// menu.h VAR_HITBOX_VECS, VAR_HBVEC_STAND_X, VAR_HBVEC_STAND_Y, VAR_HBVEC_STAND_Z, VAR_HBVEC_PRONE_X, VAR_HBVEC_PRONE_Y, VAR_HBVEC_PRONE_Z, VAR_HBVEC_CROUCH_X, VAR_HBVEC_CROUCH_Y, VAR_HBVEC_CROUCH_Z, VAR_HBVEC_CROUCH_MOVING_X, VAR_HBVEC_CROUCH_MOVING_Y, VAR_HBVEC_CROUCH_MOVING_Z, VAR_HBVEC_STAND_MOVING_X, VAR_HBVEC_STAND_MOVING_Y, VAR_HBVEC_STAND_MOVING_Z, // menu.c seth.vars[VAR_HITBOX_VECS] = (ethVars_t) { "Hitbox vecs", VAR_HBVEC_STAND_Z, "box_vecs", CAT_AIMBOTM, qfalse, { { "stand Z", 5.0f, VAR_HBVEC_STAND_Z }, { "stand X", 0.0f, VAR_HBVEC_STAND_X }, { "stand Y", 0.0f, VAR_HBVEC_STAND_Y }, { "prone Z", 5.0f, VAR_HBVEC_PRONE_Z }, { "prone X", 0.0f, VAR_HBVEC_PRONE_X }, { "prone Y", 0.0f, VAR_HBVEC_PRONE_Y }, { "crouch Z", 5.0f, VAR_HBVEC_CROUCH_Z }, { "crouch X", 0.0f, VAR_HBVEC_CROUCH_X }, { "crouch Y", 0.0f, VAR_HBVEC_CROUCH_X }, { "stand_moving Z", 5.0f, VAR_HBVEC_STAND_MOVING_Z }, { "stand_moving X", 0.0f, VAR_HBVEC_STAND_MOVING_X }, { "stand_moving Y", 0.0f, VAR_HBVEC_STAND_MOVING_Y }, { "crouch_moving Z", 5.0f, VAR_HBVEC_CROUCH_MOVING_Z }, { "crouch_moving X", 0.0f, VAR_HBVEC_CROUCH_MOVING_X }, { "crouch_moving Y", 0.0f, VAR_HBVEC_CROUCH_MOVING_Y } } }; // engine.c //under void eth_CG_DrawActiveFrame(void) { custom_headhitbox.stand_offset[0] = seth.vars[VAR_HBVEC_STAND_X]; custom_headhitbox.stand_offset[1] = seth.vars[VAR_HBVEC_STAND_Y]; custom_headhitbox.stand_offset[2] = seth.vars[VAR_HBVEC_STAND_Z]; custom_headhitbox.prone_offset[0] = seth.vars[VAR_HBVEC_PRONE_X]; custom_headhitbox.prone_offset[1] = seth.vars[VAR_HBVEC_PRONE_Y]; custom_headhitbox.prone_offset[2] = seth.vars[VAR_HBVEC_PRONE_Z]; custom_headhitbox.crouch_offset[0] = seth.vars[VAR_HBVEC_CROUCH_X]; custom_headhitbox.crouch_offset[1] = seth.vars[VAR_HBVEC_CROUCH_Y]; custom_headhitbox.crouch_offset[2] = seth.vars[VAR_HBVEC_CROUCH_Z]; custom_headhitbox.stand_offset_moving[0] = seth.vars[VAR_HBVEC_STAND_MOVING_X]; custom_headhitbox.stand_offset_moving[1] = seth.vars[VAR_HBVEC_STAND_MOVING_Y]; custom_headhitbox.stand_offset_moving[2] = seth.vars[VAR_HBVEC_STAND_MOVING_Z]; custom_headhitbox.crouch_offset_moving[0] = seth.vars[VAR_HBVEC_CROUCH_MOVING_X]; custom_headhitbox.crouch_offset_moving[1] = seth.vars[VAR_HBVEC_CROUCH_MOVING_Y]; custom_headhitbox.crouch_offset_moving[2] = seth.vars[VAR_HBVEC_CROUCH_MOVING_Z];