if (target is BaseCreature && (target as BaseCreature).Body.IsAnimal) //return Notoriety.CanBeAttacked; //added by odium to make mobiles flagged diffrent. { if (target.Karma <= -800) return Notoriety.Murderer; //red if (target.Karma <= 100) return Notoriety.CanBeAttacked; //gray if (target.Karma >= 101) return Notoriety.Innocent; //blue } //end added by odium