//manual hitbox vecs : //menu.h // under CAT_AIMBOTP, CAT_HITBOX, // kobj VAR_HITBOX, //"elite hitbox vecs VAR_CUSTOM_HITBOX_STAND_X, VAR_CUSTOM_HITBOX_STAND_Y, VAR_CUSTOM_HITBOX_STAND_Z, VAR_CUSTOM_HITBOX_PRONE_X, VAR_CUSTOM_HITBOX_PRONE_Y, VAR_CUSTOM_HITBOX_PRONE_Z, VAR_CUSTOM_HITBOX_CROUCH_X, VAR_CUSTOM_HITBOX_CROUCH_Y, VAR_CUSTOM_HITBOX_CROUCH_Z, VAR_CUSTOM_HITBOX_CROUCH_MOVING_X, VAR_CUSTOM_HITBOX_CROUCH_MOVING_Y, VAR_CUSTOM_HITBOX_CROUCH_MOVING_Z, VAR_CUSTOM_HITBOX_STAND_MOVING_X, VAR_CUSTOM_HITBOX_STAND_MOVING_Y, VAR_CUSTOM_HITBOX_STAND_MOVING_Z, //menu.c { CAT_AIMBOTP, "--- AIMBOT MISC ---" }, { CAT_HITBOX, "--- HITBOX AIM ---" }, // before aimvecz type seth.vars[VAR_CUSTOM_HITBOX_STAND_X] = (ethVars_t) { "Stand vecX", 0.0f, "vecX_stand", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_STAND_Y] = (ethVars_t) { "Stand vecY", 0.0f, "vecY_stand", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_STAND_Z] = (ethVars_t) { "Stand vecZ", 5.0f, "vecZ_stand", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_PRONE_X] = (ethVars_t) { "Prone vecX", 0.0f, "vecX_Prone", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_PRONE_Y] = (ethVars_t) { "Prone vecY", 0.0f, "vecY_Prone", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_PRONE_Z] = (ethVars_t) { "Prone vecZ", 5.0f, "vecZ_Prone", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_X] = (ethVars_t) { "Crouch vecX", 0.0f, "vecX_Crouch", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Y] = (ethVars_t) { "Crouch vecY", 0.0f, "vecY_Crouch", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Z] = (ethVars_t) { "Crouch vecZ", 5.0f, "vecZ_Crouch", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_X] = (ethVars_t) { "Crouch Move vecX", 0.0f, "vecX_Crouch_Moving", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Y] = (ethVars_t) { "Crouch Move vecY", 0.0f, "vecY_Crouch_Moving", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Z] = (ethVars_t) { "Crouch Move vecZ", 5.0f, "vecZ_Crouch_Moving", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_X] = (ethVars_t) { "Stand Move vecX", 0.0f, "vecX_Stand_Moving", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Y] = (ethVars_t) { "Stand Move vecY", 0.0f, "vecY_Stand_Moving", CAT_HITBOX, qfalse, {} }; seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Z] = (ethVars_t) { "Stand Move vecZ", 5.0f, "vecZ_Stand_Moving", CAT_HITBOX, qfalse, {} }; //engine.c void eth_CG_DrawActiveFrame(void) { //under frame static int lastAim; custom_headhitbox.stand_offset[0] = seth.value[VAR_CUSTOM_HITBOX_STAND_X]; custom_headhitbox.stand_offset[1] = seth.value[VAR_CUSTOM_HITBOX_STAND_Y]; custom_headhitbox.stand_offset[2] = seth.value[VAR_CUSTOM_HITBOX_STAND_Z]; custom_headhitbox.prone_offset[0] = seth.value[VAR_CUSTOM_HITBOX_PRONE_X]; custom_headhitbox.prone_offset[1] = seth.value[VAR_CUSTOM_HITBOX_PRONE_Y]; custom_headhitbox.prone_offset[2] = seth.value[VAR_CUSTOM_HITBOX_PRONE_Z]; custom_headhitbox.crouch_offset[0] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_X]; custom_headhitbox.crouch_offset[1] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_Y]; custom_headhitbox.crouch_offset[2] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_Z]; custom_headhitbox.stand_offset_moving[0] = seth.value[VAR_CUSTOM_HITBOX_STAND_MOVING_X]; custom_headhitbox.stand_offset_moving[1] = seth.value[VAR_CUSTOM_HITBOX_STAND_MOVING_Y]; custom_headhitbox.stand_offset_moving[2] = seth.value[VAR_CUSTOM_HITBOX_STAND_MOVING_Z]; custom_headhitbox.crouch_offset_moving[0] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_MOVING_X]; custom_headhitbox.crouch_offset_moving[1] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Y]; custom_headhitbox.crouch_offset_moving[2] = seth.value[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Z]; //delete .ethconf before use!!!