-- SERVER CODE function setstuff() for _,ply in pairs(player.GetAll()) do if ply:GetTeam()==1 then ply:SetNetworkedInt("ending",CurTime()+10) -- 10 seconds else ply:SetNetworkedInt("ending",CurTime()+5) -- 5 seconds end end end -- CLIENT CODE function GM:HudPaint() local endtime=LocalPlayer:GetNetworkedInt("ending,-1) -- if it isn't set, it is -1 if endtime~=-1 then if endtime