public OnPlayerExitedMenu(playerid) { new Menu:Current = GetPlayerMenu(playerid); if(Current == Commands[ playerid ]) { TogglePlayerControllable(playerid,1); DestroyMenu(Commands[playerid]); } if (Current == Amunation[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(Amunation[playerid]); } if (Current == AmunationPistols[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationPistols[playerid]); } if (Current == AmunationAssualt[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationAssualt[playerid]); } if (Current == AmunationRifles[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationRifles[playerid]); } if (Current == AmunationSMG[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationSMG[playerid]); } if (Current == AmunationArmor[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationArmor[playerid]); } if (Current == AmunationShotguns[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationShotguns[playerid]); } if (Current == AmunationMicrosmg[playerid]) { TogglePlayerControllable(playerid,1); SetTimerEx("shopingunset", 2000, 0, "i", playerid); DestroyMenu(AmunationMicrosmg[playerid]); } return 1; }