void eth_CG_DrawActiveFrame(void) { static int lastAim; custom_headhitbox.stand_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_STAND_X]; custom_headhitbox.stand_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_STAND_Y]; custom_headhitbox.stand_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_STAND_Z]; custom_headhitbox.prone_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_X]; custom_headhitbox.prone_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_Y]; custom_headhitbox.prone_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_Z]; custom_headhitbox.crouch_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_X]; custom_headhitbox.crouch_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Y]; custom_headhitbox.crouch_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Z]; custom_headhitbox.stand_offset_moving[0] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_X]; custom_headhitbox.stand_offset_moving[1] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Y]; custom_headhitbox.stand_offset_moving[2] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Z]; custom_headhitbox.crouch_offset_moving[0] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_X]; custom_headhitbox.crouch_offset_moving[1] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Y]; custom_headhitbox.crouch_offset_moving[2] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Z];