// Shadow Word: Death if(m_spellInfo->Id == 32379 || m_spellInfo->Id == 32996) { uint32 curHealth = unitTarget->GetHealth(); int32 SpellDamage = damage; if(curHealth > SpellDamage) m_caster->DealDamage(m_caster, SpellDamage, DIRECT_DAMAGE, 0, NULL, 0, false); sLog.outError("Called DealDamage to caster. Damage done %i\n.", SpellDamage); }