function AlivePlayers(Team: shortint): byte; var i: byte; begin for i := 1 to 32 do if (GetPlayerStat(i,'Alive') = true) and ((Team = -1) or (GetPlayerStat(i,'Team') = Team)) then Result := Result + 1; end; procedure OnPlayerKill(Killer, Victim: byte; Weapon: string); var i: byte; begin if AlivePlayers(1) = 1 then begin for i := 1 to 32 do if GetPlayerStat(i,'Team') = 5 then Command('/setteam1 ' + InttoStr(i)); end else begin if GetPlayerStat(Victim,'Team') = 1 then Command('/setteam5 ' + InttoStr(Victim)); end; end;