$rsn = $args['query']; $rsn = str_replace(" ", "_", $rsn); // Need to define: $attack = level("Attack", $rsn); $strength = level("Strength", $rsn); $defense = level("Defence", $rsn); $hp = level("Hitpoints", $rsn); $prayer = level("Prayer", $rsn); $ranged = level("Ranged", $rsn); $magic = level("Magic", $rsn); $meleebased = ($attack + $strength)*2; $rangedbased = $ranged*3; $magicbased = $magic*3; // fixvars if ($attack > 99) {$attack = 99;} if ($strength > 99) {$strength = 99;} if ($defense > 99) {$defense = 99;} if ($hp > 99) {$hp = 99;} if ($prayer > 99) {$prayer = 99;} if ($ranged > 99) {$ranged = 99;} if ($magic > 99) {$magic = 99;} // melee based? $combat = 0; if (($meleebased >= $rangedbased) && ($meleebased >= $magicbased)) { $combat = ($attack + $strength)*0.325 + ($defense + $hp)*0.25 + $prayer*0.125; $ctype = "Melee"; } // ranged based? elseif (($rangedbased >= $meleebased) && ($rangedbased >= $magicbased)) { $combat = $ranged*0.325 + ($defense + $hp)*0.25 + $prayer*0.125; $ctype = "Ranged"; } // magic based? elseif (($magicbased >= $meleebased) && ($magicbased >= $rangedbased)) { $combat = $magic*0.325 + ($defense + $hp)*0.25 + $prayer*0.125; $ctype = "Magic"; }