---Stack Trace--- From: 0x4948114 to: 0x4950000 0x4948114 | 0x13fce58 -> 0x20b2b4d8 0x4948118 | 0 0x494811c | 0 0x4948120 | 0xffb3b4c0 0x4948124 | 0xffffffff 0x4948128 | 0x2b1de0 -> 0x25c 0x494812c | 0 0x4948130 | 0 0x4948134 | 0x49481ac -> 0x71a144b0 0x4948138 | 0x71a157c9 -> 0x840fc085 0x494813c | 0x25c 0x4948140 | 0x400 0x4948144 | 0x2 0x4948148 | 0x71a144b0 -> 0x900024c2 0x494814c | 0x4948260 -> 0x2 0x4948150 | 0x494825c -> 0 0x4948154 | 0x1 0x4948158 | 0x4948248 -> 0x2 0x494815c | 0x1 0x4948160 | 0 0x4948164 | 0x20 0x4948168 | 0x1b8f734 -> 0 0x494816c | 0x4948224 -> 0x4948250 0x4948170 | 0 0x4948174 | 0x2 0x4948178 | 0x25c 0x494817c | 0 0x4948180 | 0 0x4948184 | 0x644 0x4948188 | 0x4948248 -> 0x2 \\\\\\ stack frame ////// 0x494818c | 0x7c90104b -> 0x180d8b64 <-- ret 0x4948190 | 0x42792c -> 0x8589ffff 0x4948190 ConditionSpeed::unserialize(_xmlNode*)(0x42784e) 0x4948194 | 0x20b0450e -> 0x3024548b 0x4948198 | 0x142792c -> 0 0x494819c | 0x4948260 -> 0x2 0x49481a0 | 0 0x49481a4 | 0x4948248 -> 0x2 0x49481a8 | 0x1 0x49481ac | 0x71a144b0 -> 0x900024c2 0x49481b0 | 0xffffffff 0x49481b4 | 0x400 0x4948224 | 0x4948250 -> 0x4948280 0x4948228 | 0x71a92ea3 -> 0x74fff883 0x494822c | 0x2d4 0x4948230 | 0x4948248 -> 0x2 0x4948234 | 0x1 0x4948238 | 0x4948260 -> 0x2 0x494823c | 0x494825c -> 0 0x4948240 | 0 0x4948244 | 0 0x4948248 | 0x2 \\\\\\ stack frame ////// 0x494824c | 0x49482e0 -> 0x31fcade <-- ret 0x4948250 | 0x4948280 -> 0x494bf10 0x4948254 | 0x4c49a4 -> 0x8910ec83 0x4948254 Player::~Player()(0x4c469a) 0x4948258 | 0x2d4 0x494825c | 0 0x4948260 | 0x2 0x4948264 | 0 0x4948268 | 0x494bee4 -> 0xce5ca976 0x494826c | 0x6a4e2c4 -> 0xce5ca976 0x4948284 Raids::startup()(0x4ec160) 0x49482c8 Raids::checkRaids()(0x4ec2e4) 0x4948798 Waitlist::Waitlist()(0x50a030) 0x494879c Teleport::Teleport(unsigned short)(0x4fffec) 0x494bdc4 AccessList::parseList(std::string const&)(0x45cc9e) 0x494bdf0 Game::Game()(0x43fc40) 0x494be18 AccessList::parseList(std::string const&)(0x45cc9e) 0x494be48 Game::Game()(0x43fc40) 0x494bf00 Raids::loadFromXml(std::string const&)(0x4eb828) 0x494bf14 Player::postAddNotification(Thing*, int, cylinderlink_t)(0x4cee30) 0x494c090 Player::setFollowCreature(Creature*)(0x4cf472) 0x494ff60 Game::getCreatureByName(std::string const&)(0x44237a) 0x494ff70 Player::die()(0x4cbf20)