#include "Common.h" #include "Mutex.h" #ifdef WIN32 /* Windows Critical Section Implementation */ Mutex::Mutex() { InitializeCriticalSection(&cs); } Mutex::~Mutex() { DeleteCriticalSection(&cs); } void Mutex::Acquire() { EnterCriticalSection(&cs); } void Mutex::Release() { LeaveCriticalSection(&cs); } bool Mutex::AttemptAcquire() { return TryEnterCriticalSection(&cs); } #else /* this is done slightly differently on bsd-variants */ #if defined(__FreeBSD__) || defined(__APPLE_CC__) || defined(__OpenBSD__) #define recursive_mutex_flag PTHREAD_MUTEX_RECURSIVE #else #define recursive_mutex_flag PTHREAD_MUTEX_RECURSIVE_NP #endif /* Linux mutex implementation */ bool Mutex::attr_initalized = false; pthread_mutexattr_t Mutex::attr; Mutex::Mutex() { if(!attr_initalized) { pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, recursive_mutex_flag); attr_initalized = true; } pthread_mutex_init(&mutex, &attr); } Mutex::~Mutex() { pthread_mutex_destroy(&mutex); } void Mutex::Acquire() { pthread_mutex_lock(&mutex); } void Mutex::Release() { pthread_mutex_unlock(&mutex); } bool Mutex::AttemptAcquire() { return (pthread_mutex_trylock(&mutex) == 0); } #endif