Vec2 vec = Vec2.Zero; if (intellect.IsControlKeyPressed(ControlKey.Jetpack)) { Vec3 vel = mainBody.LinearVelocity; vel.Z = vel.Z + 0.5f; mainBody.LinearVelocity = vel; Position += new Vec3(0, 0, .05f); } else { Hover(2.3f); } Local Vec:Tvec2 = Tvec2.Zero If Intellect.Iscontrolkeypressed(Controlkey.Jetpack) Then Local Vel:Tvec3=Self.Mainbody.LinearVelocity() Vel.Z=Vel.Z + 0.5 Self.Mainbody.Setlinearvelocity(Vel) Self.Position = Self.Position.Addvec3(0,0,0.05) Else Self.Hover(2.3) Endif