void CMapSceneNode::render() { IVideoDriver* driver = SceneManager->getVideoDriver(); /* s32 x = ((s32)parent->getPosition().X)-VIEW_RANGE_X; if(x < 0) x = 0; s32 y = ((s32)parent->getPosition().Z)-VIEW_RANGE_Y; if(y < 0) y = 0; s32 x2 = ((s32)parent->getPosition().X)+VIEW_RANGE_X; if(x2 > resources->getMapData(mapDataType)->size.Width) x2 = resources->getMapData(mapDataType)->size.Width; s32 y2 = ((s32)parent->getPosition().Z)+VIEW_RANGE_Y; if(y2 > resources->getMapData(mapDataType)->size.Height) y2 = resources->getMapData(mapDataType)->size.Height;*/ s32 x, y, x2, y2; x = 0; y = 0; x2 = 20; y2 = 20; driver->setTransform(ETS_WORLD, AbsoluteTransformation); while(x < x2) { while(y < y2) { /* switch(resources->getMapData(mapDataType)->tiles[(x * resources->getMapData(mapDataType)->size.Height) + y]) { case EMTT_GRAS: {*/ material.Textures[0] = resources->getGroundTexture(EGT_GRAS); driver->setMaterial(material); S3DVertex vertices[4]; vertices[0] = S3DVertex(vector3df(x,0, y), vector3df(0,1,0), SColor(255,0,255,255), vector2df(0,0)); vertices[1] = S3DVertex(vector3df(x+1,0, y), vector3df(0,1,0), SColor(255,0,255,255), vector2df(1,0)); vertices[2] = S3DVertex(vector3df(x,0, y+1), vector3df(0,1,0), SColor(255,0,255,255), vector2df(0,1)); vertices[3] = S3DVertex(vector3df(x+1 ,0, y+1), vector3df(0,1,0), SColor(255,0,255,255), vector2df(1,1)); u16 indices[] = { 0,2,1, 1,2,3}; driver->drawIndexedTriangleList(&vertices[0], 4, &indices[0], 2); /* break; } default: { printf("render error"); break; } }*/ y++; } x++; } }