else { //The actor is a L2MonsterInstance if ((_actor instanceof L2NPCInstance) && (_actor.getEffect(L2Effect.EffectType.CONFUSE_MOB_ONLY)!=null) && (target instanceof L2NPCInstance)) { return ((L2MonsterInstance) target).isAggressive(); } else if (target instanceof L2NpcInstance) return false; // Check if the actor is Aggressive return me.isAggressive(); }