Revision: 890 Author: LordDraike Date: 14:27:00, Montag, 16. Juli 2007 Message: - Numerous fixes to channel code. ---- Modified : /src/game/Channel.cpp Revision: 889 Author: Burlex Date: 07:46:30, Montag, 16. Juli 2007 Message: - project file, meh *shrugs* ---- Modified : /win/VC71/shared.vcproj Revision: 888 Author: Burlex Date: 07:45:49, Montag, 16. Juli 2007 Message: * Network code rewrite stage 1. This will not even compile, don't expect it to work :P ---- Modified : /src/antrix/Master.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/game/WorldSocket.h Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/Main.cpp Added : /src/shared/Network/BaseBuffer.h Added : /src/shared/Network/BaseSocket.h Added : /src/shared/Network/CircularBuffer.h Added : /src/shared/Network/ListenSocket.h Deleted : /src/shared/Network/ListenSocketFreeBSD.h Deleted : /src/shared/Network/ListenSocketLinux.h Deleted : /src/shared/Network/ListenSocketPoll.h Deleted : /src/shared/Network/ListenSocketSelect.h Deleted : /src/shared/Network/ListenSocketWin32.h Modified : /src/shared/Network/Network.h Deleted : /src/shared/Network/Socket.cpp Deleted : /src/shared/Network/Socket.h Deleted : /src/shared/Network/SocketDefines.h Added : /src/shared/Network/SocketEngine_Select.cpp Added : /src/shared/Network/SocketEngine_Select.h Added : /src/shared/Network/SocketEngine_epoll.cpp Added : /src/shared/Network/SocketEngine_epoll.h Deleted : /src/shared/Network/SocketFreeBSD.cpp Deleted : /src/shared/Network/SocketLinux.cpp Deleted : /src/shared/Network/SocketMgrFreeBSD.cpp Deleted : /src/shared/Network/SocketMgrFreeBSD.h Deleted : /src/shared/Network/SocketMgrLinux.cpp Deleted : /src/shared/Network/SocketMgrLinux.h Deleted : /src/shared/Network/SocketMgrPoll.cpp Deleted : /src/shared/Network/SocketMgrPoll.h Deleted : /src/shared/Network/SocketMgrSelect.cpp Deleted : /src/shared/Network/SocketMgrSelect.h Deleted : /src/shared/Network/SocketMgrWin32.cpp Deleted : /src/shared/Network/SocketMgrWin32.h Deleted : /src/shared/Network/SocketOps.h Deleted : /src/shared/Network/SocketOpsFreeBSD.cpp Deleted : /src/shared/Network/SocketOpsLinux.cpp Deleted : /src/shared/Network/SocketOpsPoll.cpp Deleted : /src/shared/Network/SocketOpsSelect.cpp Deleted : /src/shared/Network/SocketOpsWin32.cpp Deleted : /src/shared/Network/SocketPoll.cpp Deleted : /src/shared/Network/SocketSelect.cpp Deleted : /src/shared/Network/SocketWin32.cpp Added : /src/shared/Network/StraightBuffer.h Added : /src/shared/Network/TcpSocket.cpp Added : /src/shared/Network/TcpSocket.h Added : /src/shared/SocketEngine.h Revision: 887 Author: Burlex Date: 00:01:35, Montag, 16. Juli 2007 Message: * implemented group icons ---- Modified : /src/game/Group.h Modified : /src/game/GroupHandler.cpp Revision: 886 Author: Burlex Date: 22:17:10, Sonntag, 15. Juli 2007 Message: * Implemented raid ready checks. ---- Modified : /src/game/RaidHandler.cpp Revision: 885 Author: Burlex Date: 07:58:08, Sonntag, 15. Juli 2007 Message: * Fixed trainers (well, more like reverted.. I will work on fixing the other code when I get a chance.. right now I'm too lazy) . http://www.wowscapesucks.info/Movie.wmv (motive made me!) ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/shared/svn_revision.h Revision: 884 Author: sinistry Date: 04:08:13, Sonntag, 15. Juli 2007 Message: -fixed spell dummy for spellid 19938 with valid target check. ---- Modified : /src/game/SpellEffects.cpp Revision: 883 Author: sinistry Date: 00:43:04, Sonntag, 15. Juli 2007 Message: -fixed double delete crash on unit destructor -fixed memleak on unit destructor ---- Modified : /src/game/Unit.cpp Revision: 882 Author: LordDraike Date: 12:18:02, Samstag, 14. Juli 2007 Message: - Updated this guy. . http://wowscapesucks.info/ <-- Read the whole story there. ---- Modified : /src/shared/svn_revision.h Revision: 881 Author: Burlex Date: 07:40:21, Samstag, 14. Juli 2007 Message: + Added serverside chat flood protection. Enable/disable via config. - Fixed chat message when player is offline. ---- Modified : /src/antrix.conf Modified : /src/game/ChatHandler.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/Network/SocketMgrPoll.cpp Revision: 880 Author: Burlex Date: 01:58:35, Samstag, 14. Juli 2007 Message: * Implemented meeting stones, w000t w000t kat000t. - Removed old deprecated meeting stone code. - fuck wowscape, as always ---- Modified : /src/game/MiscHandler.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/shared/svn_revision.h Revision: 879 Author: Zack Date: 22:05:34, Freitag, 13. Juli 2007 Message: - removed unfinished RR looting code. The care is not there anymore - finished "Faerie Fire" and tested it. Though spell failed msg is wrong. Bye Note : Hopefully i will not post any more crappy untested code.. when i will meet stuff with my shaman that bugs me, i might post again. ---- Modified : /extras/general_todo.txt Modified : /src/game/MiscHandler.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 878 Author: Burlex Date: 21:46:54, Freitag, 13. Juli 2007 Message: -fixed deadlock causing auth failed ---- Modified : /src/game/BattlegroundMgr.cpp Revision: 877 Author: Zack Date: 20:48:50, Freitag, 13. Juli 2007 Message: - fixed my crashy copy pasted code :P. Trainers do not teach lower level spells. Though reset talent is still buggy ? - now you really can use only one ammo bag as equiped. Remove it if you don't like it. ---- Modified : /extras/general_todo.txt Modified : /src/game/ItemInterface.cpp Modified : /src/game/Player.cpp Revision: 876 Author: Burlex Date: 18:57:55, Freitag, 13. Juli 2007 Message: -typo fixes.. grr.. test your code before committing, ffs! -added getunitbysqlid (needed for my script:P) ---- Modified : /src/game/Player.cpp Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Revision: 875 Author: Burlex Date: 18:50:46, Freitag, 13. Juli 2007 Message: * Added more GMSCript commands, I will commit my script for the attack later. ---- Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 874 Author: Zack Date: 18:34:12, Freitag, 13. Juli 2007 Message: - fix: wrong quest error msg from darka - ugh upgraded trainer check code, i wonder if it's more like a downgrade :P ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Quest.h Revision: 873 Author: LordDraike Date: 16:51:28, Freitag, 13. Juli 2007 Message: - Compile errors, w0000t. . Have fun checking the commits for h4x, Silent. ;) ---- Modified : /src/game/Stats.h Revision: 872 Author: LordDraike Date: 16:44:08, Freitag, 13. Juli 2007 Message: - Fixed a bunch of crap caused by my level changes. This should fix stats, etc. ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/Stats.h Revision: 871 Author: Zack Date: 14:23:18, Freitag, 13. Juli 2007 Message: fix : trainers reteaching lower level spells or teaching talents. ---- Modified : /extras/general_todo.txt Modified : /src/game/NPCHandler.cpp Revision: 870 Author: Zack Date: 13:50:37, Freitag, 13. Juli 2007 Message: Aurastate expire fix. Patch from SB@lL (or onemore ? ) ---- Modified : /src/game/Unit.cpp Revision: 869 Author: Zack Date: 13:46:24, Freitag, 13. Juli 2007 Message: You can equip only 1 ammo bag. After making it i found out that this NOT blizzlike only a quickfix. Argh, you can't trust anyone. ---- Modified : /extras/general_todo.txt Modified : /src/game/Item.h Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/ItemPrototype.h Revision: 868 Author: Zack Date: 11:24:16, Freitag, 13. Juli 2007 Message: Penetration + Resistance patch from Streetball ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 867 Author: Zack Date: 11:08:37, Freitag, 13. Juli 2007 Message: rage dissipates at 3 ticks now. sexy patch from ShadyDealer ---- Modified : /src/game/Unit.cpp Revision: 866 Author: fishbait Date: 11:03:21, Freitag, 13. Juli 2007 Message: « Made my Chance of Success modifier same as the other modifier types (didn't notice I could at the time) « Added trigger for Aspect of the Hawk « Added trigger for Concussive Barrage « Added Dummy mod handling for Quick Shots « Added Dummy mod handling for Aspect of the Monkey ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 865 Author: LordDraike Date: 10:59:42, Freitag, 13. Juli 2007 Message: - w0000t? ---- Modified : /src/game/LogonCommClient.cpp Revision: 864 Author: LordDraike Date: 10:42:58, Freitag, 13. Juli 2007 Message: - Woops, minor mistake editing Burly's code. . note: don't fuck w/ burly :D ---- Modified : /src/shared/Network/SocketMgrPoll.cpp Revision: 863 Author: LordDraike Date: 09:25:13, Freitag, 13. Juli 2007 Message: - Burlex... ---- Modified : /src/game/LogonCommClient.cpp Revision: 862 Author: LordDraike Date: 09:10:26, Freitag, 13. Juli 2007 Message: - Fixed more null pointers. :< ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/shared/Network/SocketMgrPoll.cpp Revision: 861 Author: Burlex Date: 08:34:07, Freitag, 13. Juli 2007 Message: - Grr, fixes in poll() socket engine (not relavant if your running under windows, and linux doesn't use it anyway. i still have a lot of issues to work out in this code. ---- Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/Network/SocketMgrPoll.cpp Revision: 860 Author: fishbait Date: 08:14:32, Freitag, 13. Juli 2007 Message: « Added modifier handling for spells which increase proc chance (eg. Improved Nature's Grasp, Improved Aspect of the Hawk (AotH still needs a trigger though ;P might work on that soon) ) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 859 Author: Burlex Date: 05:20:44, Freitag, 13. Juli 2007 Message: + Implemented server hook system. w000t. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/Guild.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/QuestHandler.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/ScriptMgr.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellHandler.cpp Revision: 858 Author: LordDraike Date: 03:52:35, Freitag, 13. Juli 2007 Message: !!IT'S THE COMMAND YOU'VE ALL BEEN WAITING FOR!! + Added mass summon command, to summon everyone on the server. (Requires 'z') . Antrix is an emolator! :O ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Revision: 857 Author: LordDraike Date: 02:56:49, Freitag, 13. Juli 2007 Message: - Removed spell interrupt from Item buying process since newbknight prolly did it. ;) ---- Modified : /src/game/ItemHandler.cpp Revision: 856 Author: Burlex Date: 02:37:36, Freitag, 13. Juli 2007 Message: - Exploit fixes. - Loot fix. ---- Modified : /src/game/LootMgr.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/game/PetHandler.cpp Revision: 855 Author: LordDraike Date: 02:34:02, Freitag, 13. Juli 2007 Message: - Fixed exploit where a player could add Chuck Norris Tooth (or other horrible items) as ammunition and gain their DPS. :O ---- Modified : /src/game/MiscHandler.cpp Revision: 854 Author: LordDraike Date: 02:07:37, Freitag, 13. Juli 2007 Message: . WoWScape blows. . HSWoW blows. . WoWgasm blows. . BurningWoW probably blows. . WoWFusion probably blows. . WoW-Sexy, BloodWoW, and Eternal Vendetta blow. . RaidenWoW REALLY blows. . Pre-WoW and MMORPG4Free don't blow. . Terranet blows. . Lemon REALLY blows. . Polomel blows. . Project Northrend blows. . beaster blows. . berryman blows. . Kekers pwns. . Plugin system is going to pwn. :) . Meatspin owns. . ACLU blows. . Bill O'Reilly pwns. . PinkBunny is pink. . This was committed without the need to commit. ---- Modified : /src/shared/svn_revision.h Revision: 853 Author: Burlex Date: 01:54:06, Freitag, 13. Juli 2007 Message: * Completed -Wall audit of all files. :D ---- Modified : /dep/src/gm/gmCodeGen.h Modified : /dep/src/gm/gmFunctionObject.h Modified : /dep/src/gm/gmIncGC.h Modified : /dep/src/gm/gmStringObject.h Modified : /dep/src/gm/gmTableObject.h Modified : /dep/src/gm/gmUserObject.h Modified : /dep/src/gm/gmVariable.h Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/Master.cpp Modified : /src/game/AIInterface.cpp Modified : /src/game/Level3.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonConsole.cpp Modified : /src/logonserver/LogonStdAfx.cpp Modified : /src/logonserver/Main.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp Modified : /src/scripts/src/SpellHandlers/WarlockSpells.cpp Modified : /src/shared/Network/ListenSocketLinux.h Modified : /src/shared/svn_revision.h Revision: 852 Author: Burlex Date: 01:09:10, Freitag, 13. Juli 2007 Message: * Completed -Wall audit on all files except for Level3.cpp. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LootMgr.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/TerrainMgr.cpp Modified : /src/game/TransporterHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WayPoints.cpp Modified : /src/game/World.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldSession.cpp Revision: 851 Author: LordDraike Date: 00:54:01, Freitag, 13. Juli 2007 Message: - Wtf, I didn't commit this? :/ ---- Modified : /src/game/ObjectMgr.cpp Revision: 850 Author: LordDraike Date: 00:53:36, Freitag, 13. Juli 2007 Message: - Silly mistake. :P ---- Modified : /src/game/AIInterface.cpp Revision: 849 Author: Zack Date: 00:50:20, Freitag, 13. Juli 2007 Message: finished(tested) - mage - Improved Scorch - mage - "Blazing Speed" - priest - Shadow Weaving (reverted to work again) - rewrote spelltemplate "Nature's Grasp" - added ability for procspells to be removed only if they were trigered ps : fishbait, why do you keep rewriting my code ? I told you dummy check is wrong! If you rewrite then at least check it if it still works :S ps2 : i might be leaving for a while ---- Modified : /extras/general_todo.txt Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 848 Author: Burlex Date: 23:52:12, Donnerstag, 12. Juli 2007 Message: * Begun -Wall audit of all code. All files up to Item.cpp are now error free :)) ---- Modified : /src/game/ArathiBasin.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AuctionHouse.cpp Modified : /src/game/BattlegroundCommands.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Container.cpp Modified : /src/game/Corpse.cpp Modified : /src/game/Creature.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/Item.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/debugcmds.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/shared/Auth/WowCrypt.h Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Database/DBC.cpp Modified : /src/shared/Database/DBCStores.cpp Modified : /src/shared/Database/Database.cpp Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketLinux.cpp Modified : /src/shared/StackBuffer.h Modified : /src/shared/Storage.h Modified : /src/shared/TextLogger.cpp Modified : /src/shared/Threading/ThreadStarter.h Modified : /src/shared/antrix_getopt.cpp Revision: 847 Author: LordDraike Date: 23:46:18, Donnerstag, 12. Juli 2007 Message: - Fixed guilds being loaded from WorldDatabase instead of CharDB. ---- Modified : /src/game/Level3.cpp Revision: 846 Author: LordDraike Date: 23:26:55, Donnerstag, 12. Juli 2007 Message: - Null pointer crash in AIInterface::modThreatByPtr ---- Modified : /src/game/AIInterface.cpp Revision: 845 Author: Burlex Date: 22:59:45, Donnerstag, 12. Juli 2007 Message: + Added --enable-allwarnings to configure, for doing -Wall audits. ---- Modified : /configure.ac Revision: 844 Author: Burlex Date: 22:56:29, Donnerstag, 12. Juli 2007 Message: - Work on poll() socket engine (has bugs when more than 1 socket is connected, I spent hours trying to figure it out with no luck :/) ---- Modified : /src/shared/Makefile.am Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketMgrPoll.cpp Modified : /src/shared/Network/SocketMgrPoll.h Modified : /src/shared/Network/SocketOpsPoll.cpp Modified : /src/shared/Network/SocketOpsSelect.cpp Modified : /src/shared/Network/SocketPoll.cpp Revision: 843 Author: Burlex Date: 22:54:08, Donnerstag, 12. Juli 2007 Message: - Fixed a lot of linux compile warnings. ---- Modified : /src/game/GameObject.cpp Modified : /src/game/Group.cpp Modified : /src/game/LfgHandler.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WarsongGulch.cpp Modified : /src/game/World.cpp Revision: 842 Author: Burlex Date: 21:23:16, Donnerstag, 12. Juli 2007 Message: - Fixed crash on battle ground close ---- Modified : /src/game/Map.cpp Modified : /src/shared/svn_revision.h Revision: 841 Author: Burlex Date: 18:57:49, Donnerstag, 12. Juli 2007 Message: - Fixed statdumper script. ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/shared/svn_revision.h Revision: 840 Author: Burlex Date: 18:50:57, Donnerstag, 12. Juli 2007 Message: - crash fixes ---- Modified : /src/game/Group.h Modified : /src/game/SpellAuras.cpp Revision: 839 Author: fishbait Date: 18:13:04, Donnerstag, 12. Juli 2007 Message: « Fixed the check for self buffs in school based procs. « Added School proc for Winter's Chill (it's working again). « Added School proc for Blackout. « Moved Shadow Weaving to school proc and corrected its procchances. ---- Modified : /extras/priest_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 838 Author: Zack Date: 17:38:24, Donnerstag, 12. Juli 2007 Message: - priest - Shadow Weaving. ---- Modified : /extras/general_todo.txt Modified : /extras/priest_todo.txt Modified : /extras/warlock_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 837 Author: Zack Date: 17:17:42, Donnerstag, 12. Juli 2007 Message: - mage - Improved Scorch - mage - Combustion - patch for mage - shatter from skater(i think, damn i closed the window :P ) ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 836 Author: Zack Date: 16:31:48, Donnerstag, 12. Juli 2007 Message: mage dampen magic/ amplify magic should remove each other ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /extras/paladin_todo.txt Modified : /src/game/Spell.h Modified : /src/game/World.cpp Revision: 835 Author: LordDraike Date: 10:19:21, Donnerstag, 12. Juli 2007 Message: - Another possible fix for chars not saving. Not that it matters, since to have this problem you have to be banned. ;P ---- Modified : /src/game/Player.cpp Revision: 834 Author: LordDraike Date: 10:14:26, Donnerstag, 12. Juli 2007 Message: - Potential crash in follow code when followed unit is not in world. ---- Modified : /src/game/AIInterface.cpp Revision: 833 Author: Burlex Date: 09:19:47, Donnerstag, 12. Juli 2007 Message: * Split character and world database tables. Now you can run the world db and character db off seperate databases, to ease updates a lot! (draike, I hate you.. making me fix 500 errors *shakes fist*) - I'll make a list of the tables to split up tomorrow, right now I've been awake 22 hours and am ready to pass out. kkthxbai. ---- Modified : /src/antrix/MainServerDefines.h Modified : /src/antrix/Master.cpp Modified : /src/antrix.conf Modified : /src/game/AIInterface.cpp Modified : /src/game/AddonMgr.cpp Modified : /src/game/AuctionHouse.cpp Modified : /src/game/AuctionMgr.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Corpse.cpp Modified : /src/game/Creature.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/Guild.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/Item.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Level0.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LootMgr.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/Map.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Pet.cpp Modified : /src/game/Player.cpp Modified : /src/game/Quest.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/SocialMgr.cpp Modified : /src/game/TransporterHandler.cpp Modified : /src/game/WayPoints.cpp Modified : /src/game/WeatherMgr.cpp Modified : /src/game/World.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldSession.cpp Modified : /src/shared/Storage.h Revision: 832 Author: LordDraike Date: 09:18:06, Donnerstag, 12. Juli 2007 Message: . xUdd whined so I updated this ---- Modified : /src/antrix.conf Revision: 831 Author: LordDraike Date: 09:13:07, Donnerstag, 12. Juli 2007 Message: - Fix to mail system so that the wait for items does not take place between mail on the same player's account. ---- Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.h Revision: 830 Author: LordDraike Date: 09:05:01, Donnerstag, 12. Juli 2007 Message: - Fixed Mail System to comply with Blizzards recent changes to the mail system available at: http://forums.worldofwarcraft.com/thread.html?topicId=174502532&sid=1&pageNo=1 ---- Modified : /src/game/MailSystem.cpp Revision: 829 Author: Burlex Date: 08:44:18, Donnerstag, 12. Juli 2007 Message: - Fixed that evil proc loop with damage shields *slaps newb spell coders* ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 828 Author: LordDraike Date: 08:28:18, Donnerstag, 12. Juli 2007 Message: + Updated this sexy guy . Burlex is my love monkey. ---- Modified : /src/shared/svn_revision.h Revision: 827 Author: Burlex Date: 07:43:23, Donnerstag, 12. Juli 2007 Message: - bsd compile fix ---- Modified : /src/shared/Network/Socket.h Revision: 826 Author: LordDraike Date: 06:55:01, Donnerstag, 12. Juli 2007 Message: - Fixed a bug which would break the two level caps (expansion and normal client) ---- Modified : /src/game/Player.cpp Revision: 825 Author: LordDraike Date: 05:53:52, Donnerstag, 12. Juli 2007 Message: + You will now leave your battleground automatically upon going AFK. ---- Modified : /src/game/ChatHandler.cpp Revision: 824 Author: LordDraike Date: 05:27:52, Donnerstag, 12. Juli 2007 Message: - Made the error message for being muted a bit less newbish since it's point was to make fun of newbs in the first place. ---- Modified : /src/game/ChatHandler.cpp Revision: 823 Author: fishbait Date: 05:13:46, Donnerstag, 12. Juli 2007 Message: « Corrected the way I made fists use unarmed weapon type. GetSkillByProto will now still return them as Skill_FIST_WEAPONS just incase we need it for something later. ---- Modified : /src/game/Item.cpp Modified : /src/game/Unit.cpp Revision: 822 Author: LordDraike Date: 05:10:58, Donnerstag, 12. Juli 2007 Message: - Fixed playerinfo again to work with a player name as an argument. ---- Modified : /src/game/Level3.cpp Revision: 821 Author: LordDraike Date: 05:08:05, Donnerstag, 12. Juli 2007 Message: - Fixed .addipban. ---- Modified : /src/game/Level3.cpp Revision: 820 Author: LordDraike Date: 04:55:53, Donnerstag, 12. Juli 2007 Message: - Fixed compile error in Unit.h. ---- Modified : /src/game/Spell.h Revision: 819 Author: Zack Date: 00:41:27, Donnerstag, 12. Juli 2007 Message: finished (tested) : - warlock - "Improved Shadow Bolt" - rogue - shiv - warlock - aftermath - warlock - soul leech - warlock - Nether Protection - warlock - pyroclasm - paladin seal of justice trigger - added AA spell effect proctrigger (maybe we should create separate flag for these spells ? ) ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /src/game/DynamicObject.cpp Modified : /src/game/Spell.h Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 818 Author: LordDraike Date: 19:45:11, Mittwoch, 11. Juli 2007 Message: - Fixed a bug where if a player's guild was disbanded and he joined another, he might keep the same officer note or public note. ---- Modified : /src/game/Guild.cpp Revision: 817 Author: Burlex Date: 19:12:22, Mittwoch, 11. Juli 2007 Message: * Exploit fixes. - Added gameobject and retrieval functions to script. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 816 Author: LordDraike Date: 19:01:20, Mittwoch, 11. Juli 2007 Message: - Fixed an exploit with pet auras. They no longer stick. ---- Modified : /src/game/Pet.cpp Revision: 815 Author: Zack Date: 18:30:07, Mittwoch, 11. Juli 2007 Message: added aura handle 179. Patch by Streetball ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 814 Author: Zack Date: 18:15:44, Mittwoch, 11. Juli 2007 Message: - seal of justice trigger - poison aurastate NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 813 Author: Zack Date: 17:19:46, Mittwoch, 11. Juli 2007 Message: - warlock - aftermath - rogue - cold blood - warlock - Nether Protection - warlock - soul leech - warlock - pyroclasm All NTY. Some will most likely not work. ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 812 Author: Zack Date: 12:54:39, Mittwoch, 11. Juli 2007 Message: -force rogue shiv to add 1 combo point - warlock - "Improved Shadow Bolt" (99% will not work :P ) NTY ---- Modified : /extras/general_todo.txt Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 811 Author: Zack Date: 11:47:22, Mittwoch, 11. Juli 2007 Message: Damage shield shows correct log (again). ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 810 Author: LordDraike Date: 10:40:41, Mittwoch, 11. Juli 2007 Message: - Levelup command is now set to not accept levels <= 0 due to many problems it caused. ---- Modified : /src/game/Level3.cpp Revision: 809 Author: LordDraike Date: 10:37:39, Mittwoch, 11. Juli 2007 Message: - Fix to GM tickets not saving. ---- Modified : /src/game/ObjectMgr.cpp Revision: 808 Author: LordDraike Date: 10:28:57, Mittwoch, 11. Juli 2007 Message: - Fixed a bug where characters aren't saved due to officer notes or public notes. ---- Modified : /src/game/Player.cpp Revision: 807 Author: LordDraike Date: 10:15:24, Mittwoch, 11. Juli 2007 Message: + Added separate level caps for Normal client and Expansion. GiveXP() now relies on PLAYER_FIELD_MAX_LEVEL rather than sWorld.LevelCap. . Config file updated! ---- Modified : /src/antrix.conf Modified : /src/game/Player.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 806 Author: LordDraike Date: 09:01:21, Mittwoch, 11. Juli 2007 Message: + Fully working PvP title system, including the ability to change them. . This does not yet support Arena Titles. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/WorldSession.cpp Revision: 805 Author: fishbait Date: 07:17:53, Mittwoch, 11. Juli 2007 Message: « Based the selfbuff check off ImpliciteTarget (Incase there is a school buff for heals, should of done it this way to start with) ---- Modified : /src/game/Unit.cpp Revision: 804 Author: fishbait Date: 06:55:25, Mittwoch, 11. Juli 2007 Message: « School procs should no longer affect the caster when self buffing (eg. casting Ice Armour procing Winter's Chill on the caster) ---- Modified : /src/game/Unit.cpp Revision: 803 Author: fishbait Date: 06:38:06, Mittwoch, 11. Juli 2007 Message: « Fixed DecreaseSpeed for the last time *slaps maps and self* ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 802 Author: Zack Date: 01:21:41, Mittwoch, 11. Juli 2007 Message: - water shield procs on caster now but not finished yet - Paladin holy shield tested and finished. Also dmg proc should be working now. Somebody willing to test the rest of the spells for this ? :) Congrats guys on rev 800. Not you fishbait :P :D (just joking) ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 801 Author: Burlex Date: 00:39:11, Mittwoch, 11. Juli 2007 Message: * Fixed some opcodes. - Added a lot of new opcodes. - Fixed the formatting of Opcodes.cpp ---- Modified : /src/game/Level3.cpp Modified : /src/game/Opcodes.cpp Modified : /src/game/Opcodes.h Modified : /src/game/Player.cpp Revision: 800 Author: Captnoord Date: 21:54:17, Dienstag, 10. Juli 2007 Message: * Fixed damage proc crash ---- Modified : /src/game/Unit.cpp Revision: 799 Author: Burlex Date: 21:34:21, Dienstag, 10. Juli 2007 Message: - fix the loop here on linux ---- Modified : /src/game/Unit.cpp Revision: 798 Author: Zack Date: 21:21:48, Dienstag, 10. Juli 2007 Message: tested and completed if necessary : - mage "Frostbite" - trigger for "Redoubt" - added rage generation on block with "Shield Specialization" talent. (not used :P) - added trigger for "vengeance" Fishbait : frost effect speed up creatures ! :D ---- Modified : /extras/general_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 797 Author: Burlex Date: 21:05:02, Dienstag, 10. Juli 2007 Message: - Crash fixes, deadlock fixes. ---- Modified : /src/game/Channel.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ReputationHandler.cpp Revision: 796 Author: Zack Date: 19:57:38, Dienstag, 10. Juli 2007 Message: fixed "blade twisting" again ---- Modified : /src/game/Unit.cpp Revision: 795 Author: Zack Date: 18:48:46, Dienstag, 10. Juli 2007 Message: - added handle for proc dmg (55 spells).Few spells affected like : Holy Shield,Flameblade, Bonespike, Bone Shards,Blessing of Sanctuary,Worgen's Spite,Shadow Shield,Fel Fire,Shadowguard,Energy Flare,Arcane Shield,Prismatic Shield,Shadow Strikes.... Nasty change without a test, do not use it yet :P ! ---- Modified : /extras/general_todo.txt Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 794 Author: fishbait Date: 17:41:33, Dienstag, 10. Juli 2007 Message: « Fixed my typo in my Silence Patch (thanks Streetball) ---- Modified : /src/game/SpellAuras.cpp Revision: 793 Author: LordDraike Date: 17:01:06, Dienstag, 10. Juli 2007 Message: - Updating this guy ;P . Did I mention WoWScape sucks? . Did I mention Lemon's DB sucks? The tauren scale is 1.2 you newb! . Play @ MMORPG4Free.com! THIS IS NOT AN ADVERTISEMENT OR ENDORSEMENT OF ANY PARTICULAR SERVER. ANTRIX DEVS PRIDE THEMSELVES IN MAINTAINING HIGH STANDARDS OF EXCELLENCY WITHIN THEIR SVN REPOSITORY, AND MAINTAINING A NEUTRAL FAIR AND BALANCED DEVELOPMENT ENVIRONMENT, LIKE FOX NEWS. ---- Modified : /src/shared/svn_revision.h Revision: 792 Author: fishbait Date: 16:54:24, Dienstag, 10. Juli 2007 Message: « Corrected Spell Failed message when target is not infront of you ---- Modified : /src/game/Spell.cpp Modified : /src/game/Unit.cpp Revision: 791 Author: Burlex Date: 16:54:11, Dienstag, 10. Juli 2007 Message: + Added poll socket engine (not tested yet:P) ---- Added : /src/shared/Network/ListenSocketPoll.h Modified : /src/shared/Network/Network.h Added : /src/shared/Network/SocketMgrPoll.cpp Added : /src/shared/Network/SocketMgrPoll.h Added : /src/shared/Network/SocketOpsPoll.cpp Added : /src/shared/Network/SocketPoll.cpp Revision: 790 Author: fishbait Date: 16:36:45, Dienstag, 10. Juli 2007 Message: « Had to base my school checks of the OrigID not the SpellId in procs (my bad :P .. sorry all you mages :P ) ---- Modified : /src/game/Unit.cpp Revision: 789 Author: Burlex Date: 16:06:39, Dienstag, 10. Juli 2007 Message: * Added Select() engine to the network library. This is *shit*, and should only be used on systems where an async alternative is not usable. I'm working on a poll() engine now. ---- Modified : /src/shared/Common.h Modified : /src/shared/Network/ListenSocketFreeBSD.h Modified : /src/shared/Network/ListenSocketLinux.h Added : /src/shared/Network/ListenSocketSelect.h Modified : /src/shared/Network/ListenSocketWin32.h Modified : /src/shared/Network/Network.h Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketDefines.h Modified : /src/shared/Network/SocketFreeBSD.cpp Modified : /src/shared/Network/SocketLinux.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.h Modified : /src/shared/Network/SocketMgrLinux.cpp Modified : /src/shared/Network/SocketMgrLinux.h Added : /src/shared/Network/SocketMgrSelect.cpp Added : /src/shared/Network/SocketMgrSelect.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Network/SocketMgrWin32.h Modified : /src/shared/Network/SocketOps.h Modified : /src/shared/Network/SocketOpsFreeBSD.cpp Modified : /src/shared/Network/SocketOpsLinux.cpp Added : /src/shared/Network/SocketOpsSelect.cpp Modified : /src/shared/Network/SocketOpsWin32.cpp Added : /src/shared/Network/SocketSelect.cpp Modified : /src/shared/Network/SocketWin32.cpp Revision: 788 Author: fishbait Date: 15:26:36, Dienstag, 10. Juli 2007 Message: « Fixed my speed decrease stuff (why the hell did I use max() ? :\ ) « Fixed up my school based Proc Triggering ---- Modified : /src/game/Unit.cpp Revision: 787 Author: Burlex Date: 14:30:43, Dienstag, 10. Juli 2007 Message: - Crash fixes, lalala ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/SpellAuras.cpp Revision: 786 Author: LordDraike Date: 14:12:14, Dienstag, 10. Juli 2007 Message: - Fixed crashes in RecallCommands.cpp when your recall table was empty. I still wubble you, wobby <3 . Reported by Hardy ---- Modified : /src/game/RecallCommands.cpp Revision: 785 Author: Zack Date: 13:19:35, Dienstag, 10. Juli 2007 Message: patch for unmount from darka. ---- Modified : /extras/general_todo.txt Modified : /src/game/MiscHandler.cpp Modified : /src/game/Opcodes.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 784 Author: Zack Date: 13:03:32, Dienstag, 10. Juli 2007 Message: - shaman reincarnation with 20% health.Patch from Timothy003 (hmm wasn't his working ?) ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellEffects.cpp Revision: 783 Author: Zack Date: 11:49:36, Dienstag, 10. Juli 2007 Message: probably a typo, patch from Zdarkside to be able to ban people again :P ---- Modified : /src/logonserver/AuthSocket.cpp Revision: 782 Author: fishbait Date: 10:50:55, Dienstag, 10. Juli 2007 Message: « Fall damage will now result in Durability loss (as will suicides >.>) ^patch by Derimon^ « Units with safe fall type effects should no longer take massive fall damage when they lose the effect. ---- Modified : /src/game/MovementHandler.cpp Modified : /src/game/Object.cpp Revision: 781 Author: fishbait Date: 10:34:23, Dienstag, 10. Juli 2007 Message: « Fixed Reincarnation HP and Mana resurrection amount (*slaps self*) ---- Modified : /src/game/SpellEffects.cpp Revision: 780 Author: fishbait Date: 10:12:33, Dienstag, 10. Juli 2007 Message: « Vampiric Embrace should now be stackable properly by multiple Priests (not fully tested) ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 779 Author: fishbait Date: 09:39:27, Dienstag, 10. Juli 2007 Message: « Updated some of the todo's ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /extras/priest_todo.txt Revision: 778 Author: fishbait Date: 09:27:55, Dienstag, 10. Juli 2007 Message: « Added handling for School Specific Spell casts (may cause some unwanted procs, but i havent come across any thus far) ---- Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 777 Author: fishbait Date: 09:19:34, Dienstag, 10. Juli 2007 Message: « Fixed druids flight form speed ---- Modified : /src/game/Unit.cpp Revision: 776 Author: fishbait Date: 09:18:23, Dienstag, 10. Juli 2007 Message: « Fixed so that only the greatest slowing effect will be active at any time. « Corrected the if statement for determining Blade Twisting Proc ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 775 Author: fishbait Date: 09:14:49, Dienstag, 10. Juli 2007 Message: « Procs on spell cast will now only be triggered once per spell cast instead of up to 3 times. ---- Modified : /src/game/Spell.cpp Revision: 774 Author: fishbait Date: 09:10:31, Dienstag, 10. Juli 2007 Message: « Increased Energy auras will now only effect the specified Power type (byebye 250+ energy rogues xD ) ---- Modified : /src/game/SpellAuras.cpp Revision: 773 Author: fishbait Date: 09:07:44, Dienstag, 10. Juli 2007 Message: « Silencing effects will now send an immediate casting interupt ---- Modified : /src/game/SpellAuras.cpp Revision: 772 Author: LordDraike Date: 02:28:22, Dienstag, 10. Juli 2007 Message: Reverted a change. ---- Modified : /src/game/Guild.cpp Modified : /src/game/Guild.h Revision: 771 Author: LordDraike Date: 23:58:35, Montag, 9. Juli 2007 Message: + Added player pvp titles. The bar where you can change these or disable them is DISABLED, therefore, this is not production ready. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/Player.h Revision: 770 Author: Zack Date: 23:46:49, Montag, 9. Juli 2007 Message: finished : - 36314 - cast on specific target - presence of mind to be removed only if spell is not instant - added trigger mage talent "Impact" to stun enemy - added trigger for mage talent "Ignite" to burn enemy - added trigger for rogue "Blade Twisting" = 31124 ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 769 Author: LordDraike Date: 21:28:20, Montag, 9. Juli 2007 Message: - Fixed silly compile error from previous commit of mine - Fixed guildinfo not saving. ---- Modified : /src/game/Guild.cpp Modified : /src/game/Guild.h Modified : /src/game/Level2.cpp Revision: 768 Author: sinistry Date: 20:53:35, Montag, 9. Juli 2007 Message: -redid some changes that were made to instance save manager. carefull ;P -implemented spell in progress at casting and fixed casting of a spell while channeling spells. -redid the roll packet sending. This way noone will complain. -added sub zone check for resting. This will fix all city resting except ironforge and undercity since they are full wmos and blizz adt doesnt provide proper areaid. ---- Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellHandler.cpp Revision: 767 Author: LordDraike Date: 20:46:05, Montag, 9. Juli 2007 Message: - Fixed .invisible not turning on .invincible like it did a looong time ago. ---- Modified : /src/game/Level2.cpp Revision: 766 Author: Burlex Date: 20:37:33, Montag, 9. Juli 2007 Message: * Added a lot of script commands :p * I added my defias traitor escort script example, fully commented.. hopefully someone can learn from it :P ---- Added : /extras/example_scripts/theDefiasTraitor.gm Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/debugcmds.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 765 Author: LordDraike Date: 20:30:54, Montag, 9. Juli 2007 Message: + Added support for /rw (Raid Warnings, like .wannounce but for a raid leader to his entire raid). :D ---- Modified : /src/game/Chat.h Modified : /src/game/ChatHandler.cpp Revision: 764 Author: Captnoord Date: 20:06:45, Montag, 9. Juli 2007 Message: FIX: * fixed massive dreadlock's in InstanceSaveMgr.cpp (/me takes his guitar and smashes it upon xUdd head) (still lova ya) * fixed typo its received instead of recieved ---- Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/WorldSocket.cpp Revision: 763 Author: Burlex Date: 19:11:59, Montag, 9. Juli 2007 Message: * fixed rep on kill - had a stupid check in there that shouldn't have been there :/ ---- Modified : /src/game/ReputationHandler.cpp Revision: 762 Author: Zack Date: 18:51:44, Montag, 9. Juli 2007 Message: - reverted "furor" - sorry. Todo was not updated ... - trigger for "Redoubt" - added rage generation on block with "Shield Specialization" talent. Just donno what class uses it :D - added trigger for "vengeance" ---- Modified : /extras/general_todo.txt Modified : /extras/hunter_todo.txt Modified : /extras/paladin_todo.txt Modified : /src/game/Spell.h Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 761 Author: Zack Date: 17:51:54, Montag, 9. Juli 2007 Message: - druid "Faerie Fire" to block stealth an invisibility - added trigger for "Nature's Grasp" - added handle for "Furor" moar untested. you just might get the feeling i'm actually trying to break stuff :P ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 760 Author: Burlex Date: 17:41:35, Montag, 9. Juli 2007 Message: - Removed limit on changing channels when on a taxi - they change on blizzard now :P ---- Modified : /src/game/ChannelHandler.cpp Revision: 759 Author: Zack Date: 17:11:57, Montag, 9. Juli 2007 Message: - added trigger for mage talent "Blazing Speed" - mage "frostbite" talent - added trigger for "Winter's Chill" all NTY. ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 758 Author: Zack Date: 15:27:46, Montag, 9. Juli 2007 Message: arghhh, stupid svn going crazy. ---- Modified : /extras/mage_todo.txt Modified : /src/game/Object.cpp Modified : /src/game/Spell.h Revision: 757 Author: Zack Date: 14:10:42, Montag, 9. Juli 2007 Message: - "cold blood" - should be removed after usage - "presence of mind" - should not get used up for instant spells - added trigger for mage talent "Impact" to stun enemy - added trigger for mage talent "Ignite" to burn enemy, and rewrote them completly :P - added trigger for rogue "Blade Twisting" ALL NTY :P ---- Modified : /extras/general_todo.txt Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 756 Author: fishbait Date: 13:52:20, Montag, 9. Juli 2007 Message: « You can no longer use vanish while you have the WSG flag ---- Modified : /src/game/Spell.cpp Revision: 755 Author: Burlex Date: 13:47:08, Montag, 9. Juli 2007 Message: - whoops, suppose I should actually test compiling before I commit something.. fuck wowscape. ---- Modified : /src/game/GameObject.cpp Revision: 754 Author: Burlex Date: 13:45:33, Montag, 9. Juli 2007 Message: * Added Mutex to channel system to stop crashes from happening if a player is removed from another thread. - Fixed a crash in gameobjects - causing its event to be executed while the object was out of world. ---- Modified : /src/game/Channel.cpp Modified : /src/game/Channel.h Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Revision: 753 Author: Zack Date: 12:45:28, Montag, 9. Juli 2007 Message: prevent exploit of item "The Seer's Presence" by limiting it's target to be only "Socrethar" ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.cpp Revision: 752 Author: LordDraike Date: 12:42:52, Montag, 9. Juli 2007 Message: - Fixed a bunch of crashes that might occur if your worldmap_info table is fucked. (xUdd...) ---- Modified : /src/game/InstanceSaveMgr.cpp Revision: 751 Author: LordDraike Date: 12:23:46, Montag, 9. Juli 2007 Message: - Fixed /rolls being sent to yourself or party only. Now sent to set. They also shouldn't be counted with item's roll. Now you can finally open up casinos! ---- Modified : /src/game/MiscHandler.cpp Revision: 750 Author: LordDraike Date: 12:11:12, Montag, 9. Juli 2007 Message: - Added error message for guild speaking when you have insufficient permissions. - Corrected a previous assumption that 0x0D was guild officer, it is member? ---- Modified : /src/game/ChatHandler.cpp Modified : /src/game/Guild.h Revision: 749 Author: LordDraike Date: 11:34:40, Montag, 9. Juli 2007 Message: - Added permissions to officer chat - Removed the SendMessageToSet when AFK or DND was called. Not blizzlike. ---- Modified : /src/game/ChatHandler.cpp Modified : /src/game/Guild.h Revision: 748 Author: LordDraike Date: 09:58:46, Montag, 9. Juli 2007 Message: - Updated svn_revision.h . xUdd was not here. ---- Modified : /src/shared/svn_revision.h Revision: 747 Author: fishbait Date: 09:40:03, Montag, 9. Juli 2007 Message: « Unarmed skill should level up now when using Fist Weapons ---- Modified : /src/game/Item.cpp Revision: 746 Author: fishbait Date: 09:23:06, Montag, 9. Juli 2007 Message: « Corrected the enchants used in Major Resistance Enchants ---- Modified : /src/game/World.cpp Revision: 745 Author: fishbait Date: 09:10:35, Montag, 9. Juli 2007 Message: « Added some more Proc Time Intervals « Changed the Honor And Experience string match to encompass more spells ---- Modified : /src/game/World.cpp Revision: 744 Author: fishbait Date: 09:00:47, Montag, 9. Juli 2007 Message: « Added Proc Trigger support for Experience and Honor gain ---- Modified : /src/game/HonorHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/World.cpp Revision: 743 Author: fishbait Date: 08:25:36, Montag, 9. Juli 2007 Message: « Fixed the saving and loading of Character Specific Macros to action bars « Fixed a typo is AIInterface::GetIsTaunted ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/MiscHandler.cpp Revision: 742 Author: Burlex Date: 23:02:40, Sonntag, 8. Juli 2007 Message: * Rewrote part of subgroup handling, it was crashing :/ + Player summoning written properly (I will integrate it into meeting stones soon) - Other numerous crash fixes. - Increased instance buffer to 500KB, the 50KB buffer wasn't big enough in some circumstances. ---- Modified : /src/game/ChatHandler.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/Group.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 741 Author: Captnoord Date: 14:47:03, Sonntag, 8. Juli 2007 Message: [FIX] * Spamming of opcodes in console (love ya bur) * Some minor warnings ---- Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/WorldSocket.cpp Revision: 740 Author: Burlex Date: 10:29:46, Sonntag, 8. Juli 2007 Message: - Fixed death/repop exploit. - Multiple crashfixes across the server. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LootMgr.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/WorldSocket.cpp Revision: 739 Author: Captnoord Date: 21:35:10, Samstag, 7. Juli 2007 Message: [FIX] * Fixed strange and very rare server stat crash. ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 738 Author: Burlex Date: 21:05:38, Samstag, 7. Juli 2007 Message: - Urrgh, *nix compatibility issues ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/antrix_getopt.cpp Modified : /src/shared/antrix_getopt.h Modified : /src/shared/svn_revision.h Revision: 737 Author: Burlex Date: 21:02:46, Samstag, 7. Juli 2007 Message: - Added getopt-style command line arguments. --checkconf, --conf, etc.. use --help to see what we got :pp ---- Modified : /src/antrix/Main.cpp Modified : /src/antrix/Master.cpp Modified : /src/antrix/Master.h Modified : /src/logonserver/Main.cpp Modified : /src/logonserver/Main.h Modified : /src/shared/Makefile.am Added : /src/shared/antrix_getopt.cpp Added : /src/shared/antrix_getopt.h Modified : /win/VC71/shared.vcproj Modified : /win/VC80/shared.vcproj Revision: 736 Author: Burlex Date: 19:59:00, Samstag, 7. Juli 2007 Message: + SQL-Based money drop support. Add a field money int(30) to your creature_proto. If that is set to 0, the server will determine a value automatically. ---- Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/svn_revision.h Revision: 735 Author: Burlex Date: 19:49:12, Samstag, 7. Juli 2007 Message: - Applied [FIX] - Critical and dodge from agility from Xpload ---- Modified : /src/game/Player.cpp Revision: 734 Author: Burlex Date: 19:44:09, Samstag, 7. Juli 2007 Message: . Damn, I fail at applying patches. + SPELL_AURA_MOD_SHIELD_BLOCKVALUE from Shadowhunter_22 + SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT from Shadowhunter_22 . I added initialization to the missing variables here. :P ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 733 Author: Burlex Date: 19:35:12, Samstag, 7. Juli 2007 Message: - Applied quest fixes from Callox. ---- Modified : /src/game/Quest.cpp Revision: 732 Author: Burlex Date: 19:26:42, Samstag, 7. Juli 2007 Message: + Patch from Shadowhunter_22 for SPELL_AURA_MOD_FACTION_REPUTATION_GAIN + SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_INTELLECT ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 731 Author: Burlex Date: 19:12:06, Samstag, 7. Juli 2007 Message: - Crash fixes (critter pets could cause these) ---- Modified : /src/game/AIInterface.cpp Revision: 730 Author: Burlex Date: 19:07:28, Samstag, 7. Juli 2007 Message: - Reverted logonserver. *i love svn* :P ---- Deleted : /extras/AUTH_RECONNECT_CHALLENGE analysis.txt Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonOpcodes.h Revision: 729 Author: Burlex Date: 19:03:49, Samstag, 7. Juli 2007 Message: - Fixed a low-risk crash in DealDamage. - More work on logonserver rewrite (I'm actually gonna revert this next rev, I just realised the way I have written reconnect is a *massive* security risk) ---- Modified : /src/game/Object.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/LogonCommServer.cpp Revision: 728 Author: Burlex Date: 17:56:17, Samstag, 7. Juli 2007 Message: * LogonServer rewrite part 1 (this may not even compile, let alone work. I'm just committing it so I can upload a stable build to my server:P) ---- Added : /extras/AUTH_RECONNECT_CHALLENGE analysis.txt Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonOpcodes.h Revision: 727 Author: M4ksiu Date: 15:41:19, Samstag, 7. Juli 2007 Message: * Checked mobs in Arcatraz and fixed what I could. * Fixed in Mana Tomb Pandemonius yell spam. Also couldn't reproduce ZaDarkSide crash related to shield Spell. * Added Al'ar scripts. It isn't finished or even half way done, coz it's impossible to force mob going by wps to update correctly. Thx Hyperzone for finding out my source of frustration. Anyway it will work (or maybe should) when that thing is fixed. Nearly all phase 1 is scripted. Note: It's last official commit from me. Good dreams don't least for ever. I hope you guys can make with Antrix many amazing things. Wish you luck. It was great time spent on scripting and discussion. I will never forget that. Thx to all who supported me. My heart will stay with you. ---- Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Revision: 726 Author: Burlex Date: 14:52:36, Samstag, 7. Juli 2007 Message: - Fixed all cases of incorrect EscapeString usage. (guild/mail/pet/etc saving should work now) ---- Modified : /src/game/AddonMgr.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Guild.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/WorldSession.cpp Modified : /src/shared/Database/Database.h Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/Database/impl/MySQLDatabase.h Modified : /src/shared/Database/impl/PostgreDatabase.h Modified : /src/shared/svn_revision.h Revision: 725 Author: Burlex Date: 14:14:04, Samstag, 7. Juli 2007 Message: - Fixed double iterator increment in LogonCommClient.cpp, causing assertions/invalid data being sent to the LS. ---- Modified : /src/game/LogonCommClient.cpp Revision: 724 Author: Burlex Date: 14:07:29, Samstag, 7. Juli 2007 Message: * Changed account info map from map to hash_map for better performance (this can be quite a huge map depending on realm size) ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/LogonCommServer.cpp Revision: 723 Author: Burlex Date: 14:05:54, Samstag, 7. Juli 2007 Message: - Whoops, this shouldn't be commented :p ---- Modified : /src/logonserver/LogonCommServer.cpp Revision: 722 Author: Burlex Date: 14:05:09, Samstag, 7. Juli 2007 Message: - Fixed logonserver crashes. *note to self, don't dereference kernel-allocated memory when wanting to copy:P* ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/LogonCommServer.cpp Revision: 721 Author: Burlex Date: 12:57:54, Samstag, 7. Juli 2007 Message: - Fixed deadlock situation becuase of RemovePlayer being called from wrong thread (for battlegrounds) ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/BattlegroundMgr.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/shared/svn_revision.h Revision: 720 Author: Burlex Date: 12:52:55, Samstag, 7. Juli 2007 Message: - Added a few more mutexes and added missing acquires in logonserver to prevent crashes when using multiple socket threads. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/shared/svn_revision.h Revision: 719 Author: Burlex Date: 12:19:52, Samstag, 7. Juli 2007 Message: - Fixed WS character mapping sending. ---- Modified : /src/game/LogonCommClient.cpp Revision: 718 Author: Burlex Date: 11:51:28, Samstag, 7. Juli 2007 Message: * Server status plugin will now display correct cpu usage for systems with 1, or 4 cpu's :P ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 717 Author: Burlex Date: 11:49:15, Samstag, 7. Juli 2007 Message: - Whoops, too much cleanup :P ---- Modified : /src/game/Group.cpp Revision: 716 Author: Burlex Date: 11:48:22, Samstag, 7. Juli 2007 Message: - Buffer optimizations / cleanup. ---- Modified : /src/game/Group.cpp Revision: 715 Author: Burlex Date: 11:44:39, Samstag, 7. Juli 2007 Message: ---- Added : /extras/parser script.txt Added : /extras/party update research.txt Modified : /src/game/Group.cpp Modified : /src/shared/svn_revision.h Revision: 714 Author: Burlex Date: 11:37:13, Samstag, 7. Juli 2007 Message: - More work on out of range party update system. Almost working perfect. ---- Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/Object.cpp Modified : /src/game/Player.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 713 Author: Burlex Date: 08:24:22, Samstag, 7. Juli 2007 Message: - More work on party update system. This is *not* production-ready yet, but you will see updates are beginning to start to work correctly. The hardest one will be position updates :P (I've still got no idea what the hell they're doing with X/Y as uint16's, maybe they're packed floats, who knows?) ---- Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/Object.cpp Modified : /src/game/Object.h Revision: 712 Author: Burlex Date: 07:57:32, Samstag, 7. Juli 2007 Message: * Added flow control to logonserver listing packet, this will prevent buffer overflows causing LS socket to get killed on extremely high population servers. ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Revision: 711 Author: Zack Date: 00:59:06, Samstag, 7. Juli 2007 Message: Reverted back proc chargelist. Now furry and inner fire works as used to in the old days :). ---- Modified : /extras/general_todo.txt Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 710 Author: sinistry Date: 00:36:09, Samstag, 7. Juli 2007 Message: -fixed cast of honorless targeted while dead. ---- Modified : /src/game/Player.cpp Revision: 709 Author: Zack Date: 00:14:35, Samstag, 7. Juli 2007 Message: Rockbitter stackability issue fix. Tested ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /src/game/Item.cpp Modified : /src/game/World.cpp Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Revision: 708 Author: M4ksiu Date: 21:57:44, Freitag, 6. Juli 2007 Message: + Added nearly all trash mobs to Arcatraz instance (as about rest I couldn't find enough informations to script them). It's untested so of you will use it on your own responsibility. I will test and fix all bug in trash mobs. Also it is one of my last commits. ---- Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Revision: 707 Author: M4ksiu Date: 18:48:30, Freitag, 6. Juli 2007 Message: + Added about 2/3 trash mobs in Arcatraz instance. It was not tested so if you want to keep stability please comment added mobs in reg part "mgr->reg...". ---- Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Revision: 706 Author: Zack Date: 11:25:55, Freitag, 6. Juli 2007 Message: Fixed and tested presence of mind not removal issue (probably nature swiftness too) p.s. : Congrats guys for great progress on emu. p.s. 2 : Chris Brame and Polonel you suckfaces make devs wish to work underground. ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 705 Author: M4ksiu Date: 01:03:21, Freitag, 6. Juli 2007 Message: * Little sql execute change in guild save to DB. Patch provided by Aceindy. ---- Modified : /src/game/ObjectMgr.cpp Revision: 704 Author: M4ksiu Date: 23:36:58, Donnerstag, 5. Juli 2007 Message: Just documentation update. ---- Modified : /src/scripts/src/Script TO DO.txt Revision: 703 Author: M4ksiu Date: 20:57:08, Donnerstag, 5. Juli 2007 Message: + Added nearly all trash mobs (about one I don't have infos, about second I don't have accurate data [added him one spell, but it's possible id is worng] and some changes in later stage to some other mobs) ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheMechanar.cpp Revision: 702 Author: Zack Date: 19:19:52, Donnerstag, 5. Juli 2007 Message: added extra dmg from to creature type. Patch from sb@il. Commited in a hurry. I hope everything goes well cause i have to run :( ---- Modified : /extras/general_todo.txt Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Stats.h Revision: 701 Author: Zack Date: 19:06:25, Donnerstag, 5. Juli 2007 Message: xpload's 2nd generation patch for AP :P. Slap him for overpowered rogues :D ---- Modified : /src/game/Player.cpp Revision: 700 Author: Burlex Date: 18:58:43, Donnerstag, 5. Juli 2007 Message: - Rev 700! FUCK POLONEL / Chris Brame Bday - April 25th 1986 Raleigh, NORTH CAROLINA Lynnbank rd http://www.whitepages.com/10001/search/Replay?search_id=10051382382352719966&lower=7&more_info=1 http://www.polonel.com/pics.php http://www.myspace.com/polonel ---- Modified : /src/shared/svn_revision.h Revision: 699 Author: Zack Date: 18:50:06, Donnerstag, 5. Juli 2007 Message: patch from Onemore for block mixup. ---- Modified : /extras/mage_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 698 Author: Burlex Date: 18:38:06, Donnerstag, 5. Juli 2007 Message: - Updating SVN revisions. Chris Brame and Polonel are complete fuckwits trying to make money off antrix team's work. Do not buy his software, you are in violation of the QPL, and supporting an idiot. http://i7.tinypic.com/4kydjjk.jpg Hi chris. ---- Modified : /src/shared/svn_revision.h Revision: 697 Author: Burlex Date: 13:09:45, Donnerstag, 5. Juli 2007 Message: - eeek ---- Modified : /src/logonserver/AccountCache.cpp Revision: 696 Author: Burlex Date: 13:08:09, Donnerstag, 5. Juli 2007 Message: - fixed accountcache reload account - tweaked logoncommserver input packet size. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/LogonCommServer.cpp Revision: 695 Author: M4ksiu Date: 00:29:42, Donnerstag, 5. Juli 2007 Message: * Documentation update. Idk if I haven't wrote there too much tasks on short amount of time, but anyway I will try to do all I can to archive goals I included in Script TO DO. ---- Modified : /src/scripts/src/Script TO DO.txt Revision: 694 Author: Zack Date: 23:20:50, Mittwoch, 4. Juli 2007 Message: AP patch from xpload for warrior. Ugh this ads extra 3xLevel AP to warrior. ---- Modified : /src/game/Player.cpp Revision: 693 Author: Zack Date: 23:18:31, Mittwoch, 4. Juli 2007 Message: added "Shadowguard" and "Poison Shield" trigger delay ---- Modified : /src/game/World.cpp Revision: 692 Author: Zack Date: 23:12:03, Mittwoch, 4. Juli 2007 Message: - A lot of changes to clean up code. Now procspells use a single list and can use delay between charges. Directly affected spells : lightning shield, earth shield, water shield, nature's guardian. I did test it however : Please report problems related to : server freez at loading player auras, not removing auras, missing delays between proc charges... - tested and compelted the item repair bug/exploit. ---- Modified : /extras/general_todo.txt Modified : /extras/mage_todo.txt Modified : /extras/shaman_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Modified : /src/shared/Database/DBCStores.h Revision: 691 Author: Zack Date: 18:52:29, Mittwoch, 4. Juli 2007 Message: there is no actual change in this rev. But i do have to take stuff to another pc :P ---- Modified : /extras/general_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/AIInterface.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/World.cpp Revision: 690 Author: sinistry Date: 18:16:29, Mittwoch, 4. Juli 2007 Message: -fixed melee AP and ranged AP calculation. -implemented proper weapon normalization to all melee and ranged classes. -fixed abilities not gaining damage from attack power, damage output melee and hunters should almost double. -fixed melee attacks not gaining full or none AP bonuses. -changed bloodthirst to its original formula. its working as intended. -fixed double AP that was showing on char stats. -applied patch to cconsole to fix possible crash there. ---- Modified : /src/antrix/CConsole.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Stats.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 689 Author: Zack Date: 15:17:06, Mittwoch, 4. Juli 2007 Message: fix for bug + exploit where broken items repaired inventory applied stats on char. NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/Player.cpp Revision: 688 Author: Zack Date: 14:06:40, Mittwoch, 4. Juli 2007 Message: oh snap :P. frikkin ctrl+z. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 687 Author: Zack Date: 14:05:07, Mittwoch, 4. Juli 2007 Message: Added a general way to limit procspell triggering at intervals. Affected spells : Nature's guardian, Lightning shield, Earth Shield. Please post on EP more spells that require timing between trigger.NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/AIInterface.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Revision: 686 Author: Zack Date: 12:29:24, Mittwoch, 4. Juli 2007 Message: Possible crashfix for loot-roll. Posted by Xud. (Should not mess with others code :( ) ---- Modified : /src/game/MiscHandler.cpp Revision: 685 Author: Zack Date: 12:20:13, Mittwoch, 4. Juli 2007 Message: Justly patch for creatures instant cast (I hope :P ). NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/AIInterface.cpp Revision: 684 Author: Zack Date: 12:15:10, Mittwoch, 4. Juli 2007 Message: skinning and mining patch from Onemore. Hope he tested it. ---- Modified : /extras/general_todo.txt Added : /extras/hunter_todo.txt Modified : /extras/mage_todo.txt Modified : /extras/shaman_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/SpellEffects.cpp Revision: 683 Author: Zack Date: 23:34:08, Dienstag, 3. Juli 2007 Message: - tested and modified if necesarry: - creature freez when using disorient spells (blind,polymorph) - demoralizing shout - blood craze - commanding presence - tactical mastery - second wind - retaliation - enrage ---- Modified : /extras/general_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 682 Author: Captnoord Date: 18:17:17, Dienstag, 3. Juli 2007 Message: * Added revision number to console command "version". This is needed for guys like me who forget what rev they are running. ---- Modified : /src/antrix/CConsole.cpp Revision: 681 Author: Burlex Date: 17:05:57, Dienstag, 3. Juli 2007 Message: - Fixed bug in logonserver where the packet was too big and causing disconnections. - Started implementation of SMSG_PARTY_MEMBER_STATS. ---- Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/LogonCommClient.cpp Modified : /src/logonserver/LogonCommServer.cpp Revision: 680 Author: Burlex Date: 14:52:53, Dienstag, 3. Juli 2007 Message: - Full group loot system fixed. Passing on loot implemented/need before greed. Shouldn't crash, either (changed all pointers->guids) ---- Modified : /src/game/GroupHandler.cpp Modified : /src/game/LootMgr.cpp Modified : /src/game/LootMgr.h Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 679 Author: Burlex Date: 13:49:27, Dienstag, 3. Juli 2007 Message: - Fixed "dead mob attacking" bug. ---- Modified : /src/game/Object.cpp Revision: 678 Author: Zack Date: 12:59:47, Dienstag, 3. Juli 2007 Message: Honorpointreset on logout/login after spending them on items.NTY. ---- Modified : /src/game/ItemInterface.cpp Revision: 677 Author: Zack Date: 12:42:34, Dienstag, 3. Juli 2007 Message: Experimenting on Blind to get removed and proper AI reaction used. ---- Modified : /extras/general_todo.txt Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/SpellAuras.cpp Revision: 676 Author: M4ksiu Date: 12:27:02, Dienstag, 3. Juli 2007 Message: * Fixed Makefile.am by adding ".cpp" to "Instance_TheMechanar". Thx asperientje for pointing that. * Fixed Goldshire class trainer gossip (thx to john_s). Also found same bug in Dolanaar guards (missing break;) and repaired Inn and Stable Master. ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 675 Author: Zack Date: 12:00:00, Dienstag, 3. Juli 2007 Message: Serverstatuslugin exports player coordinates too. Requested and made by Zdarkside. ---- Modified : /extras/general_todo.txt Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 674 Author: Burlex Date: 10:44:40, Dienstag, 3. Juli 2007 Message: - Updated SVN revision. ---- Modified : /src/shared/svn_revision.h Revision: 673 Author: Burlex Date: 10:43:57, Dienstag, 3. Juli 2007 Message: - Start of .learn all command, it is still quite buggy. ---- Modified : /src/game/Level3.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/Unit.cpp Revision: 672 Author: Burlex Date: 09:36:43, Dienstag, 3. Juli 2007 Message: * Spell change - "Next melee attack spells" will now take power when the actual strike is done, not when the spell cast is sent. This is blizzlike behaviour. ---- Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Revision: 671 Author: Burlex Date: 09:22:48, Dienstag, 3. Juli 2007 Message: - Removed support for old skill style loading. - Added saved skill converter. - Crash fixes. ---- Added : /extras/saved_skills_converter Added : /extras/saved_skills_converter/Common.h Added : /extras/saved_skills_converter/Database Added : /extras/saved_skills_converter/Database/DataStore.h Added : /extras/saved_skills_converter/Database/Database.cpp Added : /extras/saved_skills_converter/Database/Database.h Added : /extras/saved_skills_converter/Database/DatabaseEnv.h Added : /extras/saved_skills_converter/Database/Field.h Added : /extras/saved_skills_converter/Database/QueryResult.cpp Added : /extras/saved_skills_converter/Database/QueryResult.h Added : /extras/saved_skills_converter/Database/mysql Added : /extras/saved_skills_converter/Database/mysql/Libmysql.def Added : /extras/saved_skills_converter/Database/mysql/config-win.h Added : /extras/saved_skills_converter/Database/mysql/dbug.h Added : /extras/saved_skills_converter/Database/mysql/errmsg.h Added : /extras/saved_skills_converter/Database/mysql/libmysqld.def Added : /extras/saved_skills_converter/Database/mysql/m_ctype.h Added : /extras/saved_skills_converter/Database/mysql/m_string.h Added : /extras/saved_skills_converter/Database/mysql/my_alloc.h Added : /extras/saved_skills_converter/Database/mysql/my_dbug.h Added : /extras/saved_skills_converter/Database/mysql/my_getopt.h Added : /extras/saved_skills_converter/Database/mysql/my_global.h Added : /extras/saved_skills_converter/Database/mysql/my_list.h Added : /extras/saved_skills_converter/Database/mysql/my_pthread.h Added : /extras/saved_skills_converter/Database/mysql/my_sys.h Added : /extras/saved_skills_converter/Database/mysql/mysql.h Added : /extras/saved_skills_converter/Database/mysql/mysql_com.h Added : /extras/saved_skills_converter/Database/mysql/mysql_embed.h Added : /extras/saved_skills_converter/Database/mysql/mysql_time.h Added : /extras/saved_skills_converter/Database/mysql/mysql_version.h Added : /extras/saved_skills_converter/Database/mysql/mysqld_ername.h Added : /extras/saved_skills_converter/Database/mysql/mysqld_error.h Added : /extras/saved_skills_converter/Database/mysql/raid.h Added : /extras/saved_skills_converter/Database/mysql/typelib.h Added : /extras/saved_skills_converter/Log.h Added : /extras/saved_skills_converter/ReadMe.txt Added : /extras/saved_skills_converter/libmySQL.dll Added : /extras/saved_skills_converter/libmySQL.lib Added : /extras/saved_skills_converter/saved_skills_converter.cpp Added : /extras/saved_skills_converter/saved_skills_converter.sln Added : /extras/saved_skills_converter/saved_skills_converter.vcproj Added : /extras/saved_skills_converter/stdafx.cpp Added : /extras/saved_skills_converter/stdafx.h Added : /extras/spellmod bug.txt Modified : /src/game/Player.cpp Revision: 670 Author: M4ksiu Date: 23:33:43, Montag, 2. Juli 2007 Message: * Fixed crash related to Akama and his spell initialization. Don't know why it is happening, but will try to find out real problem source (sry for commit mistake =/) ---- Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp Revision: 669 Author: Zack Date: 23:15:47, Montag, 2. Juli 2007 Message: tested : - clear tagger - bloodthirst old version and new version. - channeled spells and "well fed state" ---- Modified : /extras/general_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/AIInterface.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 668 Author: Burlex Date: 22:32:37, Montag, 2. Juli 2007 Message: - Whoops, small logic error here, hehe. ---- Modified : /src/game/Chat.cpp Revision: 667 Author: Burlex Date: 22:26:27, Montag, 2. Juli 2007 Message: - Implemented Database::EscapeString functions in all appropriate places. (should be no more sql injection exploits :)) - Fixed the bug where invalid IP bans could get inputted causing crashes in logonserver. - Fixed bug in logonserver where an invalid IP ban would crash it at loading. - Fixed bug where nonstandard names could be used in renamechar command. ---- Modified : /src/game/AddonMgr.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Guild.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/WorldSession.cpp Modified : /src/logonserver/AccountCache.cpp Revision: 666 Author: Burlex Date: 22:06:13, Montag, 2. Juli 2007 Message: - Update SVN revision. * 666! 666! Muhahah!! ITS MINE! ---- Modified : /src/shared/svn_revision.h Revision: 665 Author: Burlex Date: 22:05:49, Montag, 2. Juli 2007 Message: - Added Database::EscapeString methods, I will implement these later. ---- Modified : /src/shared/Database/Database.h Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/Database/impl/MySQLDatabase.h Modified : /src/shared/Database/impl/PostgreDatabase.h Revision: 664 Author: Burlex Date: 22:05:29, Montag, 2. Juli 2007 Message: - Fixed that possible crash in AIInterface again :P (seems some people were still getting it? wtf?) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Creature.cpp Revision: 663 Author: M4ksiu Date: 21:45:00, Montag, 2. Juli 2007 Message: ---- Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp Revision: 662 Author: Burlex Date: 21:44:34, Montag, 2. Juli 2007 Message: * All cases of sprintf changed to snprintf. - Misc code cleanups, commented code removal, etc. ---- Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/Master.cpp Modified : /src/game/AIInterface.cpp Modified : /src/game/AddonMgr.cpp Modified : /src/game/AlteracValley.cpp Modified : /src/game/ArathiBasin.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AuctionHouse.cpp Modified : /src/game/BattlegroundMgr.h Modified : /src/game/Corpse.cpp Modified : /src/game/GMTicket.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/TerrainMgr.cpp Modified : /src/game/ThreadMgr.cpp Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WayPoints.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldSession.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/RealmlistThreadMgr.cpp Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/TextLogger.cpp Modified : /src/shared/Util.cpp Revision: 661 Author: Burlex Date: 21:29:35, Montag, 2. Juli 2007 Message: - Fixed all sprintf->snprintf's in debugcmds.cpp. Someone needs to go through and replace all the strtok's to a sscanf style solution, strtok is not thread-safe. I'm surprised it hasn't made problems so far, actually. ---- Modified : /src/game/debugcmds.cpp Revision: 660 Author: Burlex Date: 21:24:06, Montag, 2. Juli 2007 Message: - holyshit, that didn't compile :P - changed the SystemMessage methods to use snprintf instead of sprintf to prevent buffer overflows. (gawd, that code is a mess, I need to rewrite it some day... :/) ---- Modified : /src/game/Chat.cpp Revision: 659 Author: Burlex Date: 21:19:33, Montag, 2. Juli 2007 Message: - fixed all possible buffer overflows in Level1.cpp - fixed possible buffer overflow in ChatHandler::SendMultilineMessage. - made it so when you type '..' it doesn't assume it is a command :P ---- Modified : /src/game/Chat.cpp Modified : /src/game/Level1.cpp Revision: 658 Author: Burlex Date: 21:02:34, Montag, 2. Juli 2007 Message: * Rewrote skill saving, this is a possible fix for the "disappearing skills" bug :P ---- Modified : /src/game/Player.cpp Modified : /src/shared/svn_revision.h Revision: 657 Author: Burlex Date: 20:09:24, Montag, 2. Juli 2007 Message: - Fixed crash in AIInterface (whoops) ---- Modified : /src/game/AIInterface.cpp Revision: 656 Author: Burlex Date: 19:32:36, Montag, 2. Juli 2007 Message: - Linux compile fix. ---- Modified : /src/game/Unit.h Revision: 655 Author: Burlex Date: 19:06:52, Montag, 2. Juli 2007 Message: - Updated libtoolize crap - Fixed --enable-debug ---- Modified : /configure.ac Modified : /ltmain.sh Revision: 654 Author: Burlex Date: 18:56:14, Montag, 2. Juli 2007 Message: + Escort Quest Support!! Via GM script, you are able to create blizzlike escort-style quests, both ones where you have to follow a npc, or protect it. I will put an example script up on svn later. - Event support for GM scripts. Now you can script the end of most quests, how they have a delay then spawn, whatever. - Minor fixes elsewhere, crashfixes, addition of new waypoint movement type (11, move until the end of the path then stop). ---- Added : /extras/example_scripts/delayedQuestFinishEvent.gm Added : /extras/example_scripts/testInstanceAttunementScript.gm Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/EventMgr.h Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WorldSession.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Modified : /src/shared/svn_revision.h Revision: 653 Author: Burlex Date: 16:31:25, Montag, 2. Juli 2007 Message: - Fixed VS2005 logonserver compile, I hate VS2005. ---- Modified : /win/antrixVC80.sln Revision: 652 Author: Burlex Date: 16:27:43, Montag, 2. Juli 2007 Message: - Fixed bug where afk/dnd/gm state would be saved on players across logins. ---- Modified : /src/game/Player.cpp Revision: 651 Author: Burlex Date: 16:20:24, Montag, 2. Juli 2007 Message: + Critter pets! :) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Revision: 650 Author: Zack Date: 16:05:32, Montag, 2. Juli 2007 Message: warrior bloodthirst should trigger healing effect on caster. NTY. ---- Modified : /extras/warrior_todo.txt Modified : /src/game/Spell.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 649 Author: Zack Date: 15:14:03, Montag, 2. Juli 2007 Message: maybe this will fix channeled spells. NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Revision: 648 Author: Zack Date: 15:10:23, Montag, 2. Juli 2007 Message: RR looting. NTY ---- Modified : /extras/general_todo.txt Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/Object.cpp Revision: 647 Author: Zack Date: 14:37:20, Montag, 2. Juli 2007 Message: creatures clear tagger if they are not killed by attacker. NTY. ---- Modified : /extras/general_todo.txt Modified : /src/game/AIInterface.cpp Revision: 646 Author: Zack Date: 11:06:00, Montag, 2. Juli 2007 Message: Fixed Execute and other health dependent spell triggers. I'm not satisfied with the solution though :( ---- Modified : /extras/general_todo.txt Modified : /src/game/MapMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 645 Author: M4ksiu Date: 17:38:49, Sonntag, 1. Juli 2007 Message: + Added The Mechanar script with all it's bosses. Try to find out all possible bug, but before telling about them check comments. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_TheMechanar.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 644 Author: Zack Date: 01:35:40, Sonntag, 1. Juli 2007 Message: added spelleffect 163 used by druid Predatory Instincts. Patch by Shadowhunter_22. Hope you tested it :P. Sorry for the delay :) ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Revision: 643 Author: Zack Date: 01:15:17, Sonntag, 1. Juli 2007 Message: added spell soulstone RANK 6. Fix from justli. ---- Modified : /extras/general_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 642 Author: M4ksiu Date: 00:52:02, Sonntag, 1. Juli 2007 Message: + Added Botanica bosses. Most things work. Some need more coding and some more core support =(. ---- Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Revision: 641 Author: Zack Date: 00:24:33, Sonntag, 1. Juli 2007 Message: forgot to remove some debug info. (cooking failure is not core related !) ---- Modified : /src/game/Professions.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Revision: 640 Author: Zack Date: 22:55:24, Samstag, 30. Juni 2007 Message: tested and fixed if necesary (those NTY): - second wind - though i still have no idea what is an immobilize spell :( - retaliation - flurry - summon wild - tactical mastery - prospecting (sometimes copy + paste does not rule!). This is ugly code. I should create a loot table later for this. ---- Modified : /extras/general_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Professions.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 639 Author: Burlex Date: 19:59:50, Samstag, 30. Juni 2007 Message: - Removed zlib include (whoops) ---- Modified : /src/logonserver/LogonCommServer.cpp Revision: 638 Author: M4ksiu Date: 19:18:39, Samstag, 30. Juni 2007 Message: Little fix. ---- Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Revision: 637 Author: M4ksiu Date: 18:28:18, Samstag, 30. Juni 2007 Message: + Added Instance_Arcatraz with all bosses just without Warden Mellichar who is Harbinger Skyriss (last boss) event starter (he is also connected with last boss, but it will take some time and more core support needs to be added to make that thing correctly =/). ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 636 Author: Burlex Date: 18:01:33, Samstag, 30. Juni 2007 Message: - Added character count support to LogonServer. Character->Account mappings are requested at logonserver registration and cached in memory, then used when the client requests realmlist data. This method is very fast and also is 100% accurate, and up to date. - Adjusted instance cooldown when no activity to 10mins instead of half an hour in order to save threads/resources. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/game/MapMgr.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonOpcodes.h Modified : /src/shared/svn_revision.h Revision: 635 Author: Zack Date: 04:24:13, Samstag, 30. Juni 2007 Message: crit aurastate will last 5 seconds deep wounds will only trigger if has weapon in hand. (execute is still not working, i just can't understand why) ---- Modified : /extras/warrior_todo.txt Modified : /src/game/EventMgr.h Modified : /src/game/Object.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Unit.cpp Revision: 634 Author: M4ksiu Date: 00:43:18, Samstag, 30. Juni 2007 Message: * Patch from Aceindy to make make shorted Dump Error message from GM scripts. ---- Modified : /src/scriptengine/ScriptEngine.cpp Revision: 633 Author: M4ksiu Date: 23:58:28, Freitag, 29. Juni 2007 Message: * Added by mistake. ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Revision: 632 Author: M4ksiu Date: 23:56:49, Freitag, 29. Juni 2007 Message: * Fixed (I hope) both crashes caused by Illidan (during death and start of second phase). Also added Enrage, but it's untested (that doesn't mean it won't work :P) ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp Revision: 631 Author: Zack Date: 22:27:02, Freitag, 29. Juni 2007 Message: patch from SplaT for well fed fix. Have no idea why code was as was so i did not remove it in case it will cause some problems but this fix is valid. ---- Modified : /src/game/SpellAuras.cpp Revision: 630 Author: Zack Date: 22:04:28, Freitag, 29. Juni 2007 Message: prospecting patch from avanger. I never got to test prospecting. As i see somebody made a patch i guess it's working. Please report bugs since i have no clue how to test it :) ---- Modified : /extras/shaman_todo.txt Modified : /src/game/Professions.cpp Revision: 629 Author: M4ksiu Date: 17:25:01, Freitag, 29. Juni 2007 Message: * Fixed 2k5 script project. Thx to ceckin and WaRxHeAd for pointing that. ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Revision: 628 Author: Zack Date: 17:18:05, Freitag, 29. Juni 2007 Message: - tactical mastery effect is multiplied by 10. Value disipated at first update with old value. - added trigger for retaliation - rewrote retaliation spell to make it simple. Maybe i should try to get a job at blizz ? - added trigger + rewrote "Second wind" - made "Unbridled Wrath" trigger chance based on equiped weapon formula - added trigger for flurry. All these are NTY. ---- Modified : /extras/warrior_todo.txt Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 627 Author: Zack Date: 15:06:05, Freitag, 29. Juni 2007 Message: ugh summon wild should not get saved to db. NTY. ---- Modified : /src/game/SpellEffects.cpp Revision: 626 Author: Zack Date: 14:23:04, Freitag, 29. Juni 2007 Message: work stress is killing me, commited in a hurry :P ---- Modified : /extras/warrior_todo.txt Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 625 Author: Zack Date: 13:46:11, Freitag, 29. Juni 2007 Message: fix : aurastate for dodge,parry,block should be removed after 5 seconds instead of next attack. NTY. ---- Modified : /src/game/EventMgr.h Modified : /src/game/Unit.cpp Revision: 624 Author: M4ksiu Date: 13:17:05, Freitag, 29. Juni 2007 Message: + Uncommented Kelidan the Breaker in Blood Furnace script. Sry Burlex, but I was testing him for about 30 min and server haven't crashed. ---- Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Revision: 623 Author: M4ksiu Date: 13:05:52, Freitag, 29. Juni 2007 Message: Changes in Black Temple raid script: * Fixed Akama wps. Now it will go correctly from door to Illidan position. + Added dialog between Akama and Illidan after which Illidan is attackable (but Akama doesn't join fight - must find way to change that) + Added more stuff to Illidan. Now phase 2 works, but it doesn't contains all it's spells and other needed stuff. What I added is spawning 2 Flames of Azzinoth by pushing them into world (spell way doesn't work yet =( ) and casting blue fireball spell by Illidan which doesn't make dmg :O (no idea why, with method "TARGET_ATTACKING" it wasn't even casted, with "TARGET_DESTINATION" it is casted, but no dmg so I left visual effect :P) + Added connection between phase 1 and phase 3 (now you must take care of Flames of Azzinoth before phase 3 will start) + Added Flame of Azzinoth script without spells to connect phases TO DO: Check if there is timer change avaible (I found why it was only used when InCombat :D) and if it is synchronizate trasformation and it's reversion. Also add more spells to phases (mostly phase 2). Add Phase 5 with Maiev appearing etc. Add death scene. (anything was skiped?) ---- Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp Revision: 622 Author: Zack Date: 13:02:58, Freitag, 29. Juni 2007 Message: useless rev, updateing todos only. Ugh, antrix is so compact http://img186.imageshack.us/img186/2756/antrixlocspw8.jpg (compared to project at work http://img174.imageshack.us/img174/8165/vidiatorlocsiz2.jpg) ---- Deleted : /extras/Zack_warrior_talentlogs.log Modified : /extras/warrior_todo.txt Revision: 621 Author: fishbait Date: 12:15:33, Freitag, 29. Juni 2007 Message: « Flag will now be auto-returned even if the dropping player can't be found (ie. Not in World) ---- Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Revision: 620 Author: fishbait Date: 12:07:47, Freitag, 29. Juni 2007 Message: « Fixed my teleport from Battlegrounds code (damn you World of Recall ! ) Battlegrounds will be working again now. « Flag will be auto-returned even if the player who drops it is no longer in the instance. ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/WarsongGulch.cpp Modified : /src/game/World.cpp Revision: 619 Author: Zack Date: 11:18:17, Freitag, 29. Juni 2007 Message: using formula for mace specialization from http://www.wowhead.com/?spell=12704#z0z . Do share your feelings cause i don't care :P ---- Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 618 Author: fishbait Date: 08:27:00, Freitag, 29. Juni 2007 Message: « Added ability to use resurrection spells on released corpses. ---- Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellEffects.cpp Revision: 617 Author: Zack Date: 01:49:08, Freitag, 29. Juni 2007 Message: added trigger for mace specialization (how could i delete this ?) added trigger for sword specialization tested both and the most of the other spells made today ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/Player.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 616 Author: Burlex Date: 20:32:10, Donnerstag, 28. Juni 2007 Message: - Fixed proc loop/crash :) (finally, ya lil bugger) - Fixed *nix compiling problem with stackwalker (damnit!):P ---- Modified : /src/game/Player.cpp Modified : /src/game/Unit.cpp Modified : /src/shared/svn_revision.h Revision: 615 Author: Zack Date: 19:35:03, Donnerstag, 28. Juni 2007 Message: fixed commanding shout to not constantly increase your health ---- Modified : /src/game/SpellAuras.cpp Revision: 614 Author: Burlex Date: 18:08:02, Donnerstag, 28. Juni 2007 Message: - Urgh, hopefully fixed that iterator loop now. :/ ---- Modified : /src/game/Unit.cpp Modified : /src/shared/svn_revision.h Revision: 613 Author: Burlex Date: 17:17:27, Donnerstag, 28. Juni 2007 Message: - Fixed loop in Unit::AbsorbDamage. - Fixed bug where an enemy trainer could teach you a spell. ---- Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/shared/svn_revision.h Revision: 612 Author: Zack Date: 16:58:24, Donnerstag, 28. Juni 2007 Message: added spell effect 127=prospecting (how could blizzy convince me with this ?). NTY. Do not use it yet. Until now only thin ore can be prospected. Feel free to complete the list in prfessions.cpp ---- Modified : /src/game/Professions.cpp Modified : /src/game/Professions.h Modified : /src/game/Spell.h Modified : /src/game/SpellEffects.cpp Revision: 611 Author: fishbait Date: 16:57:32, Donnerstag, 28. Juni 2007 Message: « Fixed Commanding Shout to no longer heal for the gained HP. ---- Modified : /src/game/SpellAuras.cpp Revision: 610 Author: Burlex Date: 16:37:32, Donnerstag, 28. Juni 2007 Message: - Reverted my faction changes, bleh.. that was a waste of time, it created more problems than it solved :( ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/Player.h Modified : /src/game/ReputationHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/shared/svn_revision.h Revision: 609 Author: Burlex Date: 15:34:53, Donnerstag, 28. Juni 2007 Message: - Fixed 2 possible crashes in target stuff. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Unit.cpp Revision: 608 Author: Zack Date: 15:14:15, Donnerstag, 28. Juni 2007 Message: added trigger for "Improved Berserker Rage". NTY. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 607 Author: Zack Date: 14:53:34, Donnerstag, 28. Juni 2007 Message: added trigger for "Unbridled Wrath" and "Aura of the Crusade". NTY (= not tested yet) ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 606 Author: Burlex Date: 14:47:16, Donnerstag, 28. Juni 2007 Message: - Rewrote and re-intergrated opfaction inrange sets again, it made a much bigger impact on performance than I expected :/ ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/shared/svn_revision.h Revision: 605 Author: Burlex Date: 14:04:46, Donnerstag, 28. Juni 2007 Message: - Fixed traps/object updating. ---- Modified : /src/game/GameObject.cpp Modified : /src/shared/svn_revision.h Revision: 604 Author: Burlex Date: 13:40:23, Donnerstag, 28. Juni 2007 Message: - Whoops, forgot to #ifdef this out, sorry *nix guys:p ---- Modified : /src/game/Player.cpp Modified : /src/shared/svn_revision.h Revision: 603 Author: Burlex Date: 13:35:03, Donnerstag, 28. Juni 2007 Message: - Fixed gameobject possible crashes because events are still executing when an object is actually deleted. - Fixed possible bug in event system where an event would trigger after being executed. - Fixed bug in remote revive command where it would execute in the incorrect context. ---- Modified : /src/game/ArathiBasin.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Level2.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WarsongGulch.cpp Revision: 602 Author: Burlex Date: 13:15:47, Donnerstag, 28. Juni 2007 Message: - Fixed stealth spells. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/shared/svn_revision.h Revision: 601 Author: Burlex Date: 13:08:21, Donnerstag, 28. Juni 2007 Message: - Updating SVN revision. - Forgot to say, w000t for rev 600! ---- Modified : /src/shared/svn_revision.h Revision: 600 Author: Burlex Date: 13:07:50, Donnerstag, 28. Juni 2007 Message: - Removed Object::m_oppfactsInRange. This was just a complete waste of memory, since the isHostile call is pretty light anyway, and it was only use for FindTarget(). ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/RecallCommands.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 599 Author: M4ksiu Date: 12:26:18, Donnerstag, 28. Juni 2007 Message: + Added some more emotes found in DBC. I hope my spelling is correct. ---- Modified : /src/game/Unit.h Revision: 598 Author: Zack Date: 11:57:13, Donnerstag, 28. Juni 2007 Message: patch from SB@lL to disallow removal of dazed (and other negative speed spells) ---- Modified : /src/game/SpellAuras.cpp Revision: 597 Author: Zack Date: 11:48:58, Donnerstag, 28. Juni 2007 Message: Hopefully a fix for bug : reseting talents did not let you relearn greater spell levels from trainers. ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/Player.cpp Revision: 596 Author: Zack Date: 11:30:51, Donnerstag, 28. Juni 2007 Message: HP/MP formula changes from Xpload for lvl > 60. There are huge changes(5x) so i kept the old values. There are compile errors but not from this fix. p.s. : Capt i always wished for an artistic death :P. Thanks for the fix :D ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.h Revision: 595 Author: Burlex Date: 09:48:11, Donnerstag, 28. Juni 2007 Message: - More debug stuff, fixed 2 more cases where functions would be called from incorrect context. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Map.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/RecallCommands.cpp Modified : /src/game/Unit.cpp Revision: 594 Author: sinistry Date: 09:47:12, Donnerstag, 28. Juni 2007 Message: -better player ressurection for instances ;P will investigate a litle tomorrow on oficial servers. Memory failing ^^ ---- Modified : /src/game/AreaTrigger.cpp Revision: 593 Author: Burlex Date: 07:26:05, Donnerstag, 28. Juni 2007 Message: * Added debug info to hopefully catch the problem where Player objects were getting deleted from an incorrect location. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/WorldSession.cpp Revision: 592 Author: M4ksiu Date: 01:56:40, Donnerstag, 28. Juni 2007 Message: * Added base script for Black Temple Raid. It contains for now unfinished script of Akama (he for now goes from door to Illidan meditation place) and Illidan with finished (mostly) spells, transformations (yes! he transforms into demon and reverts to normal state), configuration was set to test one so when Illidan will go pass 90% of his health phase 3 will start (phase 2 is not started at all =/) and will be able to turn into demon. Test it and report back. Note: This script is done with possible crash system. Be careful when using it! I will fix this in future updates! ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/src/InstanceScripts/Makefile.am Added : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 591 Author: Captnoord Date: 01:24:40, Donnerstag, 28. Juni 2007 Message: Fix: Deep wound 5x to much damage fix, Zack I love you(Capt smaks zack with a guitar on his head). ---- Modified : /src/game/SpellAuras.cpp Revision: 590 Author: M4ksiu Date: 00:32:53, Donnerstag, 28. Juni 2007 Message: * Fixed crashes (I hope) related to scripted creatures. Please check if I haven't missed anything! ---- Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp Revision: 589 Author: Zack Date: 22:54:15, Mittwoch, 27. Juni 2007 Message: - tested earth shield solospell - tested weapon mastery - tested flag setting function (rampage works) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 588 Author: Zack Date: 19:35:50, Mittwoch, 27. Juni 2007 Message: warrior sword specialisation. Any minute now an i'll test them all :P ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 587 Author: Zack Date: 19:18:48, Mittwoch, 27. Juni 2007 Message: Warrior mace specialization. Give me feedback on this : there is no difference between the 5 talent levels so i set the trigger chance to increase from 0 to 50 (10 per step). I think setting 100 stun chance is just too much. Still not tested. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 586 Author: Burlex Date: 15:14:46, Mittwoch, 27. Juni 2007 Message: - Fixed GuardAI and AuchenaiCrypt scripts. This is only an example on how these should be fixed, I'm not gonna go through and fix everyone elses code. However, if you do not fix this stuff, all they will do is crash the server. ---- Modified : /src/scripts/src/InstanceScripts/GuardAI.cpp Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Revision: 585 Author: Zack Date: 14:42:13, Mittwoch, 27. Juni 2007 Message: added aurastate for "Victory Rush" and "Kill Command" changed functions setflag/removeflag to reduce object updates. I really hope i didn't mess up this one. Don;t recomand this revision until tested! ---- Modified : /src/game/Creature.cpp Modified : /src/game/Item.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Revision: 584 Author: Burlex Date: 14:16:18, Mittwoch, 27. Juni 2007 Message: - Sap infinite loop fix. - summon object or whatever stuff changed to uint64 references, safer. ---- Modified : /src/game/GameObject.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 583 Author: fishbait Date: 13:24:40, Mittwoch, 27. Juni 2007 Message: « Rockbiter weapon is now properly applied into Enchant Slot 1 ---- Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Revision: 582 Author: Burlex Date: 12:51:06, Mittwoch, 27. Juni 2007 Message: - Fixed deadlock situation in battleground code. ---- Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/shared/svn_revision.h Revision: 581 Author: Zack Date: 12:41:00, Mittwoch, 27. Juni 2007 Message: reverted Judgement messup (it should work) also added aurastate for Rampage spell. Not tested but should work. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Revision: 580 Author: Zack Date: 12:06:23, Mittwoch, 27. Juni 2007 Message: Added warrior "weapon expertise" talent and aura_effect 198 used in 7 spells. Not tested yet. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 579 Author: Zack Date: 11:45:18, Mittwoch, 27. Juni 2007 Message: - extended solospell handling - added earth shield to solospell list don't even ask if it is tested :P p.s. : sorry fishbait for messing with your code :( ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 578 Author: fishbait Date: 11:37:08, Mittwoch, 27. Juni 2007 Message: « Derimon wanted to be nit-picky ---- Modified : /src/game/AreaTrigger.cpp Revision: 577 Author: fishbait Date: 10:57:04, Mittwoch, 27. Juni 2007 Message: « Resurrection from entering an instance should work more as intended now. ---- Modified : /src/game/AreaTrigger.cpp Revision: 576 Author: fishbait Date: 09:57:03, Mittwoch, 27. Juni 2007 Message: « Fixed Invalid Instance Repoping after having gone to a BattleGround « Set Deserter as a debuff ---- Modified : /src/game/AreaTrigger.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Level3.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 575 Author: fishbait Date: 08:01:37, Mittwoch, 27. Juni 2007 Message: « Corrected SpellAuraModPowerRegPerc to only affect the specified Power type instead of all power types ---- Modified : /src/game/Creature.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 574 Author: Burlex Date: 07:40:28, Mittwoch, 27. Juni 2007 Message: - Possible crashfix here. ---- Modified : /src/game/Spell.cpp Revision: 573 Author: fishbait Date: 07:28:39, Mittwoch, 27. Juni 2007 Message: « Added Furor's effect ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 572 Author: Burlex Date: 06:52:55, Mittwoch, 27. Juni 2007 Message: - Fixed socket compile error. - Added mutex to battleground class. This will stop crashes where multiple threads try to access its data. ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/BattlegroundMgr.h Modified : /src/shared/Network/Socket.h Revision: 571 Author: fishbait Date: 06:45:40, Mittwoch, 27. Juni 2007 Message: « Fixed Sap to only affect one target at a time ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 570 Author: Burlex Date: 06:15:48, Mittwoch, 27. Juni 2007 Message: - Reverted netcode to old version, hopefully will fix *nix crashes. ---- Modified : /src/game/Level3.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Modified : /src/shared/Network/SocketMgrLinux.cpp Modified : /src/shared/Network/SocketMgrWin32.cpp Revision: 569 Author: Burlex Date: 06:06:50, Mittwoch, 27. Juni 2007 Message: - Reverted bytebuffer stuff. I really can't be assed to fix it right now. :p ---- Modified : /src/game/AddonMgr.cpp Modified : /src/game/ChannelMgr.h Modified : /src/game/CharacterHandler.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/TaxiHandler.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/game/WorldSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/shared/Auth/BigNumber.cpp Modified : /src/shared/ByteBuffer.h Added : /src/shared/New-Bytebuffer.h Modified : /src/shared/StackBuffer.h Revision: 568 Author: Burlex Date: 05:57:14, Mittwoch, 27. Juni 2007 Message: - Fixed incorrect comparison in Read() ---- Modified : /src/shared/ByteBuffer.h Revision: 567 Author: Burlex Date: 05:43:07, Mittwoch, 27. Juni 2007 Message: - Fixed linux compile ptroblem. ---- Modified : /src/game/ChannelMgr.h Modified : /src/shared/ByteBuffer.h Revision: 566 Author: Burlex Date: 05:39:00, Mittwoch, 27. Juni 2007 Message: - Rewrote ByteBuffer, for better performance and code consistency. ---- Modified : /src/game/AddonMgr.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/LogonCommClient.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/TaxiHandler.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/game/WorldSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/shared/Auth/BigNumber.cpp Modified : /src/shared/ByteBuffer.h Modified : /src/shared/StackBuffer.h Revision: 565 Author: Burlex Date: 04:38:50, Mittwoch, 27. Juni 2007 Message: - Commented out mgr->register_creature_script(CN_KELIDAN_THE_BREAKER, &KELIDANTHEBREAKERAI::Create);, this thing is crashing like no tomorrow, i'm not gonna fix other peoples code. ---- Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Revision: 564 Author: fishbait Date: 04:32:31, Mittwoch, 27. Juni 2007 Message: « Fixed some more enchanting (I hate the dbc data) ---- Modified : /src/game/Spell.cpp Revision: 563 Author: fishbait Date: 03:40:22, Mittwoch, 27. Juni 2007 Message: « Fixed a problem with Temporary Enchants (only Poisons T_T) that arose after allowing Cloak, Ring and Shield enchanting. ---- Modified : /src/game/Spell.cpp Revision: 562 Author: Zack Date: 22:53:35, Dienstag, 26. Juni 2007 Message: tested warrior deep wounds ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Revision: 561 Author: Zack Date: 20:15:23, Dienstag, 26. Juni 2007 Message: added warrior deep wounds talent. Not tested yet. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 560 Author: Zack Date: 19:35:30, Dienstag, 26. Juni 2007 Message: added warrior resist stun and charm talent ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.cpp Revision: 559 Author: fishbait Date: 18:31:06, Dienstag, 26. Juni 2007 Message: « Fixed a crash at BattleGround end « Fixed the Pre-Start Battleground messages ---- Modified : /src/game/BattlegroundMgr.cpp Revision: 558 Author: fishbait Date: 17:58:13, Dienstag, 26. Juni 2007 Message: « Fixed my teleporting out of BattleGrounds code. « Fixed adding Deserter aura if the battleground has finished. ---- Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/WarsongGulch.cpp Revision: 557 Author: Burlex Date: 17:06:00, Dienstag, 26. Juni 2007 Message: - Multiple crashfixes. - Fixed a lot of places where ObjectUpdated would be called from the incorrect context. - Hopefully fixed the m_objectslot crashes. - Meh.. misc tweaks? :/ - Btw, fuck wowscape. ---- Modified : /src/game/Corpse.cpp Modified : /src/game/Corpse.h Modified : /src/game/EventMgr.h Modified : /src/game/GameObject.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/svn_revision.h Revision: 556 Author: fishbait Date: 15:29:57, Dienstag, 26. Juni 2007 Message: « Added a check for PvP flagging when added to a Battleground « Players will now get flagged for PvP if they pick up the WSG flag ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/WarsongGulch.cpp Revision: 555 Author: fishbait Date: 15:19:43, Dienstag, 26. Juni 2007 Message: « Players should now get the Coward debuff when leaving a battleground before it ends. (I think we just have to make it actually do something now :\ ) Let me know if it debuffs on a proper battle end still :\ ---- Modified : /src/game/BattlegroundCommands.cpp Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/WarsongGulch.cpp Revision: 554 Author: Burlex Date: 15:10:14, Dienstag, 26. Juni 2007 Message: - Added TTYPE_CASTER. - Changed WSG AutoReturnFlag to use guid instead of pointer. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Revision: 553 Author: fishbait Date: 14:09:23, Dienstag, 26. Juni 2007 Message: « Teleporting out of a Battleground will now properly remove player. ---- Modified : /src/game/Level1.cpp Modified : /src/game/SpellEffects.cpp Revision: 552 Author: Burlex Date: 14:04:16, Dienstag, 26. Juni 2007 Message: - Rewrote rituals using guid references instead of pointers, will stop crashes here, wewt! ---- Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/shared/svn_revision.h Revision: 551 Author: Burlex Date: 13:55:06, Dienstag, 26. Juni 2007 Message: - Fixed possible crashes in Gameobject destructor if summoner goes out of range or is destroyed. - Fixed 2 uninitialized variables in Unit class (this causes UMR's, and possibly calculation errors). ---- Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Unit.cpp Revision: 550 Author: Burlex Date: 12:16:19, Dienstag, 26. Juni 2007 Message: - Fixed multiple possible crashes in spell system when using mobs as casters. - Added stresstesting AI Spell commands, if you don't know what these do, don't use them :P (they're for me mainly.) ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Revision: 549 Author: Burlex Date: 10:19:42, Dienstag, 26. Juni 2007 Message: - Fixed a possible crash in DynamicObject::UpdateTargets. ---- Modified : /src/game/DynamicObject.cpp Modified : /src/shared/svn_revision.h Revision: 548 Author: fishbait Date: 09:43:27, Dienstag, 26. Juni 2007 Message: « Added Flag auto return after 5 seconds of being dropped « Fixed WSG message sending ---- Modified : /src/game/EventMgr.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Revision: 547 Author: fishbait Date: 07:40:13, Dienstag, 26. Juni 2007 Message: « Fixed Enchanting to now allow enchanting of Shields, Cloaks and Rings. « Enchanting in the trade window will now update the visible item data to the trade target on enchant spell complete. ---- Modified : /src/game/Item.cpp Modified : /src/game/Spell.cpp Revision: 546 Author: Burlex Date: 06:40:37, Dienstag, 26. Juni 2007 Message: - Added AI_REACTION sending on aggro - aggro sound effect. - Fixed SMSG_FRIENDS_LIST packet. - Fixed instances closing instantly if cooldown = 0. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/SocialMgr.cpp Revision: 545 Author: fishbait Date: 06:06:47, Dienstag, 26. Juni 2007 Message: « Corrected the enchantment Slots used by Permanent and Temporary Enchants (Slot 0 and 1 respectively). Should now receive proper Enchant Overwrite confirmation pop-ups. « Can now have temporary and permanent enchant on one item. (Eg. Beastslaying and Rockbiter). « Made the enchanting function to always use the slot value passed to it, to allow use of Slot 0. « Added FindFreeEnchantSlot to every call of AddEnchantment where slot is not 0 or 1 ---- Modified : /src/game/Item.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Revision: 544 Author: Burlex Date: 02:34:51, Dienstag, 26. Juni 2007 Message: - Multiple crash fixes. - Fixed instance onkill loading. ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Pet.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/faction.h Revision: 543 Author: Burlex Date: 01:48:09, Dienstag, 26. Juni 2007 Message: - Fixed vs2005 issues. ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/logonserver/LogonCommServer.cpp Revision: 542 Author: Zack Date: 01:00:39, Dienstag, 26. Juni 2007 Message: just adding some stuff to amuse myself later. ---- Added : /extras/Zack_warrior_talentlogs.log Revision: 541 Author: Zack Date: 22:20:59, Montag, 25. Juni 2007 Message: tested and fixed/adjusted : Nature's grace tested and fixed summon wild. Even though there are 560 spells that use this effect my db actually had only creature template support for spell 8986 (lol, very useful effect indeed, but not for me xD) -tested immolate and conflagrate. Work like a charm ---- Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 540 Author: Zack Date: 21:04:09, Montag, 25. Juni 2007 Message: better have these checks then feel sorry. ---- Modified : /extras/general_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/faction.h Revision: 539 Author: Zack Date: 19:37:29, Montag, 25. Juni 2007 Message: - Upgrade for Aurastates, maybe immolate+conflagrate will work on some level (consume to be made probably) - added basic Summon wild. 560 spells are using this effect :D. Do not use it yet ;) Of course not tested yet. "Blow it out your ass". ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Revision: 538 Author: Zack Date: 18:14:50, Montag, 25. Juni 2007 Message: updated shaman todo. Mostly i'm done with shaman and moving to next class after i check my changes. ---- Modified : /extras/shaman_todo.txt Revision: 537 Author: Zack Date: 18:04:34, Montag, 25. Juni 2007 Message: added shaman talent : Nature's Guardian. So much work for only 1 spell. Damn. still not tested :P. Balls of steel :D ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 536 Author: Zack Date: 17:12:00, Montag, 25. Juni 2007 Message: added handle Spell aura 117= mechanic resistance. Uh uh big change not test :P. 52 spells using it. If it goes wrong you will miss with a lot of spells :P ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 535 Author: Zack Date: 16:29:06, Montag, 25. Juni 2007 Message: - added proc flag for shaman-ancestral healing talent (not tested) - changed aura state for immolate (not tested but old one was not working anyway) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 534 Author: Shock Date: 15:29:00, Montag, 25. Juni 2007 Message: - Updating svn revision. plis no forget zis again! ---- Modified : /src/shared/svn_revision.h Revision: 533 Author: Zack Date: 15:14:52, Montag, 25. Juni 2007 Message: hopefully a fix for players getting teleported to graveyard after 6 minutes when using feign death. ---- Modified : /src/game/SpellAuras.cpp Revision: 532 Author: Zack Date: 15:11:06, Montag, 25. Juni 2007 Message: added resist critical strike spell aura. Used by 11 spells/talents (like elemental shield). Not tested yet, but in worst case it should not make a difference :P. ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Revision: 531 Author: Burlex Date: 14:43:14, Montag, 25. Juni 2007 Message: - Removed an un-necessary call to HandleEvent in ModConfuse. ---- Modified : /src/game/SpellAuras.cpp Revision: 530 Author: Burlex Date: 14:41:39, Montag, 25. Juni 2007 Message: + Added spell_disable and spell_disable_trainers tables. Using these you can disable spells from being listed in trainers, or disable them completely from the server. ---- Added : /sql/spell_disable.sql Added : /sql/spell_disable_trainers.sql Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/Spell.cpp Revision: 529 Author: Burlex Date: 14:28:10, Montag, 25. Juni 2007 Message: - Optimized reputation on kill functions. + Added requested feature: mapid reputation bonuses. - Started to implement command system via gm script. ---- Added : /sql/reputation_instance_onkill.sql Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ReputationHandler.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /win/VC71/logonserver.vcproj Revision: 528 Author: Burlex Date: 14:05:54, Montag, 25. Juni 2007 Message: - Changed replimit to use points instead of ranks, as the change is in points, this makes sense. ---- Modified : /src/game/QuestMgr.cpp Modified : /src/game/ReputationHandler.cpp Revision: 527 Author: Burlex Date: 13:50:45, Montag, 25. Juni 2007 Message: - Updating svn revision. ---- Modified : /src/shared/svn_revision.h Revision: 526 Author: Burlex Date: 13:48:49, Montag, 25. Juni 2007 Message: - Fixed all known cases where an object's SetUInt32Value would be called from an external thread, possibly causing corruption or infinite loops inside the STL set class. This will result in better stability and no more crashes in std::tree, etc. * Moved aura relocate calls to Unit::OnPushToWorld. - Fixed some other misc crashes. - Party loot money will now be shared among only the zoned players, in the same instance, but they will receive the correct amount instead of less, now. ---- Modified : /src/game/AlteracValley.cpp Modified : /src/game/ArathiBasin.cpp Modified : /src/game/Arenas.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/EventableObject.h Modified : /src/game/MailSystem.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/faction.h Revision: 525 Author: Burlex Date: 12:38:37, Montag, 25. Juni 2007 Message: - Fixed a possible crash in faction.h. * Optimization: added I value prehashing on ReloadAccount(). ---- Modified : /src/game/faction.h Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Revision: 524 Author: Burlex Date: 12:17:07, Montag, 25. Juni 2007 Message: - Forgot to include sys/resource.h ---- Modified : /src/antrix/Main.cpp Modified : /src/logonserver/Main.cpp Revision: 523 Author: Burlex Date: 12:15:57, Montag, 25. Juni 2007 Message: - Fixed crashes in LS<->WS handler due to bad pointers. + Added getrlimit/setrlimit to enable core dump saving. ---- Modified : /src/antrix/Main.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/logonserver/Main.cpp Revision: 522 Author: Burlex Date: 07:28:02, Montag, 25. Juni 2007 Message: - Fixed compiling issue here, my bad, sorry. ---- Modified : /src/game/AIInterface.cpp Revision: 521 Author: Burlex Date: 07:12:00, Montag, 25. Juni 2007 Message: - Bugfix: Instance mobs will now not deaggro at range. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Revision: 520 Author: Burlex Date: 07:05:31, Montag, 25. Juni 2007 Message: - Fixed epoll/kqueue fd errors because the fd was closed before it was removed from the event list. ---- Modified : /src/shared/Network/Socket.cpp Revision: 519 Author: Burlex Date: 06:55:23, Montag, 25. Juni 2007 Message: - Heal stuff only takes effect in PvE. ---- Modified : /src/game/Spell.cpp Revision: 518 Author: Burlex Date: 06:51:59, Montag, 25. Juni 2007 Message: - Healers will now get flagged for combat when they heal someone who is in combat if they aren't previously in combat. ---- Modified : /src/game/Spell.cpp Revision: 517 Author: Burlex Date: 06:39:49, Montag, 25. Juni 2007 Message: - Rewrote part of threat system, optimized it, and it works again :P ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Revision: 516 Author: Burlex Date: 06:17:51, Montag, 25. Juni 2007 Message: - Cosmetic change - version updated to 2.1.2, added display of build config into welcome message. ---- Modified : /src/antrix/Master.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/svn_revision.h Revision: 515 Author: Burlex Date: 06:11:05, Montag, 25. Juni 2007 Message: - Actually, we'll use /bin/sh for this, for FreeBSD users. ---- Modified : /make_precompiled_header.sh Revision: 514 Author: Burlex Date: 06:10:27, Montag, 25. Juni 2007 Message: - Added make_precompiled_header script for *nix users :) ---- Added : /make_precompiled_header.sh Revision: 513 Author: Burlex Date: 06:05:14, Montag, 25. Juni 2007 Message: - Rewrote ping/pong system of logonserver. This will solve the 'realm connection dropped' messages. - Changed the complexity of the crypto for LS<->WS communication. This will fix the bug where realms didn't register. - Removed some deprecated code in AuthSocket, as well as optimized the IPBanner class in regards to parameter passing on *nix systems. ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthStructs.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Revision: 512 Author: Burlex Date: 05:16:13, Montag, 25. Juni 2007 Message: - fixed compiling problem ---- Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Revision: 511 Author: Burlex Date: 05:04:51, Montag, 25. Juni 2007 Message: - Fixed bug that caused huge crit damage increases. - Fixed bug where it was possible to possess a pet or totem. ---- Modified : /src/game/Level3.cpp Modified : /src/game/Unit.cpp Revision: 510 Author: Burlex Date: 04:29:29, Montag, 25. Juni 2007 Message: - Fixed fishing loot. ---- Modified : /src/game/GameObject.cpp Revision: 509 Author: Burlex Date: 04:26:04, Montag, 25. Juni 2007 Message: - Fixed array size in config reader, thanks for pointing that out, muxum. ---- Modified : /src/shared/Config/Config.cpp Revision: 508 Author: Burlex Date: 04:23:25, Montag, 25. Juni 2007 Message: - Applied fix for possible end iterator dereference from SplaT ---- Modified : /src/game/SpellAuras.cpp Revision: 507 Author: Burlex Date: 04:15:45, Montag, 25. Juni 2007 Message: - Applied patch from brandon for gcc warnings / warrior fixes ---- Modified : /dep/src/gm/gmGCRoot.h Modified : /dep/src/gm/gmGCRootUtil.h Modified : /src/game/Creature.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/Item.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/Object.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/TaxiHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WayPoints.cpp Modified : /src/game/World.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Modified : /src/shared/Common.h Modified : /src/shared/Database/DBC.cpp Modified : /src/shared/Database/impl/PostgreDatabase.cpp Modified : /src/shared/Util.cpp Revision: 506 Author: Zack Date: 00:42:19, Montag, 25. Juni 2007 Message: added shaman parry talent, now parry test should be more flexible faster and sexy. But i didn't test if it works for other chars then tauren :D ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 505 Author: M4ksiu Date: 23:29:39, Sonntag, 24. Juni 2007 Message: * Some fixes and other stuff. Try it and report back bugs. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Revision: 504 Author: Zack Date: 22:15:41, Sonntag, 24. Juni 2007 Message: lightning shield is working again. ROFL. i got to lvl 49 with my shaman using all time this spell when i noticed it is not working :D ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 503 Author: Zack Date: 21:33:29, Sonntag, 24. Juni 2007 Message: guid compression buffer "issue" from muxum. This changes nothing :P, But it is a correct notice. ---- Modified : /src/game/WorldSocket.h Revision: 502 Author: Burlex Date: 15:43:11, Sonntag, 24. Juni 2007 Message: + Added Player::m_lastSpeed floats. These store the last speeds sent to the client, avoiding the need to send UpdateSpeed packets all the time. This will both reduce bandwidth usage of the server a lot, as well as fix the client temporary freezeups in populated areas. ---- Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 501 Author: Burlex Date: 15:08:43, Sonntag, 24. Juni 2007 Message: - Fixed possible call to Removesocket on *nix systems. ---- Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Revision: 500 Author: Burlex Date: 15:05:42, Sonntag, 24. Juni 2007 Message: - Muhahaha.. rev 500. Congrats guys. ---- Modified : /src/shared/svn_revision.h Revision: 499 Author: Burlex Date: 15:05:09, Sonntag, 24. Juni 2007 Message: - Fixed all instances of inet_ntoa causing possible crashes on freebsd systems. ---- Modified : /src/game/Level3.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/Main.cpp Revision: 498 Author: M4ksiu Date: 23:04:55, Samstag, 23. Juni 2007 Message: * The Shattered Halls - part 2. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 497 Author: M4ksiu Date: 22:58:47, Samstag, 23. Juni 2007 Message: * The Shattered Halls - rewritten part 1. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 496 Author: M4ksiu Date: 22:49:46, Samstag, 23. Juni 2007 Message: * Fixed typo in Hellfire Ramparts script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Revision: 495 Author: M4ksiu Date: 22:22:17, Samstag, 23. Juni 2007 Message: * Forgot to edit those two. ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 494 Author: M4ksiu Date: 22:20:23, Samstag, 23. Juni 2007 Message: * More rewrote scripts (Blood Furnace and Hellfire Ramparts). * Added base script for Guard AIs (for now contains only Undercity Guardian with it's Disease Cloud). Many things which will be in it can be done by editing DB, but I think it's better to keep that all in one place. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Added : /src/scripts/src/InstanceScripts/GuardAI.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 493 Author: Zack Date: 20:58:28, Samstag, 23. Juni 2007 Message: Player pet crash on out of range. Burl Please review this fix cause it;s you code and i made only a quickfix. Patch from IcemanSCG ---- Modified : /src/game/Pet.cpp Modified : /src/game/Player.cpp Revision: 492 Author: Zack Date: 20:22:23, Samstag, 23. Juni 2007 Message: I should stop coding ear;y in the morning :( ---- Modified : /src/game/Player.cpp Revision: 491 Author: M4ksiu Date: 19:17:35, Samstag, 23. Juni 2007 Message: * Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3 * Changed name of SteamVault instance to The Steamvault. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 490 Author: Zack Date: 17:30:55, Samstag, 23. Juni 2007 Message: Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P ) ---- Modified : /src/game/ItemInterface.cpp Revision: 489 Author: M4ksiu Date: 17:28:09, Samstag, 23. Juni 2007 Message: W00T? That was totally wrong and overpowers Warlord. ---- Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Revision: 488 Author: Captnoord Date: 17:21:04, Samstag, 23. Juni 2007 Message: * some minor optimalisation ---- Modified : /src/game/SpellAuras.cpp Revision: 487 Author: M4ksiu Date: 17:17:44, Samstag, 23. Juni 2007 Message: * Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/ ---- Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 486 Author: Zack Date: 17:01:47, Samstag, 23. Juni 2007 Message: hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Revision: 485 Author: Burlex Date: 16:47:38, Samstag, 23. Juni 2007 Message: - Added replimit check to OnQuestFinished. ---- Modified : /src/game/QuestMgr.cpp Revision: 484 Author: Burlex Date: 16:45:28, Samstag, 23. Juni 2007 Message: - Added requested fields to reputation / quest tables. (for rep limits) Reputation tables format: CREATE TABLE `reputation_creature_onkill` ( `creature_id` int(30) NOT NULL, `faction_change_alliance` int(30) NOT NULL, `faction_change_horde` int(30) NOT NULL, `change_value` int(30) NOT NULL, `rep_limit` int(30) NOT NULL, KEY `index` (`creature_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; Quest update: alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2; ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Quest.h Modified : /src/game/ReputationHandler.cpp Revision: 483 Author: Zack Date: 15:43:10, Samstag, 23. Juni 2007 Message: patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 482 Author: Zack Date: 15:19:46, Samstag, 23. Juni 2007 Message: applied patch from brandon regarding warrior execute spell ---- Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Revision: 481 Author: Zack Date: 15:13:37, Samstag, 23. Juni 2007 Message: -Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later ) -removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later. ---- Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 480 Author: Zack Date: 14:23:47, Samstag, 23. Juni 2007 Message: added aurastate required for spells that trigger on 35% health. Thanks SB@lL ---- Modified : /src/game/Object.cpp Revision: 479 Author: Zack Date: 14:14:01, Samstag, 23. Juni 2007 Message: warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL ---- Modified : /extras/map_extractor/ad.vcproj Modified : /src/game/Object.cpp Revision: 478 Author: Zack Date: 13:53:33, Samstag, 23. Juni 2007 Message: corrected regen typo (first time this week that i had to occasion to start a client :( ) ---- Modified : /src/game/Unit.cpp Revision: 477 Author: Burlex Date: 12:17:31, Samstag, 23. Juni 2007 Message: - Applied patch for Parry by xinef ---- Modified : /src/game/Unit.cpp Revision: 476 Author: Burlex Date: 11:08:06, Samstag, 23. Juni 2007 Message: - removed kqueue debug "removed invalid fd" message, useless flood :p ---- Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Revision: 475 Author: Burlex Date: 11:06:08, Samstag, 23. Juni 2007 Message: - Whoops, this wasn't right. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/shared/Network/Socket.h Revision: 474 Author: Burlex Date: 11:04:06, Samstag, 23. Juni 2007 Message: - Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/shared/Network/Socket.h Revision: 473 Author: Burlex Date: 10:40:21, Samstag, 23. Juni 2007 Message: - Fixed npc possess command on players. - Fixed movement while possessed. ---- Modified : /src/game/Level3.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/Player.cpp Revision: 472 Author: fishbait Date: 09:29:37, Samstag, 23. Juni 2007 Message: « Fixed implementation of Critical Bonus Damage ---- Modified : /src/game/Object.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 471 Author: fishbait Date: 07:10:29, Samstag, 23. Juni 2007 Message: « Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used. ---- Modified : /src/game/SpellAuras.cpp Revision: 470 Author: Zack Date: 02:17:10, Samstag, 23. Juni 2007 Message: Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP) ---- Modified : /src/game/Creature.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 469 Author: Zack Date: 01:39:36, Samstag, 23. Juni 2007 Message: added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P ---- Modified : /src/game/GameObject.cpp Modified : /src/game/Unit.cpp Revision: 468 Author: Zack Date: 01:36:35, Samstag, 23. Juni 2007 Message: Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better. ---- Modified : /src/game/Unit.cpp Revision: 467 Author: M4ksiu Date: 00:10:20, Samstag, 23. Juni 2007 Message: * Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 466 Author: M4ksiu Date: 18:42:48, Freitag, 22. Juni 2007 Message: * Rewrote The Slave Pens. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 465 Author: Burlex Date: 17:26:17, Freitag, 22. Juni 2007 Message: - Fixed typo in LogonCommHandler. ---- Modified : /src/game/LogonCommHandler.cpp Revision: 464 Author: M4ksiu Date: 17:13:37, Freitag, 22. Juni 2007 Message: * Deleting commented line in Guard Gossip script (no need to keep not correct data) * Added AIs for most/all mobs that should have it. ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Revision: 463 Author: Zack Date: 16:56:08, Freitag, 22. Juni 2007 Message: patch from Teto18 for shaman trainer location ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 462 Author: Burlex Date: 11:23:48, Freitag, 22. Juni 2007 Message: - vc8 fixes in config file code (should stop the assert) ---- Modified : /src/shared/Config/Config.cpp Revision: 461 Author: fishbait Date: 06:19:48, Freitag, 22. Juni 2007 Message: « Targets should also be silenced in Polymorph ---- Modified : /src/game/SpellAuras.cpp Revision: 460 Author: fishbait Date: 06:11:52, Freitag, 22. Juni 2007 Message: « Corrected a Spell Id for Conjure Water Rank 8 ---- Modified : /src/game/SpellEffects.cpp Revision: 459 Author: Burlex Date: 03:06:56, Freitag, 22. Juni 2007 Message: - blah, typo ---- Modified : /src/game/Creature.cpp Revision: 458 Author: Burlex Date: 03:06:43, Freitag, 22. Juni 2007 Message: * possible crash fixes ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Revision: 457 Author: Burlex Date: 03:04:25, Freitag, 22. Juni 2007 Message: - Linux fixes ---- Modified : /src/shared/Config/Config.cpp Revision: 456 Author: Burlex Date: 02:58:08, Freitag, 22. Juni 2007 Message: - This should be TerminateThread, not TerminateProcess. ---- Modified : /src/antrix/Master.cpp Revision: 455 Author: Burlex Date: 02:57:26, Freitag, 22. Juni 2007 Message: + SIGHUP for Worldserver, will reload config file. - Fixed plugins (again) - Config file fixes.. ---- Modified : /src/antrix/Master.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/logonserver/Main.cpp Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/shared/Config/Config.cpp Revision: 454 Author: Burlex Date: 02:38:31, Freitag, 22. Juni 2007 Message: - gawd i need to stop committing broken code :/ ---- Modified : /src/game/World.cpp Revision: 453 Author: Burlex Date: 02:37:08, Freitag, 22. Juni 2007 Message: - and here ---- Modified : /src/antrix/Master.cpp Revision: 452 Author: Burlex Date: 02:36:20, Freitag, 22. Juni 2007 Message: woah, nice assert here ---- Modified : /src/game/World.cpp Revision: 451 Author: Burlex Date: 02:34:30, Freitag, 22. Juni 2007 Message: - whoops, forgot to comment the debug define :P ---- Modified : /src/shared/Config/Config.cpp Revision: 450 Author: Burlex Date: 02:30:57, Freitag, 22. Juni 2007 Message: - Added ddos protection again to logonserver, but with a 4minute countdown this time. ---- Modified : /src/logonserver/Main.cpp Revision: 449 Author: Burlex Date: 02:29:03, Freitag, 22. Juni 2007 Message: - Added rehash command to chat. (z/admin only) - .changepassword command changed to z command group (you can override via sql) ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Revision: 448 Author: Burlex Date: 02:26:31, Freitag, 22. Juni 2007 Message: - VC8 project / linux makefile.am fixes. - Fixed script references to config. - Formatting in config files. - Realms.conf updated. - support in Master.cpp ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver.conf Modified : /src/realms.conf Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/shared/Makefile.am Modified : /src/shared/svn_revision.h Modified : /win/VC80/game.vcproj Modified : /win/VC80/shared.vcproj Revision: 447 Author: Burlex Date: 02:09:59, Freitag, 22. Juni 2007 Message: - Config file system fixes (wouldn't work with muliple parameters on the same line :P) ---- Modified : /src/antrix.conf Modified : /src/shared/Config/Config.cpp Revision: 446 Author: Burlex Date: 01:58:35, Freitag, 22. Juni 2007 Message: - Config Rewrite part 2 ---- Modified : /src/antrix/Master.cpp Modified : /src/antrix.conf Modified : /src/game/ChannelMgr.h Modified : /src/game/GuildHandler.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/MailSystem.h Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver.conf Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Modified : /src/shared/Log.cpp Revision: 445 Author: M4ksiu Date: 01:13:49, Freitag, 22. Juni 2007 Message: * Converted Blood Furnace bosses to new coding style. * Some clean ups in Shadow Labyrinth reg. part. * Some fixes in Shattered Halls script. * Added to Blood Furnace, Shattered Halls and Hellfire Ramparts little modification to not let those creatures go out of combat until target/party won't leave instance. Thx Dynad for pointing that. Also I think we should recheck all creatures to gather infos if some of those shouldn't have that function (as some creatures should have their range of Out of Combat [to not leave rooms for example]). ---- Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 444 Author: M4ksiu Date: 18:56:08, Donnerstag, 21. Juni 2007 Message: * Rewriten Shattered Halls. Test it! * Little changes in Hellfire Ramparts ---- Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 443 Author: Burlex Date: 12:15:52, Donnerstag, 21. Juni 2007 Message: - Updated logonserver.conf. - Server will compile with new command system, however antrix.conf still needs to be updated, will do later :P ***not production ready?*** ? :) ---- Modified : /src/antrix/Master.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/TerrainMgr.cpp Modified : /src/game/TerrainMgr.h Modified : /src/game/World.cpp Modified : /src/logonserver.conf Modified : /src/shared/Config/Config.cpp Revision: 442 Author: Burlex Date: 11:53:20, Donnerstag, 21. Juni 2007 Message: * Fixed GO Spawn command (rotations) + .npc possess will now work on players. ---- Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Revision: 441 Author: Burlex Date: 11:09:17, Donnerstag, 21. Juni 2007 Message: - Started rewrite of config system. ***this will not compile*** ---- Modified : /src/logonserver/Main.cpp Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Modified : /src/shared/Config/ConfigEnv.h Deleted : /src/shared/Config/ConfigLibrary.vcproj Deleted : /src/shared/Config/dotconfpp Modified : /src/shared/svn_revision.h Modified : /win/VC71/shared.vcproj Revision: 440 Author: Zack Date: 10:02:26, Donnerstag, 21. Juni 2007 Message: applied patch from MotiveMe ---- Modified : /src/game/Level3.cpp Revision: 439 Author: Zack Date: 10:00:49, Donnerstag, 21. Juni 2007 Message: applied disenchant patch from aries ---- Modified : /src/game/Professions.cpp Revision: 438 Author: Burlex Date: 04:37:19, Donnerstag, 21. Juni 2007 Message: - Changed trade code to use a guid reference instead of pointer (to avoid crashes here, I think the cause was the bug in ResetTradeVariables though, which I fixed too). - Fixed a possible crash in pet code and faction code. ---- Modified : /src/game/Pet.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/TradeHandler.cpp Modified : /src/game/faction.h Revision: 437 Author: Burlex Date: 04:19:34, Donnerstag, 21. Juni 2007 Message: - AreaTrigger support for GMScript (when you haven't got it allocated in the database) ---- Modified : /src/game/AreaTrigger.cpp Revision: 436 Author: M4ksiu Date: 01:44:09, Donnerstag, 21. Juni 2007 Message: Last change in Onyxia script for today. ---- Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Revision: 435 Author: M4ksiu Date: 01:04:08, Donnerstag, 21. Juni 2007 Message: Typo day? ---- Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Revision: 434 Author: M4ksiu Date: 00:53:21, Donnerstag, 21. Juni 2007 Message: * Changed again Onyxia Text. Damn u LordDrake. ---- Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Revision: 433 Author: M4ksiu Date: 00:50:55, Donnerstag, 21. Juni 2007 Message: * Fixed compilation * Changed Onyxia OnCombatStart text to blizzlike (I hope). Thx to LordDraike for his stubborn :P ---- Modified : /src/game/WorldSession.cpp Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Revision: 432 Author: M4ksiu Date: 00:13:50, Donnerstag, 21. Juni 2007 Message: * Added more stuff to Script TO DO. Should be now cleaner what is under development and what will be in future etc. ---- Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 431 Author: Burlex Date: 23:15:18, Mittwoch, 20. Juni 2007 Message: - Added more debug information to MapMgr, in regard to its methods being called by external threads. Hopefully this will help us to nerf the crashes in ObjectUpdated, etc. ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Revision: 430 Author: M4ksiu Date: 23:05:00, Mittwoch, 20. Juni 2007 Message: * Fixed saving honor. Patch provided by jajcer. * Added all Instance_HellfireRamparts.cpp mobs. All should work correctly. Note: Event is unfinished and what must be done now is to script fully Herald/Nazan etc. * Added Script TO DO.txt file to add there all bugs/things to do, show roadmap and notes to instances. I hope it will be filled quickly. ---- Modified : /src/game/WorldSession.cpp Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Added : /src/scripts/src/Script TO DO.txt Revision: 429 Author: Zack Date: 12:59:22, Mittwoch, 20. Juni 2007 Message: wow, how did that happen ? ---- Modified : /src/game/World.cpp Revision: 428 Author: Burlex Date: 12:04:35, Mittwoch, 20. Juni 2007 Message: - Fixed possible money exploit in BuyStableSlot. ---- Modified : /src/game/PetHandler.cpp Revision: 427 Author: Zack Date: 10:17:08, Mittwoch, 20. Juni 2007 Message: Added aurastate flags from SB@lL, should enable Revenge ,Riposte, Fatal Sting, Counterattack,Judgement,Berserking and maybe others on client side. ---- Modified : /src/game/Unit.cpp Revision: 426 Author: Zack Date: 10:07:54, Mittwoch, 20. Juni 2007 Message: added aura 165 patch by SB@lL ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Stats.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 425 Author: Burlex Date: 03:09:30, Mittwoch, 20. Juni 2007 Message: - Whoops, this should be > not >= ---- Modified : /src/game/ItemInterface.cpp Revision: 424 Author: Burlex Date: 02:39:11, Mittwoch, 20. Juni 2007 Message: - Added some debug code to m_AddItem to hopefully kill that assertion. ---- Modified : /src/game/ItemInterface.cpp Revision: 423 Author: Burlex Date: 02:20:02, Mittwoch, 20. Juni 2007 Message: - Fixed crash in UpdateVisibility, because of double iterator increment, thanks yoda for pointing that out. ---- Modified : /src/game/Unit.cpp Revision: 422 Author: Burlex Date: 01:19:57, Mittwoch, 20. Juni 2007 Message: - Multiple crash fixes, server should be rock solid now. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Revision: 421 Author: Zack Date: 19:46:46, Dienstag, 19. Juni 2007 Message: typo fix from avenger ---- Modified : /src/game/ItemInterface.cpp Revision: 420 Author: Zack Date: 11:46:17, Dienstag, 19. Juni 2007 Message: - reverted attack power mess. Sorry i told you was not sure :( - removed saving of proc auras on logout until proper load is made - very ugly solution for stormstrike. It's better then nothing but worse then something. I will work on this.(1 effect is removed so target does not gain stormstrike on counterstrike) ---- Modified : /extras/general_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Stats.h Modified : /src/game/World.cpp Revision: 419 Author: Burlex Date: 11:34:32, Dienstag, 19. Juni 2007 Message: - Fixed mind control, you can now move a possessed target. I'm going to sleep. :P ---- Modified : /src/game/Player.cpp Revision: 418 Author: sinistry Date: 10:37:24, Dienstag, 19. Juni 2007 Message: -fixed crash from a deleted item due to duplicated item in the inventory while player is loading. I always told that hacks sucked ass ^^ ---- Modified : /src/game/ItemInterface.cpp Revision: 417 Author: fishbait Date: 08:59:40, Dienstag, 19. Juni 2007 Message: « Changed Permanent Enchant and Temporary Enchants to only use Enchant Slot 1 « Removed the force check of Enchant Slot 1 from FindFreeEnchantSlot ---- Modified : /src/game/Item.cpp Modified : /src/game/SpellEffects.cpp Revision: 416 Author: Burlex Date: 08:02:54, Dienstag, 19. Juni 2007 Message: - Fixed a low-risk crash in AIInterface. ---- Modified : /src/game/AIInterface.cpp Revision: 415 Author: sinistry Date: 07:46:06, Dienstag, 19. Juni 2007 Message: -fixed pvp flagging on enemy cities. -removed realm disconnect while idle since it makes players that are on char enum to force logging again if they idle a litle. -fixed realm reconnects flooding due to too low ping time checks.. ---- Modified : /src/game/Player.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/Main.cpp Revision: 414 Author: Burlex Date: 06:52:53, Dienstag, 19. Juni 2007 Message: - Added Creature::CanAddToWorld, this will fix the OnRemoveCorpse crash. ---- Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/MapCell.cpp Revision: 413 Author: Burlex Date: 04:22:33, Dienstag, 19. Juni 2007 Message: - Fixed another crash in spellauras ---- Modified : /src/game/SpellAuras.cpp Modified : /src/shared/svn_revision.h Revision: 412 Author: Burlex Date: 03:26:32, Dienstag, 19. Juni 2007 Message: - Fixed crash in Aura::SpellAuraIncreaseSpellDamageBySpr. + Added antrix.pid file writing, requested by war|child ---- Modified : /src/antrix/Master.cpp Modified : /src/game/SpellAuras.cpp Revision: 411 Author: Burlex Date: 02:54:48, Dienstag, 19. Juni 2007 Message: - #ifdef'ed out AI Debug messages, ready for production. - updated svn revision ---- Modified : /src/game/AIInterface.cpp Modified : /src/shared/svn_revision.h Revision: 410 Author: Burlex Date: 01:14:57, Dienstag, 19. Juni 2007 Message: - Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect. ---- Modified : /src/antrix/Master.cpp Revision: 409 Author: Burlex Date: 01:10:43, Dienstag, 19. Juni 2007 Message: - More work on IRC Plugin. ---- Modified : /src/scripts/projects/IRCPlugin2003.vcproj Added : /src/scripts/src/IRCPlugin/CPUMem.cpp Added : /src/scripts/src/IRCPlugin/CPUMem.h Added : /src/scripts/src/IRCPlugin/IRCCommands.cpp Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/IRCPlugin/IRCPlugin.h Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.h Added : /src/scripts/src/IRCPlugin/PerfCounters.h Revision: 408 Author: Burlex Date: 00:01:38, Dienstag, 19. Juni 2007 Message: - removed packetlog echoing, this was never meant to be active :P ---- Modified : /src/game/WorldSocket.cpp Revision: 407 Author: Zack Date: 20:16:44, Montag, 18. Juni 2007 Message: added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power. ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 406 Author: Zack Date: 19:36:54, Montag, 18. Juni 2007 Message: -added flag to shaman - eye of storm to be triggered -some experiment to recover aura charges on login -corrected output type for aura value (can be negative too) -another experiment for stormstrike target aquire (what the hell is wrong here ?) ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 405 Author: Zack Date: 18:21:02, Montag, 18. Juni 2007 Message: Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire. ---- Modified : /src/game/Spell.cpp Revision: 404 Author: Burlex Date: 12:03:24, Montag, 18. Juni 2007 Message: - More work on irc plugin - Config fixes ---- Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.h Modified : /src/shared/Config/Config.cpp Revision: 403 Author: Burlex Date: 11:47:03, Montag, 18. Juni 2007 Message: - Started work on serverside irc plugin *this is by no means ready yet* ---- Added : /src/scripts/projects/IRCPlugin2003.vcproj Modified : /src/scripts/scripts2003.sln Added : /src/scripts/src/IRCPlugin Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Added : /src/scripts/src/IRCPlugin/IRCPlugin.h Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp Added : /src/scripts/src/IRCPlugin/IRCSocket.h Revision: 402 Author: Zack Date: 10:09:26, Montag, 18. Juni 2007 Message: Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 401 Author: Burlex Date: 05:55:28, Montag, 18. Juni 2007 Message: - Fixed pet spell auto casters. - Spell cooldown support in AIInterface. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Revision: 400 Author: Burlex Date: 05:39:54, Montag, 18. Juni 2007 Message: - Aura Mod Stealth for Units * units can now use stealth, whee! * ---- Modified : /src/game/SpellAuras.cpp Revision: 399 Author: Burlex Date: 05:39:11, Montag, 18. Juni 2007 Message: - Spell Aura Invisibility for Units. - Added Unit::UpdateVisibility, removed Player::UpdateVisibility ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 398 Author: Burlex Date: 05:19:10, Montag, 18. Juni 2007 Message: - Memory saving: don't duplicate ai_spell structs. - Expanded invisibility flag struct to include type 9 ---- Modified : /src/game/Creature.cpp Modified : /src/game/Unit.h Revision: 397 Author: Burlex Date: 04:30:04, Montag, 18. Juni 2007 Message: - fixed creaturename lowercase_name ---- Modified : /src/game/ObjectStorage.cpp Revision: 396 Author: Burlex Date: 03:54:02, Montag, 18. Juni 2007 Message: + Added change password command, .changepassword , and .changepassword . ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Revision: 395 Author: Burlex Date: 03:44:01, Montag, 18. Juni 2007 Message: - Added spell packet redirection support for units (to send cast result when charmed) + Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 394 Author: Burlex Date: 03:30:11, Montag, 18. Juni 2007 Message: - Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/TextLogger.h Revision: 393 Author: Burlex Date: 03:02:37, Montag, 18. Juni 2007 Message: - Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason). - Added .npc possess and .npc unpossess commands. ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 392 Author: Burlex Date: 02:31:00, Montag, 18. Juni 2007 Message: - Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up ---- Modified : /src/game/AIInterface.cpp Revision: 391 Author: Burlex Date: 02:26:10, Montag, 18. Juni 2007 Message: - AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Object.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 390 Author: Burlex Date: 23:13:52, Sonntag, 17. Juni 2007 Message: - AISpell rewrite part 3 - some mobs will still have issues when using melee in combat ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Revision: 389 Author: Burlex Date: 22:49:50, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 2 ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 388 Author: Burlex Date: 22:16:28, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 1 - This is *not* production-ready yet. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Creature.cpp Modified : /src/game/Level2.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Pet.cpp Modified : /src/game/Pet.h Modified : /src/game/PetHandler.cpp Modified : /src/shared/Database/DataStore.h Revision: 387 Author: Burlex Date: 21:48:28, Sonntag, 17. Juni 2007 Message: - Fixed item prototype struct (added other item fields) - Fixed item page query packet struct ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/QueryHandler.cpp Revision: 386 Author: Burlex Date: 21:30:12, Sonntag, 17. Juni 2007 Message: - fixed bug in storage where entry would be looked up even though its not necessary ---- Modified : /src/shared/Storage.h Revision: 385 Author: Zack Date: 17:28:17, Sonntag, 17. Juni 2007 Message: - moar sql errors removed - removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P ---- Modified : /src/game/Player.cpp Revision: 384 Author: sinistry Date: 17:25:41, Sonntag, 17. Juni 2007 Message: -fixed heap crash on storage system at shutdown when attempting to unload itempages. -fixed crash while using books or items that started a quest due to bad data on itempages. -fixed .addipban that could otherwise corrupt tables and making logon server crash. ---- Modified : /src/game/Level3.cpp Modified : /src/game/ObjectMgr.h Revision: 383 Author: Zack Date: 16:46:32, Sonntag, 17. Juni 2007 Message: Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P ---- Modified : /src/game/Stats.h Revision: 382 Author: fishbait Date: 07:40:22, Sonntag, 17. Juni 2007 Message: « Fixed totem target removal. No more infinite ranged searing totem xD ---- Modified : /src/game/AIInterface.cpp Revision: 381 Author: fishbait Date: 07:39:14, Sonntag, 17. Juni 2007 Message: « Made pacify and silence only affect the relavent Spell Schools ---- Modified : /src/game/Spell.cpp Revision: 380 Author: fishbait Date: 07:35:32, Sonntag, 17. Juni 2007 Message: « Added Spirit of Redemption effects and handling ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 379 Author: Burlex Date: 04:46:48, Sonntag, 17. Juni 2007 Message: - and who the hell commented that? ---- Modified : /src/game/QueryHandler.cpp Revision: 378 Author: Burlex Date: 04:44:38, Sonntag, 17. Juni 2007 Message: - compile fix here ---- Modified : /src/game/QueryHandler.cpp Revision: 377 Author: Burlex Date: 04:43:24, Sonntag, 17. Juni 2007 Message: - fixed item page struct (shouldn't have been using std::string) - dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you) ---- Modified : /src/game/ObjectMgr.h Modified : /win/VC71/game.vcproj Revision: 376 Author: fishbait Date: 04:09:09, Sonntag, 17. Juni 2007 Message: « Trade Window Enchanting <- final last finished « Added a spell effect check when trying to target trade window items so that only selected spells can target traded items ---- Modified : /src/game/Spell.cpp Revision: 375 Author: sinistry Date: 00:02:45, Sonntag, 17. Juni 2007 Message: -fixed self casting that would flag player for pvp. -implemented proper pvp toggle function -added REALM TYPE to config and sources, update config files. PVP: -added zone checks for sub areas that otherwise would prevent proper pvp flagging. -fixed any issues that would prevent proper pvp unflag when world porting. -fixed a issue that would prevent pvp unflag on contested zones. -fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys. ---- Modified : /src/antrix.conf Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 374 Author: M4ksiu Date: 23:24:37, Samstag, 16. Juni 2007 Message: * Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 373 Author: Zack Date: 23:02:00, Samstag, 16. Juni 2007 Message: Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells. ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 372 Author: Aim Date: 21:51:35, Samstag, 16. Juni 2007 Message: Capt: * more warnings nuking ---- Modified : /src/game/Item.cpp Modified : /src/game/Level1.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/debugcmds.cpp Modified : /win/VC71/game.vcproj Revision: 371 Author: Aim Date: 21:29:28, Samstag, 16. Juni 2007 Message: Capt: * warnings nuked ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/SkillHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/shared/Storage.h Revision: 370 Author: M4ksiu Date: 21:11:13, Samstag, 16. Juni 2007 Message: * Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete) ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 369 Author: M4ksiu Date: 20:50:03, Samstag, 16. Juni 2007 Message: * Fixed typo in Mana Tombs script * Added more mobs in The Shattered Halls script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 368 Author: Burlex Date: 20:34:12, Samstag, 16. Juni 2007 Message: - fixed bug where water level would remain persistant across logout ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/Pet.cpp Revision: 367 Author: Burlex Date: 20:20:28, Samstag, 16. Juni 2007 Message: - storage system will now load a table with too many columns. ---- Modified : /src/shared/Storage.h Revision: 366 Author: Burlex Date: 19:01:34, Samstag, 16. Juni 2007 Message: - eek, possible crashfix here ---- Modified : /src/shared/Network/SocketMgrLinux.cpp Revision: 365 Author: M4ksiu Date: 18:47:05, Samstag, 16. Juni 2007 Message: * Corrected some texts. Thx to Hypnotoad. * Added some more npcs to ShatteredHalls ---- Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Revision: 364 Author: fishbait Date: 17:18:20, Samstag, 16. Juni 2007 Message: « More fixes for cooldowns (thanks mmcs) ---- Modified : /src/game/Player.cpp Revision: 363 Author: fishbait Date: 17:12:18, Samstag, 16. Juni 2007 Message: « more silly fixes to my patches ---- Modified : /src/game/Spell.cpp Revision: 362 Author: fishbait Date: 16:54:14, Samstag, 16. Juni 2007 Message: « whoops ---- Modified : /src/game/Spell.cpp Revision: 361 Author: fishbait Date: 16:40:58, Samstag, 16. Juni 2007 Message: « Fixes for my Enchanting in trade window stuff ---- Modified : /src/game/Spell.cpp Revision: 360 Author: fishbait Date: 16:22:56, Samstag, 16. Juni 2007 Message: « typos ! ---- Modified : /src/game/Player.cpp Revision: 359 Author: sinistry Date: 16:02:19, Samstag, 16. Juni 2007 Message: -crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login. -fixed pvp contested zones flag issues ---- Modified : /src/game/Player.cpp Revision: 358 Author: fishbait Date: 15:54:47, Samstag, 16. Juni 2007 Message: « missed a couple of lines :\ ---- Modified : /src/game/Player.cpp Revision: 357 Author: fishbait Date: 15:46:31, Samstag, 16. Juni 2007 Message: « Implemented Cooldown reduction « Allowed spells which reset cooldowns (eg. Cold Snap) to start working again. ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 356 Author: M4ksiu Date: 14:35:44, Samstag, 16. Juni 2007 Message: * Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 355 Author: sinistry Date: 05:09:33, Samstag, 16. Juni 2007 Message: PVP CHANGES: -players will now be unflagged for pvp on sanctuary zones automaticaly. -removed pvparea code from the source. Now using area tables dbc instead. -All constested and arena areas should work propely now. -added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members. just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution. ---- Modified : /src/game/HonorHandler.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/shared/Database/DBCStores.h Revision: 354 Author: fishbait Date: 14:51:05, Freitag, 15. Juni 2007 Message: « moar fixes! lol ---- Modified : /src/game/SpellAuras.cpp Revision: 353 Author: fishbait Date: 14:38:00, Freitag, 15. Juni 2007 Message: « Floats and ints don't mix, my bad ---- Modified : /src/game/SpellAuras.cpp Revision: 352 Author: Zack Date: 13:12:23, Freitag, 15. Juni 2007 Message: For the love of God (not you aim) you call this a problem ? ---- Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/ItemHandler.cpp Revision: 351 Author: fishbait Date: 13:10:35, Freitag, 15. Juni 2007 Message: « fixed my typos ---- Modified : /src/game/SpellAuras.cpp Revision: 350 Author: Zack Date: 13:00:15, Freitag, 15. Juni 2007 Message: Fixed : on buy item honor currency looped (-1=huge value). Not tested yet. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Revision: 349 Author: fishbait Date: 12:20:57, Freitag, 15. Juni 2007 Message: « Starting basis for my Spirit of Redemption patch ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Revision: 348 Author: Zack Date: 11:20:41, Freitag, 15. Juni 2007 Message: added proc flag for shaman elemental focus talent to get triggered added some dmg update to shaman attack power event spell ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 347 Author: fishbait Date: 10:49:14, Freitag, 15. Juni 2007 Message: « Made commanding shout health increase be handled by UpdateStats() « Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed ---- Modified : /src/game/SpellAuras.cpp Revision: 346 Author: fishbait Date: 10:29:23, Freitag, 15. Juni 2007 Message: « Added Spell Mod SMT_EFFECT as a flat modifier also « Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 345 Author: Zack Date: 10:16:05, Freitag, 15. Juni 2007 Message: Fixed Commanding shout to loose it's effect when other spells are casted. ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 344 Author: fishbait Date: 09:52:17, Freitag, 15. Juni 2007 Message: « Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary) ---- Modified : /src/game/SpellAuras.cpp Revision: 343 Author: M4ksiu Date: 07:40:34, Freitag, 15. Juni 2007 Message: * Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time) * Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 342 Author: fishbait Date: 06:25:29, Freitag, 15. Juni 2007 Message: « More changes for Last Stand and Gift of Life ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 341 Author: fishbait Date: 05:53:36, Freitag, 15. Juni 2007 Message: « Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 340 Author: grep Date: 05:22:47, Freitag, 15. Juni 2007 Message: - updatin the svn revision :> ---- Modified : /src/shared/svn_revision.h Revision: 339 Author: grep Date: 05:17:41, Freitag, 15. Juni 2007 Message: - Fixed levelup code where it would use the wrong next level xp. ---- Modified : /src/game/Player.cpp Revision: 338 Author: grep Date: 05:13:55, Freitag, 15. Juni 2007 Message: - Added more crash protection to several crashes that were possible in chat commands. - Fixed MapScriptInterface::SpawnCreature. - Applied NeoXon's breathing system patch. ---- Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 337 Author: fishbait Date: 05:04:42, Freitag, 15. Juni 2007 Message: « Fist Weapons now using the Unarmed skill ---- Modified : /src/game/SpellEffects.cpp Revision: 336 Author: grep Date: 04:49:46, Freitag, 15. Juni 2007 Message: - Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P * stats/mounts/spell items will work now * ---- Added : /extras/aispell convertsion.txt Added : /extras/aispell positive detection.txt Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Stats.h Revision: 335 Author: fishbait Date: 04:35:45, Freitag, 15. Juni 2007 Message: « Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems ---- Modified : /src/game/Item.cpp Revision: 334 Author: grep Date: 01:39:22, Freitag, 15. Juni 2007 Message: + Added command override system, allows you to change groupings of commands via sql, data is overriden at startup. ---- Added : /sql/command_overrides.sql Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level0.cpp Modified : /src/game/World.cpp Revision: 333 Author: Zack Date: 21:55:26, Donnerstag, 14. Juni 2007 Message: corrected formula and tested shamanistic rage ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 332 Author: M4ksiu Date: 19:15:38, Donnerstag, 14. Juni 2007 Message: * Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine). ---- Modified : /src/game/faction.h Revision: 331 Author: fishbait Date: 18:28:58, Donnerstag, 14. Juni 2007 Message: « Fixed my problem in faction.h (thanks Captnoord ;) ) « Updated some of the todo's ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /extras/priest_todo.txt Modified : /extras/shaman_todo.txt Modified : /extras/warlock_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/Spell.h Modified : /src/game/faction.h Revision: 330 Author: Zack Date: 17:39:20, Donnerstag, 14. Juni 2007 Message: Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells. ---- Modified : /src/game/World.cpp Revision: 329 Author: Zack Date: 16:13:16, Donnerstag, 14. Juni 2007 Message: added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D ) ---- Added : /extras/general_todo.txt Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 328 Author: fishbait Date: 13:15:54, Donnerstag, 14. Juni 2007 Message: « Made a check to make sure there is a m_nextTarget before doing an isAttackable on it ---- Modified : /src/game/AIInterface.cpp Revision: 327 Author: fishbait Date: 10:59:47, Donnerstag, 14. Juni 2007 Message: « Reverted formatstring for items. Seemed it was only me with a screwy field :\ ---- Modified : /src/game/ObjectStorage.cpp Revision: 326 Author: fishbait Date: 08:49:43, Donnerstag, 14. Juni 2007 Message: « Fixed items database formatstring ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Storage.h Revision: 325 Author: fishbait Date: 07:33:28, Donnerstag, 14. Juni 2007 Message: « Oops, typos ---- Modified : /src/game/AIInterface.cpp Revision: 324 Author: fishbait Date: 07:10:42, Donnerstag, 14. Juni 2007 Message: « Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel) « Added to a duel complete, the calling off of pets. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 323 Author: fishbait Date: 03:55:22, Donnerstag, 14. Juni 2007 Message: « Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions ---- Modified : /src/game/faction.h Revision: 322 Author: fishbait Date: 03:30:37, Donnerstag, 14. Juni 2007 Message: « Made Feigh Death return false in isAttackable « Made any Unattackable flags or Untouchable flag return false in isAttackable ---- Modified : /src/game/faction.h Revision: 321 Author: fishbait Date: 03:11:19, Donnerstag, 14. Juni 2007 Message: « More Sanctuary Zone stuff « Possibly made totems work in duels « Added Pet and Totem checks to isAttackable() ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 320 Author: M4ksiu Date: 23:22:29, Mittwoch, 13. Juni 2007 Message: * Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;) * Fixed Makefile.am and 2k5 Project to make now all scripts compilable. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 319 Author: Zack Date: 21:32:15, Mittwoch, 13. Juni 2007 Message: fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P ) ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 318 Author: Zack Date: 20:12:31, Mittwoch, 13. Juni 2007 Message: -fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :( - moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :( ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Modified : /src/game/faction.h Revision: 317 Author: grep Date: 19:48:29, Mittwoch, 13. Juni 2007 Message: lets update this guy :p ---- Modified : /src/shared/svn_revision.h Revision: 316 Author: grep Date: 19:47:25, Mittwoch, 13. Juni 2007 Message: - Allowed reloadtable to access all storage containers. - Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Database/DBCStores.h Revision: 315 Author: grep Date: 19:35:44, Mittwoch, 13. Juni 2007 Message: - Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues. ---- Modified : /src/game/EventMgr.cpp Modified : /src/game/EventMgr.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 314 Author: grep Date: 19:26:18, Mittwoch, 13. Juni 2007 Message: - Migrated npctext to new storage system. - Added slightly more output.. w000t. ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/World.cpp Modified : /src/shared/Storage.h Revision: 313 Author: grep Date: 19:09:48, Mittwoch, 13. Juni 2007 Message: * Migrated graveyards, teleport coords, pvpareas and fishing to new storage system. ---- Modified : /src/game/Chat.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MiscHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 312 Author: grep Date: 18:48:52, Mittwoch, 13. Juni 2007 Message: - Moved quest system over to new storage system. This still isn't what I would call production-ready yet. ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Quest.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 311 Author: grep Date: 18:07:27, Mittwoch, 13. Juni 2007 Message: - Fixed crash in console at shutdown. - Implemented Storage_ReloadTable routine. - Removed ObjectMgr::ReloadTables. - .dbreload command -> .reloadtable , so e.g. .reloadtable items will reload items. - Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler. - Fixed callstack spam at shutdown of mapmgr. - Fixed AIAgent loading/start aura loading. ---- Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Modified : /src/antrix/Master.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AreaTrigger.h Modified : /src/game/Chat.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Storage.h Revision: 310 Author: Zack Date: 16:37:37, Mittwoch, 13. Juni 2007 Message: Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 309 Author: Zack Date: 16:19:47, Mittwoch, 13. Juni 2007 Message: extended sancuary checks to disallow AOE spells and enable friendly spell casting. (damn blizzy has so much free time to bug me with these :P :D ) ---- Modified : /src/game/Spell.cpp Revision: 308 Author: Zack Date: 16:09:51, Mittwoch, 13. Juni 2007 Message: fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/ChatHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Revision: 307 Author: grep Date: 16:01:46, Mittwoch, 13. Juni 2007 Message: - vc2005 project files ---- Modified : /win/VC80/game.vcproj Modified : /win/VC80/shared.vcproj Revision: 306 Author: grep Date: 15:52:19, Mittwoch, 13. Juni 2007 Message: - linux fixes ---- Modified : /src/game/Level3.cpp Revision: 305 Author: grep Date: 15:47:01, Mittwoch, 13. Juni 2007 Message: - linux fixes ( i hope ) ---- Modified : /src/shared/Storage.h Revision: 304 Author: Zack Date: 15:27:57, Mittwoch, 13. Juni 2007 Message: oups forgot to remove forced resurrect event. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/Player.cpp Revision: 303 Author: Zack Date: 10:17:47, Mittwoch, 13. Juni 2007 Message: fixed : itemcooldown save to mysql sometime caused some query error. ---- Modified : /src/game/Player.cpp Revision: 302 Author: Zack Date: 09:11:35, Mittwoch, 13. Juni 2007 Message: cleaned up code a little bit. Do not use autokick yet, it might crash the server ;) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 301 Author: grep Date: 04:34:41, Mittwoch, 13. Juni 2007 Message: - more storage system work :) it loads now :P ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/World.cpp Modified : /src/shared/Storage.h Revision: 300 Author: grep Date: 04:02:57, Mittwoch, 13. Juni 2007 Message: - storage code fixes (STILL IS A BIG WORK IN PROGRESS) :P ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Storage.h Revision: 299 Author: M4ksiu Date: 22:50:00, Dienstag, 12. Juni 2007 Message: * Added trash mobs to Instance_SethekkHalls.cpp. There are still missing spells (2?) and some things needs to be corrected. * Added script Raid_CoT_BattleOfMountHyjal.cpp where is only scripted Archimonde :) Not fully as I couldn't find his spell Might of the Defiler and his Doomfire works on himself (no idea why, bugged in core?) but it looks pretty nice :) Also have to add to him more sounds (as I couldn't realize to what they really are). ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Added : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 298 Author: grep Date: 22:49:49, Dienstag, 12. Juni 2007 Message: - Fixed Storage classes on linux (GCC AND TEMPLATES ARE EVIL!) ---- Modified : /src/game/Makefile.am Modified : /src/game/ObjectStorage.h Modified : /src/shared/Makefile.am Modified : /src/shared/Storage.h Revision: 297 Author: Zack Date: 21:59:13, Dienstag, 12. Juni 2007 Message: Shaman unleashed rage talent. Though visually you can't see the the attackpower change. ---- Modified : /src/game/Creature.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 296 Author: grep Date: 20:11:08, Dienstag, 12. Juni 2007 Message: - Started implementation of new storage backend. !!! THIS SHOULD NOT BE USED ON PRODUCTION SERVERS YET, IT IS MOST LIKELY PRONE TO BUGS/CRASHES! !!! ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/Container.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/GuildHandler.cpp Modified : /src/game/Item.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LootMgr.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Added : /src/game/ObjectStorage.cpp Added : /src/game/ObjectStorage.h Modified : /src/game/Pet.cpp Modified : /src/game/Player.cpp Modified : /src/game/Professions.cpp Modified : /src/game/QueryHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/StdAfx.h Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/debugcmds.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Added : /src/shared/Storage.h Modified : /win/VC71/game.vcproj Modified : /win/VC71/shared.vcproj Revision: 295 Author: Zack Date: 15:55:22, Dienstag, 12. Juni 2007 Message: added Attack power percent mod aura. There are a few things here that needs to be checked, so better not update to this version right now. ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Stats.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 294 Author: Zack Date: 14:07:52, Dienstag, 12. Juni 2007 Message: Added Soft disconnect for AFK players. By default it's desabled. Set "KickAFKPlayers" in conf file to set an interval. ---- Modified : /src/antrix/Master.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/EventMgr.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/World.h Revision: 293 Author: Zack Date: 08:25:41, Dienstag, 12. Juni 2007 Message: added check to cooldownsecurity. Maybe it's just me but i get strange values saved sometimes which won;t let me cast spells for a loooong time. ---- Modified : /src/game/Object.h Modified : /src/game/Player.cpp Revision: 292 Author: M4ksiu Date: 07:03:38, Dienstag, 12. Juni 2007 Message: * Fixed exp from quests depended on server xprate. Thx to Iceman ---- Modified : /src/game/QuestMgr.cpp Revision: 291 Author: fishbait Date: 04:05:24, Dienstag, 12. Juni 2007 Message: « Added attack interrupting and spell cast result fails when attacking players in Sanctuary zones ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 290 Author: M4ksiu Date: 23:06:51, Montag, 11. Juni 2007 Message: Fully added Instance_SethekkHalls.cpp two bosses. Their spells work pretty cool (without blink and spawning spells). Test them. Also their sounds added. ---- Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Revision: 289 Author: M4ksiu Date: 19:39:09, Montag, 11. Juni 2007 Message: * Added more correct reputation_ table formats. ---- Added : /sql/rev. 285 reputation tables.sql Deleted : /sql/rev. 285 reputation_cre&fact_onkill.sql Revision: 288 Author: M4ksiu Date: 19:11:49, Montag, 11. Juni 2007 Message: DB sql update for rev. > 284 for reputation_creature_onkill and reputation_faction_onkill tables ---- Added : /sql/rev. 285 reputation_cre&fact_onkill.sql Revision: 287 Author: Zack Date: 17:26:33, Montag, 11. Juni 2007 Message: slap me if this is wrong bu weapon dmg percent talent somehow was not correct (blame Canada !!! ) ---- Modified : /src/game/SpellAuras.cpp Revision: 286 Author: Zack Date: 16:49:09, Montag, 11. Juni 2007 Message: fixed shaman block talent to not dissapear at first spell ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 285 Author: grep Date: 16:41:39, Montag, 11. Juni 2007 Message: + Added changable reputation bonuses based on team (H/A), sql update needed/ ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ReputationHandler.cpp Modified : /src/game/Unit.cpp Revision: 284 Author: fishbait Date: 10:38:54, Montag, 11. Juni 2007 Message: + Made Blackwhelp Net only affect its proper target to avoid exploitation ---- Modified : /src/game/Spell.cpp Revision: 283 Author: fishbait Date: 10:21:23, Montag, 11. Juni 2007 Message: + Made Eye of Grillok unavailable, should fix it properly this time ;) ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Revision: 282 Author: fishbait Date: 08:57:57, Montag, 11. Juni 2007 Message: +Fixed Warlock Minion hp values (typo's ftw?) ---- Modified : /src/game/Pet.cpp Revision: 281 Author: fishbait Date: 08:32:23, Montag, 11. Juni 2007 Message: + missed one ---- Modified : /src/game/SpellEffects.cpp Revision: 280 Author: fishbait Date: 08:21:38, Montag, 11. Juni 2007 Message: + Removal of Soulstone effects when the caster and receiver no longer exist in the same party ---- Modified : /src/game/Group.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 279 Author: fishbait Date: 08:06:34, Montag, 11. Juni 2007 Message: Added Reincarnation in a more proper way (which I had done 2 weeks ago) ---- Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 278 Author: fishbait Date: 07:34:09, Montag, 11. Juni 2007 Message: +Fixed Enchanting through Trade Windows ---- Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Revision: 277 Author: M4ksiu Date: 23:37:27, Sonntag, 10. Juni 2007 Message: * Fixed exp from quests. Now there won't be situations when someone gains too much or too less exp for completed quest. Patch provided by Iceman. * Added new GM command for SetStandState to set NPC state (like sleep). Patch provided by Aceindy. ---- Modified : /src/game/QuestMgr.cpp Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 276 Author: M4ksiu Date: 19:24:05, Sonntag, 10. Juni 2007 Message: * Changed comments for Raid_ scripts. * Fixed wrong direction for Warrior Trainer for Stormwind Guards. Thx ElderGod for pointing that. ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp Revision: 275 Author: grep Date: 16:20:18, Sonntag, 10. Juni 2007 Message: - fixed crashes/loops in event code ---- Modified : /src/game/EventableObject.cpp Revision: 274 Author: grep Date: 14:37:54, Sonntag, 10. Juni 2007 Message: - Added query buffer size to stats output and .info - Added gameobject move/rotate (these are dodgy) ---- Modified : /src/antrix/MainServerDefines.h Modified : /src/antrix/Master.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level0.cpp Modified : /src/game/Level3.cpp Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/shared/Database/impl/MySQLDatabase.h Modified : /src/shared/Threading/Queue.h Modified : /src/shared/svn_revision.h Revision: 273 Author: grep Date: 14:04:10, Sonntag, 10. Juni 2007 Message: - updating svn revision ---- Modified : /src/shared/svn_revision.h Revision: 272 Author: grep Date: 13:53:56, Sonntag, 10. Juni 2007 Message: - Fixed "teleport bug" where deleted events would still be considered active events. - Fixed bug where memory for events would be released later on than it could have been. ---- Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Revision: 271 Author: grep Date: 13:43:35, Sonntag, 10. Juni 2007 Message: - Fixed bug where party/pets only display as 100 hp. - Fixed network code bug where packets would get halted (causing freezeups/132 crashes) because of buffer reversal. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Revision: 270 Author: M4ksiu Date: 11:28:41, Sonntag, 10. Juni 2007 Message: * Little mistake. ---- Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Revision: 269 Author: M4ksiu Date: 11:22:22, Sonntag, 10. Juni 2007 Message: * Script reorganization. Now they are parted on Raids and Instances. * Little changes in Instance_SteamVault script. * Changes in Raid_GruulsLair script. Now Gruul will cast his Regrowth spell OnCombatStart. Also added Enrage spell to High King Maulgar (and speech to it) and changed my typos in soundids. Now they should be correct. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Deleted : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp Deleted : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp Deleted : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Deleted : /src/scripts/src/InstanceScripts/Instance_TheEye.cpp Deleted : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Deleted : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp Added : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Added : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp Added : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp Added : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp Added : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp Added : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 268 Author: M4ksiu Date: 00:32:22, Sonntag, 10. Juni 2007 Message: * Changed file name from Raid_GrullsLair.cpp to RaidGruulsLair.cpp. Also added it to Makefile.am and projects. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Makefile.am Deleted : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Added : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Revision: 267 Author: M4ksiu Date: 00:26:32, Sonntag, 10. Juni 2007 Message: * Added most sounds to High King Maulgar. I must still add Enrage spell (as there are sounds for it) + sounds (also found out that there are sounds for each "protector" death that can be added in future). ---- Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Revision: 266 Author: M4ksiu Date: 23:57:04, Samstag, 9. Juni 2007 Message: * Added rest of Raid_GrullsLair bosses/mobs. Original script provided by linbi4706 Note: Provided functions were commented as they cause crashes. Note it if you want to uncomment them. * Changed Steamvaults to Steamvault ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 265 Author: M4ksiu Date: 19:15:50, Samstag, 9. Juni 2007 Message: * Most trash mobs added to Instance_TheUnderbog.cpp, but mostly they need heavy tests. Spells must be changed/corrected/deleted/replaced as source of informations wasn't very accurate. Report all bugs (the best with solution for problem) and wrong spells. Also report which mobs should be scripted and what spells should they have. * Uncommented Head Crack spell for Warlord Kalitresh. ---- Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Revision: 264 Author: M4ksiu Date: 13:47:46, Samstag, 9. Juni 2007 Message: * Added Grull's sounds. Note: Needs to rebuild spell sound function as some bosses have more than one sound per spell. ---- Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Revision: 263 Author: M4ksiu Date: 12:48:39, Samstag, 9. Juni 2007 Message: Added: * Instance_TheUnderbog.cpp (bosses + one trash mob only for now) - more later today * Raid_GrullsLair (boss Gruul the Dragonkiller only) thx to linbi4706 Note: I added 2 spells and changed some stuff. If sth is wrong then just report that. Changes in old scripts: * Added to Instance_ManaTombs.cpp to Ethereal Spellbinder spell "Summon Ethereal Wraith" - Wiki says it should be Mana Wraith, but can't find such spell in DBC (maybe it should be Mana Fiend or Beast?). If this is wrong, report it back (if you can with spell id) * Added AI for Ethereal Wraith * Added to Nexus-Prince Shaffar spell for summoning becons. It will work when core support for such spells will be added. * Cleaned Instance_TheSlavePens.cpp with useless stuff. * Fixed 2k5 project. Should work correctly now. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Added : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 262 Author: Zack Date: 12:16:56, Samstag, 9. Juni 2007 Message: To fix fire nova totems and magma totems run these sqls. Note: these will skip 1 step in totem spell casting simplifying the process so they are not the ones they should BUT they work :) fire nova spells UPDATE totemspells SET spellToCast1= 8349 WHERE spellId=1535 UPDATE totemspells SET spellToCast1= 8502 WHERE spellId=8498 UPDATE totemspells SET spellToCast1= 8503 WHERE spellId=8499 UPDATE totemspells SET spellToCast1= 11306 WHERE spellId=11314 UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=11315 UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=27623 magma UPDATE totemspells SET spellToCast1= 8187 WHERE spellId=8190 UPDATE totemspells SET spellToCast1= 10579 WHERE spellId=10585 UPDATE totemspells SET spellToCast1= 10580 WHERE spellId=10586 UPDATE totemspells SET spellToCast1= 10581 WHERE spellId=10587 ---- Modified : /extras/shaman_todo.txt Revision: 261 Author: M4ksiu Date: 22:47:52, Freitag, 8. Juni 2007 Message: Added Instance_TheSlavePens.cpp. Modified a little Instance_AuchenaiCrypts.cpp to prevent in future adding more than one summon spawns or adding none spawns (like if it hp needs to be on 15% to start "event", now it will be impossible to see jump from 16% to 14% hp and avoid that "event"). *All needs heavy tests (especially mobs with spells with TARGET_VARIOUS as this can cause crashes if they hit casters too [and can kill them = crash]). ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 260 Author: Zack Date: 19:47:51, Freitag, 8. Juni 2007 Message: updated reincarnation to depend upon "ankh" and cooldown. ---- Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Opcodes.cpp Modified : /src/game/SpellEffects.cpp Revision: 259 Author: Zack Date: 18:39:11, Freitag, 8. Juni 2007 Message: fixed self res spell (it was wrong in more then 1 way ) ---- Modified : /src/game/SpellEffects.cpp Revision: 258 Author: Zack Date: 18:24:08, Freitag, 8. Juni 2007 Message: fixed reincarnation spell id typo ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Revision: 257 Author: grep Date: 17:51:38, Freitag, 8. Juni 2007 Message: - windows netcode fixes - memory "leak" fixes :P not really leaks but mehhh! xD ---- Modified : /src/game/MapMgr.cpp Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Revision: 256 Author: grep Date: 17:25:58, Freitag, 8. Juni 2007 Message: - fix here ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Revision: 255 Author: grep Date: 17:17:18, Freitag, 8. Juni 2007 Message: - more memory leak fixes {still only at shutdown} ---- Modified : /dep/src/gm/gmMachine.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/scriptengine/ScriptEngine.cpp Revision: 254 Author: grep Date: 17:11:25, Freitag, 8. Juni 2007 Message: - fixed deadlock situation in mapmgr - fixed memory leaks at shutdown ---- Modified : /src/antrix/Master.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/shared/TextLogger.cpp Modified : /src/shared/TextLogger.h Revision: 253 Author: mmcs Date: 15:33:31, Freitag, 8. Juni 2007 Message: ups fix to a typo ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 252 Author: mmcs Date: 15:30:29, Freitag, 8. Juni 2007 Message: scripts fixs ---- Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 251 Author: grep Date: 15:13:04, Freitag, 8. Juni 2007 Message: - project file fixes for 2005/linux ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 250 Author: grep Date: 15:10:56, Freitag, 8. Juni 2007 Message: - fixed crash in instance deletion */me licks hz* Adding delete pending to mapmgr. Callstack: antrix.exe!StackWalker::ShowCallstack Line 920 antrix.exe!Map::DestroyMapMgrInstance Line 203 antrix.exe!WorldCreator::DeleteInstance Line 544 antrix.exe!Instance_Map_Info_Holder::RemoveGroup Line 659 antrix.exe!InstanceSavingManagement::ResetSavedInstancesForPlayer Line 161 antrix.exe!WorldSession::HandleGroupAcceptOpcode Line 135 antrix.exe!WorldSession::Update Line 134 antrix.exe!MapMgr::_PerformObjectDuties Line 1201 antrix.exe!MapMgr::Do Line 986 antrix.exe!MapMgr::run Line 947 antrix.exe!thread_func Line 38 MSVCR71.dll!endthreadex Line 0 kernel32.dll!GetModuleHandleA Line 0 - fixed crash in percent health stuff ---- Modified : /src/game/Map.cpp Modified : /src/game/Object.cpp Revision: 249 Author: grep Date: 15:09:58, Freitag, 8. Juni 2007 Message: - applied instance work by M4ksiu/mmcs/iceman ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Added : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Added : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Added : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheEye.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 248 Author: Zack Date: 14:34:05, Freitag, 8. Juni 2007 Message: shaman reincarnation spell ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Revision: 247 Author: grep Date: 13:31:00, Freitag, 8. Juni 2007 Message: - fixed crash in World::DeleteObject. - fixed mapmgr deletion crashes (also dumps callstack on win32) - added packet throttling support for worldsession (to prevent 132 crashes) ---- Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/GameObject.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Modified : /src/game/Pet.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/game/WorldSocket.h Modified : /src/shared/Network/Socket.cpp Revision: 246 Author: Zack Date: 13:20:10, Freitag, 8. Juni 2007 Message: If you forget to push release spirit and 6 minutes passes, it will automatically release it for player ---- Modified : /src/game/EventMgr.h Modified : /src/game/Object.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 245 Author: Zack Date: 09:45:54, Freitag, 8. Juni 2007 Message: fix for 2 handed sword mixup from zcx ---- Modified : /src/game/SpellEffects.cpp Revision: 244 Author: Zack Date: 09:43:17, Freitag, 8. Juni 2007 Message: Xudd, i made a change in code that might fix your crash, please test it. (chances are small though :( ) ---- Modified : /src/game/SpellAuras.cpp Revision: 243 Author: Zack Date: 14:42:19, Donnerstag, 7. Juni 2007 Message: fix : spells that modified maxhealth or maxmana (it all started with priest "Mental Strength") effect was removed as soon as some base stat changed. ---- Modified : /src/game/SpellAuras.cpp Revision: 242 Author: Zack Date: 14:28:52, Donnerstag, 7. Juni 2007 Message: Hopefully a fix for attack rating related issues (you were able to stack them). Not tested. Might remove it if no effect :D ---- Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 241 Author: grep Date: 13:17:03, Donnerstag, 7. Juni 2007 Message: - ooh la la, updating the svn revision :P ---- Modified : /src/shared/TextLogger.h Modified : /src/shared/svn_revision.h Revision: 240 Author: Zack Date: 11:17:16, Donnerstag, 7. Juni 2007 Message: fix: lightning shield made player unable to attack. Practicly removed combat delay for triggered spells. This should fix other problems too related to combat unable to attack when onstruck/onhit spells were used. (not tested yet :P ) ---- Modified : /src/game/Spell.cpp Revision: 239 Author: Zack Date: 09:31:14, Donnerstag, 7. Juni 2007 Message: fixed halfway : cannot attack after casting lightning shield. (Somebody changed eventupdate function without thinking of the consequences). There is still aproblem in spells that sets attacktimer to 2+2+11+11(total 26 seconds) seconds that has to pass until you can hit again. ---- Modified : /src/game/EventMgr.h Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Revision: 238 Author: grep Date: 01:03:20, Donnerstag, 7. Juni 2007 Message: - updated conf files on svn.. (I'm supposed to be the lazy one damnit!) ---- Modified : /src/antrix.conf Modified : /src/logonserver.conf Revision: 237 Author: grep Date: 00:47:05, Donnerstag, 7. Juni 2007 Message: - fixed script compiling (I HATE __declspec(dllexport)!) ---- Modified : /src/shared/Log.h Revision: 236 Author: grep Date: 00:42:01, Donnerstag, 7. Juni 2007 Message: - eek, crashlog should be disabled until use is needed. ---- Modified : /src/antrix/Master.cpp Revision: 235 Author: grep Date: 00:39:48, Donnerstag, 7. Juni 2007 Message: - moar script fixes ---- Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Revision: 234 Author: grep Date: 00:36:44, Donnerstag, 7. Juni 2007 Message: - script fixes ---- Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp Revision: 233 Author: grep Date: 00:30:54, Donnerstag, 7. Juni 2007 Message: - nix fixes ---- Modified : /src/shared/TextLogger.cpp Revision: 232 Author: grep Date: 00:25:59, Donnerstag, 7. Juni 2007 Message: + rewrote logging system / framework. now everything can be dumped to file. - on crash {windows} callstacks will be saved to logfile. ---- Modified : /src/antrix/MainServerDefines.h Modified : /src/antrix/Master.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/Common.h Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/Log.cpp Modified : /src/shared/Log.h Modified : /src/shared/Makefile.am Added : /src/shared/TextLogger.cpp Added : /src/shared/TextLogger.h Modified : /win/VC71/shared.vcproj Modified : /win/VC80/shared.vcproj Revision: 231 Author: Zack Date: 21:57:44, Mittwoch, 6. Juni 2007 Message: -fixed searing totem. Run this sql to fix stoneclaw totem (lvl 1): UPDATE totemspells SET spellToCast1= 5729 WHERE spellId=5730 Note this spell id is not correct but it is better for this emu :) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Revision: 230 Author: grep Date: 21:15:51, Mittwoch, 6. Juni 2007 Message: - A9 fixes / corrections - memory optimization - saved 8 bytes per go ---- Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Object.cpp Revision: 229 Author: grep Date: 20:57:00, Mittwoch, 6. Juni 2007 Message: - possible fix for #132 crashes. - fixed problem where huge who list being sent would cause packet overflow in client. ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Revision: 228 Author: Zack Date: 17:36:05, Mittwoch, 6. Juni 2007 Message: some changes in those useless stuff ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Revision: 227 Author: Aim Date: 15:24:48, Mittwoch, 6. Juni 2007 Message: o added support for code coverage --enable-gcov o added support for debug mode build (without tweaking the .ac) --enable-debug ---- Modified : /configure.ac Revision: 226 Author: Zack Date: 09:23:36, Mittwoch, 6. Juni 2007 Message: commited in a hurry, i forgot to remove some debug info. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Revision: 225 Author: Zack Date: 08:44:26, Mittwoch, 6. Juni 2007 Message: Added a few things that are not really used right now :) *So you think i'm usless ? ) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Revision: 224 Author: aim Date: 14:35:29, Dienstag, 5. Juni 2007 Message: o linking of scripts failed under FreeBSD, rpath needs to be a full path. changed prefix to `pwd` instead of '.'. ---- Modified : /configure.ac Revision: 223 Author: Zack Date: 14:09:57, Dienstag, 5. Juni 2007 Message: muhaha. Added STFU noob command. No more beggars for my ears. "GM: do you have some gold?", "GM could rub my ass". Well no more sunny, go get ti yourself :P ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/ChatHandler.cpp Modified : /src/game/EventMgr.h Modified : /src/game/Level1.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 222 Author: grep Date: 13:14:09, Dienstag, 5. Juni 2007 Message: - test ---- Modified : /src/shared/svn_revision.h Revision: 221 Author: grep Date: 12:27:13, Dienstag, 5. Juni 2007 Message: + Added encryption and authentication to LS<->WS communication. YOU MUST SET LogonServer.RemotePassword in both configs OR IT WILL NOT WORK! Don't come complaining "it doesn't work" if you haven't done that or I WILL KILL YOU! - Added proper percentage sending to creature health. - Added spawn creature command to gmscript. ---- Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/game/Object.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonOpcodes.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Added : /src/shared/RC4Engine.h Revision: 220 Author: Zack Date: 08:44:11, Dienstag, 5. Juni 2007 Message: fixed creture health in % and removed it. Need more info how to enable warrior-execute on client side :) ---- Modified : /src/game/Object.cpp Revision: 219 Author: Zack Date: 08:17:52, Dienstag, 5. Juni 2007 Message: changed ghost wolf display id (from Debian) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 218 Author: Zack Date: 07:52:41, Dienstag, 5. Juni 2007 Message: fix for basestats update on level up by thewrs ---- Modified : /src/game/Player.cpp Revision: 217 Author: Zack Date: 07:30:33, Dienstag, 5. Juni 2007 Message: Unique item multiplication oprtunity fix from thewrs ---- Modified : /src/game/ItemHandler.cpp Revision: 216 Author: Zack Date: 07:00:16, Dienstag, 5. Juni 2007 Message: Updated and disabled summon guardian until proper AI is finished. ---- Modified : /src/game/SpellEffects.cpp Revision: 215 Author: grep Date: 17:01:06, Montag, 4. Juni 2007 Message: - added error reporting to linux script loading ---- Modified : /src/game/ScriptMgr.cpp Revision: 214 Author: Zack Date: 14:11:55, Montag, 4. Juni 2007 Message: what was i thinking to forget this "if" ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellEffects.cpp Revision: 213 Author: Zack Date: 11:58:32, Montag, 4. Juni 2007 Message: Hacky way to send healths as % required for warrior execute spell. Will make more tests to see how deeep would effect to make a non hacky implementation for this. Slap me if something is not working anymore. And i am sorry for all the healthbars that will show % values from now on :( but this is blizzlike :S ---- Modified : /src/game/Object.cpp Revision: 212 Author: Zack Date: 10:02:54, Montag, 4. Juni 2007 Message: possible crash situation. Still not fixed the real crash problem :( ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/Object.h Revision: 211 Author: Zack Date: 08:06:25, Montag, 4. Juni 2007 Message: somebody made a type, only in comment but better be sure then sorry. From necromancer. ---- Modified : /src/game/SpellEffects.cpp Revision: 210 Author: Zack Date: 08:04:33, Montag, 4. Juni 2007 Message: Flyform from frangs. Not tested though ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Revision: 209 Author: Zack Date: 07:56:21, Montag, 4. Juni 2007 Message: Changed constant level_cap to be used from config file instead. Bevare what you wish for :P ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Stats.h Revision: 208 Author: grep Date: 22:08:41, Sonntag, 3. Juni 2007 Message: - comment fix? :P - more missing dirty checks ---- Modified : /src/game/GameObject.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp Revision: 207 Author: grep Date: 21:58:37, Sonntag, 3. Juni 2007 Message: - Added steamvaults script by Xroh and M4ksiu ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 206 Author: Zack Date: 21:34:46, Sonntag, 3. Juni 2007 Message: fixed SMSG_CAST_RESULT fro auto shot, now it should show proper error message ---- Modified : /src/game/Player.cpp Revision: 205 Author: Zack Date: 21:13:06, Sonntag, 3. Juni 2007 Message: now when autoshot is canceled due that target is too close, it will NOT exit combat. ---- Modified : /src/game/SpellHandler.cpp Revision: 204 Author: grep Date: 15:51:26, Sonntag, 3. Juni 2007 Message: - fixed item loss bug where dirty flag was necessary but not present. ---- Modified : /src/game/Container.cpp Modified : /src/game/Item.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 203 Author: grep Date: 14:21:53, Sonntag, 3. Juni 2007 Message: - fixed deadlocking problem on linux (had the wrong syntax in AttemptAcquire) ---- Modified : /src/shared/Threading/Mutex.cpp Revision: 202 Author: grep Date: 13:19:04, Sonntag, 3. Juni 2007 Message: - eek, this guy again :P ---- Modified : /src/shared/svn_revision.h Revision: 201 Author: grep Date: 13:16:44, Sonntag, 3. Juni 2007 Message: - fixed spawning (fuck you forte) ---- Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/SpellEffects.cpp Revision: 200 Author: grep Date: 13:09:22, Sonntag, 3. Juni 2007 Message: - w000t, rev 200 - fixed callstack dump in stackdumper. ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/svn_revision.h Revision: 199 Author: grep Date: 13:01:42, Sonntag, 3. Juni 2007 Message: - added dirty flagging support to items, it won't waste time sql querying on non-needed saves now. - optimized tutorial/cooldown saving a bit too ---- Modified : /src/game/Container.cpp Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemInterface.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Revision: 198 Author: grep Date: 12:43:04, Sonntag, 3. Juni 2007 Message: - fixed bug where world events wouldn't work ---- Modified : /src/game/ChatHandler.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/World.cpp Modified : /src/shared/svn_revision.h Revision: 197 Author: grep Date: 11:56:12, Sonntag, 3. Juni 2007 Message: - fixed event system - no more deadlocks :> - reverted rogue spell patch - it's incorrect. ---- Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/game/SpellEffects.cpp Revision: 196 Author: grep Date: 10:33:25, Sonntag, 3. Juni 2007 Message: - A possible solution for the deadlocking thread problem. (insert pool for EventableObjectHolder) ---- Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/shared/svn_revision.h Revision: 195 Author: grep Date: 09:21:37, Sonntag, 3. Juni 2007 Message: - Fixed % damage modifiers, provided by TheNecromancer. - updated svn rev ---- Modified : /src/game/SpellEffects.cpp Modified : /src/shared/svn_revision.h Revision: 194 Author: grep Date: 09:12:59, Sonntag, 3. Juni 2007 Message: - exploit fixes ---- Modified : /src/game/SpellAuras.cpp Revision: 193 Author: grep Date: 09:00:32, Sonntag, 3. Juni 2007 Message: - fixed item buying in slot exploit ---- Modified : /src/game/ItemHandler.cpp Revision: 192 Author: Aim Date: 00:22:54, Sonntag, 3. Juni 2007 Message: o test for cont. build system. Moo? ---- Modified : /NEWS Revision: 191 Author: Zack Date: 23:11:48, Samstag, 2. Juni 2007 Message: added missing Holy Shock rank 4 rank 5 from blizzy ---- Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp Revision: 190 Author: grep Date: 19:34:47, Samstag, 2. Juni 2007 Message: - added a better crash handling system (using a mutex and kills the thread if it can't save stuff, should stop the permanant freezeups) ---- Modified : /src/antrix/Master.cpp Modified : /src/shared/CrashHandler.cpp Revision: 189 Author: grep Date: 18:25:19, Samstag, 2. Juni 2007 Message: - typo fix, whoops ---- Modified : /src/scriptengine/ScriptEngine.cpp Revision: 188 Author: grep Date: 17:56:34, Samstag, 2. Juni 2007 Message: - moo cant believe i forgot these :| ---- Modified : /src/scriptengine/ScriptFunctions.cpp Revision: 187 Author: grep Date: 17:32:52, Samstag, 2. Juni 2007 Message: - fixed script crashes on *nix ---- Modified : /src/game/ScriptMgr.cpp Modified : /src/scriptengine/ScriptEngine.cpp Revision: 186 Author: grep Date: 17:07:07, Samstag, 2. Juni 2007 Message: - updating the shithead svn_revision.h ---- Modified : /src/shared/svn_revision.h Revision: 185 Author: grep Date: 17:06:09, Samstag, 2. Juni 2007 Message: - added typeid checks, you can use player functions to script creatures now. ---- Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Revision: 184 Author: grep Date: 15:49:13, Samstag, 2. Juni 2007 Message: - added requested feature: output of error message if maps cannot be loaded ---- Modified : /src/game/TerrainMgr.cpp Revision: 183 Author: grep Date: 15:10:10, Samstag, 2. Juni 2007 Message: - added Rand(chance) function for scripting ---- Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 182 Author: grep Date: 14:40:16, Samstag, 2. Juni 2007 Message: - ooh la la, forgot this one ---- Modified : /win/VC80/gamemonkey.vcproj Revision: 181 Author: grep Date: 14:40:04, Samstag, 2. Juni 2007 Message: - fixed vc8 compiles :p ---- Modified : /src/scripts/projects/GossipScripts2005.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj Modified : /src/scripts/projects/SpellsHandlers2005.vcproj Modified : /win/VC80/game.vcproj Revision: 180 Author: grep Date: 14:33:26, Samstag, 2. Juni 2007 Message: - added creature + gameobject scripting support via gm. (I know the execution/lookup code could be bound to pointers to save the hashmap + map search, but i'm too damn lazy atm) :p ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 179 Author: grep Date: 13:55:17, Samstag, 2. Juni 2007 Message: - wewt, error dumping on function execute ---- Modified : /src/scriptengine/ScriptEngine.cpp Revision: 178 Author: grep Date: 13:50:35, Samstag, 2. Juni 2007 Message: - added more script functions - added script reload command ---- Modified : /src/antrix/Master.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 177 Author: grep Date: 13:50:07, Samstag, 2. Juni 2007 Message: - moar linux fixes ---- Modified : /dep/src/gm/gmConfig_p_gcc.h Revision: 176 Author: Zack Date: 13:35:36, Samstag, 2. Juni 2007 Message: Added an extra 2 yards to spell range checking. This should solve the annoying client server mob placement difference,that made spells error : "not in range". Exploiting this difference can only be made by cheaters since client also makes checks(rare and small gain) ---- Modified : /src/game/Spell.cpp Revision: 175 Author: grep Date: 13:35:15, Samstag, 2. Juni 2007 Message: - updated script project files (moar includes) :p ---- Modified : /src/scripts/projects/GossipScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/ServerStatusPlugin2003.vcproj Modified : /src/scripts/projects/SpellsHandlers2003.vcproj Revision: 174 Author: Zack Date: 13:31:34, Samstag, 2. Juni 2007 Message: added extra check to go underwater. Some rare cases you had breath timer without water. Fix posted by Shadowhunter_22 ---- Modified : /src/game/MovementHandler.cpp Revision: 173 Author: grep Date: 13:29:50, Samstag, 2. Juni 2007 Message: - forgot this ---- Added : /dep/src/gm/gmConfig_p_gcc.h Revision: 172 Author: grep Date: 13:21:36, Samstag, 2. Juni 2007 Message: - added more script functions :D ---- Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 171 Author: grep Date: 12:47:03, Samstag, 2. Juni 2007 Message: - added more scriptable functions - added some example scripts to svn ---- Added : /extras/example_scripts Added : /extras/example_scripts/northshireQuests.gm Added : /extras/example_scripts/testAreaTriggerScript.gm Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctionTable.cpp Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /src/scriptengine/ScriptFunctions.h Revision: 170 Author: grep Date: 11:58:55, Samstag, 2. Juni 2007 Message: - typo fixes (from m4ksiu) ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 169 Author: grep Date: 11:35:38, Samstag, 2. Juni 2007 Message: - moar linux fixes (w00t) ---- Modified : /src/scriptengine/ScriptEngine.cpp Revision: 168 Author: grep Date: 11:27:58, Samstag, 2. Juni 2007 Message: - moar linux fixes :p ---- Modified : /src/antrix/Makefile.am Modified : /src/scripts/src/GossipScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/ServerStatusPlugin/Makefile.am Modified : /src/scripts/src/SpellHandlers/Makefile.am Revision: 167 Author: grep Date: 11:21:59, Samstag, 2. Juni 2007 Message: - Linux script fixes :) ---- Modified : /configure.ac Modified : /dep/src/gm/Makefile.am Modified : /dep/src/gm/gmConfig_p.h Modified : /src/game/Makefile.am Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Revision: 166 Author: grep Date: 11:13:50, Samstag, 2. Juni 2007 Message: - forgot these ---- Added : /src/scriptengine Added : /src/scriptengine/ScriptEngine.cpp Added : /src/scriptengine/ScriptEngine.h Added : /src/scriptengine/ScriptFunctionTable.cpp Added : /src/scriptengine/ScriptFunctions.cpp Added : /src/scriptengine/ScriptFunctions.h Revision: 165 Author: grep Date: 10:57:07, Samstag, 2. Juni 2007 Message: - Started integration of GameMonkey script. ---- Modified : /configure.ac Modified : /dep/src/Makefile.am Added : /dep/src/gm Added : /dep/src/gm/Makefile.am Added : /dep/src/gm/doc Added : /dep/src/gm/doc/ChangeLog.txt Added : /dep/src/gm/doc/GameMonkeyFAQ.pdf Added : /dep/src/gm/doc/GameMonkeyGarbageCollection.pdf Added : /dep/src/gm/doc/GameMonkeyLicense.pdf Added : /dep/src/gm/doc/GameMonkeyScriptReference.pdf Added : /dep/src/gm/doc/gmdoc.html Added : /dep/src/gm/gmArrayLib.cpp Added : /dep/src/gm/gmArrayLib.h Added : /dep/src/gm/gmArraySimple.cpp Added : /dep/src/gm/gmArraySimple.h Added : /dep/src/gm/gmByteCode.cpp Added : /dep/src/gm/gmByteCode.h Added : /dep/src/gm/gmByteCodeGen.cpp Added : /dep/src/gm/gmByteCodeGen.h Added : /dep/src/gm/gmCall.cpp Added : /dep/src/gm/gmCall.h Added : /dep/src/gm/gmCodeGen.cpp Added : /dep/src/gm/gmCodeGen.h Added : /dep/src/gm/gmCodeGenHooks.cpp Added : /dep/src/gm/gmCodeGenHooks.h Added : /dep/src/gm/gmCodeTree.cpp Added : /dep/src/gm/gmCodeTree.h Added : /dep/src/gm/gmConfig.h Added : /dep/src/gm/gmConfig_p.h Added : /dep/src/gm/gmCrc.cpp Added : /dep/src/gm/gmCrc.h Added : /dep/src/gm/gmDebug.cpp Added : /dep/src/gm/gmDebug.h Added : /dep/src/gm/gmDebugger.cpp Added : /dep/src/gm/gmDebugger.h Added : /dep/src/gm/gmFunctionObject.cpp Added : /dep/src/gm/gmFunctionObject.h Added : /dep/src/gm/gmGCRoot.cpp Added : /dep/src/gm/gmGCRoot.h Added : /dep/src/gm/gmGCRootUtil.cpp Added : /dep/src/gm/gmGCRootUtil.h Added : /dep/src/gm/gmHash.cpp Added : /dep/src/gm/gmHash.h Added : /dep/src/gm/gmHelpers.cpp Added : /dep/src/gm/gmHelpers.h Added : /dep/src/gm/gmIncGC.cpp Added : /dep/src/gm/gmIncGC.h Added : /dep/src/gm/gmIterator.h Added : /dep/src/gm/gmLibHooks.cpp Added : /dep/src/gm/gmLibHooks.h Added : /dep/src/gm/gmListDouble.cpp Added : /dep/src/gm/gmListDouble.h Added : /dep/src/gm/gmLog.cpp Added : /dep/src/gm/gmLog.h Added : /dep/src/gm/gmMachine.cpp Added : /dep/src/gm/gmMachine.h Added : /dep/src/gm/gmMachineLib.cpp Added : /dep/src/gm/gmMachineLib.h Added : /dep/src/gm/gmMathLib.cpp Added : /dep/src/gm/gmMathLib.h Added : /dep/src/gm/gmMem.cpp Added : /dep/src/gm/gmMem.h Added : /dep/src/gm/gmMemChain.cpp Added : /dep/src/gm/gmMemChain.h Added : /dep/src/gm/gmMemFixed.cpp Added : /dep/src/gm/gmMemFixed.h Added : /dep/src/gm/gmMemFixedSet.cpp Added : /dep/src/gm/gmMemFixedSet.h Added : /dep/src/gm/gmOperators.cpp Added : /dep/src/gm/gmOperators.h Added : /dep/src/gm/gmParser.cpp Added : /dep/src/gm/gmParser.cpp.h Added : /dep/src/gm/gmScanner.cpp Added : /dep/src/gm/gmScanner.h Added : /dep/src/gm/gmStream.cpp Added : /dep/src/gm/gmStream.h Added : /dep/src/gm/gmStreamBuffer.cpp Added : /dep/src/gm/gmStreamBuffer.h Added : /dep/src/gm/gmStringLib.cpp Added : /dep/src/gm/gmStringLib.h Added : /dep/src/gm/gmStringObject.cpp Added : /dep/src/gm/gmStringObject.h Added : /dep/src/gm/gmSystemLib.cpp Added : /dep/src/gm/gmSystemLib.h Added : /dep/src/gm/gmTableObject.cpp Added : /dep/src/gm/gmTableObject.h Added : /dep/src/gm/gmThread.cpp Added : /dep/src/gm/gmThread.h Added : /dep/src/gm/gmUserObject.cpp Added : /dep/src/gm/gmUserObject.h Added : /dep/src/gm/gmUtil.cpp Added : /dep/src/gm/gmUtil.h Added : /dep/src/gm/gmVariable.cpp Added : /dep/src/gm/gmVariable.h Added : /dep/src/gm/gmVector3Lib.cpp Added : /dep/src/gm/gmVector3Lib.h Modified : /src/antrix/Makefile.am Modified : /src/antrix/Master.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/StdAfx.h Modified : /src/game/WorldSession.cpp Modified : /win/VC71/antrix.vcproj Modified : /win/VC71/game.vcproj Added : /win/VC71/gamemonkey.vcproj Modified : /win/VC80/antrix.vcproj Modified : /win/VC80/game.vcproj Added : /win/VC80/gamemonkey.vcproj Modified : /win/antrixVC71.sln Modified : /win/antrixVC80.sln Revision: 164 Author: grep Date: 04:26:41, Samstag, 2. Juni 2007 Message: - added formation loading ---- Modified : /src/game/Map.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldCreator.h Revision: 163 Author: Zack Date: 16:08:44, Freitag, 1. Juni 2007 Message: fix : quest number check is made to 25 as should. Patch from NeoXon ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 162 Author: Aim Date: 12:56:08, Freitag, 1. Juni 2007 Message: o to be sure ---- Modified : /configure.ac Revision: 161 Author: grep Date: 12:54:09, Freitag, 1. Juni 2007 Message: - added proper copyright notices ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Revision: 160 Author: grep Date: 12:12:54, Freitag, 1. Juni 2007 Message: - Emote fix - Duel end emote . Patches provided by TheNecromancer ---- Modified : /src/game/ChatHandler.cpp Modified : /src/game/Object.cpp Revision: 159 Author: Zack Date: 11:29:44, Freitag, 1. Juni 2007 Message: Inkeeper gossip addons by blizzy ---- Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp Revision: 158 Author: Zack Date: 08:12:37, Freitag, 1. Juni 2007 Message: oops ---- Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Revision: 157 Author: Zack Date: 08:06:38, Freitag, 1. Juni 2007 Message: fix : shaman rockbitter spell from thenecromancer forgot to say the other patch was posted by neoxon (was wrong but the idea counted :) ) ---- Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Revision: 156 Author: Zack Date: 08:02:33, Freitag, 1. Juni 2007 Message: fix : creatures delaying spells made you exit combat prematurely. ---- Modified : /src/game/Spell.cpp Revision: 155 Author: grep Date: 07:58:07, Freitag, 1. Juni 2007 Message: - fixed my fuckup in threading ---- Modified : /src/shared/Threading/Mutex.cpp Revision: 154 Author: grep Date: 07:33:59, Freitag, 1. Juni 2007 Message: - decreased net buffer size - removed wtf variables (problem that they were a hackfix for has been resolved) ---- Modified : /src/game/Player.h Modified : /src/game/WorldSocket.h Revision: 153 Author: grep Date: 06:36:52, Freitag, 1. Juni 2007 Message: - fixed the screwup in 'tocritchance' causing crashes on vs2005 and memory corruption. ---- Modified : /src/game/Player.cpp Revision: 152 Author: grep Date: 20:58:22, Donnerstag, 31. Mai 2007 Message: - applied gossip patch from M4ksiu ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 151 Author: grep Date: 14:37:28, Donnerstag, 31. Mai 2007 Message: - fixed mutex stuff on *nix ---- Modified : /src/shared/Threading/Mutex.cpp Revision: 150 Author: fishbait Date: 14:09:49, Donnerstag, 31. Mai 2007 Message: + Fixed Console command playerinfo ---- Modified : /src/antrix/CConsole.cpp Revision: 149 Author: grep Date: 14:05:18, Donnerstag, 31. Mai 2007 Message: - fixed world/mapmgr events ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/World.cpp Revision: 148 Author: grep Date: 12:51:00, Donnerstag, 31. Mai 2007 Message: - fixed posix! (this time :D) build ---- Modified : /src/shared/Threading/Mutex.cpp Modified : /src/shared/Threading/Mutex.h Revision: 147 Author: grep Date: 11:23:08, Donnerstag, 31. Mai 2007 Message: - changed reference functions to use InterlockedDecrement/InterlockedIncrement, for threadsafe. - someone needs to work that out on linux :p ---- Modified : /src/game/EventMgr.h Modified : /src/shared/svn_revision.h Revision: 146 Author: grep Date: 11:03:39, Donnerstag, 31. Mai 2007 Message: - added proper thread shutdown support to network code, it will get killed at shutdown now without having to manually kill it. console rewrite is next :P - memory tweaks + memleak fixes - forgot to add these files ---- Modified : /src/antrix/Master.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/EventMgr.h Modified : /src/game/EventableObject.h Modified : /src/game/MapMgr.cpp Modified : /src/game/World.cpp Modified : /src/shared/Network/SocketDefines.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Network/SocketMgrWin32.h Added : /src/shared/Threading/Mutex.cpp Modified : /src/shared/svn_revision.h Modified : /win/VC80/shared.vcproj Revision: 145 Author: grep Date: 10:44:26, Donnerstag, 31. Mai 2007 Message: - rewrite of event system. * this is not production ready yet!! * - changed linux mutexes to be recursive (new event system depends on it) ---- Modified : /src/game/EventMgr.h Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/game/MapMgr.cpp Modified : /src/shared/Makefile.am Modified : /src/shared/Threading/Mutex.h Modified : /win/VC71/shared.vcproj Revision: 144 Author: fishbait Date: 06:23:07, Donnerstag, 31. Mai 2007 Message: + SpellAuraIncreaseMaxHealth effect added -> Commanding Shout now works again. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 143 Author: Zack Date: 23:23:17, Mittwoch, 30. Mai 2007 Message: updated SMSG_DEATH_NOTIFY_OBSOLETE to lock player when necessary. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 142 Author: grep Date: 18:32:09, Mittwoch, 30. Mai 2007 Message: - fixed chairs/etc sitting. ---- Modified : /src/game/MiscHandler.cpp Modified : /src/game/Unit.cpp Revision: 141 Author: fishbait Date: 16:38:34, Mittwoch, 30. Mai 2007 Message: + VampiricTouch effect added ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 140 Author: Zack Date: 15:34:04, Mittwoch, 30. Mai 2007 Message: just browsing through todos. ---- Modified : /extras/druid_todo.txt Modified : /extras/priest_todo.txt Revision: 139 Author: Zack Date: 14:41:40, Mittwoch, 30. Mai 2007 Message: Phear for duels. Still have to test this :D ---- Modified : /src/game/SpellAuras.cpp Revision: 138 Author: grep Date: 14:20:19, Mittwoch, 30. Mai 2007 Message: - allow utf8 characters in names / sql. adapted patch from thx1234 - optimizations ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/shared/Database/impl/MySQLDatabase.cpp Revision: 137 Author: grep Date: 14:08:23, Mittwoch, 30. Mai 2007 Message: - started to implement StackBuffer instead of WorldPacket. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Object.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/WorldSession.h Modified : /src/shared/StackBuffer.h Revision: 136 Author: grep Date: 13:44:12, Mittwoch, 30. Mai 2007 Message: - whoops, committed a 'a' ---- Modified : /src/game/Spell.cpp Revision: 135 Author: grep Date: 13:42:54, Mittwoch, 30. Mai 2007 Message: - added new SpellFailure.h ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellFailure.h Revision: 134 Author: grep Date: 13:39:47, Mittwoch, 30. Mai 2007 Message: - linux fix ---- Modified : /src/antrix/Makefile.am Revision: 133 Author: grep Date: 13:36:32, Mittwoch, 30. Mai 2007 Message: - added spell failure extractor ---- Added : /extras/spellfailure_extractor Added : /extras/spellfailure_extractor/SpellFailure.h Added : /extras/spellfailure_extractor/spellfailure_extractor.cpp Added : /extras/spellfailure_extractor/spellfailure_extractor.sln Added : /extras/spellfailure_extractor/spellfailure_extractor.vcproj Revision: 132 Author: fishbait Date: 13:06:23, Mittwoch, 30. Mai 2007 Message: + EventFieldUpdateExpire implemented to include Last Stand effects and Gift of Life effects ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Revision: 131 Author: grep Date: 12:40:25, Mittwoch, 30. Mai 2007 Message: - fixed a missing release of rwlock ---- Modified : /src/game/World.cpp Revision: 130 Author: grep Date: 12:35:07, Mittwoch, 30. Mai 2007 Message: - fixed shutdown / console commands ---- Modified : /src/antrix/CConsole.cpp Revision: 129 Author: grep Date: 12:15:48, Mittwoch, 30. Mai 2007 Message: - blehhh ---- Modified : /ltmain.sh Modified : /src/antrix/Makefile.am Revision: 128 Author: grep Date: 12:11:20, Mittwoch, 30. Mai 2007 Message: - commented this, it breaks linux :p ---- Modified : /src/antrix/Makefile.am Revision: 127 Author: fishbait Date: 11:30:18, Mittwoch, 30. Mai 2007 Message: + Added Feign Death effect ---- Modified : /src/game/SpellAuras.cpp Revision: 126 Author: grep Date: 10:09:49, Mittwoch, 30. Mai 2007 Message: - applied the correct patch this time :P ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 125 Author: grep Date: 10:06:34, Mittwoch, 30. Mai 2007 Message: - More guard gossip added, provided by M4ksiu ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 124 Author: grep Date: 09:09:42, Mittwoch, 30. Mai 2007 Message: - fucking const ---- Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 123 Author: grep Date: 09:07:33, Mittwoch, 30. Mai 2007 Message: - whoops, bad code strikes again =P ---- Modified : /src/game/World.h Revision: 122 Author: grep Date: 09:06:16, Mittwoch, 30. Mai 2007 Message: - added mutex to main session map, weather system will work without crashing now. - fixed possible crash in CanCast() ---- Modified : /src/game/Spell.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 121 Author: grep Date: 08:54:34, Mittwoch, 30. Mai 2007 Message: - fixed guild charter creation in release ---- Modified : /src/game/GuildHandler.cpp Revision: 120 Author: aim Date: 21:12:27, Dienstag, 29. Mai 2007 Message: o tada.wav extensions o Partualy support for the Apple Darwin ppc/x86 platform tested on a Powerbook G4. Please submit any questions about this to Aim. ---- Modified : /configure.ac Modified : /src/antrix/Makefile.am Modified : /src/shared/Common.h Revision: 119 Author: fishbait Date: 20:19:00, Dienstag, 29. Mai 2007 Message: + Modified SpellAuraModUnderwaterBreathing to change max time rather than the time subtracted ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 118 Author: Zack Date: 19:39:47, Dienstag, 29. Mai 2007 Message: added a few todos if someone gets bo-red ---- Added : /extras/druid_todo.txt Added : /extras/mage_todo.txt Added : /extras/paladin_todo.txt Added : /extras/priest_todo.txt Added : /extras/shaman_todo.txt Added : /extras/warlock_todo.txt Added : /extras/warrior_todo.txt Revision: 117 Author: Zack Date: 19:11:36, Dienstag, 29. Mai 2007 Message: ooops ---- Modified : /src/game/Item.cpp Revision: 116 Author: Zack Date: 19:03:11, Dienstag, 29. Mai 2007 Message: TheNecromancer : throw weapon prices ---- Modified : /src/game/Item.cpp Revision: 115 Author: Zack Date: 18:54:11, Dienstag, 29. Mai 2007 Message: map extract patch from Yamachi for 2.1.0. Slap him for errors :D ---- Modified : /extras/map_extractor/System.cpp Revision: 114 Author: grep Date: 17:00:10, Dienstag, 29. Mai 2007 Message: - fixed incorrect spell failure message ---- Modified : /src/game/Spell.cpp Revision: 113 Author: grep Date: 16:47:48, Dienstag, 29. Mai 2007 Message: - fixed mana not displaying on creatures ---- Modified : /src/game/Creature.cpp Revision: 112 Author: grep Date: 13:02:48, Dienstag, 29. Mai 2007 Message: - fixed -fpermissive crap ---- Modified : /src/shared/WorldPacket.h Revision: 111 Author: grep Date: 12:14:09, Dienstag, 29. Mai 2007 Message: - Added stackbuffer class for faster packet building. I'm too lazy to actually go implement it yet, though :P ---- Modified : /src/game/StdAfx.h Modified : /src/game/WorldSocket.h Added : /src/shared/StackBuffer.h Modified : /src/shared/WorldPacket.h Modified : /win/VC71/shared.vcproj Revision: 110 Author: Zack Date: 12:00:35, Dienstag, 29. Mai 2007 Message: Started making summon guardian. They are still missing an AI to work properly. If the cast fails make sure you have the needed creature template(i'm missing 300 out of 700 right now ). ---- Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/EventMgr.h Modified : /src/game/SpellEffects.cpp Revision: 109 Author: grep Date: 10:43:16, Dienstag, 29. Mai 2007 Message: - possible crash here. ---- Modified : /src/game/Guild.cpp Revision: 108 Author: sinistry Date: 07:18:44, Dienstag, 29. Mai 2007 Message: -fixed all related movement bugs that would happen most of times using basic movement functions. -added the actual instance reset to groups when switching difficulty. ---- Modified : /src/game/GroupHandler.cpp Modified : /src/game/MovementHandler.cpp Revision: 107 Author: grep Date: 23:30:52, Montag, 28. Mai 2007 Message: + Updated the SVN revision - OMG MOTIVE IS A DEV ---- Modified : /src/shared/svn_revision.h Revision: 106 Author: grep Date: 21:14:16, Montag, 28. Mai 2007 Message: - fixed possible crash in ai with instance heroic shit ;p ---- Modified : /src/game/AIInterface.cpp Revision: 105 Author: grep Date: 18:16:46, Montag, 28. Mai 2007 Message: - fixed linux compile ---- Modified : /src/game/ObjectMgr.cpp Revision: 104 Author: grep Date: 16:20:44, Montag, 28. Mai 2007 Message: - added empty table struct - updated svn rev ---- Added : /sql/npc_monstersay.sql Modified : /src/shared/svn_revision.h Revision: 103 Author: grep Date: 16:17:48, Montag, 28. Mai 2007 Message: - Added monster say support from database. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/World.cpp Revision: 102 Author: grep Date: 15:09:36, Montag, 28. Mai 2007 Message: - updating this shithead again ---- Modified : /src/shared/svn_revision.h Revision: 101 Author: grep Date: 15:09:16, Montag, 28. Mai 2007 Message: - Applied guard / battlemaster gossip scripts, provided by M4ksiu ---- Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Revision: 100 Author: grep Date: 15:07:34, Montag, 28. Mai 2007 Message: - fixed create item effect - fixed lookup so it doesnt return too many items causing overflow and disconnect ;p - W000T REV 100 ---- Modified : /src/game/Level3.cpp Modified : /src/game/SpellEffects.cpp Revision: 99 Author: grep Date: 14:30:02, Montag, 28. Mai 2007 Message: - fixed messagechat packets for npc speaking. ---- Modified : /src/game/Unit.cpp Modified : /src/shared/svn_revision.h Revision: 98 Author: grep Date: 14:23:45, Montag, 28. Mai 2007 Message: - bleh, updating this shithead again :p ---- Modified : /src/shared/svn_revision.h Revision: 97 Author: grep Date: 14:12:03, Montag, 28. Mai 2007 Message: - fixed mobs getting rage ---- Modified : /src/game/Creature.cpp Revision: 96 Author: grep Date: 13:59:50, Montag, 28. Mai 2007 Message: - fixed grimores and other item casters sending "failed" message when clicked. ---- Modified : /src/game/Pet.cpp Modified : /src/game/Spell.cpp Revision: 95 Author: grep Date: 13:40:54, Montag, 28. Mai 2007 Message: - fixed pet spells not working if they were area auras ---- Modified : /src/game/Pet.cpp Revision: 94 Author: grep Date: 13:35:43, Montag, 28. Mai 2007 Message: - added dynamic mounting/unmounting of creature on enter/exit combat ---- Modified : /src/game/AIInterface.cpp Revision: 93 Author: grep Date: 13:32:57, Montag, 28. Mai 2007 Message: - fixed pet actionbar sending - fixed pet learn spell ---- Modified : /src/game/Opcodes.h Modified : /src/game/Pet.cpp Modified : /src/game/SpellEffects.cpp Revision: 92 Author: grep Date: 13:18:13, Montag, 28. Mai 2007 Message: - linux fixes ---- Modified : /src/game/Level3.cpp Modified : /src/game/ObjectMgr.cpp Revision: 91 Author: grep Date: 13:12:24, Montag, 28. Mai 2007 Message: - added console command patch (btw motive rapes sheep <3) ---- Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Revision: 90 Author: grep Date: 13:06:50, Montag, 28. Mai 2007 Message: - fixed pet bug where they couldn't attack. ---- Modified : /src/game/faction.h Revision: 89 Author: grep Date: 12:57:16, Montag, 28. Mai 2007 Message: - whooops ---- Modified : /src/game/PetHandler.cpp Revision: 88 Author: grep Date: 12:52:42, Montag, 28. Mai 2007 Message: - added spirit healer xyz sending at repop. - added pet action sound (they talk now!) ---- Modified : /src/game/Opcodes.h Modified : /src/game/PetHandler.cpp Modified : /src/game/Player.cpp Revision: 87 Author: grep Date: 11:58:07, Montag, 28. Mai 2007 Message: - whoops. forgot these ---- Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonOpcodes.h Revision: 86 Author: grep Date: 11:40:44, Montag, 28. Mai 2007 Message: - bleh, this file should get updated every rev. ---- Modified : /src/shared/svn_revision.h Revision: 85 Author: grep Date: 11:37:24, Montag, 28. Mai 2007 Message: - playerinfo will work with a specified player name now instead of having to select them. ---- Modified : /src/game/Level3.cpp Revision: 84 Author: grep Date: 11:35:56, Montag, 28. Mai 2007 Message: - Added LS<->WS account reload command. - Fixed setstanding/getstanding so it works on remote targets. - Added a cool item/creature name lookup (not using sql) for those lazy bastards out there (screw you all!) ---- Modified : /src/game/AuctionHouse.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Creature.h Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Revision: 83 Author: grep Date: 10:46:49, Montag, 28. Mai 2007 Message: - eye of grillok fix ---- Modified : /src/game/SpellAuras.cpp Revision: 82 Author: grep Date: 10:45:27, Montag, 28. Mai 2007 Message: - added dueling pvp flag fix by fishbait ---- Modified : /src/game/Object.cpp Revision: 81 Author: grep Date: 10:39:57, Montag, 28. Mai 2007 Message: - added level 60+ different health/mana formulas. provided by Xpload ---- Modified : /src/game/ObjectMgr.cpp Revision: 80 Author: grep Date: 10:35:20, Montag, 28. Mai 2007 Message: - fixed npc spawn saving ---- Modified : /src/game/Creature.cpp Revision: 79 Author: grep Date: 10:33:07, Montag, 28. Mai 2007 Message: - added fishbait's conjure item fixes ---- Modified : /src/game/SpellEffects.cpp Revision: 78 Author: grep Date: 10:15:14, Montag, 28. Mai 2007 Message: - optimizations + fixed 132 crash on party leave ---- Modified : /src/game/Group.cpp Revision: 77 Author: Zack Date: 21:45:59, Sonntag, 27. Mai 2007 Message: on looting quest items show count/remaining ---- Modified : /src/game/Item.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 76 Author: grep Date: 20:50:08, Sonntag, 27. Mai 2007 Message: - added sha1 password hash protection to logon database sql execute, to prevent outsiders from executing queries on unlucky servers :p ---- Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/Main.cpp Modified : /src/logonserver/Main.h Revision: 75 Author: grep Date: 18:43:30, Sonntag, 27. Mai 2007 Message: - fixed broken config paramter ---- Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Revision: 74 Author: grep Date: 18:28:24, Sonntag, 27. Mai 2007 Message: - added customizable stats page output and refresh timer based on config setting ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Revision: 73 Author: Zack Date: 13:13:49, Sonntag, 27. Mai 2007 Message: Campfire was missing for cooking ---- Modified : /src/game/SpellEffects.cpp Revision: 72 Author: grep Date: 18:30:36, Samstag, 26. Mai 2007 Message: - fixed logonserver etc path ---- Modified : /src/logonserver/Main.cpp Revision: 71 Author: Zack Date: 17:27:50, Samstag, 26. Mai 2007 Message: fix: quest window not closing sometimes on quest finish ---- Modified : /src/game/QuestMgr.cpp Revision: 70 Author: mmcs Date: 02:57:05, Samstag, 26. Mai 2007 Message: made the player to auto unmount if starts a attackswing, to stop those exploiting attacking mounted fix to some mistake i made. ---- Modified : /src/game/Player.cpp Modified : /src/game/Unit.cpp Revision: 69 Author: mmcs Date: 02:36:36, Samstag, 26. Mai 2007 Message: dam you svn ci, here is the naxx script update :/ ---- Modified : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp Revision: 68 Author: mmcs Date: 02:25:18, Samstag, 26. Mai 2007 Message: - updated naxx script with more boss's AI\n- fix for expensive arrows, selling and buying prices should be ok now for consumables\n- added support to quests system to cast the buffed spells rewards\n- fix to far sight not seeing stealth units (needs testing)\n- reduced a bit the formula for pet AP, dmg looks to be high still :s\n- fixed loading of scripts to linux, got broken some revisions ago...\n- reduced the proc chance to frostband and alike spells to 35% chance and made unit to dont proc on dualwield ---- Modified : /src/game/AIInterface.h Modified : /src/game/Item.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/Pet.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/QuestMgr.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Revision: 67 Author: Zack Date: 22:04:54, Freitag, 25. Mai 2007 Message: Cheaters favorite feature : gm auto-unstuck command. Similar as hearthstone but can be used while dead too. ---- Modified : /src/game/Spell.h Modified : /src/game/SpellEffects.cpp Revision: 66 Author: Zack Date: 21:39:17, Freitag, 25. Mai 2007 Message: Aquatic form can be used only in water (locked the monkey in his cage). No perfect cause if you jump out of the water it will remove the form. Also please report if any changes regarding cheats is malfunctioning (changed some flags). ---- Modified : /src/game/MovementHandler.cpp Revision: 65 Author: sinistry Date: 21:28:44, Freitag, 25. Mai 2007 Message: ups forgot to add a field to creature_proto ---- Modified : /sql/clean_db.rar Revision: 64 Author: sinistry Date: 21:07:07, Freitag, 25. Mai 2007 Message: -fixed a crash at shutdown when a thread related to console was running while being deleted. -fixed a crash due to a bad for loop while thread was being shutdown. -fixed a issue where units couldnt cast spells due to player attacks. Units will now avoid casting time delay. -fixed a bug where u couldnt enter a heroic instance propely or couldnt leave one. -added Heroic support to instances. --Npcs will gain 1.5x more hp, damage and health and also increase in level depending on worldmap_info lvl_mod_a column. --Added Heroic lockout to instance save manager. default lockout is 15 hours. -fixed a bug where you could duplicate charters and when deleting one would bug the other after a relog. -added thread locking to all instance save manager classes. -fixed a bug that didnt allow players to join proper saved instance after a server restart due to a bad guid. -instance difficulty now gets saved. update worldmapinfo, instances and characters. ---- Modified : /sql/clean_db.rar Modified : /sql/worldmap_info.sql Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Modified : /src/game/AIInterface.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/GroupHandler.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/InstanceSaveMgr.h Modified : /src/game/Level3.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapCell.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldCreator.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 63 Author: grep Date: 20:35:31, Freitag, 25. Mai 2007 Message: - linux compile fix ---- Modified : /configure.ac Revision: 62 Author: Zack Date: 19:11:37, Freitag, 25. Mai 2007 Message: fixed fix : can't finish quest if don't have slot for item ---- Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Revision: 61 Author: Zack Date: 18:08:20, Freitag, 25. Mai 2007 Message: Some sensible gm had a problem with auto response msg. Anyway it's authentic now :S. Another EMO gm saved. :P ---- Modified : /src/game/ChatHandler.cpp Revision: 60 Author: grep Date: 18:07:19, Freitag, 25. Mai 2007 Message: more prefix fixes ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Revision: 59 Author: grep Date: 17:57:50, Freitag, 25. Mai 2007 Message: - Fixed prefix/sysconfdir stuff. :p ---- Modified : /configure.ac Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Revision: 58 Author: grep Date: 17:04:40, Freitag, 25. Mai 2007 Message: - fixed channel spells (arcane missles) - fixed tame beast ( still need to log & fix pet spells packet ) ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 57 Author: grep Date: 15:41:44, Freitag, 25. Mai 2007 Message: - Unix fixes from Midar :) ---- Modified : /configure.ac Modified : /src/antrix/Master.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/logonserver/Main.cpp Revision: 56 Author: Zack Date: 13:03:50, Freitag, 25. Mai 2007 Message: check if can store quest items before finishing quest ---- Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Revision: 55 Author: Zack Date: 11:52:21, Freitag, 25. Mai 2007 Message: patch by fishbait : periodic heal while dead ---- Modified : /src/game/SpellAuras.cpp Revision: 54 Author: Zack Date: 13:17:44, Donnerstag, 24. Mai 2007 Message: Maybe it fixes : drowning while dead. Not checked though :D ---- Modified : /src/game/Player.cpp Revision: 53 Author: Zack Date: 12:56:45, Donnerstag, 24. Mai 2007 Message: remove shapeshift for taxi ride(No more animal sex) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 52 Author: Zack Date: 12:35:02, Donnerstag, 24. Mai 2007 Message: - update world.cpp to use name crc instead of string comparison when possible (faster loading) - one per caster : "Curse of Weakness","Curse of Agony","Curse of Recklessness","Curse of Tongues","Curse of the Elements","Curse of Idiocy","Curse of Shadow","Curse of Doom" - one at a time : "Divine Spirit","Prayer of Spirit" - one at a time : "Power Word: Fortitude","Prayer of Fortitude" - one at a time : "Lightning Shield","Earth Shield","Water Shield" - priest one at a time : "Shadow Protection","Prayer of Shadow Protection" - only 1 at a time : "Fire Ward" "Frost Ward" - mage 1 buff at a time : "Amplify Magic" "Dampen Magic" - mage can have only 1 : "Arcane Intellect" , "Arcane Brilliance" - druid should have only 1 active of : ("Mark of the Wild" - "Gift of the Wild") - Hunter 1 track : "Track Beasts" "Track Humanoids" "Track Undead" "Track Hidden" "Track Elementals" "Track Demons" "Track Giants" "Track Dragonkin" - only 1 trap for hunter : "Immolation Trap" "Freezing Trap" "Frost Trap" "Explosive Trap" "Snake Trap" -oooops forgot to add a funtion :P ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.h Modified : /src/game/World.cpp Revision: 51 Author: grep Date: 12:19:54, Donnerstag, 24. Mai 2007 Message: - fix compile issue in savemgr ---- Modified : /src/game/InstanceSaveMgr.h Revision: 50 Author: Zack Date: 12:09:52, Donnerstag, 24. Mai 2007 Message: You can polymorph only 1 target at a time ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 49 Author: grep Date: 10:42:47, Donnerstag, 24. Mai 2007 Message: - this isnt needed ---- Deleted : /bin Revision: 48 Author: grep Date: 10:38:40, Donnerstag, 24. Mai 2007 Message: - fixed null pointer check in authsocket::OnDisconnect ---- Modified : /src/logonserver/AuthSocket.cpp Revision: 47 Author: grep Date: 09:47:20, Donnerstag, 24. Mai 2007 Message: - removed evil code, leaker found :p ---- Deleted : /bin/antrix_nonoss.so Deleted : /bin/debug/antrix_nonoss.dll Deleted : /bin/release/antrix_nonoss.dll Modified : /src/game/CharacterHandler.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 46 Author: grep Date: 09:35:29, Donnerstag, 24. Mai 2007 Message: - fixed ac lib on linux ---- Added : /bin/antrix_nonoss.so Modified : /src/game/World.cpp Revision: 45 Author: grep Date: 08:52:04, Donnerstag, 24. Mai 2007 Message: - updated lib file ---- Modified : /bin/debug/antrix_nonoss.dll Modified : /bin/release/antrix_nonoss.dll Revision: 44 Author: grep Date: 08:46:24, Donnerstag, 24. Mai 2007 Message: - changed all spaces to tabs. - started anticheat external library (this rev will not compile on linux atm) ---- Added : /bin Added : /bin/debug Added : /bin/debug/antrix_nonoss.dll Added : /bin/release Added : /bin/release/antrix_nonoss.dll Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Modified : /src/antrix/Main.cpp Modified : /src/antrix/Master.cpp Modified : /src/antrix/Master.h Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/AddonMgr.cpp Modified : /src/game/AddonMgr.h Modified : /src/game/AlteracValley.cpp Modified : /src/game/AlteracValley.h Modified : /src/game/ArathiBasin.cpp Modified : /src/game/ArathiBasin.h Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AreaTrigger.h Modified : /src/game/Arenas.cpp Modified : /src/game/Arenas.h Modified : /src/game/AuctionHouse.cpp Modified : /src/game/AuctionHouse.h Modified : /src/game/AuctionMgr.cpp Modified : /src/game/AuctionMgr.h Modified : /src/game/BattlegroundCommands.cpp Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/BattlegroundMgr.h Modified : /src/game/CThreads.cpp Modified : /src/game/CThreads.h Modified : /src/game/CellHandler.h Modified : /src/game/Channel.cpp Modified : /src/game/Channel.h Modified : /src/game/ChannelHandler.cpp Modified : /src/game/ChannelMgr.h Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/ChatHandler.cpp Modified : /src/game/CombatHandler.cpp Modified : /src/game/Container.cpp Modified : /src/game/Container.h Modified : /src/game/Corpse.cpp Modified : /src/game/Corpse.h Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/DuelHandler.cpp Modified : /src/game/DynamicObject.cpp Modified : /src/game/DynamicObject.h Modified : /src/game/EventMgr.h Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/game/GMTicket.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/GroupHandler.cpp Modified : /src/game/Guild.cpp Modified : /src/game/Guild.h Modified : /src/game/GuildHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/HonorHandler.h Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/InstanceSaveMgr.h Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/ItemPrototype.h Modified : /src/game/Level0.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LfgHandler.cpp Modified : /src/game/LfgMgr.cpp Modified : /src/game/LfgMgr.h Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/game/LootMgr.cpp Modified : /src/game/LootMgr.h Modified : /src/game/MailSystem.cpp Modified : /src/game/MailSystem.h Modified : /src/game/Map.cpp Modified : /src/game/Map.h Modified : /src/game/MapCell.cpp Modified : /src/game/MapCell.h Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/MapScriptInterface.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/NameTables.h Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/Opcodes.cpp Modified : /src/game/Opcodes.h Modified : /src/game/Pet.cpp Modified : /src/game/Pet.h Modified : /src/game/PetHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Professions.cpp Modified : /src/game/QueryHandler.cpp Modified : /src/game/Quest.cpp Modified : /src/game/Quest.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Modified : /src/game/RaidHandler.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/ScriptMgr.h Modified : /src/game/SkillHandler.cpp Modified : /src/game/SocialMgr.cpp Modified : /src/game/SocialMgr.h Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/SpellFailure.h Modified : /src/game/SpellHandler.cpp Modified : /src/game/Stats.h Modified : /src/game/TaxiHandler.cpp Modified : /src/game/TaxiMgr.cpp Modified : /src/game/TaxiMgr.h Modified : /src/game/TerrainMgr.cpp Modified : /src/game/TerrainMgr.h Modified : /src/game/ThreadMgr.cpp Modified : /src/game/ThreadMgr.h Modified : /src/game/TradeHandler.cpp Modified : /src/game/TransporterHandler.cpp Modified : /src/game/TransporterHandler.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/UpdateFields.h Modified : /src/game/UpdateMask.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Modified : /src/game/WayPoints.cpp Modified : /src/game/WeatherMgr.cpp Modified : /src/game/WeatherMgr.h Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldCreator.h Modified : /src/game/WorldRunnable.cpp Modified : /src/game/WorldRunnable.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/game/WorldSocket.cpp Modified : /src/game/WorldSocket.h Modified : /src/game/debugcmds.cpp Modified : /src/game/faction.h Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/AuthStructs.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonConsole.cpp Modified : /src/logonserver/LogonConsole.h Modified : /src/logonserver/LogonOpcodes.cpp Modified : /src/logonserver/LogonOpcodes.h Modified : /src/logonserver/Main.cpp Modified : /src/logonserver/Main.h Modified : /src/logonserver/PeriodicFunctionCall_Thread.h Modified : /src/logonserver/RealmlistThreadMgr.cpp Modified : /src/shared/Auth/BigNumber.cpp Modified : /src/shared/Auth/BigNumber.h Modified : /src/shared/Auth/Sha1.cpp Modified : /src/shared/Auth/Sha1.h Modified : /src/shared/Auth/WowCrypt.cpp Modified : /src/shared/Auth/WowCrypt.h Modified : /src/shared/ByteBuffer.h Modified : /src/shared/CallBack.h Modified : /src/shared/Common.h Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Modified : /src/shared/Config/dotconfpp/dotconfpp.cpp Modified : /src/shared/Config/dotconfpp/dotconfpp.h Modified : /src/shared/Config/dotconfpp/mempool.cpp Modified : /src/shared/Config/dotconfpp/mempool.h Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/CrashHandler.h Modified : /src/shared/Database/DBC.cpp Modified : /src/shared/Database/DBC.h Modified : /src/shared/Database/DBCStores.h Modified : /src/shared/Database/DataStore.h Modified : /src/shared/Database/Database.cpp Modified : /src/shared/Database/Database.h Modified : /src/shared/Database/DatabaseEnv.h Modified : /src/shared/Database/Field.h Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/Database/impl/MySQLDatabase.h Modified : /src/shared/Database/impl/PostgreDatabase.cpp Modified : /src/shared/Database/impl/PostgreDatabase.h Modified : /src/shared/LocationVector.h Modified : /src/shared/Log.cpp Modified : /src/shared/Log.h Modified : /src/shared/MemoryLeaks.h Modified : /src/shared/MersenneTwister.h Modified : /src/shared/Network/ListenSocketWin32.h Modified : /src/shared/Network/Network.h Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketDefines.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Network/SocketMgrWin32.h Modified : /src/shared/Network/SocketOps.h Modified : /src/shared/Network/SocketOpsWin32.cpp Modified : /src/shared/Network/SocketWin32.cpp Modified : /src/shared/PreallocatedQueue.h Modified : /src/shared/Singleton.h Modified : /src/shared/StackWalker.cpp Modified : /src/shared/StackWalker.h Modified : /src/shared/Threading/Condition.h Modified : /src/shared/Threading/Guard.h Modified : /src/shared/Threading/LockedQueue.h Modified : /src/shared/Threading/Mutex.h Modified : /src/shared/Threading/Queue.h Modified : /src/shared/Threading/RWLock.h Modified : /src/shared/Threading/ThreadStarter.h Modified : /src/shared/Timer.h Modified : /src/shared/Util.cpp Modified : /src/shared/Util.h Modified : /src/shared/WoWGuid.h Modified : /src/shared/crc32.cpp Modified : /src/shared/crc32.h Revision: 43 Author: grep Date: 20:44:44, Mittwoch, 23. Mai 2007 Message: - added onyxia ai to Setup.cpp for instance scripts ---- Modified : /src/scripts/src/InstanceScripts/Setup.cpp Revision: 42 Author: grep Date: 17:27:14, Mittwoch, 23. Mai 2007 Message: - fixed tag in chat and in channels for players with gm flag on. ---- Modified : /src/game/Channel.cpp Modified : /src/game/ChatHandler.cpp Modified : /src/game/Player.cpp Revision: 41 Author: grep Date: 17:20:54, Mittwoch, 23. Mai 2007 Message: - fixed my fuckup in pvp/exploration ---- Modified : /src/game/Player.cpp Revision: 40 Author: grep Date: 17:04:49, Mittwoch, 23. Mai 2007 Message: - Fixed possible race condition with levelup info generation. ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/World.cpp Revision: 39 Author: grep Date: 16:47:11, Mittwoch, 23. Mai 2007 Message: - added fishbait's attack power / damage changes. - Fixed World::SendWorldText ---- Modified : /src/game/Player.cpp Modified : /src/game/World.cpp Revision: 38 Author: grep Date: 15:52:27, Mittwoch, 23. Mai 2007 Message: - fixed party for 2.1.0 ---- Modified : /src/game/Group.cpp Revision: 37 Author: grep Date: 15:10:12, Mittwoch, 23. Mai 2007 Message: - unix socket fixes ---- Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Modified : /src/shared/Network/SocketMgrLinux.cpp Revision: 36 Author: grep Date: 14:58:55, Mittwoch, 23. Mai 2007 Message: - moar possible crash fixes :p dunno damn corrupted characters cause shit :P ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/Player.cpp Revision: 35 Author: grep Date: 14:27:32, Mittwoch, 23. Mai 2007 Message: - fixed speed change, fixed more procs, fixed mounts etc. ---- Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 34 Author: grep Date: 13:22:25, Mittwoch, 23. Mai 2007 Message: - fixed 2.1.0 proc spells and rank protection ---- Modified : /src/game/World.cpp Revision: 33 Author: grep Date: 13:02:38, Mittwoch, 23. Mai 2007 Message: - script fixes ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 32 Author: grep Date: 12:43:44, Mittwoch, 23. Mai 2007 Message: - Fixed spell casting result (in combat bug) - Fixed possible crashes with invalid character. - Fixed revision display at login. ---- Modified : /src/antrix/Master.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Opcodes.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/logonserver/Main.cpp Modified : /src/shared/svn_revision.h Revision: 31 Author: grep Date: 11:22:58, Mittwoch, 23. Mai 2007 Message: - belh.. another combopoint fix ---- Modified : /src/game/Player.cpp Revision: 30 Author: grep Date: 11:16:47, Mittwoch, 23. Mai 2007 Message: - fixed bad field :p and combopoints.. my mistake ---- Modified : /src/game/Player.h Modified : /src/game/StdAfx.cpp Modified : /src/shared/Database/DBCStores.h Revision: 29 Author: grep Date: 10:41:31, Mittwoch, 23. Mai 2007 Message: - Fixed system message / whispers :> ---- Modified : /src/game/Chat.cpp Revision: 28 Author: grep Date: 10:38:37, Mittwoch, 23. Mai 2007 Message: - Fixed all chat (apart from system messages) ---- Modified : /src/game/Channel.cpp Modified : /src/game/Chat.cpp Modified : /src/game/ItemHandler.cpp Revision: 27 Author: grep Date: 10:23:45, Mittwoch, 23. Mai 2007 Message: - The rest of the dbc structure changes for 2.1.0. Any huge bugs let me know. ---- Modified : /src/shared/Database/DBCStores.h Revision: 26 Author: grep Date: 10:03:55, Mittwoch, 23. Mai 2007 Message: - 2.1.0 Spell.dbc struct update, still gotta check the rest ---- Modified : /src/shared/Database/DBCStores.h Modified : /src/shared/Database/DataStore.h Revision: 25 Author: grep Date: 09:34:25, Mittwoch, 23. Mai 2007 Message: - 2.1.0 update part 2: Item wdb structure changes ---- Modified : /src/game/ItemPrototype.h Modified : /src/game/ObjectMgr.cpp Revision: 24 Author: grep Date: 09:27:22, Mittwoch, 23. Mai 2007 Message: - 2.1.0 patch part 1: Updatefields update, combopoint rewrite (differnet system with 2.1.0+) - THIS IS NOT CONSIDERED STABLE YET! USE AT YOUR OWN RISK! ---- Modified : /src/antrix/Master.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Opcodes.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/UpdateFields.h Modified : /src/game/WorldSocket.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/Main.cpp Revision: 23 Author: grep Date: 18:56:03, Dienstag, 22. Mai 2007 Message: - possible crash here ---- Modified : /src/game/Player.cpp Revision: 22 Author: grep Date: 18:43:22, Dienstag, 22. Mai 2007 Message: - optmized database delay query, it wont allocate a huge 16kb chunk for every query now :P ---- Modified : /src/shared/Database/impl/MySQLDatabase.cpp Revision: 21 Author: Aim Date: 06:29:08, Dienstag, 22. Mai 2007 Message: HAH! ATLAST! i've setted the svn propset svn:eol-style to native. since windows doesnt use the unix style eol, or is it the other way around? :) Aim ---- Modified : /Makefile.am Modified : /dep/Makefile.am Modified : /dep/include/mysql/config-win.h Modified : /dep/include/mysql/dbug.h Modified : /dep/include/mysql/errmsg.h Modified : /dep/include/mysql/m_ctype.h Modified : /dep/include/mysql/m_string.h Modified : /dep/include/mysql/my_alloc.h Modified : /dep/include/mysql/my_dbug.h Modified : /dep/include/mysql/my_getopt.h Modified : /dep/include/mysql/my_global.h Modified : /dep/include/mysql/my_list.h Modified : /dep/include/mysql/my_pthread.h Modified : /dep/include/mysql/my_sys.h Modified : /dep/include/mysql/mysql.h Modified : /dep/include/mysql/mysql_com.h Modified : /dep/include/mysql/mysql_embed.h Modified : /dep/include/mysql/mysql_time.h Modified : /dep/include/mysql/mysql_version.h Modified : /dep/include/mysql/mysqld_ername.h Modified : /dep/include/mysql/mysqld_error.h Modified : /dep/include/mysql/raid.h Modified : /dep/include/mysql/typelib.h Modified : /dep/include/openssl/aes.h Modified : /dep/include/openssl/asn1.h Modified : /dep/include/openssl/asn1_mac.h Modified : /dep/include/openssl/asn1t.h Modified : /dep/include/openssl/bio.h Modified : /dep/include/openssl/blowfish.h Modified : /dep/include/openssl/bn.h Modified : /dep/include/openssl/buffer.h Modified : /dep/include/openssl/cast.h Modified : /dep/include/openssl/comp.h Modified : /dep/include/openssl/conf.h Modified : /dep/include/openssl/conf_api.h Modified : /dep/include/openssl/crypto.h Modified : /dep/include/openssl/des.h Modified : /dep/include/openssl/des_old.h Modified : /dep/include/openssl/dh.h Modified : /dep/include/openssl/dsa.h Modified : /dep/include/openssl/dso.h Modified : /dep/include/openssl/e_os2.h Modified : /dep/include/openssl/ebcdic.h Modified : /dep/include/openssl/ec.h Modified : /dep/include/openssl/engine.h Modified : /dep/include/openssl/err.h Modified : /dep/include/openssl/evp.h Modified : /dep/include/openssl/hmac.h Modified : /dep/include/openssl/idea.h Modified : /dep/include/openssl/krb5_asn.h Modified : /dep/include/openssl/kssl.h Modified : /dep/include/openssl/lhash.h Modified : /dep/include/openssl/md2.h Modified : /dep/include/openssl/md4.h Modified : /dep/include/openssl/md5.h Modified : /dep/include/openssl/mdc2.h Modified : /dep/include/openssl/obj_mac.h Modified : /dep/include/openssl/objects.h Modified : /dep/include/openssl/ocsp.h Modified : /dep/include/openssl/opensslconf.h Modified : /dep/include/openssl/opensslv.h Modified : /dep/include/openssl/ossl_typ.h Modified : /dep/include/openssl/pem.h Modified : /dep/include/openssl/pem2.h Modified : /dep/include/openssl/pkcs12.h Modified : /dep/include/openssl/pkcs7.h Modified : /dep/include/openssl/rand.h Modified : /dep/include/openssl/rc2.h Modified : /dep/include/openssl/rc4.h Modified : /dep/include/openssl/rc5.h Modified : /dep/include/openssl/ripemd.h Modified : /dep/include/openssl/rsa.h Modified : /dep/include/openssl/safestack.h Modified : /dep/include/openssl/sha.h Modified : /dep/include/openssl/ssl.h Modified : /dep/include/openssl/ssl2.h Modified : /dep/include/openssl/ssl23.h Modified : /dep/include/openssl/ssl3.h Modified : /dep/include/openssl/stack.h Modified : /dep/include/openssl/symhacks.h Modified : /dep/include/openssl/tls1.h Modified : /dep/include/openssl/tmdiff.h Modified : /dep/include/openssl/txt_db.h Modified : /dep/include/openssl/ui.h Modified : /dep/include/openssl/ui_compat.h Modified : /dep/include/openssl/x509.h Modified : /dep/include/openssl/x509_vfy.h Modified : /dep/include/openssl/x509v3.h Modified : /dep/include/zlib/zconf.h Modified : /dep/include/zlib/zlib.h Modified : /dep/src/Makefile.am Modified : /dep/src/zlib/Makefile.am Modified : /dep/src/zlib/crc32.h Modified : /dep/src/zlib/deflate.h Modified : /dep/src/zlib/inffast.h Modified : /dep/src/zlib/inffixed.h Modified : /dep/src/zlib/inflate.h Modified : /dep/src/zlib/inftrees.h Modified : /dep/src/zlib/trees.h Modified : /dep/src/zlib/zconf.h Modified : /dep/src/zlib/zlib.h Modified : /dep/src/zlib/zutil.h Modified : /extras/map_extractor/System.cpp Modified : /extras/map_extractor/adt.cpp Modified : /extras/map_extractor/adt.h Modified : /extras/map_extractor/dbcfile.cpp Modified : /extras/map_extractor/dbcfile.h Modified : /extras/map_extractor/libmpq/common.cpp Modified : /extras/map_extractor/libmpq/common.h Modified : /extras/map_extractor/libmpq/explode.cpp Modified : /extras/map_extractor/libmpq/explode.h Modified : /extras/map_extractor/libmpq/extract.cpp Modified : /extras/map_extractor/libmpq/huffman.cpp Modified : /extras/map_extractor/libmpq/huffman.h Modified : /extras/map_extractor/libmpq/mpq.cpp Modified : /extras/map_extractor/libmpq/mpq.h Modified : /extras/map_extractor/libmpq/parser.cpp Modified : /extras/map_extractor/libmpq/wave.cpp Modified : /extras/map_extractor/libmpq/wave.h Modified : /extras/map_extractor/libmpq/zconf.h Modified : /extras/map_extractor/libmpq/zlib.h Modified : /extras/map_extractor/mpq_libmpq.cpp Modified : /extras/map_extractor/mpq_libmpq.h Modified : /src/Makefile.am Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Modified : /src/antrix/Main.cpp Modified : /src/antrix/MainServerDefines.h Modified : /src/antrix/Makefile.am Modified : /src/antrix/Master.cpp Modified : /src/antrix/Master.h Modified : /src/antrix.conf Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/AddonMgr.cpp Modified : /src/game/AddonMgr.h Modified : /src/game/AlteracValley.cpp Modified : /src/game/AlteracValley.h Modified : /src/game/ArathiBasin.cpp Modified : /src/game/ArathiBasin.h Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AreaTrigger.h Modified : /src/game/Arenas.cpp Modified : /src/game/Arenas.h Modified : /src/game/AuctionHouse.cpp Modified : /src/game/AuctionHouse.h Modified : /src/game/AuctionMgr.cpp Modified : /src/game/AuctionMgr.h Modified : /src/game/BattlegroundCommands.cpp Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/BattlegroundMgr.h Modified : /src/game/CThreads.cpp Modified : /src/game/CThreads.h Modified : /src/game/CellHandler.h Modified : /src/game/Channel.cpp Modified : /src/game/Channel.h Modified : /src/game/ChannelHandler.cpp Modified : /src/game/ChannelMgr.h Modified : /src/game/CharacterHandler.cpp Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/ChatHandler.cpp Modified : /src/game/CombatHandler.cpp Modified : /src/game/Container.cpp Modified : /src/game/Container.h Modified : /src/game/Corpse.cpp Modified : /src/game/Corpse.h Modified : /src/game/Creature.cpp Modified : /src/game/Creature.h Modified : /src/game/DuelHandler.cpp Modified : /src/game/DynamicObject.cpp Modified : /src/game/DynamicObject.h Modified : /src/game/EventMgr.cpp Modified : /src/game/EventMgr.h Modified : /src/game/EventableObject.cpp Modified : /src/game/EventableObject.h Modified : /src/game/GMTicket.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Group.cpp Modified : /src/game/Group.h Modified : /src/game/GroupHandler.cpp Modified : /src/game/Guild.cpp Modified : /src/game/Guild.h Modified : /src/game/GuildHandler.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/HonorHandler.h Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/InstanceSaveMgr.h Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemInterface.h Modified : /src/game/ItemPrototype.h Modified : /src/game/Level0.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LfgHandler.cpp Modified : /src/game/LfgMgr.cpp Modified : /src/game/LfgMgr.h Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/LogonCommHandler.h Modified : /src/game/LootMgr.cpp Modified : /src/game/LootMgr.h Modified : /src/game/MailSystem.cpp Modified : /src/game/MailSystem.h Modified : /src/game/Makefile.am Modified : /src/game/Map.cpp Modified : /src/game/Map.h Modified : /src/game/MapCell.cpp Modified : /src/game/MapCell.h Modified : /src/game/MapMgr.cpp Modified : /src/game/MapMgr.h Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/MapScriptInterface.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/MiscHandler.h Modified : /src/game/MovementHandler.cpp Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/NameTables.h Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/Opcodes.cpp Modified : /src/game/Opcodes.h Modified : /src/game/Pet.cpp Modified : /src/game/Pet.h Modified : /src/game/PetHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Professions.cpp Modified : /src/game/Professions.h Modified : /src/game/QueryHandler.cpp Modified : /src/game/Quest.cpp Modified : /src/game/Quest.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Modified : /src/game/RaidHandler.cpp Modified : /src/game/RecallCommands.cpp Modified : /src/game/ReputationHandler.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/ScriptMgr.h Modified : /src/game/Skill.h Modified : /src/game/SkillHandler.cpp Modified : /src/game/SocialMgr.cpp Modified : /src/game/SocialMgr.h Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/SpellFailure.h Modified : /src/game/SpellHandler.cpp Modified : /src/game/Stats.h Modified : /src/game/StdAfx.cpp Modified : /src/game/StdAfx.h Modified : /src/game/TaxiHandler.cpp Modified : /src/game/TaxiMgr.cpp Modified : /src/game/TaxiMgr.h Modified : /src/game/TerrainMgr.cpp Modified : /src/game/TerrainMgr.h Modified : /src/game/ThreadMgr.cpp Modified : /src/game/ThreadMgr.h Modified : /src/game/TradeHandler.cpp Modified : /src/game/TransporterHandler.cpp Modified : /src/game/TransporterHandler.h Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/UpdateFields.h Modified : /src/game/UpdateMask.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Modified : /src/game/WayPoints.cpp Modified : /src/game/WeatherMgr.cpp Modified : /src/game/WeatherMgr.h Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldCreator.h Modified : /src/game/WorldRunnable.cpp Modified : /src/game/WorldRunnable.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Modified : /src/game/WorldSocket.cpp Modified : /src/game/WorldSocket.h Modified : /src/game/debugcmds.cpp Modified : /src/game/faction.h Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthSocket.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Modified : /src/logonserver/LogonConsole.cpp Modified : /src/logonserver/LogonConsole.h Modified : /src/logonserver/LogonOpcodes.cpp Modified : /src/logonserver/LogonOpcodes.h Modified : /src/logonserver/LogonStdAfx.cpp Modified : /src/logonserver/LogonStdAfx.h Modified : /src/logonserver/Main.cpp Modified : /src/logonserver/Main.h Modified : /src/logonserver/Makefile.am Modified : /src/logonserver/PeriodicFunctionCall_Thread.h Modified : /src/logonserver/RealmlistThreadMgr.cpp Modified : /src/logonserver.conf Modified : /src/realms.conf Modified : /src/scripts/Makefile.am Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Modified : /src/scripts/src/GossipScripts/Makefile.am Modified : /src/scripts/src/GossipScripts/Setup.cpp Modified : /src/scripts/src/GossipScripts/Setup.h Modified : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Deadmines.cpp Modified : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowfangKeep.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Modified : /src/scripts/src/Makefile.am Modified : /src/scripts/src/ServerStatusPlugin/Makefile.am Modified : /src/scripts/src/ServerStatusPlugin/PerfCounters.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Modified : /src/scripts/src/SpellHandlers/HunterSpells.cpp Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp Modified : /src/scripts/src/SpellHandlers/MageSpells.cpp Modified : /src/scripts/src/SpellHandlers/Makefile.am Modified : /src/scripts/src/SpellHandlers/PaladinSpells.cpp Modified : /src/scripts/src/SpellHandlers/RogueSpells.cpp Modified : /src/scripts/src/SpellHandlers/Setup.cpp Modified : /src/scripts/src/SpellHandlers/Setup.h Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Modified : /src/scripts/src/SpellHandlers/WarlockSpells.cpp Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Modified : /src/shared/Auth/BigNumber.cpp Modified : /src/shared/Auth/BigNumber.h Modified : /src/shared/Auth/Sha1.cpp Modified : /src/shared/Auth/Sha1.h Modified : /src/shared/Auth/WowCrypt.cpp Modified : /src/shared/Auth/WowCrypt.h Modified : /src/shared/Auth/md5.h Modified : /src/shared/AuthCodes.h Modified : /src/shared/ByteBuffer.h Modified : /src/shared/CallBack.cpp Modified : /src/shared/CallBack.h Modified : /src/shared/Common.h Modified : /src/shared/Config/Config.cpp Modified : /src/shared/Config/Config.h Modified : /src/shared/Config/ConfigEnv.h Modified : /src/shared/Config/dotconfpp/dotconfpp.cpp Modified : /src/shared/Config/dotconfpp/dotconfpp.h Modified : /src/shared/Config/dotconfpp/mempool.cpp Modified : /src/shared/Config/dotconfpp/mempool.h Modified : /src/shared/CrashHandler.cpp Modified : /src/shared/CrashHandler.h Modified : /src/shared/Database/DBC.cpp Modified : /src/shared/Database/DBC.h Modified : /src/shared/Database/DBCStores.cpp Modified : /src/shared/Database/DBCStores.h Modified : /src/shared/Database/DataStore.h Modified : /src/shared/Database/Database.cpp Modified : /src/shared/Database/Database.h Modified : /src/shared/Database/DatabaseEnv.h Modified : /src/shared/Database/Field.h Modified : /src/shared/Database/dbcfile.cpp Modified : /src/shared/Database/dbcfile.h Modified : /src/shared/Database/impl/MySQLDatabase.cpp Modified : /src/shared/Database/impl/MySQLDatabase.h Modified : /src/shared/Database/impl/PostgreDatabase.cpp Modified : /src/shared/Database/impl/PostgreDatabase.h Modified : /src/shared/Errors.h Modified : /src/shared/LocationVector.h Modified : /src/shared/Log.cpp Modified : /src/shared/Log.h Modified : /src/shared/Makefile.am Modified : /src/shared/MemoryLeaks.cpp Modified : /src/shared/MemoryLeaks.h Modified : /src/shared/MersenneTwister.cpp Modified : /src/shared/MersenneTwister.h Modified : /src/shared/Network/ListenSocketFreeBSD.h Modified : /src/shared/Network/ListenSocketLinux.h Modified : /src/shared/Network/ListenSocketWin32.h Modified : /src/shared/Network/Network.h Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/Socket.h Modified : /src/shared/Network/SocketDefines.h Modified : /src/shared/Network/SocketFreeBSD.cpp Modified : /src/shared/Network/SocketLinux.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.h Modified : /src/shared/Network/SocketMgrLinux.cpp Modified : /src/shared/Network/SocketMgrLinux.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Network/SocketMgrWin32.h Modified : /src/shared/Network/SocketOps.h Modified : /src/shared/Network/SocketOpsFreeBSD.cpp Modified : /src/shared/Network/SocketOpsLinux.cpp Modified : /src/shared/Network/SocketOpsWin32.cpp Modified : /src/shared/Network/SocketWin32.cpp Modified : /src/shared/PacketLog.cpp Modified : /src/shared/PacketLog.h Modified : /src/shared/PreallocatedQueue.h Modified : /src/shared/Singleton.h Modified : /src/shared/StackWalker.cpp Modified : /src/shared/StackWalker.h Modified : /src/shared/Threading/Condition.h Modified : /src/shared/Threading/Guard.h Modified : /src/shared/Threading/LockedQueue.h Modified : /src/shared/Threading/Mutex.h Modified : /src/shared/Threading/Queue.h Modified : /src/shared/Threading/RWLock.h Modified : /src/shared/Threading/ThreadStarter.h Modified : /src/shared/Threading/Threading.h Modified : /src/shared/Timer.h Modified : /src/shared/Util.cpp Modified : /src/shared/Util.h Modified : /src/shared/WoWGuid.h Modified : /src/shared/WorldPacket.h Modified : /src/shared/crc32.cpp Modified : /src/shared/crc32.h Modified : /src/shared/svn_revision.h Revision: 20 Author: Aim Date: 06:14:11, Dienstag, 22. Mai 2007 Message: o remove windows style EOL's (fucked up the config.status) o set propset svn:eol-style to native ---- Modified : /configure.ac Revision: 19 Author: grep Date: 13:56:01, Montag, 21. Mai 2007 Message: - more linux fixes, w00t ---- Modified : /src/antrix/Master.cpp Revision: 18 Author: grep Date: 13:47:24, Montag, 21. Mai 2007 Message: - fixed configure.ac on linux with new svn rev calc ---- Modified : /configure.ac Revision: 17 Author: grep Date: 10:24:50, Montag, 21. Mai 2007 Message: - added gender/pvpflag to status plugin ---- Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 16 Author: grep Date: 09:53:36, Montag, 21. Mai 2007 Message: - Whoops.. messed up the pointer :p ---- Modified : /src/shared/svn_revision.h Revision: 15 Author: grep Date: 09:52:05, Montag, 21. Mai 2007 Message: - Added dynamic extraction of svn revision. w/ svn properties ---- Modified : /src/antrix/Master.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/svn_revision.h Revision: 14 Author: grep Date: 09:47:42, Montag, 21. Mai 2007 Message: - testing ---- Modified : /src/shared/svn_revision.h Revision: 13 Author: grep Date: 09:31:03, Montag, 21. Mai 2007 Message: - Fixed possible crashes in auction house. - Made Item destructor virtual - no need to typecast to Container upon deletion anymore. ---- Modified : /src/game/AuctionHouse.cpp Modified : /src/game/Creature.cpp Modified : /src/game/Item.h Revision: 12 Author: grep Date: 08:25:45, Montag, 21. Mai 2007 Message: - minion damage fix from fishbait <3 ---- Modified : /src/game/Pet.cpp Revision: 11 Author: grep Date: 08:01:56, Montag, 21. Mai 2007 Message: + Implemented: Multiple taxi routes (doing >1 node at once).. node list still has to be fixed on talk, use debugger to set all to -1 to test. ---- Modified : /src/game/Opcodes.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/TaxiHandler.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 10 Author: grep Date: 06:51:23, Montag, 21. Mai 2007 Message: - fix for character delete not removing cached player name info. ---- Modified : /src/game/CharacterHandler.cpp Revision: 9 Author: Shock Date: 15:02:46, Sonntag, 20. Mai 2007 Message: Terms of use ---- Added : /TERM OF USE AGREEMENT Revision: 8 Author: grep Date: 14:53:11, Sonntag, 20. Mai 2007 Message: - this might help some people :P ---- Added : /sql/worldmap_info.sql Revision: 7 Author: grep Date: 14:47:37, Sonntag, 20. Mai 2007 Message: - fixed vc8 compile issues - fixed vc7 compile issues - fixed combat bug ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /win/VC71/game.vcproj Modified : /win/VC71/logonserver.vcproj Revision: 6 Author: grep Date: 11:10:46, Sonntag, 20. Mai 2007 Message: - Scripts ---- Added : /src/scripts/src/GossipScripts Added : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp Added : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp Added : /src/scripts/src/GossipScripts/GuardGossip.cpp Added : /src/scripts/src/GossipScripts/Makefile.am Added : /src/scripts/src/GossipScripts/Setup.cpp Added : /src/scripts/src/GossipScripts/Setup.h Added : /src/scripts/src/InstanceScripts Added : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp Added : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Added : /src/scripts/src/InstanceScripts/Instance_Deadmines.cpp Added : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp Added : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp Added : /src/scripts/src/InstanceScripts/Instance_ShadowfangKeep.cpp Added : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp Added : /src/scripts/src/InstanceScripts/Makefile.am Added : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp Added : /src/scripts/src/InstanceScripts/Setup.cpp Added : /src/scripts/src/InstanceScripts/Setup.h Added : /src/scripts/src/SpellHandlers Added : /src/scripts/src/SpellHandlers/HunterSpells.cpp Added : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp Added : /src/scripts/src/SpellHandlers/MageSpells.cpp Added : /src/scripts/src/SpellHandlers/Makefile.am Added : /src/scripts/src/SpellHandlers/PaladinSpells.cpp Added : /src/scripts/src/SpellHandlers/RogueSpells.cpp Added : /src/scripts/src/SpellHandlers/Setup.cpp Added : /src/scripts/src/SpellHandlers/Setup.h Added : /src/scripts/src/SpellHandlers/ShamanSpells.cpp Added : /src/scripts/src/SpellHandlers/WarlockSpells.cpp Added : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Revision: 5 Author: grep Date: 09:58:13, Sonntag, 20. Mai 2007 Message: - fixed linux makefile.. :p ---- Modified : /src/game/Makefile.am Revision: 4 Author: grep Date: 08:10:19, Sonntag, 20. Mai 2007 Message: - didn't save :O ---- Modified : /win/VC71/shared.vcproj Revision: 3 Author: grep Date: 08:08:07, Sonntag, 20. Mai 2007 Message: - Bleh.. compile fixes :/ ---- Modified : /win/VC71/shared.vcproj Modified : /win/VC80/antrix.vcproj Modified : /win/VC80/game.vcproj Modified : /win/VC80/shared.vcproj Revision: 2 Author: grep Date: 03:32:49, Sonntag, 20. Mai 2007 Message: - Un-needed files. ---- Deleted : /extras/map_extractor/AD.ncb Deleted : /extras/map_extractor/AD.suo Revision: 1 Author: grep Date: 03:29:33, Sonntag, 20. Mai 2007 Message: - Initial Repository. ---- Added : /AUTHORS Added : /COPYING Added : /ChangeLog Added : /Changes Added : /INSTALL Added : /Makefile.am Added : /NEWS Added : /README Added : /configure.ac Added : /dep Added : /dep/Makefile.am Added : /dep/include Added : /dep/include/mysql Added : /dep/include/mysql/Libmysql.def Added : /dep/include/mysql/config-win.h Added : /dep/include/mysql/dbug.h Added : /dep/include/mysql/errmsg.h Added : /dep/include/mysql/libmysqld.def Added : /dep/include/mysql/m_ctype.h Added : /dep/include/mysql/m_string.h Added : /dep/include/mysql/my_alloc.h Added : /dep/include/mysql/my_dbug.h Added : /dep/include/mysql/my_getopt.h Added : /dep/include/mysql/my_global.h Added : /dep/include/mysql/my_list.h Added : /dep/include/mysql/my_pthread.h Added : /dep/include/mysql/my_sys.h Added : /dep/include/mysql/mysql.h Added : /dep/include/mysql/mysql_com.h Added : /dep/include/mysql/mysql_embed.h Added : /dep/include/mysql/mysql_time.h Added : /dep/include/mysql/mysql_version.h Added : /dep/include/mysql/mysqld_ername.h Added : /dep/include/mysql/mysqld_error.h Added : /dep/include/mysql/raid.h Added : /dep/include/mysql/typelib.h Added : /dep/include/openssl Added : /dep/include/openssl/aes.h Added : /dep/include/openssl/asn1.h Added : /dep/include/openssl/asn1_mac.h Added : /dep/include/openssl/asn1t.h Added : /dep/include/openssl/bio.h Added : /dep/include/openssl/blowfish.h Added : /dep/include/openssl/bn.h Added : /dep/include/openssl/buffer.h Added : /dep/include/openssl/cast.h Added : /dep/include/openssl/comp.h Added : /dep/include/openssl/conf.h Added : /dep/include/openssl/conf_api.h Added : /dep/include/openssl/crypto.h Added : /dep/include/openssl/des.h Added : /dep/include/openssl/des_old.h Added : /dep/include/openssl/dh.h Added : /dep/include/openssl/dsa.h Added : /dep/include/openssl/dso.h Added : /dep/include/openssl/e_os2.h Added : /dep/include/openssl/ebcdic.h Added : /dep/include/openssl/ec.h Added : /dep/include/openssl/engine.h Added : /dep/include/openssl/err.h Added : /dep/include/openssl/evp.h Added : /dep/include/openssl/hmac.h Added : /dep/include/openssl/idea.h Added : /dep/include/openssl/krb5_asn.h Added : /dep/include/openssl/kssl.h Added : /dep/include/openssl/lhash.h Added : /dep/include/openssl/md2.h Added : /dep/include/openssl/md4.h Added : /dep/include/openssl/md5.h Added : /dep/include/openssl/mdc2.h Added : /dep/include/openssl/obj_mac.h Added : /dep/include/openssl/objects.h Added : /dep/include/openssl/ocsp.h Added : /dep/include/openssl/opensslconf.h Added : /dep/include/openssl/opensslv.h Added : /dep/include/openssl/ossl_typ.h Added : /dep/include/openssl/pem.h Added : /dep/include/openssl/pem2.h Added : /dep/include/openssl/pkcs12.h Added : /dep/include/openssl/pkcs7.h Added : /dep/include/openssl/rand.h Added : /dep/include/openssl/rc2.h Added : /dep/include/openssl/rc4.h Added : /dep/include/openssl/rc5.h Added : /dep/include/openssl/ripemd.h Added : /dep/include/openssl/rsa.h Added : /dep/include/openssl/safestack.h Added : /dep/include/openssl/sha.h Added : /dep/include/openssl/ssl.h Added : /dep/include/openssl/ssl2.h Added : /dep/include/openssl/ssl23.h Added : /dep/include/openssl/ssl3.h Added : /dep/include/openssl/stack.h Added : /dep/include/openssl/symhacks.h Added : /dep/include/openssl/tls1.h Added : /dep/include/openssl/tmdiff.h Added : /dep/include/openssl/txt_db.h Added : /dep/include/openssl/ui.h Added : /dep/include/openssl/ui_compat.h Added : /dep/include/openssl/x509.h Added : /dep/include/openssl/x509_vfy.h Added : /dep/include/openssl/x509v3.h Added : /dep/include/zlib Added : /dep/include/zlib/zconf.h Added : /dep/include/zlib/zlib.h Added : /dep/lib Added : /dep/lib/dbghelp.dll Added : /dep/lib/debug Added : /dep/lib/debug/libeay32.dll Added : /dep/lib/debug/libeay32.lib Added : /dep/lib/debug/libmySQL.dll Added : /dep/lib/debug/libmySQL.lib Added : /dep/lib/debug/libpq.lib Added : /dep/lib/release Added : /dep/lib/release/libeay32.dll Added : /dep/lib/release/libeay32.lib Added : /dep/lib/release/libmySQL.dll Added : /dep/lib/release/libmySQL.lib Added : /dep/lib/release/libpq.lib Added : /dep/src Added : /dep/src/Makefile.am Added : /dep/src/zlib Added : /dep/src/zlib/Makefile.am Added : /dep/src/zlib/adler32.c Added : /dep/src/zlib/compress.c Added : /dep/src/zlib/crc32.c Added : /dep/src/zlib/crc32.h Added : /dep/src/zlib/deflate.c Added : /dep/src/zlib/deflate.h Added : /dep/src/zlib/example.c Added : /dep/src/zlib/gzio.c Added : /dep/src/zlib/infback.c Added : /dep/src/zlib/inffast.c Added : /dep/src/zlib/inffast.h Added : /dep/src/zlib/inffixed.h Added : /dep/src/zlib/inflate.c Added : /dep/src/zlib/inflate.h Added : /dep/src/zlib/inftrees.c Added : /dep/src/zlib/inftrees.h Added : /dep/src/zlib/trees.c Added : /dep/src/zlib/trees.h Added : /dep/src/zlib/uncompr.c Added : /dep/src/zlib/zconf.h Added : /dep/src/zlib/zlib.h Added : /dep/src/zlib/zutil.c Added : /dep/src/zlib/zutil.h Added : /extras Added : /extras/map_extractor Added : /extras/map_extractor/AD.ncb Added : /extras/map_extractor/AD.sln Added : /extras/map_extractor/AD.suo Added : /extras/map_extractor/System.cpp Added : /extras/map_extractor/ad.vcproj Added : /extras/map_extractor/adt.cpp Added : /extras/map_extractor/adt.h Added : /extras/map_extractor/dbcfile.cpp Added : /extras/map_extractor/dbcfile.h Added : /extras/map_extractor/debug Added : /extras/map_extractor/debug/zlib_d.lib Added : /extras/map_extractor/libmpq Added : /extras/map_extractor/libmpq/common.cpp Added : /extras/map_extractor/libmpq/common.h Added : /extras/map_extractor/libmpq/explode.cpp Added : /extras/map_extractor/libmpq/explode.h Added : /extras/map_extractor/libmpq/extract.cpp Added : /extras/map_extractor/libmpq/huffman.cpp Added : /extras/map_extractor/libmpq/huffman.h Added : /extras/map_extractor/libmpq/mpq.cpp Added : /extras/map_extractor/libmpq/mpq.h Added : /extras/map_extractor/libmpq/parser.cpp Added : /extras/map_extractor/libmpq/wave.cpp Added : /extras/map_extractor/libmpq/wave.h Added : /extras/map_extractor/libmpq/zconf.h Added : /extras/map_extractor/libmpq/zlib.h Added : /extras/map_extractor/mpq_libmpq.cpp Added : /extras/map_extractor/mpq_libmpq.h Added : /extras/map_extractor/release Added : /extras/map_extractor/release/zlib_r.lib Added : /ltmain.sh Added : /reconf Added : /sql Added : /sql/clean_db.rar Added : /src Added : /src/Makefile.am Added : /src/antrix Added : /src/antrix/CConsole.cpp Added : /src/antrix/CConsole.h Added : /src/antrix/Main.cpp Added : /src/antrix/MainServerDefines.h Added : /src/antrix/Makefile.am Added : /src/antrix/Master.cpp Added : /src/antrix/Master.h Added : /src/antrix.conf Added : /src/game Added : /src/game/AIInterface.cpp Added : /src/game/AIInterface.h Added : /src/game/AddonMgr.cpp Added : /src/game/AddonMgr.h Added : /src/game/AlteracValley.cpp Added : /src/game/AlteracValley.h Added : /src/game/ArathiBasin.cpp Added : /src/game/ArathiBasin.h Added : /src/game/AreaTrigger.cpp Added : /src/game/AreaTrigger.h Added : /src/game/Arenas.cpp Added : /src/game/Arenas.h Added : /src/game/AuctionHouse.cpp Added : /src/game/AuctionHouse.h Added : /src/game/AuctionMgr.cpp Added : /src/game/AuctionMgr.h Added : /src/game/BattlegroundCommands.cpp Added : /src/game/BattlegroundHandler.cpp Added : /src/game/BattlegroundMgr.cpp Added : /src/game/BattlegroundMgr.h Added : /src/game/CThreads.cpp Added : /src/game/CThreads.h Added : /src/game/CellHandler.h Added : /src/game/Channel.cpp Added : /src/game/Channel.h Added : /src/game/ChannelHandler.cpp Added : /src/game/ChannelMgr.h Added : /src/game/CharacterHandler.cpp Added : /src/game/Chat.cpp Added : /src/game/Chat.h Added : /src/game/ChatHandler.cpp Added : /src/game/CombatHandler.cpp Added : /src/game/Container.cpp Added : /src/game/Container.h Added : /src/game/Corpse.cpp Added : /src/game/Corpse.h Added : /src/game/Creature.cpp Added : /src/game/Creature.h Added : /src/game/DuelHandler.cpp Added : /src/game/DynamicObject.cpp Added : /src/game/DynamicObject.h Added : /src/game/EventMgr.cpp Added : /src/game/EventMgr.h Added : /src/game/EventableObject.cpp Added : /src/game/EventableObject.h Added : /src/game/GMTicket.cpp Added : /src/game/GameObject.cpp Added : /src/game/GameObject.h Added : /src/game/Group.cpp Added : /src/game/Group.h Added : /src/game/GroupHandler.cpp Added : /src/game/Guild.cpp Added : /src/game/Guild.h Added : /src/game/GuildHandler.cpp Added : /src/game/HonorHandler.cpp Added : /src/game/HonorHandler.h Added : /src/game/InstanceSaveMgr.cpp Added : /src/game/InstanceSaveMgr.h Added : /src/game/Item.cpp Added : /src/game/Item.h Added : /src/game/ItemHandler.cpp Added : /src/game/ItemInterface.cpp Added : /src/game/ItemInterface.h Added : /src/game/ItemPrototype.h Added : /src/game/Level0.cpp Added : /src/game/Level1.cpp Added : /src/game/Level2.cpp Added : /src/game/Level3.cpp Added : /src/game/LfgHandler.cpp Added : /src/game/LfgMgr.cpp Added : /src/game/LfgMgr.h Added : /src/game/LogonCommClient.cpp Added : /src/game/LogonCommClient.h Added : /src/game/LogonCommHandler.cpp Added : /src/game/LogonCommHandler.h Added : /src/game/LootMgr.cpp Added : /src/game/LootMgr.h Added : /src/game/MailSystem.cpp Added : /src/game/MailSystem.h Added : /src/game/Makefile.am Added : /src/game/Map.cpp Added : /src/game/Map.h Added : /src/game/MapCell.cpp Added : /src/game/MapCell.h Added : /src/game/MapMgr.cpp Added : /src/game/MapMgr.h Added : /src/game/MapScriptInterface.cpp Added : /src/game/MapScriptInterface.h Added : /src/game/MiscHandler.cpp Added : /src/game/MiscHandler.h Added : /src/game/MovementHandler.cpp Added : /src/game/NPCHandler.cpp Added : /src/game/NPCHandler.h Added : /src/game/NameTables.h Added : /src/game/Object.cpp Added : /src/game/Object.h Added : /src/game/ObjectMgr.cpp Added : /src/game/ObjectMgr.h Added : /src/game/Opcodes.cpp Added : /src/game/Opcodes.h Added : /src/game/Pet.cpp Added : /src/game/Pet.h Added : /src/game/PetHandler.cpp Added : /src/game/Player.cpp Added : /src/game/Player.h Added : /src/game/Professions.cpp Added : /src/game/Professions.h Added : /src/game/QueryHandler.cpp Added : /src/game/Quest.cpp Added : /src/game/Quest.h Added : /src/game/QuestHandler.cpp Added : /src/game/QuestMgr.cpp Added : /src/game/QuestMgr.h Added : /src/game/RaidHandler.cpp Added : /src/game/RecallCommands.cpp Added : /src/game/ReputationHandler.cpp Added : /src/game/ScriptMgr.cpp Added : /src/game/ScriptMgr.h Added : /src/game/Skill.h Added : /src/game/SkillHandler.cpp Added : /src/game/SocialMgr.cpp Added : /src/game/SocialMgr.h Added : /src/game/Spell.cpp Added : /src/game/Spell.h Added : /src/game/SpellAuras.cpp Added : /src/game/SpellAuras.h Added : /src/game/SpellEffects.cpp Added : /src/game/SpellFailure.h Added : /src/game/SpellHandler.cpp Added : /src/game/Stats.h Added : /src/game/StdAfx.cpp Added : /src/game/StdAfx.h Added : /src/game/TaxiHandler.cpp Added : /src/game/TaxiMgr.cpp Added : /src/game/TaxiMgr.h Added : /src/game/TerrainMgr.cpp Added : /src/game/TerrainMgr.h Added : /src/game/ThreadMgr.cpp Added : /src/game/ThreadMgr.h Added : /src/game/TradeHandler.cpp Added : /src/game/TransporterHandler.cpp Added : /src/game/TransporterHandler.h Added : /src/game/Unit.cpp Added : /src/game/Unit.h Added : /src/game/UpdateFields.h Added : /src/game/UpdateMask.h Added : /src/game/WarsongGulch.cpp Added : /src/game/WarsongGulch.h Added : /src/game/WayPoints.cpp Added : /src/game/WeatherMgr.cpp Added : /src/game/WeatherMgr.h Added : /src/game/World.cpp Added : /src/game/World.h Added : /src/game/WorldCreator.cpp Added : /src/game/WorldCreator.h Added : /src/game/WorldRunnable.cpp Added : /src/game/WorldRunnable.h Added : /src/game/WorldSession.cpp Added : /src/game/WorldSession.h Added : /src/game/WorldSocket.cpp Added : /src/game/WorldSocket.h Added : /src/game/debugcmds.cpp Added : /src/game/faction.h Added : /src/logonserver Added : /src/logonserver/AccountCache.cpp Added : /src/logonserver/AccountCache.h Added : /src/logonserver/AuthSocket.cpp Added : /src/logonserver/AuthSocket.h Added : /src/logonserver/AuthStructs.h Added : /src/logonserver/LogonCommServer.cpp Added : /src/logonserver/LogonCommServer.h Added : /src/logonserver/LogonConsole.cpp Added : /src/logonserver/LogonConsole.h Added : /src/logonserver/LogonOpcodes.cpp Added : /src/logonserver/LogonOpcodes.h Added : /src/logonserver/LogonStdAfx.cpp Added : /src/logonserver/LogonStdAfx.h Added : /src/logonserver/Main.cpp Added : /src/logonserver/Main.h Added : /src/logonserver/Makefile.am Added : /src/logonserver/PeriodicFunctionCall_Thread.h Added : /src/logonserver/RealmlistThreadMgr.cpp Added : /src/logonserver.conf Added : /src/realms.conf Added : /src/scripts Added : /src/scripts/Makefile.am Added : /src/scripts/projects Added : /src/scripts/projects/GossipScripts2003.vcproj Added : /src/scripts/projects/GossipScripts2005.vcproj Added : /src/scripts/projects/InstanceScripts2003.vcproj Added : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/projects/ServerStatusPlugin2003.vcproj Added : /src/scripts/projects/ServerStatusPlugin2005.vcproj Added : /src/scripts/projects/SpellsHandlers2003.vcproj Added : /src/scripts/projects/SpellsHandlers2005.vcproj Added : /src/scripts/projects/TemplateProject.vcproj Added : /src/scripts/scripts2003.sln Added : /src/scripts/scripts2005.sln Added : /src/scripts/serverstatus-xsl Added : /src/scripts/serverstatus-xsl/cellpic3.gif Added : /src/scripts/serverstatus-xsl/grad.gif Added : /src/scripts/serverstatus-xsl/pvp_icons Added : /src/scripts/serverstatus-xsl/pvp_icons/rank1.gif Added : /src/scripts/serverstatus-xsl/server_stats.css Added : /src/scripts/serverstatus-xsl/server_stats.xsl Added : /src/scripts/src Added : /src/scripts/src/Makefile.am Added : /src/scripts/src/ServerStatusPlugin Added : /src/scripts/src/ServerStatusPlugin/Makefile.am Added : /src/scripts/src/ServerStatusPlugin/PerfCounters.h Added : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Added : /src/shared Added : /src/shared/Auth Added : /src/shared/Auth/BigNumber.cpp Added : /src/shared/Auth/BigNumber.h Added : /src/shared/Auth/Sha1.cpp Added : /src/shared/Auth/Sha1.h Added : /src/shared/Auth/WowCrypt.cpp Added : /src/shared/Auth/WowCrypt.h Added : /src/shared/Auth/md5.c Added : /src/shared/Auth/md5.h Added : /src/shared/AuthCodes.h Added : /src/shared/ByteBuffer.h Added : /src/shared/CallBack.cpp Added : /src/shared/CallBack.h Added : /src/shared/Common.h Added : /src/shared/Config Added : /src/shared/Config/Config.cpp Added : /src/shared/Config/Config.h Added : /src/shared/Config/ConfigEnv.h Added : /src/shared/Config/ConfigLibrary.vcproj Added : /src/shared/Config/dotconfpp Added : /src/shared/Config/dotconfpp/dotconfpp.cpp Added : /src/shared/Config/dotconfpp/dotconfpp.h Added : /src/shared/Config/dotconfpp/mempool.cpp Added : /src/shared/Config/dotconfpp/mempool.h Added : /src/shared/CrashHandler.cpp Added : /src/shared/CrashHandler.h Added : /src/shared/Database Added : /src/shared/Database/DBC.cpp Added : /src/shared/Database/DBC.h Added : /src/shared/Database/DBCStores.cpp Added : /src/shared/Database/DBCStores.h Added : /src/shared/Database/DataStore.h Added : /src/shared/Database/Database.cpp Added : /src/shared/Database/Database.h Added : /src/shared/Database/DatabaseEnv.h Added : /src/shared/Database/Field.h Added : /src/shared/Database/dbcfile.cpp Added : /src/shared/Database/dbcfile.h Added : /src/shared/Database/impl Added : /src/shared/Database/impl/MySQLDatabase.cpp Added : /src/shared/Database/impl/MySQLDatabase.h Added : /src/shared/Database/impl/PostgreDatabase.cpp Added : /src/shared/Database/impl/PostgreDatabase.h Added : /src/shared/Errors.h Added : /src/shared/LocationVector.h Added : /src/shared/Log.cpp Added : /src/shared/Log.h Added : /src/shared/Makefile.am Added : /src/shared/MemoryLeaks.cpp Added : /src/shared/MemoryLeaks.h Added : /src/shared/MersenneTwister.cpp Added : /src/shared/MersenneTwister.h Added : /src/shared/Network Added : /src/shared/Network/ListenSocketFreeBSD.h Added : /src/shared/Network/ListenSocketLinux.h Added : /src/shared/Network/ListenSocketWin32.h Added : /src/shared/Network/Network.h Added : /src/shared/Network/Socket.cpp Added : /src/shared/Network/Socket.h Added : /src/shared/Network/SocketDefines.h Added : /src/shared/Network/SocketFreeBSD.cpp Added : /src/shared/Network/SocketLinux.cpp Added : /src/shared/Network/SocketMgrFreeBSD.cpp Added : /src/shared/Network/SocketMgrFreeBSD.h Added : /src/shared/Network/SocketMgrLinux.cpp Added : /src/shared/Network/SocketMgrLinux.h Added : /src/shared/Network/SocketMgrWin32.cpp Added : /src/shared/Network/SocketMgrWin32.h Added : /src/shared/Network/SocketOps.h Added : /src/shared/Network/SocketOpsFreeBSD.cpp Added : /src/shared/Network/SocketOpsLinux.cpp Added : /src/shared/Network/SocketOpsWin32.cpp Added : /src/shared/Network/SocketWin32.cpp Added : /src/shared/PacketLog.cpp Added : /src/shared/PacketLog.h Added : /src/shared/PreallocatedQueue.h Added : /src/shared/Singleton.h Added : /src/shared/StackWalker.cpp Added : /src/shared/StackWalker.h Added : /src/shared/Threading Added : /src/shared/Threading/Condition.h Added : /src/shared/Threading/Guard.h Added : /src/shared/Threading/LockedQueue.h Added : /src/shared/Threading/Mutex.h Added : /src/shared/Threading/Queue.h Added : /src/shared/Threading/RWLock.h Added : /src/shared/Threading/ThreadStarter.h Added : /src/shared/Threading/Threading.h Added : /src/shared/Timer.h Added : /src/shared/Util.cpp Added : /src/shared/Util.h Added : /src/shared/WoWGuid.h Added : /src/shared/WorldPacket.h Added : /src/shared/crc32.cpp Added : /src/shared/crc32.h Added : /src/shared/svn_revision.h Added : /win Added : /win/VC71 Added : /win/VC71/antrix.vcproj Added : /win/VC71/game.vcproj Added : /win/VC71/logonserver.vcproj Added : /win/VC71/shared.vcproj Added : /win/VC71/zlib.vcproj Added : /win/VC80 Added : /win/VC80/antrix.vcproj Added : /win/VC80/game.vcproj Added : /win/VC80/logonserver.vcproj Added : /win/VC80/shared.vcproj Added : /win/VC80/zlib.vcproj Added : /win/antrixVC71.sln Added : /win/antrixVC80.sln