function SWEP:Think() if self.Owner:KeyDown(IN_USE) and self.Owner:KeyDown(IN_ATTACK2) then if self.LastToggle>CurTime() then return end if self.Hold==0 then self:SetWeaponHoldType( self.HoldType ) self.LastToggle=CurTime+1 self.Hold=1 else self:SetWeaponHoldType("none") self.LastToggle=CurTime+1 self.Hold=0 end end end