<_________________________________Binds_______________________________> bind "z" "_prone" "" "default" bind "q" "_leanleft" "" "default" bind "e" "_leanright" "" "default" bind "MOUSE1" "_attack" "" "default" bind "MOUSE2" "_forward" "" "default" bind "MWHEELDOWN" "zoomoutCommandMap" "" "default" bind "MWHEELUP" "zoominCommandMap" "" "default" bind "f" "_activate" "" "default" bind "MOUSE4" "_activate" "" "default" bind "END" "_weapon4" "" "default" bind "b" "useWeapon weapon_binocs" "" "default" bind "CAPSLOCK" "_tophat" "" "default" bind "h" "_modeswitch" "" "default" bind "-" "_stroyDown" "" "default" bind "+" "_stroyUp" "" "default" bind "F1" "vote y" "" "default" bind "F2" "vote n" "" "default" bind "o" "_showWayPoints" "" "default" bind "p" "toggle g_showWayPoints 0 1" "" "default" bind "t" "clientMessageMode" "" "default" bind "y" "clientMessageMode 1" "" "default" bind "u" "clientMessageMode 2" "" "default" bind "v" "_context" "" "default" bind "F3" "_ready" "" "default" bind "F4" "_showScores" "" "default" bind "TAB" "_showScores" "" "default" bind "m" "_taskmenu" "" "default" bind "n" "_commandmap" "" "default" bind "l" "_limbomenu" "" "default" bind "k" "_votemenu" "" "default" bind "KP_ENTER" "_fireteam" "" "default" bind "ALT" "_teamVoice" "" "default" bind "RIGHTALT" "_fireteamVoice" "" "default" bind "RIGHTCTRL" "_movedown" "" "default" bind "F5" "clientTeam gdf" "" "default" bind "F6" "clientTeam strogg" "" "default" bind "F7" "clientTeam spectator" "" "default" bind "F11" "screenshot" "" "default" bind "PAUSE" "pause" "" "default" bind "DOWNARROW" "_back" "" "default" bind "RIGHTARROW" "_moveright" "" "default" bind "LEFTARROW" "_moveleft" "" "default" bind "UPARROW" "_moveup" "" "default" bind "INS" "_prone" "" "default" bind "RIGHTSHIFT" "_sprint" "" "default" bind "PGUP" "_weapon0" "" "default" bind "MOUSE5" "_altattack" "" "default" bind "ENTER" "_reload" "" "default" bind "DEL" "_weapon1" "" "default" bind "KP_END" "_weapon2" "" "default" bind "PGDN" "_weapon3" "" "default" bind "KP_INS" "_weapon5" "" "default" bind "HOME" "useweapon weapon_binocs" "" "default" bind "MOUSE3" "_usevehicle" "" "default" bind "TAB" "_menuNavForward" "" "menu" bind "TAB" "_menuNavBackward" "SHIFT" "menu" bind "TAB" "_menuNavBackward" "RIGHTSHIFT" "menu" bind "ESCAPE" "_menuCancel" "" "menu" bind "ENTER" "_menuAccept" "" "menu" bind "ENTER" "_menuNewline" "CTRL" "menu" bind "ENTER" "_menuNewline" "RIGHTCTRL" "menu" bind "KP_ENTER" "_menuAccept" "" "menu" bind "ESCAPE" "_menuCancel" "" "bindmenu" seta g_bind_context_hog "Wheels" seta g_bind_context_hornet "Wheels" seta g_bind_context_husky "Wheels" seta g_bind_context_icarus "Wheels" seta g_bind_context_mcp "Wheels" seta g_bind_context_trojan "Wheels" bind "RIGHTCTRL" "_speed" "" "Wheels" seta g_bind_context_anansi "vehicle" seta g_bind_context_badger "vehicle" seta g_bind_context_bumblebee "vehicle" seta g_bind_context_desecrator "vehicle" seta g_bind_context_goliath "vehicle" seta g_bind_context_platypus "vehicle" seta g_bind_context_titan "vehicle" bind "ENTER" "_weapon0" "" "vehicle" bind "ENTER" "_0" "" "Wheels" bind "END" "_vehiclecamera" "" "Wheels" bind "END" "_vehiclecamera" "" "vehicle" bind "DEL" "_leanleft" "" "vehicle" bind "PGDN" "_leanright" "" "vehicle" seta com_allowConsole 1 seta g_fov 120 seta com_machinespec 0 seta net_clientPunkbusterEnabled 1 seta pm_bobpitch 0 seta pm_bobroll 0 seta pm_bobup 0 seta pm_runbob 0 seta pm_runpitch 0 seta pm_runroll 0 seta pm_walkbob 0 seta r_skipStuff 1 seta ui_drivingCameraFreelook 1 seta ui_rememberCameraMode 1 seta com_unlock_maxFPS 60 seta com_unlock_timingMethod 2 // particle related seta bse_simple "1" seta bse_detailLevel "0.5" seta bse_rateLimit "1" // detail textures off seta r_detailTexture "0" // draw distance of models and vehicles etc, defaults to 1, can lower for perf //seta r_visDistMult "0.8" seta r_visDistMult "1" // lower seta r_shadowPolygonFactor "0.3" //seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-5" //seta r_shadowPolygonOffset "-1" // dither models that are fading in or out of draw distance seta r_useDitherMask "0" // skip grass, litter etc. seta r_skipStuff "1" // something to do with model LOD seta r_MD5LodScale "1" // default //seta r_MD5LodScale "3.4" seta r_renderProgramLodDistance "-1" // debris from exploded stuff seta g_transportDebrisLowCutoff "0" seta g_transportDebrisMediumCutoff "0" seta g_transportDebrisHighCutoff "0" seta g_transportDebrisExtraHighCutoff "0" seta g_maxTransportDebrisLow "0" seta g_maxTransportDebrisMedium "0" seta g_maxTransportDebrisHigh "0" seta g_maxTransportDebrisExtraHigh "0" // faster than others, unaffected by r_skipatmosinteractions, looks about as good seta r_megaDrawMethod "3" // lowest spec sets to 85, high spec 9999 seta r_megaTilesPerSecond "1" seta r_softParticles "0" seta image_anisotropy "1" seta com_gpuspec 0 seta image_specularPicMip "-4" seta image_diffusePicMip "-4" seta image_bumpPicMip "-4" seta image_globalPicMip "-4" seta image_picMip "-4" seta image_picMipEnable "1" seta image_detailPower "0.7" seta image_ignoreHighQuality "1" seta image_useBackgroundLoads "1" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_roundDown "1" seta image_lodbias "1" seta image_filter "GL_LINEAR_MIPMAP_NEAREST" seta r_skipAtmosInteractions 1 seta r_skipStuff "1" // skip grass, litter etc. seta r_forceambient 0.3 seta r_shadows 0 seta r_renderer "best" net_clientLagOMeter "0" hud_lagometerPosition "570 350" net_clientLagometerResolution "8" com_showAsyncStats "1" g_skipPlayerShadowsMP 0 image_anisotropy 4 seta cg_smoke_GL "0" seta cg_smoke_RL "0" seta cg_gibs "0" seta cg_blood "0" seta cg_weaponFovEffect "1" g_doubleVision 0 g_muzzleFlash 0 g_simpleItems 1 g_brassTime 0 g_decals 0 r_skipNewAmbient 1