public static int CorpseNotoriety( Mobile source, Corpse target ) { if( target.AccessLevel > AccessLevel.Player ) return Notoriety.CanBeAttacked; Body body = (Body)target.Amount; BaseCreature cretOwner = target.Owner as BaseCreature; //added by odium so that red mobbs with human bodyID turn red when they die also. if( target.Owner != null && body.IsHuman && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer) return Notoriety.Murderer; //end added by odium if( cretOwner != null ) {