/* * Copyright (c) 2007, Wesley Hearn * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * Neither the name of the product nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * main.hpp - - Main header. * * TODO: Comment on how this file works :) - July 15 2007 3:16pm */ #ifndef MAIN_HPP_ #define MAIN_HPP_ #ifndef null #define null NULL #endif // For our own sleep function // Faster in house and don't have to keep up with cross platform headers #include // Main irrlicht header. #include // Names spaces - O.K. i hate doing :: using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; // Game state enum enum GameState { MAIN_MENU = 0, LOADING, IN_WORLD, GAMESTATE_MAX }; extern GameState GS; // For the Menu state enum MENU { TOP_MENU = 0, NEW_GAME, // LOAD_GAME, OPTIONS, // QUIT, NONE, MENU_MAX }; extern MENU menuState; // Class prototypes - VERY IMPORTANT // When you make a new class add it HERE! extern class Client client; extern class Config config; extern class Input input; extern class World world; extern class Menu menu; // See the Class note extern struct Settings settings; // Include other headers. // The Reason for the class is some of these files need other classes // So instead of including all the headers in all the files this is easier. // Bullet /* #include #include #include #include #include #include #include #include */ #include #include #include #include #include #endif /*MAIN_HPP_*/