### My launch script ### > cat ghozt.launch.UT.txt #!/bin/sh #/usr/bin/screen -m -d -S FSKMainServer \ /usr/local/games/OpenArena/ioUrTded.i386 \ +set dedicated 2 \ +set net_IP 192.168.1.110 \ +set net_port 27960 \ +set vm_game 2 \ +set sv_battle 0 \ +set vm_ui 2 \ +set vm_cgame \ +set com_zonemegs 32 \ +cvar_restart \ +set com_hunkmegs 56 \ +set gamestartup \"`date +"%D %T"`\" \ +set fs_basepath /usr/local/games/OpenArena \ +set ttycon 0 \ +set fs_homepath /home/takosan/.q3a \ +exec server.cfg ### Output when trying to run launch script ### ioQ3 1.33urt linux-i386 Apr 2 2007 ----- FS_Startup ----- Current search path: /home/takosan/.q3a/q3ut4 /usr/local/games/OpenArena/q3ut4/zpak000.pk3 (6139 files) /usr/local/games/OpenArena/q3ut4/ut4_sliema.pk3 (335 files) /usr/local/games/OpenArena/q3ut4/ut4_paradise.pk3 (142 files) /usr/local/games/OpenArena/q3ut4 /home/takosan/.q3a/baseq3 /usr/local/games/OpenArena/baseq3 ---------------------- 6616 files in pk3 files execing default.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok --- Common Initialization Complete --- Opening IP socket: 192.168.1.110:27960 Hostname: pan.local IP: 192.168.1.110 usage: set execing server.cfg g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: ut4_riyadh Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /home/takosan/.q3a/q3ut4 /usr/local/games/OpenArena/q3ut4/zpak000.pk3 (6139 files) /usr/local/games/OpenArena/q3ut4/ut4_sliema.pk3 (335 files) /usr/local/games/OpenArena/q3ut4/ut4_paradise.pk3 (142 files) /usr/local/games/OpenArena/q3ut4 /home/takosan/.q3a/baseq3 /usr/local/games/OpenArena/baseq3 ---------------------- 13232 files in pk3 files Loading vm file vm/qagame.qvm... VM file qagame compiled to 1866847 bytes of code qagame loaded in 34522752 bytes on the hunk ------- Game Initialization ------- gamename: q3ut4 gamedate: Mar 31 2007 ------------------------------------------------------------ InitGame: \g_matchmode\0\g_gametype\3\sv_maxclients\12\sv_floodprotect\1\g_warmup\5\capturelimit\0\sv_hostname\The All-Seeing Eye\g_followstrict\1\fraglimit\10\timelimit\30\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\2\g_allowvote\836795391\g_armbands\1\sv_battleye\1\version\ioQ3 1.33urt linux-i386 Apr 2 2007\dmflags\0\protocol\68\mapname\ut4_riyadh\sv_privateClients\6\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_allowDownload\0\sv_dlURL\http://192.168.1.110/maps\ Admin\EyeInTheSky\ Email\eye@ball.red\g_maxGameClients\0\g_deadchat\1\g_gear\0\g_teamnamered\Psycho's\g_teamnameblue\the Squad\g_survivorrule\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.0 Warmup: 2 teams with 128 entities ----------------------------------- ******************** ERROR: Failed to load BattlEye Server ******************** ----- Server Shutdown (Server crashed: Failed to load BattlEye Server) ----- Resolving master.urbanterror.net master.urbanterror.net resolved to 74.53.204.82:27950 Sending heartbeat to master.urbanterror.net Resolving master2.urbanterror.net Couldn't resolve address: master2.urbanterror.net Resolving master.quake3arena.com master.quake3arena.com resolved to 192.246.40.56:27950 Sending heartbeat to master.quake3arena.com Sending heartbeat to master.urbanterror.net Sending heartbeat to master.quake3arena.com ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ --------------------------- sv_battleye will be changed upon restarting.