/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA GM Token Master NPC NPC Will Exchange GM Tokens for gifts */ #include "../sc_defines.h" bool GossipHello_npc_gm_token_shop(Player *player, Creature *_Creature) { if ( player->getLevel() < 60 ) { player->ADD_GOSSIP_ITEM( 5, "1 GM Token for 2 Level" , GOSSIP_SENDER_MAIN, 1210); } else { player->ADD_GOSSIP_ITEM( 5, "1 GM Token for 1 Level" , GOSSIP_SENDER_MAIN, 1210); } player->ADD_GOSSIP_ITEM( 5, "1 GM Token for 200 Honor Points" , GOSSIP_SENDER_MAIN, 1211); player->ADD_GOSSIP_ITEM( 5, "1 GM Token for 200 Arena Points" , GOSSIP_SENDER_MAIN, 1212); player->ADD_GOSSIP_ITEM( 5, "1 GM Token for 500 Gold" , GOSSIP_SENDER_MAIN, 1213); player->ADD_GOSSIP_ITEM( 5, "2 GM Token for 1250 Gold" , GOSSIP_SENDER_MAIN, 1214); player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID()); return true; } /******************************************************* * Start of GOSSIP_MENU *******************************************************/ void SendDefaultMenu_npc_gm_token_shop(Player *player, Creature *_Creature, uint32 action) { if(player->isAttacked()) { _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL); return; } switch(action) { case 1210://Add level to player player->CLOSE_GOSSIP_MENU(); if ( player->getLevel() == 70 ) { _Creature->Yell("You have the max level, please select something else.", LANG_UNIVERSAL, NULL); return; } if (player->HasItemCount(69481196, 1) ) { if ( player->getLevel() < 60 ) { player->GiveLevel(player->getLevel()+2); player->InitTalentForLevel(); player->InitStatsForLevel(); _Creature->Say("You have gained TWO levels, please relog to save the changes", LANG_UNIVERSAL, NULL); } else { player->GiveLevel(player->getLevel()+1); player->InitTalentForLevel(); player->InitStatsForLevel(); _Creature->Say("You have gained One levels, please relog to save the changes", LANG_UNIVERSAL, NULL); } player->DestroyItemCount(69481196, 1, true); } else { _Creature->Yell("You need more GM Token(s), come back when you have some, now begone with you", LANG_UNIVERSAL, NULL); } break; case 1211://Give 100 Honor Points to player player->CLOSE_GOSSIP_MENU(); if (player->HasItemCount(69481196, 1) ) { player->SetHonorPoints(player->GetHonorPoints()+200); _Creature->Say("You have proved your honor by collecting me a GM token, spend theres honor points the care", LANG_UNIVERSAL, NULL); player->DestroyItemCount(69481196, 1, true); } else { _Creature->Yell("You need more GM Token(s), come back when you have some, now begone with you", LANG_UNIVERSAL, NULL); } break; case 1212://Give 100 Arena Points to player player->CLOSE_GOSSIP_MENU(); if (player->HasItemCount(69481196, 1) ) { player->SetArenaPoints(player->GetArenaPoints()+200); _Creature->Say("You have proved your honor by collecting me a GM token, spend theres arena points the care", LANG_UNIVERSAL, NULL); player->DestroyItemCount(69481196, 1, true); } else { _Creature->Yell("You need more GM Token(s), come back when you have some, now begone with you", LANG_UNIVERSAL, NULL); } break; case 1213://Give 500g to player player->CLOSE_GOSSIP_MENU(); if (player->HasItemCount(69481196, 1) ) { player->SetMoney(player->GetMoney()+5000000); _Creature->Say("Here you go 500 gold coins, dont spend it all at once", LANG_UNIVERSAL, NULL); player->DestroyItemCount(69481196, 1, true); } else { _Creature->Yell("You need more GM Token(s), come back when you have some, now begone with you", LANG_UNIVERSAL, NULL); } break; case 1214://Give 500g to player player->CLOSE_GOSSIP_MENU(); if (player->HasItemCount(69481196, 2) ) { player->SetMoney(player->GetMoney()+12500000); _Creature->Say("Here you go 1250 gold coins, dont spend it all at once", LANG_UNIVERSAL, NULL); player->DestroyItemCount(69481196, 2, true); } else { _Creature->Yell("You need more GM Token(s), come back when you have some, now begone with you", LANG_UNIVERSAL, NULL); } break; } } /******************************************************* * End of GOSSIP_MENU *******************************************************/ bool GossipSelect_npc_gm_token_shop(Player *player, Creature *_Creature, uint32 sender, uint32 action ) { // Main menu if (sender == GOSSIP_SENDER_MAIN) SendDefaultMenu_npc_gm_token_shop(player, _Creature, action ); return true; } void AddSC_npc_gm_token_shop() { Script *newscript; newscript = new Script; newscript->Name="npc_gm_token_shop"; newscript->pGossipHello = &GossipHello_npc_gm_token_shop; newscript->pGossipSelect = &GossipSelect_npc_gm_token_shop; m_scripts[nrscripts++] = newscript; }