[22:33] *** me ***: I dont know Korean -.- [22:33] *** the other dude ***: you got the right place, I think [22:33] *** the other dude ***: that person over there is... [22:33] *** me ***: We have been using Haeleth (haeleth.net) toolkit RLDev [22:33] *** the other dude ***: the team leader of korean team that did kanon translation long time ago [22:33] *** me ***: with his library "rlBabel" [22:33] *** me ***: for English variable-width, and word wrapping [22:33] *** the other dude ***: hmm... [22:33] *** me ***: However [22:34] *** me ***: RLDev does not work with Little Busters demo [22:34] *** the other dude ***: well, most korean teams make their own tools [22:34] *** me ***: because of new RealLive opcode [22:34] *** me ***: yes [22:34] *** the other dude ***: so i don't know much about general toolkit [22:34] *** me ***: I was wondering if you had already started on Little Busters translation [22:35] *** me ***: I have already asked KeyFC, Chinese Key Fan Club [22:35] *** the other dude ***: in fact, i'm just the one who helped little on this team's Tears To Tiara programming [22:35] *** the other dude ***: so, don't know much about the team itself [22:35] *** me ***: oh [22:35] *** me ***: well I just saw this address on your site [22:35] *** the other dude ***: this email address? [22:36] *** me ***: Could you ask? [22:36] *** the other dude ***: ask what? [22:36] *** the other dude ***: about little busters? [22:36] *** me ***: yes [22:36] *** me ***: or about the programming for Key games in general [22:36] *** me ***: are there other korean teams doing translations of other Key games? [22:36] *** me ***: (Air, Clannad...) [22:36] *** the other dude ***: there are a lot of teams in korea... [22:37] *** the other dude ***: and about kanon, two teams already did it long time ago [22:37] *** me ***: hmm [22:37] *** the other dude ***: i think this team did adult version [22:37] *** me ***: could I get their website? [22:37] *** the other dude ***: and some other team did all-age version [22:37] *** me ***: do you know if it was 'Standard Edition" [22:37] *** the other dude ***: that was about 3~4 years ago, so i don't know, [22:37] *** me ***: oh [22:38] *** the other dude ***: but let me ask... [22:38] *** me ***: probably not [22:38] *** me ***: thanks [22:38] *** the other dude ***: ah [22:38] *** the other dude ***: definitely not SE [22:38] *** me ***: oh well [22:38] *** me ***: um [22:38] *** the other dude ***: as far as i know.. [22:38] *** me ***: what about Clannad, Planetarian, Tomoyo after [22:38] *** the other dude ***: those games used reallive engine [22:39] *** the other dude ***: since that's generally used engine, if you can find some toolkit for that [22:39] *** me ***: Original used AVG (AVG3216, AVG3217) [22:39] *** the other dude ***: i think you will be able to do that [22:39] *** the other dude ***: yep [22:39] *** me ***: SE and clannad [22:39] *** the other dude ***: originally used that, but not now [22:39] *** me ***: used Reallive, (REALLIVE) [22:40] *** the other dude ***: i heard there [22:40] *** the other dude ***: there's some general toolkit for reallive [22:40] *** me ***: oh [22:40] *** me ***: hmm [22:40] *** the other dude ***: haven't seen that by myself thou [22:40] *** me ***: oh [22:40] *** the other dude ***: at least, i'm not interested in key games... [22:41] *** me ***: could you ask about it? [22:41] *** the other dude ***: reallive toolkit? [22:41] *** me ***: yes [22:41] *** me ***: i would be very thankful if you did [22:41] *** the other dude ***: ah, he's back [22:41] *** me ***: it might not help much, but it helps to see the approach others did [22:42] *** the other dude ***: first... he says [22:42] *** the other dude ***: he does not have any plan for recent key games... [22:42] *** me ***: ok [22:42] *** the other dude ***: and, he doesn't seem to have reallive tools [22:42] *** me ***: oh [22:43] *** the other dude ***: but he says he has avg32 tools... [22:43] *** the other dude ***: by the way... [22:43] *** me ***: hm? [22:43] *** the other dude ***: you know [22:43] *** the other dude ***: japanese use 2 byte char [22:44] *** me ***: yes, and so do korean and chinese [22:44] *** the other dude ***: while english uses 1 byte [22:44] *** the other dude ***: well, to be exact [22:44] *** the other dude ***: korean uses 1 byte and 2 bytes mixed [22:44] *** the other dude ***: although all kr letters use 2 bytes [22:44] *** me ***: were interested in trying to implement rlBabel [22:44] *** me ***: back into another codebase [22:44] *** the other dude ***: punctuations and spaces use 1 byte char [22:44] *** me ***: that works with Little Busters [22:45] *** me ***: because a library already exists to handle the English part [22:45] *** me ***: and for codepage type things [22:45] *** the other dude ***: hmm [22:45] *** me ***: we can put everything into Unicode or something [22:45] *** the other dude ***: well, since i don't know much about it, i can say.. [22:46] *** the other dude ***: and, if you are using such toolkit [22:46] *** the other dude ***: i don't think you can find any useful information from korean teams... [22:47] *** the other dude ***: for some reason, all korean teams tend to keep their own knowledge secret [22:48] *** the other dude ***: and, even if you get any info, i don't think it will be easy to implement that to the toolkit itself [22:48] *** me ***: KeyFC's programmer was pretty open about how his tool works... [22:48] *** me ***: yes i know [22:48] *** me ***: hmm [22:48] *** me ***: well, just to have a look, can I see the korean avg32 tools? [22:48] *** the other dude ***: let me ask... [22:50] *** me ***: oh, um, why in Korean, example 'Kanon' is written in hangul, rather than english or something? [22:50] *** the other dude ***: well [22:51] *** the other dude ***: probably the team just decided so... i don't thou [22:51] *** the other dude ***: i don't know why thou [22:51] *** me ***: ok [22:51] *** the other dude ***: about avg32 tool [22:51] *** the other dude ***: that tool is proprietary for that team, and... [22:52] *** the other dude ***: the programmer who made that is currently not available, so [22:52] *** the other dude ***: he says he can't give that to you now without the permission [22:55] *** the other dude ***: looks like the other team that did other version of kanon... [22:55] *** the other dude ***: doesn't seem to have the homepage [23:00] *** the other dude ***: are you there? [23:00] *** the other dude ***: do you have any homepage or something? [23:03] *** me ***: sorry [23:03] *** the other dude ***: anyway... it's already past midnight here... so i should go to sleep [23:03] *** me ***: back [23:03] *** me ***: http://radicalr.pestermom.com [23:03] *** me ***: ok then [23:03] *** the other dude ***: if you have any quick question... [23:03] *** me ***: 11.03pm here [23:03] *** the other dude ***: hmm... [23:03] *** the other dude ***: eastern time zone? [23:04] *** the other dude ***: ah [23:04] *** the other dude ***: pm [23:04] *** the other dude ***: anyway, if you have any contact info in that page, i will let you know if i find some info about that [23:04] *** the other dude ***: although i cannot give you any definite promise [23:05] *** me ***: im in taiwan right now [23:05] *** me ***: well [23:05] *** me ***: we do have an IRC channel [23:05] *** the other dude ***: i see [23:05] *** me ***: and i can try to sign on here [23:05] *** me ***: if you like [23:05] *** the other dude ***: hmm [23:05] *** me ***: you can email me - [23:05] *** me ***: methacycline@gmail.com [23:05] *** the other dude ***: ok [23:05] *** me ***: thanks very much for all the information [23:05] *** me ***: it was very helpful [23:05] *** the other dude ***: i think [23:05] *** the other dude ***: you need some tool for reallive, right? [23:05] *** me ***: yes [23:06] *** the other dude ***: i will let you know if i find that [23:06] *** the other dude ***: but if what i heard about is some team's own tools, [23:06] *** the other dude ***: then i won't be able to get it [23:06] *** me ***: ok [23:06] *** me ***: thanks very much [23:06] *** the other dude ***: if i find some general tools, i will send you that to above address [23:07] *** the other dude ***: but don't expect too much... [23:07] *** me ***: ok [23:07] *** the other dude ***: then see you later