public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if (Current == gMenu0[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,0); OnInfo(playerid,0); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,0)==1){ DestroyCurrentMenu(playerid); gMenue0[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0[255],0,EatFood); AddMenuItem(gMenue0[255],0,Exercise); AddMenuItem(gMenue0[255],0,Exit); ShowMenuForPlayer(gMenue0[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,0)==1){ gMenue0[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0[255],0,EatFood); AddMenuItem(gMenue0[255],0,Exercise); AddMenuItem(gMenue0[255],0,Exit); ShowMenuForPlayer(gMenue0[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,0)==1){ gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue0[255],0,EatFood); AddMenuItem(gMenue0[255],0,Exercise); AddMenuItem(gMenue0[255],0,Exit); ShowMenuForPlayer(gMenue0[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,0); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,0); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue0[255]) { switch(row) { case 0: { DestroyMenu(gMenue0[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue0[255],0,EatFood); AddMenuItem(gMenue0[255],0,Exercise); AddMenuItem(gMenue0[255],0,Exit); ShowMenuForPlayer(gMenue0[255],playerid);} case 1: { DestroyMenu(gMenue0[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue0[255],0,EatFood); AddMenuItem(gMenue0[255],0,Exercise); AddMenuItem(gMenue0[255],0,Exit); ShowMenuForPlayer(gMenue0[255],playerid);} case 2: { DestroyMenu(gMenue0[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2498.587158,-1642.263305,14.113082);}}} if (Current == gMenu1[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,1); OnInfo(playerid,1); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,1)==1){ DestroyCurrentMenu(playerid); gMenue1[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue1[255],0,EatFood); AddMenuItem(gMenue1[255],0,Exercise); AddMenuItem(gMenue1[255],0,Exit); ShowMenuForPlayer(gMenue1[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,1)==1){ gMenue1[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue1[255],0,EatFood); AddMenuItem(gMenue1[255],0,Exercise); AddMenuItem(gMenue1[255],0,Exit); ShowMenuForPlayer(gMenue1[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,1)==1){ gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue1[255],0,EatFood); AddMenuItem(gMenue1[255],0,Exercise); AddMenuItem(gMenue1[255],0,Exit); ShowMenuForPlayer(gMenue1[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,1); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,1); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue1[255]) { switch(row) { case 0: { DestroyMenu(gMenue1[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue1[255],0,EatFood); AddMenuItem(gMenue1[255],0,Exercise); AddMenuItem(gMenue1[255],0,Exit); ShowMenuForPlayer(gMenue1[255],playerid);} case 1: { DestroyMenu(gMenue1[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue1[255],0,EatFood); AddMenuItem(gMenue1[255],0,Exercise); AddMenuItem(gMenue1[255],0,Exit); ShowMenuForPlayer(gMenue1[255],playerid);} case 2: { DestroyMenu(gMenue1[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2385.402587,-1711.659912,14.242187);}}} if (Current == gMenu2[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,2); OnInfo(playerid,2); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,2)==1){ DestroyCurrentMenu(playerid); gMenue2[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue2[255],0,EatFood); AddMenuItem(gMenue2[255],0,Exercise); AddMenuItem(gMenue2[255],0,Exit); ShowMenuForPlayer(gMenue2[255],playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,2)==1){ gMenue2[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue2[255],0,EatFood); AddMenuItem(gMenue2[255],0,Exercise); AddMenuItem(gMenue2[255],0,Exit); ShowMenuForPlayer(gMenue2[255],playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,2)==1){ gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue2[255],0,EatFood); AddMenuItem(gMenue2[255],0,Exercise); AddMenuItem(gMenue2[255],0,Exit); ShowMenuForPlayer(gMenue2[255],playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,2); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,2); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue2[255]) { switch(row) { case 0: { DestroyMenu(gMenue2[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue2[255],0,EatFood); AddMenuItem(gMenue2[255],0,Exercise); AddMenuItem(gMenue2[255],0,Exit); ShowMenuForPlayer(gMenue2[255],playerid);} case 1: { DestroyMenu(gMenue2[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue2[255],0,EatFood); AddMenuItem(gMenue2[255],0,Exercise); AddMenuItem(gMenue2[255],0,Exit); ShowMenuForPlayer(gMenue2[255],playerid);} case 2: { DestroyMenu(gMenue2[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2321.965332,-1795.922485,13.546875);}}} if (Current == gMenu3[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,3); OnInfo(playerid,3); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,3)==1){ DestroyCurrentMenu(playerid); gMenue3[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue3[255],0,EatFood); AddMenuItem(gMenue3[255],0,Exercise); AddMenuItem(gMenue3[255],0,Exit); ShowMenuForPlayer(gMenue3[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,3)==1){ gMenue3[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue3[255],0,EatFood); AddMenuItem(gMenue3[255],0,Exercise); AddMenuItem(gMenue3[255],0,Exit); ShowMenuForPlayer(gMenue3[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,3)==1){ gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue3[255],0,EatFood); AddMenuItem(gMenue3[255],0,Exercise); AddMenuItem(gMenue3[255],0,Exit); ShowMenuForPlayer(gMenue3[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,3); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,3); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue3[255]) { switch(row) { case 0: { DestroyMenu(gMenue3[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue3[255],0,EatFood); AddMenuItem(gMenue3[255],0,Exercise); AddMenuItem(gMenue3[255],0,Exit); ShowMenuForPlayer(gMenue3[255],playerid);} case 1: { DestroyMenu(gMenue3[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue3[255],0,EatFood); AddMenuItem(gMenue3[255],0,Exercise); AddMenuItem(gMenue3[255],0,Exit); ShowMenuForPlayer(gMenue3[255],playerid);} case 2: { DestroyMenu(gMenue3[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1883.9474,-1272.5463,13.5469);}}} if (Current == gMenu4[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,4); OnInfo(playerid,4); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,4)==1){ DestroyCurrentMenu(playerid); gMenue4[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue4[255],0,EatFood); AddMenuItem(gMenue4[255],0,Exercise); AddMenuItem(gMenue4[255],0,Exit); ShowMenuForPlayer(gMenue4[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,4)==1){ gMenue4[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue4[255],0,EatFood); AddMenuItem(gMenue4[255],0,Exercise); AddMenuItem(gMenue4[255],0,Exit); ShowMenuForPlayer(gMenue4[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,4)==1){ gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue4[255],0,EatFood); AddMenuItem(gMenue4[255],0,Exercise); AddMenuItem(gMenue4[255],0,Exit); ShowMenuForPlayer(gMenue4[255],playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,4); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,4); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue4[255]) { switch(row) { case 0: { DestroyMenu(gMenue4[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue4[255],0,EatFood); AddMenuItem(gMenue4[255],0,Exercise); AddMenuItem(gMenue4[255],0,Exit); ShowMenuForPlayer(gMenue4[255],playerid);} case 1: { DestroyMenu(gMenue4[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue4[255],0,EatFood); AddMenuItem(gMenue4[255],0,Exercise); AddMenuItem(gMenue4[255],0,Exit); ShowMenuForPlayer(gMenue4[255],playerid);} case 2: { DestroyMenu(gMenue4[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2282.369873,-1641.236938,15.889788);}}} if (Current == gMenu5[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,5); OnInfo(playerid,5); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,5)==1){ DestroyCurrentMenu(playerid); gMenue5[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue5[255],0,EatFood); AddMenuItem(gMenue5[255],0,Exercise); AddMenuItem(gMenue5[255],0,Exit); ShowMenuForPlayer(gMenue5[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77,-1699.80,1013.5143); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,5)==1){ gMenue5[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue5[255],0,EatFood); AddMenuItem(gMenue5[255],0,Exercise); AddMenuItem(gMenue5[255],0,Exit); ShowMenuForPlayer(gMenue5[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77,-1699.80,1013.5143);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,5)==1){ gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue5[255],0,EatFood); AddMenuItem(gMenue5[255],0,Exercise); AddMenuItem(gMenue5[255],0,Exit); ShowMenuForPlayer(gMenue5[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77,-1699.80,1013.5143);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,5); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,5); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue5[255]) { switch(row) { case 0: { DestroyMenu(gMenue5[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue5[255],0,EatFood); AddMenuItem(gMenue5[255],0,Exercise); AddMenuItem(gMenue5[255],0,Exit); ShowMenuForPlayer(gMenue5[255],playerid);} case 1: { DestroyMenu(gMenue5[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue5[255],0,EatFood); AddMenuItem(gMenue5[255],0,Exercise); AddMenuItem(gMenue5[255],0,Exit); ShowMenuForPlayer(gMenue5[255],playerid);} case 2: { DestroyMenu(gMenue5[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2459.462158,-1691.661621,13.545693);}}} if(Current == gMenu6[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,6); OnInfo(playerid,6); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,6)==1){ DestroyCurrentMenu(playerid); gMenue6[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue6[255],0,EatFood); AddMenuItem(gMenue6[255],0,Exercise); AddMenuItem(gMenue6[255],0,Exit); ShowMenuForPlayer(gMenue6[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,6)==1){ gMenue6[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue6[255],0,EatFood); AddMenuItem(gMenue6[255],0,Exercise); AddMenuItem(gMenue6[255],0,Exit); ShowMenuForPlayer(gMenue6[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,6)==1){ gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue6[255],0,EatFood); AddMenuItem(gMenue6[255],0,Exercise); AddMenuItem(gMenue6[255],0,Exit); ShowMenuForPlayer(gMenu6[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,6); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,6); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue6[255]) { switch(row) { case 0: { DestroyMenu(gMenue6[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue6[255],0,EatFood); AddMenuItem(gMenue6[255],0,Exercise); AddMenuItem(gMenue6[255],0,Exit); ShowMenuForPlayer(gMenue6[255],playerid);} case 1: { DestroyMenu(gMenue6[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue6[255],0,EatFood); AddMenuItem(gMenue6[255],0,Exercise); AddMenuItem(gMenue6[255],0,Exit); ShowMenuForPlayer(gMenue6[255],playerid);} case 2: { DestroyMenu(gMenue6[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2508.0354,-2000.1141,13.5469);}}} if(Current == gMenu7[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,7); OnInfo(playerid,7); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,7)==1){ DestroyCurrentMenu(playerid); gMenue7[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue7[255],0,EatFood); AddMenuItem(gMenue7[255],0,Exercise); AddMenuItem(gMenue7[255],0,Exit); ShowMenuForPlayer(gMenue7[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2535.83,-1674.32,1015.5044); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,7)==1){ gMenue7[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue7[255],0,EatFood); AddMenuItem(gMenue7[255],0,Exercise); AddMenuItem(gMenue7[255],0,Exit); ShowMenuForPlayer(gMenue7[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2535.83,-1674.32,1015.5044);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,7)==1){ gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue7[255],0,EatFood); AddMenuItem(gMenue7[255],0,Exercise); AddMenuItem(gMenue7[255],0,Exit); ShowMenuForPlayer(gMenu7[255],playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2535.83,-1674.32,1015.5044);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,7); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,7); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue7[255]) { switch(row) { case 0: { DestroyMenu(gMenue7[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue7[255],0,EatFood); AddMenuItem(gMenue7[255],0,Exercise); AddMenuItem(gMenue7[255],0,Exit); ShowMenuForPlayer(gMenue7[255],playerid);} case 1: { DestroyMenu(gMenue7[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue7[255],0,EatFood); AddMenuItem(gMenue7[255],0,Exercise); AddMenuItem(gMenue7[255],0,Exit); ShowMenuForPlayer(gMenue7[255],playerid);} case 2: { DestroyMenu(gMenue7[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2523.272216,-1679.438232,15.496999);}}} if(Current == gMenu8[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,8); OnInfo(playerid,8); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,8)==1){ DestroyCurrentMenu(playerid); gMenue8[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue8[255],0,EatFood); AddMenuItem(gMenue8[255],0,Exercise); AddMenuItem(gMenue8[255],0,Exit); ShowMenuForPlayer(gMenue8[255],playerid); SetPlayerInterior(playerid,9); SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,8)==1){ gMenue8[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue8[255],0,EatFood); AddMenuItem(gMenue8[255],0,Exercise); AddMenuItem(gMenue8[255],0,Exit); ShowMenuForPlayer(gMenue8[255],playerid); SetPlayerInterior(playerid,9); SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,8)==1){ gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue8[255],0,EatFood); AddMenuItem(gMenue8[255],0,Exercise); AddMenuItem(gMenue8[255],0,Exit); ShowMenuForPlayer(gMenu8[255],playerid); SetPlayerInterior(playerid,9); SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,8); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,8); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue8[255]) { switch(row) { case 0: { DestroyMenu(gMenue8[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue8[255],0,EatFood); AddMenuItem(gMenue8[255],0,Exercise); AddMenuItem(gMenue8[255],0,Exit); ShowMenuForPlayer(gMenue8[255],playerid);} case 1: { DestroyMenu(gMenue8[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue8[255],0,EatFood); AddMenuItem(gMenue8[255],0,Exercise); AddMenuItem(gMenue8[255],0,Exit); ShowMenuForPlayer(gMenue8[255],playerid);} case 2: { DestroyMenu(gMenue8[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2296.479248,-1882.022338,14.234375);}}} if(Current == gMenu9[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,9); OnInfo(playerid,9); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,9)==1){ DestroyCurrentMenu(playerid); gMenue9[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue9[255],0,EatFood); AddMenuItem(gMenue9[255],0,Exercise); AddMenuItem(gMenue9[255],0,Exit); ShowMenuForPlayer(gMenue9[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,9)==1){ gMenue9[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue9[255],0,EatFood); AddMenuItem(gMenue9[255],0,Exercise); AddMenuItem(gMenue9[255],0,Exit); ShowMenuForPlayer(gMenue9[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,9)==1){ gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue9[255],0,EatFood); AddMenuItem(gMenue9[255],0,Exercise); AddMenuItem(gMenue9[255],0,Exit); ShowMenuForPlayer(gMenu9[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,9); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,9); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue9[255]) { switch(row) { case 0: { DestroyMenu(gMenue9[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue9[255],0,EatFood); AddMenuItem(gMenue9[255],0,Exercise); AddMenuItem(gMenue9[255],0,Exit); ShowMenuForPlayer(gMenue9[255],playerid);} case 1: { DestroyMenu(gMenue9[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue9[255],0,EatFood); AddMenuItem(gMenue9[255],0,Exercise); AddMenuItem(gMenue9[255],0,Exit); ShowMenuForPlayer(gMenue9[255],playerid);} case 2: { DestroyMenu(gMenue9[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2158.407226,-1819.693481,16.140625);}}} if(Current == gMenu10[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,10); OnInfo(playerid,10); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,10)==1){ DestroyCurrentMenu(playerid); gMenue10[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue10[255],0,EatFood); AddMenuItem(gMenue10[255],0,Exercise); AddMenuItem(gMenue10[255],0,Exit); ShowMenuForPlayer(gMenue10[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,10)==1){ gMenue10[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue10[255],0,EatFood); AddMenuItem(gMenue10[255],0,Exercise); AddMenuItem(gMenue10[255],0,Exit); ShowMenuForPlayer(gMenue10[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,10)==1){ gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue10[255],0,EatFood); AddMenuItem(gMenue10[255],0,Exercise); AddMenuItem(gMenue10[255],0,Exit); ShowMenuForPlayer(gMenu10[255],playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,10); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,10); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue10[255]) { switch(row) { case 0: { DestroyMenu(gMenue10[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue10[255],0,EatFood); AddMenuItem(gMenue10[255],0,Exercise); AddMenuItem(gMenue10[255],0,Exit); ShowMenuForPlayer(gMenue10[255],playerid);} case 1: { DestroyMenu(gMenue10[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue10[255],0,EatFood); AddMenuItem(gMenue10[255],0,Exercise); AddMenuItem(gMenue10[255],0,Exit); ShowMenuForPlayer(gMenue10[255],playerid);} case 2: { DestroyMenu(gMenue10[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2018.241577,-1703.227783,14.234375);}}} if(Current == gMenu11[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,11); OnInfo(playerid,11); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,11)==1){ DestroyCurrentMenu(playerid); gMenue11[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue11[255],0,EatFood); AddMenuItem(gMenue11[255],0,Exercise); AddMenuItem(gMenue11[255],0,Exit); ShowMenuForPlayer(gMenue11[255],playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2365.42,-1131.85,1050.88); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,11)==1){ gMenue11[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue11[255],0,EatFood); AddMenuItem(gMenue11[255],0,Exercise); AddMenuItem(gMenue11[255],0,Exit); ShowMenuForPlayer(gMenue11[255],playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2365.42,-1131.85,1050.88);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,11)==1){ gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue11[255],0,EatFood); AddMenuItem(gMenue11[255],0,Exercise); AddMenuItem(gMenue11[255],0,Exit); ShowMenuForPlayer(gMenu11[255],playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2365.42,-1131.85,1050.88);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,11); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,11); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue11[255]) { switch(row) { case 0: { DestroyMenu(gMenue11[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue11[255],0,EatFood); AddMenuItem(gMenue11[255],0,Exercise); AddMenuItem(gMenue11[255],0,Exit); ShowMenuForPlayer(gMenue11[255],playerid);} case 1: { DestroyMenu(gMenue11[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue11[255],0,EatFood); AddMenuItem(gMenue11[255],0,Exercise); AddMenuItem(gMenue11[255],0,Exit); ShowMenuForPlayer(gMenue11[255],playerid);} case 2: { DestroyMenu(gMenue11[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2150.427734,-1583.978515,14.336046);}}} if(Current == gMenu12[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,12); OnInfo(playerid,12); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,12)==1){ DestroyCurrentMenu(playerid); gMenue12[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue12[255],0,EatFood); AddMenuItem(gMenue12[255],0,Exercise); AddMenuItem(gMenue12[255],0,Exit); ShowMenuForPlayer(gMenue12[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2637.69,1404.24,906.4654); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,12)==1){ gMenue12[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue12[255],0,EatFood); AddMenuItem(gMenue12[255],0,Exercise); AddMenuItem(gMenue12[255],0,Exit); ShowMenuForPlayer(gMenue12[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2637.69,1404.24,906.4654);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,12)==1){ gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue12[255],0,EatFood); AddMenuItem(gMenue12[255],0,Exercise); AddMenuItem(gMenue12[255],0,Exit); ShowMenuForPlayer(gMenu12[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2637.69,1404.24,906.4654);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,12); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,12); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue12[255]) { switch(row) { case 0: { DestroyMenu(gMenue12[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue12[255],0,EatFood); AddMenuItem(gMenue12[255],0,Exercise); AddMenuItem(gMenue12[255],0,Exit); ShowMenuForPlayer(gMenue12[255],playerid);} case 1: { DestroyMenu(gMenue12[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue12[255],0,EatFood); AddMenuItem(gMenue12[255],0,Exercise); AddMenuItem(gMenue12[255],0,Exit); ShowMenuForPlayer(gMenue12[255],playerid);} case 2: { DestroyMenu(gMenue12[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1222.9866,-1129.8271,23.9968);}}} if(Current == gMenu13[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,13); OnInfo(playerid,13); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,13)==1){ DestroyCurrentMenu(playerid); gMenue13[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue13[255],0,EatFood); AddMenuItem(gMenue13[255],0,Exercise); AddMenuItem(gMenue13[255],0,Exit); ShowMenuForPlayer(gMenue13[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,13)==1){ gMenue13[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue13[255],0,EatFood); AddMenuItem(gMenue13[255],0,Exercise); AddMenuItem(gMenue13[255],0,Exit); ShowMenuForPlayer(gMenue13[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,13)==1){ gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue13[255],0,EatFood); AddMenuItem(gMenue13[255],0,Exercise); AddMenuItem(gMenue13[255],0,Exit); ShowMenuForPlayer(gMenu13[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,13); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,13); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue13[255]) { switch(row) { case 0: { DestroyMenu(gMenue13[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue13[255],0,EatFood); AddMenuItem(gMenue13[255],0,Exercise); AddMenuItem(gMenue13[255],0,Exit); ShowMenuForPlayer(gMenue13[255],playerid);} case 1: { DestroyMenu(gMenue13[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue13[255],0,EatFood); AddMenuItem(gMenue13[255],0,Exercise); AddMenuItem(gMenue13[255],0,Exit); ShowMenuForPlayer(gMenue13[255],playerid);} case 2: { DestroyMenu(gMenue13[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2290.1475,-1795.9979,13.5469);}}} if(Current == gMenu14[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,14); OnInfo(playerid,14); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,14)==1){ DestroyCurrentMenu(playerid); gMenue14[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue14[255],0,EatFood); AddMenuItem(gMenue14[255],0,Exercise); AddMenuItem(gMenue14[255],0,Exit); ShowMenuForPlayer(gMenue14[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,14)==1){ gMenue14[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue14[255],0,EatFood); AddMenuItem(gMenue14[255],0,Exercise); AddMenuItem(gMenue14[255],0,Exit); ShowMenuForPlayer(gMenue14[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,14)==1){ gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue14[255],0,EatFood); AddMenuItem(gMenue14[255],0,Exercise); AddMenuItem(gMenue14[255],0,Exit); ShowMenuForPlayer(gMenu14[255],playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,14); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,14); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue14[255]) { switch(row) { case 0: { DestroyMenu(gMenue14[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue14[255],0,EatFood); AddMenuItem(gMenue14[255],0,Exercise); AddMenuItem(gMenue14[255],0,Exit); ShowMenuForPlayer(gMenue14[255],playerid);} case 1: { DestroyMenu(gMenue14[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue14[255],0,EatFood); AddMenuItem(gMenue14[255],0,Exercise); AddMenuItem(gMenue14[255],0,Exit); ShowMenuForPlayer(gMenue14[255],playerid);} case 2: { DestroyMenu(gMenue14[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2153.689697,-1243.805908,25.367187);}}} if(Current == gMenu15[255]) { switch(row) { case 0: { DestroyCurrentMenu(playerid); OnInfo(playerid,15); OnInfo(playerid,15); DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1);} case 1: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnEnter(playerid,15)==1){ DestroyCurrentMenu(playerid); gMenue15[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue15[255],0,EatFood); AddMenuItem(gMenue15[255],0,Exercise); AddMenuItem(gMenue15[255],0,Exit); ShowMenuForPlayer(gMenue15[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid, 516.650,-18.611898,1001.459961); }} case 2: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnBuy(playerid,15)==1){ gMenue15[255] = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue15[255],0,EatFood); AddMenuItem(gMenue15[255],0,Exercise); AddMenuItem(gMenue15[255],0,Exit); ShowMenuForPlayer(gMenue15[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid, 516.650,-18.611898,1001.459961);}} case 3: { DestroyCurrentMenu(playerid); TogglePlayerControllable(playerid,1); if (OnRent(playerid,15)==1){ gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue15[255],0,EatFood); AddMenuItem(gMenue15[255],0,Exercise); AddMenuItem(gMenue15[255],0,Exit); ShowMenuForPlayer(gMenu15[255],playerid); SetPlayerInterior(playerid,3); SetPlayerPos(playerid, 516.650,-18.611898,1001.459961);}} case 4: { DestroyCurrentMenu(playerid); SellHouse(playerid,15); TogglePlayerControllable(playerid,1); } case 5: { DestroyCurrentMenu(playerid); LockHouse(playerid,15); TogglePlayerControllable(playerid,1); }}} if (Current == gMenue15[255]) { switch(row) { case 0: { DestroyMenu(gMenue15[255]); new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue15[255],0,EatFood); AddMenuItem(gMenue15[255],0,Exercise); AddMenuItem(gMenue15[255],0,Exit); ShowMenuForPlayer(gMenue15[255],playerid);} case 1: { DestroyMenu(gMenue15[255]); new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue15[255],0,EatFood); AddMenuItem(gMenue15[255],0,Exercise); AddMenuItem(gMenue15[255],0,Exit); ShowMenuForPlayer(gMenue15[255],playerid);} case 2: { DestroyMenu(gMenue15[255]); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2486.3904,-1644.5319,14.0772);}}} }