#include #include #define COLOR_YELLOW 0xFFFF00AA #define COLOR_GREEN 0x99FF99AA #define COLOR_RED 0xFF0000AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_WHITE 0xFFFFFFAA #define PocketMoney 0 // Amount player recieves on spawn. #define INACTIVE_PLAYER_ID 255 #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands. #define NUMVALUES 4 #define TEAM_COP 0 new giveplayerid; new tmp[256]; new idx[256]; new Menu:gMenu0; new Menu:gMenue0; new Menu:gMenu1; new Menu:gMenue1; new Menu:gMenu2; new Menu:gMenue2; new Menu:gMenu3; new Menu:gMenue3; new Menu:gMenu4; new Menu:gMenue4; new Menu:gMenu5; new Menu:gMenue5; new Menu:gMenu6; new Menu:gMenue6; new Menu:gMenu7; new Menu:gMenue7; new Menu:gMenu8; new Menu:gMenue8; new Menu:gMenu9; new Menu:gMenue9; new Menu:gMenu10; new Menu:gMenue10; new Menu:gMenu11; new Menu:gMenue11; new Menu:gMenu12; new Menu:gMenue12; new Menu:gMenu13; new Menu:gMenue13; new Menu:gMenu14; new Menu:gMenue14; new Menu:gMenu15; new Menu:gMenue15; new Menu:gMenu16; new Menu:gMenue16; new Menu:gMenu17; new Menu:gMenue17; new Menu:gMenu18; new Menu:gMenue18; new Menu:gMenu19; new Menu:gMenue19; new Menu:gMenu20; new Menu:gMenue20; new Menu:gMenu21; new Menu:gMenue21; new Menu:gMenu22; new Menu:gMenue22; new Menu:gMenu23; new Menu:gMenue23; new Menu:gMenu24; new Menu:gMenue24; new Menu:gMenu25; new Menu:gMenue25; new Menu:gMenu26; new Menu:gMenue26; new Menu:gMenu27; new Menu:gMenue27; forward MoneyGrubScoreUpdate(); forward Givecashdelaytimer(playerid); //forward GrubModeReset(); forward SetPlayerRandomSpawn(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); //------------------------------------------------------------------------------------------------------ new CashScoreOld; //Round code stolen from mike's Manhunt :P //new gRoundTime = 3600000; // Round time - 1 hour //new gRoundTime = 1200000; // Round time - 20 mins //new gRoundTime = 900000; // Round time - 15 mins //new gRoundTime = 600000; // Round time - 10 mins //new gRoundTime = 300000; // Round time - 5 mins //new gRoundTime = 120000; // Round time - 2 mins //new gRoundTime = 60000; // Round time - 1 min new gActivePlayers[MAX_PLAYERS]; new gLastGaveCash[MAX_PLAYERS]; //------------------------------------------------------------------------------------------------------ main() { print("\n----------------------------------"); print(" Running SA:Reallife"); print(" Coded By"); print(" GTAIV"); print("----------------------------------\n"); } //------------------------------------------------------------------------------------------------------ public OnPlayerText(playerid,text[]) { return 0; } public MoneyGrubScoreUpdate() { new CashScore; new name[MAX_PLAYER_NAME]; //new string[256]; for(new i=0; i CashScoreOld) { CashScoreOld = CashScore; //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name); //SendClientMessageToAll(COLOR_YELLOW, string); } } } } //------------------------------------------------------------------------------------------------------ /*public GrubModeReset() { for(new i=0; i 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), "Du hast %s(player: %d), $%d überwiesen.", giveplayer,giveplayerid, moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Du hast $%d von %s(player: %d)emfangen.", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); printf("%s(playerid:%d) hat %d an %s(playerid:%d)überwiesen",sendername, playerid, moneys, giveplayer, giveplayerid); } else { SendClientMessage(playerid, COLOR_YELLOW, "Ungültiger Betrag."); } } else { format(string, sizeof(string), "%d ist keine aktive PlayerID.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } // PROCESS OTHER COMMANDS return 0; } //------------------------------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid, PocketMoney); SetPlayerInterior(playerid,0); SetPlayerColor(playerid, 0xFFFFFF00); return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { new playercash; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); ResetPlayerMoney(playerid); } else { SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } return 1; } /* public OnPlayerDeath(playerid, killerid, reason) { haxed by teh mike new name[MAX_PLAYER_NAME]; new string[256]; new deathreason[20]; new playercash; GetPlayerName(playerid, name, sizeof(name)); GetWeaponName(reason, deathreason, 20); if (killerid == INVALID_PLAYER_ID) { switch (reason) { case WEAPON_DROWN: { format(string, sizeof(string), "*** %s drowned.)", name); } default: { if (strlen(deathreason) > 0) { format(string, sizeof(string), "*** %s died. (%s)", name, deathreason); } else { format(string, sizeof(string), "*** %s died.", name); } } } } else { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); if (strlen(deathreason) > 0) { format(string, sizeof(string), "*** %s killed %s. (%s)", killer, name, deathreason); } else { format(string, sizeof(string), "*** %s killed %s.", killer, name); } } SendClientMessageToAll(COLOR_RED, string); { playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } return 1; }*/ //------------------------------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); switch(classid) { case 0: GameTextForPlayer(playerid,"~b~Tourist LS", 7000, 3); case 1: GameTextForPlayer(playerid,"~b~Tourist SF", 7000, 3); case 2: GameTextForPlayer(playerid,"~b~Tourist LV", 7000, 3); case 3: GameTextForPlayer(playerid,"~b~GTAIV (Privat)", 7000, 3); case 4: GameTextForPlayer(playerid,"~b~Toffi", 7000, 3); case 5: GameTextForPlayer(playerid,"~b~Rettungshelikopterpilot", 7000, 3); case 6: GameTextForPlayer(playerid,"~b~LV Medic", 7000, 3); case 7: GameTextForPlayer(playerid,"~b~Swat", 7000, 3); case 8: GameTextForPlayer(playerid,"~b~SF Medic", 7000, 3); case 9: GameTextForPlayer(playerid,"~b~LS Medic", 7000, 3); case 10: GameTextForPlayer(playerid,"~b~SF Feuerwehr", 7000, 3); case 11: GameTextForPlayer(playerid,"~b~LV Polizei", 7000, 3); case 12: GameTextForPlayer(playerid,"~b~LS Polizei", 7000, 3); case 13: GameTextForPlayer(playerid,"~b~SF Polizei", 7000, 3); case 14: GameTextForPlayer(playerid,"~b~ARMY", 7000, 3); default: GameTextForPlayer(playerid,"~w~Unknown", 7000, 3); } return 1; } public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } public GameModeExitFunc() { GameModeExit(); } public OnGameModeInit() { SetGameModeText("SA:Reallife"); SetWeather(9); ShowNameTags(1); // Player Class's AddPlayerClass(221,1717.1622,-1960.8169,14.1172,182.1555,0,0,0,0,0,0); // Tourist LS (Skin201) AddPlayerClass(93,-1957.4924,138.0692,27.6940,90.9165,0,0,0,0,0,0); // Tourist SF (Skin 93) AddPlayerClass(259,1434.5088,2628.2966,11.3926,177.2023,0,0,0,0,0,0); // Tourist LV (Skin 259) AddPlayerClass(101,1243.6454,-777.9607,90.9974,347.4809,43,123,22,90,29,450); // Philippe AddPlayerClass(240,1334.4747,-630.6174,109.1349,21.1173,43,123,24,90,31,900); // Toffi AddPlayerClass(111,1162.0555,-1314.1323,31.4933,81.4031,46,1,0,0,0,0); // Ambulanzhelikopterpilot1 AddPlayerClass(274,1620.8295,1820.4723,10.8203,6.3028,0,0,0,0,0,0); // LVMD_Skin-Spawn_274 AddPlayerClass(285,2291.7480,2460.2769,3.5313,267.5688,0,0,0,0,0,0); // LVPD_SWAT_Skin-Spawn_285 AddPlayerClass(275,-2666.3135,633.7670,14.4531,181.5974,0,0,0,0,0,0); // SFMD_Skin-Spawn_275 AddPlayerClass(276,2041.6029,-1414.5175,17.1708,99.4325,0,0,0,0,0,0); // LSMD_Skin-Spawn_276 AddPlayerClass(279,-2024.4148,66.9029,28.4442,283.5304,0,0,0,0,0,0); // SFFD_Skin-Spawn_279 AddPlayerClassEx(TEAM_COP,282,2295.4216,2471.3464,10.8203,92.2263,22,50,3,1,0,0); // Streifenpolizist LV1 AddPlayerClassEx(TEAM_COP,280,1585.5536,-1688.6650,6.2188,270.6213,0,0,0,0,0,0); // LSPD_Skin-Spawn_280 AddPlayerClassEx(TEAM_COP,281,-1595.6782,731.9493,-4.9063,1.6710,0,0,0,0,0,0); // SFPD_Skin-Spawn_281 AddPlayerClass(287,319.2530,1991.7921,17.6406,93.6845,0,0,0,0,0,0); // ARMY_Skin-Spawn_287 AddPlayerClass(112,633.5493,-510.4277,16.3359,258.8452,0,0,0,0,0,0); // SATS Taxifahrer //Static Vehicles AddStaticVehicle(410,1425.0323,-687.9618,87.5753,78.1168,25,1); // Publiccar 1 AddStaticVehicle(410,1064.5430,-765.2681,106.0991,139.1412,25,1); // Publiccar 2 AddStaticVehicle(400,1464.3313,-900.3927,54.9299,359.6644,36,1); // Public Women car 1 AddStaticVehicle(510,-2058.3748,1090.2843,55.3282,176.5241,1,1); // PublicBike 01 SF AddStaticVehicle(510,-2572.0642,1138.1992,55.3115,72.2010,1,1); // PublicBike02 SF AddStaticVehicle(510,-2662.5725,477.5287,9.8377,89.0819,1,1); // PublivBike03 SF AddStaticVehicle(510,2374.3704,-1981.1426,13.1529,272.2921,1,1); // PublicBike01 LS AddStaticVehicle(510,2108.2913,1999.1283,10.4257,173.7782,1,1); // PublicBike01 LV AddStaticVehicle(510,2076.7698,1333.5619,10.2761,359.7367,1,1); // PublicBike02 LV AddStaticVehicle(510,1898.4827,2724.7388,10.4290,180.8533,1,1); // PublicBike03 LV AddPlayerClass(260,2195.7422,-1973.4995,13.5589,175.6625,0,0,0,0,0,0); // Trasheater_Skin-Spawn_260 AddStaticVehicle(416,1190.4277,-1343.8497,13.6324,0.1935,1,3); // Ambulanz1 AddStaticVehicle(416,1190.0439,-1334.8636,13.6307,358.6884,1,3); // Ambulanz2 AddStaticVehicle(563,1164.1981,-1308.6411,32.1973,88.5748,1,6); // Abulanzhelikopter 1 AddStaticVehicle(447,1343.8145,1489.0868,10.8320,265.8834,75,2); // Helikopter 1 LV AddStaticVehicle(469,1345.4979,1502.0822,10.8304,263.9551,1,3); // Helikopter 2 LV AddStaticVehicle(469,1347.6257,1512.8539,10.8307,260.8302,1,3); // Helikopter 3 LV AddStaticVehicle(476,1533.7267,1729.2911,11.5157,89.4881,89,91); // Flugzeug 1 LV AddStaticVehicle(487,1326.0026,1483.9451,11.0175,268.8657,3,29); // Helikopter 4 LV AddStaticVehicle(488,1323.3973,1504.4044,11.0001,232.2777,2,29); // Helikopter 5 LV AddStaticVehicle(497,1391.1519,1768.1630,10.9973,263.3998,0,1); // Polizeihelikopter Airport LV AddStaticVehicle(577,1581.2617,1254.9149,10.7253,3.7714,8,16); // Flugzeug groß LV AddStaticVehicle(582,1577.5305,1274.1699,10.8646,349.6417,119,101); // Flugzeug Kletterhilfe LV AddStaticVehicle(461,1633.0894,1612.5717,10.3980,90.4984,53,1); // Pilotenbike LV AddStaticVehicle(409,1607.6370,1422.9596,10.6310,28.1499,1,1); // FlughafenLimusine LV AddStaticVehicle(497,2280.5718,2439.5427,47.1550,0.0010,0,1); // Polizeihelikopter LV AddStaticVehicle(599,1584.8831,-1671.7831,6.0839,269.0393,0,1); // LSPD_Polizeijeep AddStaticVehicle(596,1601.5098,-1688.0438,5.6115,89.1122,0,1); // LSPD_Polizeiauto AddStaticVehicle(596,1601.5758,-1692.1193,5.6118,89.3411,0,1); // LSPD_Polizeiauto_2 AddStaticVehicle(523,1602.0026,-1700.2245,5.4606,88.3064,0,0); // LSPD_Polizeimotorrad AddStaticVehicle(523,-1604.4952,750.0513,-5.6759,180.9528,0,0); // SFPD_Polizeimotorrad AddStaticVehicle(497,-1681.2122,705.9723,30.7620,89.1798,0,1); // SFPD_Polizeiheli AddStaticVehicle(599,-1612.5992,732.7891,-5.0527,359.7266,0,1); // SFPD_Polizeijeep AddStaticVehicle(597,-1596.3281,749.4370,-5.4731,178.9773,0,1); // SFPD_Polizeiauto AddStaticVehicle(597,-1588.1252,749.3416,-5.4728,179.6539,0,1); // SFPD_Polizeiauto_2 AddStaticVehicle(416,1181.7043,-1308.8267,13.7964,270.8803,1,3); // LSMD_Krankenwagen AddStaticVehicle(544,-2019.6677,84.3117,28.1200,271.0728,3,1); // SFFD_Feuerwehrwagen AddStaticVehicle(416,-2656.2368,629.6371,14.6024,88.4982,1,3); // SFMD_Krankenwagen AddStaticVehicle(416,2036.7971,-1424.8513,17.1404,358.1736,1,3); // LSMD_Krankenwagen AddStaticVehicle(523,2260.3953,2442.3201,10.3817,357.0646,0,0); // LVPD_Polizeimotorrad AddStaticVehicle(416,1624.3954,1819.4719,10.9696,359.6058,1,3); // LVMD_Krankenwagen AddStaticVehicle(427,2298.3940,2456.1912,3.4053,270.2525,0,1); // LVPD_SWAT-Transporter AddStaticVehicle(601,2315.2891,2460.2290,3.0352,88.8967,1,1); // LVPD_SWAT_Wasserwerfer AddStaticVehicle(601,2297.7703,2464.3345,3.0322,269.7562,1,1); // LVPD_SWAT_Wasserwerfer2 AddStaticVehicle(520,276.5040,2024.4237,18.3639,268.4749,0,0); // ARMY_Hydra AddStaticVehicle(470,274.5774,1955.5383,17.6340,268.0418,43,0); // ARMY_Hummer AddStaticVehicle(432,275.6602,1989.4025,17.6540,271.4925,43,0); // ARMY_Panzer AddStaticVehicle(537,2812.0874,1605.3447,11.2473,218.8588,1,74); // Zug 1 (Fracht) AddStaticVehicle(537,2781.0000,1877.0728,9.2447,180.0000,1,74); // Zug 2 (Fracht) AddStaticVehicle(497,1291.5026,-789.1192,96.6319,358.6780,0,0); // Presidenten-Heli AddStaticVehicle(451,1249.8317,-777.9276,90.7117,2.0435,18,18); // Philippecar1 AddStaticVehicle(463,1240.8472,-778.5306,90.4836,358.4499,79,79); // Philippebike1 AddStaticVehicle(463,1326.0503,-635.2498,108.6757,290.8476,1,0); // Toffi's Freeway AddStaticVehicle(415,1314.3344,-632.3647,108.9049,285.8782,102,102); // Toffis's Cheetah AddStaticVehicle(409,1358.5748,-610.8270,108.9328,106.4208,0,0); // Toffi's Limusine AddStaticVehicle(565,1359.0079,-621.6292,108.7561,106.7044,36,36); // Toffi's Flash AddPlayerClass(221,1717.1622,-1960.8169,14.1172,182.1555,0,0,0,0,0,0); // Tourist LS (Skin201) AddPlayerClass(93,-1957.4924,138.0692,27.6940,90.9165,0,0,0,0,0,0); // Tourist SF (Skin 93) AddPlayerClass(259,1434.5088,2628.2966,11.3926,177.2023,0,0,0,0,0,0); // Tourist LV (Skin 259) AddStaticVehicle(510,1436.8411,2621.2246,10.9936,181.1008,1,1); // Touristen-Bike LV AddStaticVehicle(510,1714.6183,-1967.6626,13.7260,268.1139,1,1); // Touristen-Bike_LS AddStaticVehicle(510,-1980.6401,145.0316,27.2958,359.4609,1,1); // Touristen-Bike_SF AddStaticVehicle(471,1258.6141,-1801.4296,12.9020,231.5391,121,6); // Autoverleih_Quad AddStaticVehicle(470,1254.7544,-1805.6392,13.4191,213.0009,43,0); // Autoverleih_Patriot AddStaticVehicle(458,1248.6528,-1809.1532,13.3024,212.6631,113,1); // Autoverleih Solair AddStaticVehicle(429,1242.2623,-1811.7993,13.1052,207.5943,1,3); // Autoverleih_Banshee AddStaticVehicle(411,1238.0514,-1813.8953,13.1546,208.2804,121,1); // Autoverleih Infernus AddStaticVehicle(424,1224.9225,-1815.2821,16.3751,249.2581,6,16); // Autoverleih_Buggy AddStaticVehicle(451,1062.8151,-1775.6796,13.0509,269.7120,17,17); // Autohändler_Turismo AddStaticVehicle(429,1062.8877,-1770.0812,13.0443,270.4452,10,10); // Autohändler_Banshee AddStaticVehicle(436,1077.6426,-1769.8237,13.1225,90.0763,4,44); // Autohändler_Normalauto1 AddStaticVehicle(439,1077.1283,-1763.4850,13.2687,89.1551,37,78); // Autohändler_Normalcar2 AddStaticVehicle(424,1061.2440,-1763.3250,13.1742,269.3589,6,115); // Autohändler_Buggy AddStaticVehicle(468,1070.7302,-1780.1851,13.2626,358.8785,53,53); // Autohändler_Bike AddStaticVehicle(420,640.2168,-502.1345,16.1182,359.2516,6,1); // SATS Taxi 01 AddStaticVehicle(420,644.7033,-502.1083,16.1166,359.1902,6,1); // SATS Taxi 02 AddStaticVehicle(420,649.0735,-502.2159,16.1180,359.8705,6,1); // SATS Taxi03 AddStaticVehicle(408,2188.5088,-1990.4753,14.0982,359.5139,6,6); // Trasheater_Car_01 AddStaticVehicle(408,2182.0168,-1990.4670,14.0963,359.8060,6,6); // Trasheater_Car_02 AddStaticVehicle(511,-1476.9796,-197.0861,15.5319,84.4655,1,1); // Airline_Plane_01 AddStaticVehicle(511,-1474.1877,-169.8611,15.5244,84.0924,1,1); // Airline_Plane_02 AddStaticVehicle(511,-1471.3489,-142.4040,15.5199,85.1924,1,1); // Airline_Plane_03 AddPlayerClass(61,-1493.5300,-218.1775,14.1484,342.4236,0,0,0,0,0,0); // Airline_Skin-Spawn_61 AddStaticVehicle(420,-1489.0239,-214.8359,13.9289,86.5548,1,1); // Airline_Shuttle-Car_SF AddStaticVehicle(420,1552.6517,1667.5789,10.5993,84.9006,1,1); // Airline_Shuttle-Car_LV AddStaticVehicle(420,1871.4264,-2354.4067,13.3305,171.5479,1,1); // Airline_Shuttle-Car_LS AddStaticVehicle(520,1491.5277,1779.5255,11.5358,181.8959,0,0); // Luftmacht 1 LV AddStaticVehicle(520,1479.6224,1807.8984,11.5358,177.1445,0,0); // Luftmacht 2 LV //Pickups AddStaticPickup(1239,2,1442.534790,-629.266601,95.718566); AddStaticPickup(1239,2,1527.876708,-772.652770,80.578125); AddStaticPickup(1239,2,1094.450439,-806.443908,107.415496); AddStaticPickup(1239,2,1017.431396,-763.350036,112.563018); AddStaticPickup(1239,2,672.745239,-1020.163513,55.759605); AddStaticPickup(1239,2,648.056701,-1058.371337,52.579917); AddStaticPickup(1239,2,611.965393,-1086.036254,58.826656); AddStaticPickup(1239,2,552.248657,-1200.525512,44.831535); AddStaticPickup(1239,2,432.455108,-1253.798950,51.580940); AddStaticPickup(1239,2,475.992828,-1278.944335,16.485420); AddStaticPickup(1239,2,1468.692016,-906.164916,54.835937); AddStaticPickup(1239,2,1421.591308,-886.214477,50.685573); AddStaticPickup(1239,2,1534.826538,-800.060180,72.849456); AddStaticPickup(1239,2,990.109069,-828.414489,95.468574); AddStaticPickup(1239,2,938.295104,-847.864379,93.661804); AddStaticPickup(1239,2,910.083740,-817.691040,103.126029); AddStaticPickup(1239,2,858.556518,-845.176208,77.380828); AddStaticPickup(1239,2,835.854248,-894.708007,68.768898); AddStaticPickup(1239,2,827.896667,-857.959411,70.330810); AddStaticPickup(1239,2,948.422485,-915.899536,45.242263); AddStaticPickup(1239,2,1246.266357,-909.132995,46.601562); AddStaticPickup(1239,2,2065.908447,2724.320556,10.820312); AddStaticPickup(1239,2,2036.925903,2725.381835,10.820312); AddStaticPickup(1239,2,2016.532592,2726.179443,10.820312); AddStaticPickup(1239,2,1998.213867,2725.011474,10.820312); AddStaticPickup(1239,2,1969.405029,2721.785644,11.298933); AddStaticPickup(1239,2,1949.622802,2726.645019,10.820312); AddStaticPickup(1239,2,1931.381103,2728.043701,10.820312); AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para SetTimer("MoneyGrubScoreUpdate", 1000, 1); //SetTimer("GameModeExitFunc", gRoundTime, 0); return 1; } public SendPlayerFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessage(playerid, 0xFFFF00AA, tmpbuf); } public SendAllFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessageToAll(0xFFFF00AA, tmpbuf); } public OnPlayerPickUpPickup(playerid, pickupid) { if ( pickupid == 0 ){ gMenu0 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu0,0,Enter); AddMenuItem(gMenu0,0,Buy); AddMenuItem(gMenu0,0,Rent); ShowMenuForPlayer(gMenu0,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 1 ){ gMenu1 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu1,0,Enter); AddMenuItem(gMenu1,0,Buy); AddMenuItem(gMenu1,0,Rent); ShowMenuForPlayer(gMenu1,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 2 ){ gMenu2 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu2,0,Enter); AddMenuItem(gMenu2,0,Buy); AddMenuItem(gMenu2,0,Rent); ShowMenuForPlayer(gMenu2,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 3 ){ gMenu3 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu3,0,Enter); AddMenuItem(gMenu3,0,Buy); AddMenuItem(gMenu3,0,Rent); ShowMenuForPlayer(gMenu3,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 4 ){ gMenu4 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu4,0,Enter); AddMenuItem(gMenu4,0,Buy); AddMenuItem(gMenu4,0,Rent); ShowMenuForPlayer(gMenu4,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 5 ){ gMenu5 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu5,0,Enter); AddMenuItem(gMenu5,0,Buy); AddMenuItem(gMenu5,0,Rent); ShowMenuForPlayer(gMenu5,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 6 ){ gMenu6 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu6,0,Enter); AddMenuItem(gMenu6,0,Buy); AddMenuItem(gMenu6,0,Rent); ShowMenuForPlayer(gMenu6,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 7 ){ gMenu7 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu7,0,Enter); AddMenuItem(gMenu7,0,Buy); AddMenuItem(gMenu7,0,Rent); ShowMenuForPlayer(gMenu7,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 8 ){ gMenu8 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu8,0,Enter); AddMenuItem(gMenu8,0,Buy); AddMenuItem(gMenu8,0,Rent); ShowMenuForPlayer(gMenu8,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 9 ){ gMenu9 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu9,0,Enter); AddMenuItem(gMenu9,0,Buy); AddMenuItem(gMenu9,0,Rent); ShowMenuForPlayer(gMenu9,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 10 ){ gMenu10 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu10,0,Enter); AddMenuItem(gMenu10,0,Buy); AddMenuItem(gMenu10,0,Rent); ShowMenuForPlayer(gMenu10,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 11 ){ gMenu11 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu11,0,Enter); AddMenuItem(gMenu11,0,Buy); AddMenuItem(gMenu11,0,Rent); ShowMenuForPlayer(gMenu11,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 12 ){ gMenu12 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu12,0,Enter); AddMenuItem(gMenu12,0,Buy); AddMenuItem(gMenu12,0,Rent); ShowMenuForPlayer(gMenu12,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 13 ){ gMenu13 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu13,0,Enter); AddMenuItem(gMenu13,0,Buy); AddMenuItem(gMenu13,0,Rent); ShowMenuForPlayer(gMenu13,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 14 ){ gMenu14 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu14,0,Enter); AddMenuItem(gMenu14,0,Buy); AddMenuItem(gMenu14,0,Rent); ShowMenuForPlayer(gMenu14,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 15 ){ gMenu15 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu15,0,Enter); AddMenuItem(gMenu15,0,Buy); AddMenuItem(gMenu15,0,Rent); ShowMenuForPlayer(gMenu15,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 16 ){ gMenu16 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu16,0,Enter); AddMenuItem(gMenu16,0,Buy); AddMenuItem(gMenu16,0,Rent); ShowMenuForPlayer(gMenu16,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 17 ){ gMenu17 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu17,0,Enter); AddMenuItem(gMenu17,0,Buy); AddMenuItem(gMenu17,0,Rent); ShowMenuForPlayer(gMenu17,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 18 ){ gMenu18 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu18,0,Enter); AddMenuItem(gMenu18,0,Buy); AddMenuItem(gMenu18,0,Rent); ShowMenuForPlayer(gMenu18,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 19 ){ gMenu19 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu19,0,Enter); AddMenuItem(gMenu19,0,Buy); AddMenuItem(gMenu19,0,Rent); ShowMenuForPlayer(gMenu19,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 20 ){ gMenu20 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu20,0,Enter); AddMenuItem(gMenu20,0,Buy); AddMenuItem(gMenu20,0,Rent); ShowMenuForPlayer(gMenu20,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 21 ){ gMenu21 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu21,0,Enter); AddMenuItem(gMenu21,0,Buy); AddMenuItem(gMenu21,0,Rent); ShowMenuForPlayer(gMenu21,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 22 ){ gMenu22 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu22,0,Enter); AddMenuItem(gMenu22,0,Buy); AddMenuItem(gMenu22,0,Rent); ShowMenuForPlayer(gMenu22,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 23 ){ gMenu23 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu23,0,Enter); AddMenuItem(gMenu23,0,Buy); AddMenuItem(gMenu23,0,Rent); ShowMenuForPlayer(gMenu23,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 24 ){ gMenu24 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu24,0,Enter); AddMenuItem(gMenu24,0,Buy); AddMenuItem(gMenu24,0,Rent); ShowMenuForPlayer(gMenu24,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 25 ){ gMenu25 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu25,0,Enter); AddMenuItem(gMenu25,0,Buy); AddMenuItem(gMenu25,0,Rent); ShowMenuForPlayer(gMenu25,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 26 ){ gMenu26 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu26,0,Enter); AddMenuItem(gMenu26,0,Buy); AddMenuItem(gMenu26,0,Rent); ShowMenuForPlayer(gMenu26,playerid); TogglePlayerControllable(playerid,0);} if ( pickupid == 27 ){ gMenu27 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu27,0,Enter); AddMenuItem(gMenu27,0,Buy); AddMenuItem(gMenu27,0,Rent); ShowMenuForPlayer(gMenu27,playerid); TogglePlayerControllable(playerid,0);} return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if (Current == gMenu0) { switch(row) { case 0: { SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue0, 0, Exit); ShowMenuForPlayer(gMenue0,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue0, 0, Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); TogglePlayerControllable(playerid,1); OnBuy(playerid,0);} case 2: { SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue0, 0, Exit); ShowMenuForPlayer(gMenue0,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,0);}}} if (Current == gMenue0) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1442.534790,-629.266601,95.718566);}}} if (Current == gMenu1) { switch(row) { case 0: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue1, 0, Exit); ShowMenuForPlayer(gMenue1,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue1, 0, Exit); ShowMenuForPlayer(gMenue1,playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); TogglePlayerControllable(playerid,1); OnBuy(playerid,1);} case 2: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue1, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue1,playerid); OnRent(playerid,1);}}} if (Current == gMenue1) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1527.876708,-772.652770,80.578125);}}} if (Current == gMenu2) { switch(row) { case 0: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue2, 0, Exit); ShowMenuForPlayer(gMenue2,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue2, 0, Exit); ShowMenuForPlayer(gMenue2,playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); TogglePlayerControllable(playerid,1); OnBuy(playerid,2);} case 2: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue2, 0, Exit); ShowMenuForPlayer(gMenue2,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,2);}}} if (Current == gMenue2) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1094.450439,-806.443908,107.415496);}}} if (Current == gMenu3) { switch(row) { case 0: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue3, 0, Exit); ShowMenuForPlayer(gMenue3,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue3, 0, Exit); ShowMenuForPlayer(gMenue3,playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); TogglePlayerControllable(playerid,1); OnBuy(playerid,3);} case 2: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue3, 0, Exit); ShowMenuForPlayer(gMenue3,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,3);}}} if (Current == gMenue3) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1017.431396,-763.350036,112.563018);}}} if (Current == gMenu4) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue4, 0, Exit); ShowMenuForPlayer(gMenue4,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue4, 0, Exit); ShowMenuForPlayer(gMenue4,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); TogglePlayerControllable(playerid,1); OnBuy(playerid,4);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue4, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue4,playerid); OnRent(playerid,4);}}} if (Current == gMenue4) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,672.745239,-1020.163513,55.759605);}}} if (Current == gMenu5) { switch(row) { case 0: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue5, 0, Exit); ShowMenuForPlayer(gMenue5,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue5, 0, Exit); ShowMenuForPlayer(gMenue5,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); TogglePlayerControllable(playerid,1); OnBuy(playerid,5);} case 2: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue5, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue5,playerid); OnRent(playerid,5);}}} if (Current == gMenue5) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,648.056701,-1058.371337,52.579917);}}} if (Current == gMenu6) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue6, 0, Exit); ShowMenuForPlayer(gMenue6,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue6, 0, Exit); ShowMenuForPlayer(gMenue6,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); TogglePlayerControllable(playerid,1); OnBuy(playerid,6);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue6, 0, Exit); ShowMenuForPlayer(gMenue6,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,6);}}} if (Current == gMenue6) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,611.965393,-1086.036254,58.826656);}}} if (Current == gMenu7) { switch(row) { case 0: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue7, 0, Exit); ShowMenuForPlayer(gMenue7,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue7, 0, Exit); ShowMenuForPlayer(gMenue7,playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); TogglePlayerControllable(playerid,1); OnBuy(playerid,7);} case 2: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue7, 0, Exit); ShowMenuForPlayer(gMenue7,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,7);}}} if (Current == gMenue7) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,552.248657,-1200.525512,44.831535);}}} if (Current == gMenu8) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue8, 0, Exit); ShowMenuForPlayer(gMenue8,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue8, 0, Exit); ShowMenuForPlayer(gMenue8,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); TogglePlayerControllable(playerid,1); OnBuy(playerid,8);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue8, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue8,playerid); OnRent(playerid,8);}}} if (Current == gMenue8) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,432.455108,-1253.798950,51.580940);}}} if (Current == gMenu9) { switch(row) { case 0: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue9, 0, Exit); ShowMenuForPlayer(gMenue9,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue9, 0, Exit); ShowMenuForPlayer(gMenue9,playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); TogglePlayerControllable(playerid,1); OnBuy(playerid,9);} case 2: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue9, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue9,playerid); OnRent(playerid,9);}}} if (Current == gMenue9) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,475.992828,-1278.944335,16.485420);}}} if (Current == gMenu10) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue10, 0, Exit); ShowMenuForPlayer(gMenue10,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue10, 0, Exit); ShowMenuForPlayer(gMenue10,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); TogglePlayerControllable(playerid,1); OnBuy(playerid,10);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue10, 0, Exit); ShowMenuForPlayer(gMenue10,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,10);}}} if (Current == gMenue10) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1468.692016,-906.164916,54.835937);}}} if (Current == gMenu11) { switch(row) { case 0: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue11, 0, Exit); ShowMenuForPlayer(gMenue11,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue11, 0, Exit); ShowMenuForPlayer(gMenue11,playerid); SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); TogglePlayerControllable(playerid,1); OnBuy(playerid,11);} case 2: { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,2262.83,-1137.71,1050.63); gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue11, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue11,playerid); OnRent(playerid,11);}}} if (Current == gMenue11) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1421.591308,-886.214477,50.685573);}}} if (Current == gMenu12) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue12, 0, Exit); ShowMenuForPlayer(gMenue12,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue12, 0, Exit); ShowMenuForPlayer(gMenue12,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); TogglePlayerControllable(playerid,1); OnBuy(playerid,12);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue12, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue12,playerid); OnRent(playerid,12);}}} if (Current == gMenue12) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1534.826538,-800.060180,72.849456);}}} if (Current == gMenu13) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue13, 0, Exit); ShowMenuForPlayer(gMenue13,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue13, 0, Exit); ShowMenuForPlayer(gMenue13,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); TogglePlayerControllable(playerid,1); OnBuy(playerid,13);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue13, 0, Exit); ShowMenuForPlayer(gMenue13,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,13);}}} if (Current == gMenue13) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,990.109069,-828.414489,95.468574);}}} if (Current == gMenu14) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue14, 0, Exit); ShowMenuForPlayer(gMenue14,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue14, 0, Exit); ShowMenuForPlayer(gMenue14,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); TogglePlayerControllable(playerid,1); OnBuy(playerid,14);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue14, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue14,playerid); OnRent(playerid,14);}}} if (Current == gMenue14) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,938.295104,-847.864379,93.661804);}}} if (Current == gMenu15) { switch(row) { case 0: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue15, 0, Exit); ShowMenuForPlayer(gMenue15,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue15, 0, Exit); ShowMenuForPlayer(gMenue15,playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); TogglePlayerControllable(playerid,1); OnBuy(playerid,15);} case 2: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue15, 0, Exit); ShowMenuForPlayer(gMenue15,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,15);}}} if (Current == gMenue15) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,910.083740,-817.691040,103.126029);}}} if (Current == gMenu16) { switch(row) { case 0: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue16, 0, Exit); ShowMenuForPlayer(gMenue16,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue16, 0, Exit); ShowMenuForPlayer(gMenue16,playerid); SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); TogglePlayerControllable(playerid,1); OnBuy(playerid,16);} case 2: { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,2451.77, -1699.80,1013.51); gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue16, 0, Exit); ShowMenuForPlayer(gMenue16,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,16);}}} if (Current == gMenue16) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,858.556518,-845.176208,77.380828);}}} if (Current == gMenu17) { switch(row) { case 0: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue17, 0, Exit); ShowMenuForPlayer(gMenue17,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue17, 0, Exit); ShowMenuForPlayer(gMenue17,playerid); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); TogglePlayerControllable(playerid,1); OnBuy(playerid,17);} case 2: { SetPlayerInterior(playerid,7); SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue17, 0, Exit); ShowMenuForPlayer(gMenue17,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,17);}}} if (Current == gMenue17) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,835.854248,-894.708007,68.768898);}}} if (Current == gMenu18) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue18, 0, Exit); ShowMenuForPlayer(gMenue18,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue18, 0, Exit); ShowMenuForPlayer(gMenue18,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); TogglePlayerControllable(playerid,1); OnBuy(playerid,18);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue18, 0, Exit); ShowMenuForPlayer(gMenue18,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,18);}}} if (Current == gMenue18) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,827.896667,-857.959411,70.330810);}}} if (Current == gMenu19) { switch(row) { case 0: { SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue19, 0, Exit); ShowMenuForPlayer(gMenue19,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue19, 0, Exit); ShowMenuForPlayer(gMenue19,playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); TogglePlayerControllable(playerid,1); OnBuy(playerid,19);} case 2: { SetPlayerInterior(playerid,8); SetPlayerPos(playerid,2807.63,-1170.15,1025.57); gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue19, 0, Exit); ShowMenuForPlayer(gMenue19,playerid); TogglePlayerControllable(playerid,1); OnRent(playerid,19);}}} if (Current == gMenue19) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,948.422485,-915.899536,45.242263);}}} if (Current == gMenu20) { switch(row) { case 0: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue20, 0, Exit); ShowMenuForPlayer(gMenue20,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue20, 0, Exit); ShowMenuForPlayer(gMenue20,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); TogglePlayerControllable(playerid,1); OnBuy(playerid,20);} case 2: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue20, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue20,playerid); OnRent(playerid,20);}}} if (Current == gMenue20) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1246.266357,-909.132995,46.601562);}}} if (Current == gMenu21) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue21, 0, Exit); ShowMenuForPlayer(gMenue21,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue21, 0, Exit); ShowMenuForPlayer(gMenue21,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); TogglePlayerControllable(playerid,1); OnBuy(playerid,21);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue21, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue21,playerid); OnRent(playerid,21);}}} if (Current == gMenue21) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2065.908447,2724.320556,10.820312);}}} if (Current == gMenu22) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue22, 0, Exit); ShowMenuForPlayer(gMenue22,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue22, 0, Exit); ShowMenuForPlayer(gMenue22,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); TogglePlayerControllable(playerid,1); OnBuy(playerid,22);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue22, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue22,playerid); OnRent(playerid,22);}}} if (Current == gMenue22) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2036.925903,2725.381835,10.820312);}}} if (Current == gMenu23) { switch(row) { case 0: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue23, 0, Exit); ShowMenuForPlayer(gMenue23,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue23, 0, Exit); ShowMenuForPlayer(gMenue23,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); TogglePlayerControllable(playerid,1); OnBuy(playerid,23);} case 2: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue23, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue23,playerid); OnRent(playerid,23);}}} if (Current == gMenue23) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2016.532592,2726.179443,10.820312);}}} if (Current == gMenu24) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue24, 0, Exit); ShowMenuForPlayer(gMenue24,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue24, 0, Exit); ShowMenuForPlayer(gMenue24,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); TogglePlayerControllable(playerid,1); OnBuy(playerid,24);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue24, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue24,playerid); OnRent(playerid,24);}}} if (Current == gMenue24) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1998.213867,2725.011474,10.820312);}}} if (Current == gMenu25) { switch(row) { case 0: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue25, 0, Exit); ShowMenuForPlayer(gMenue25,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue25, 0, Exit); ShowMenuForPlayer(gMenue25,playerid); SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); TogglePlayerControllable(playerid,1); OnBuy(playerid,25);} case 2: { SetPlayerInterior(playerid,15); SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue25, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue25,playerid); OnRent(playerid,25);}}} if (Current == gMenue25) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1969.405029,2721.785644,11.298933);}}} if (Current == gMenu26) { switch(row) { case 0: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue26, 0, Exit); ShowMenuForPlayer(gMenue26,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue26, 0, Exit); ShowMenuForPlayer(gMenue26,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); TogglePlayerControllable(playerid,1); OnBuy(playerid,26);} case 2: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue26, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue26,playerid); OnRent(playerid,26);}}} if (Current == gMenue26) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1949.622802,2726.645019,10.820312);}}} if (Current == gMenu27) { switch(row) { case 0: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue27, 0, Exit); ShowMenuForPlayer(gMenue27,playerid); TogglePlayerControllable(playerid,1);} case 1: { gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue27, 0, Exit); ShowMenuForPlayer(gMenue27,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); TogglePlayerControllable(playerid,1); OnBuy(playerid,27);} case 2: { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25); AddMenuItem(gMenue27, 0, Exit); TogglePlayerControllable(playerid,1); ShowMenuForPlayer(gMenue27,playerid); OnRent(playerid,27);}}} if (Current == gMenue27) { switch(row) { case 0: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1931.381103,2728.043701,10.820312);}}} return 1; } public OnPlayerExitedMenu(playerid) { new Menu:Current = GetPlayerMenu(playerid); if( Current == gMenu0){ TogglePlayerControllable(playerid,1);} if( Current == gMenue0){ ShowMenuForPlayer(gMenue0,playerid);} if( Current == gMenu1){ TogglePlayerControllable(playerid,1);} if( Current == gMenue1){ ShowMenuForPlayer(gMenue1,playerid);} if( Current == gMenu2){ TogglePlayerControllable(playerid,1);} if( Current == gMenue2){ ShowMenuForPlayer(gMenue2,playerid);} if ( Current == gMenu3){ TogglePlayerControllable(playerid,1);} if( Current == gMenue3){ ShowMenuForPlayer(gMenue3,playerid);} if( Current == gMenu4){ TogglePlayerControllable(playerid,1);} if( Current == gMenue4){ ShowMenuForPlayer(gMenue4,playerid);} if( Current == gMenu5){ TogglePlayerControllable(playerid,1);} if( Current == gMenue5){ ShowMenuForPlayer(gMenue5,playerid);} if ( Current == gMenu6){ TogglePlayerControllable(playerid,1);} if( Current == gMenue6){ ShowMenuForPlayer(gMenue6,playerid);} if ( Current == gMenu7){ TogglePlayerControllable(playerid,1);} if( Current == gMenue7){ ShowMenuForPlayer(gMenue7,playerid);} if( Current == gMenu8){ TogglePlayerControllable(playerid,1);} if( Current == gMenue8){ ShowMenuForPlayer(gMenue8,playerid);} if( Current == gMenu9){ TogglePlayerControllable(playerid,1);} if( Current == gMenue9){ ShowMenuForPlayer(gMenue9,playerid);} if ( Current == gMenu10){ TogglePlayerControllable(playerid,1);} if( Current == gMenue10){ ShowMenuForPlayer(gMenue10,playerid);} if( Current == gMenu11){ TogglePlayerControllable(playerid,1);} if( Current == gMenue11){ ShowMenuForPlayer(gMenue11,playerid);} if( Current == gMenu12){ TogglePlayerControllable(playerid,1);} if( Current == gMenue12){ ShowMenuForPlayer(gMenue12,playerid);} if ( Current == gMenu13){ TogglePlayerControllable(playerid,1);} if( Current == gMenue13){ ShowMenuForPlayer(gMenue13,playerid);} if( Current == gMenu14){ TogglePlayerControllable(playerid,1);} if( Current == gMenue14){ ShowMenuForPlayer(gMenue14,playerid);} if( Current == gMenu15){ TogglePlayerControllable(playerid,1);} if( Current == gMenue15){ ShowMenuForPlayer(gMenue15,playerid);} if ( Current == gMenu16){ TogglePlayerControllable(playerid,1);} if( Current == gMenue16){ ShowMenuForPlayer(gMenue16,playerid);} if( Current == gMenu17){ TogglePlayerControllable(playerid,1);} if( Current == gMenue17){ ShowMenuForPlayer(gMenue17,playerid);} if ( Current == gMenu18){ TogglePlayerControllable(playerid,1);} if( Current == gMenue18){ ShowMenuForPlayer(gMenue18,playerid);} if( Current == gMenu19){ TogglePlayerControllable(playerid,1);} if( Current == gMenue19){ ShowMenuForPlayer(gMenue19,playerid);} if( Current == gMenu20){ TogglePlayerControllable(playerid,1);} if( Current == gMenue20){ ShowMenuForPlayer(gMenue20,playerid);} if( Current == gMenu21){ TogglePlayerControllable(playerid,1);} if( Current == gMenue21){ ShowMenuForPlayer(gMenue21,playerid);} if( Current == gMenu22){ TogglePlayerControllable(playerid,1);} if( Current == gMenue22){ ShowMenuForPlayer(gMenue22,playerid);} if( Current == gMenu23){ TogglePlayerControllable(playerid,1);} if( Current == gMenue23){ ShowMenuForPlayer(gMenue23,playerid);} if( Current == gMenu24){ TogglePlayerControllable(playerid,1);} if( Current == gMenue24){ ShowMenuForPlayer(gMenue24,playerid);} if( Current == gMenu25){ TogglePlayerControllable(playerid,1);} if( Current == gMenue25){ ShowMenuForPlayer(gMenue25,playerid);} if( Current == gMenu26){ TogglePlayerControllable(playerid,1);} if( Current == gMenue26){ ShowMenuForPlayer(gMenue26,playerid);} if( Current == gMenu27){ TogglePlayerControllable(playerid,1);} if( Current == gMenue27){ ShowMenuForPlayer(gMenue27,playerid);} return 1; }