---Stack Trace--- From: 0x2b079a4 to: 0x2b10000 0x2b079a4 | 0x2b079b4 -> 0x2b079e4 \\\\\\ stack frame ////// 0x2b079a8 | 0x5c952b -> 0x458b0389 <-- ret 0x2b079ac | 0x1ee0988 -> 0x12becf8 0x2b079b0 | 0 0x2b079b4 | 0x2b079e4 -> 0x2b07d74 \\\\\\ stack frame ////// 0x2b079b8 | 0x4415e0 -> 0xffff5ce9 <-- ret 0x2b079b8 Game::~Game()(0x4415c0) 0x2b079bc | 0x2b079dc -> 0x1ee0988 0x2b079c0 | 0x2b079d4 -> 0x63e1d8 0x2b079c4 | 0x2b079d8 -> 0x3ff9d0 0x2b079c8 | 0x5b155e -> 0x830cc583 0x2b079cc | 0x2b0797c -> 0x112043 0x2b079d0 | 0xa 0x2b079d4 | 0x63e1d8 -> 0 0x2b079d8 | 0x3ff9d0 -> 0x1 0x2b079dc | 0x1ee0988 -> 0x12becf8 0x2b079e0 | 0 0x2b079e4 | 0x2b07d74 -> 0x2b07d98 \\\\\\ stack frame ////// 0x2b079e8 | 0x441e3a -> 0xfce48589 <-- ret 0x2b079e8 Game::internalGetThing(Player*, Position const&, int, unsigned int, stackPosType_t)(0x441e00) 0x2b079ec | 0x4b0804 -> 0x8983048b