stock IsValidWeapon(weaponid) { if (weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47) { return 1; } return 0; } //stock cmd if(strcmp(cmd, "/acw", true) == 0) { if (IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if (strlen(tmp)) { SendClientMessage(playerid, 0xFF000000, "USAGE: /acw [PlayerID]"); return 1; } if(!IsPlayerConnected(giveplayerid)) { SendClientMessage(playerid, 0xFF000000, "The user is not connected!"); return 1; } new PlayerGuns; new PlayerAmmo; new slot, weap, ammo; new storeweap[13], storeammo[47]; for(slot = 0; slot < 14; slot++); { GetPlayerWeaponData(playerid, slot, weap, ammo); if (IsValidWeapon(weap)) { storeweap[slot] = weap; } if storeweap[slot] = if(slot == 0 && PlayerGuns == 0) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s person is unarmed in slot 0", playerid); } if(slot == 0 && PlayerGuns == 1 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has brass knuckles in slot 0", playerid); } if(slot == 1 && PlayerGuns == 2 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a golf club in slot 1", playerid); } if(slot == 1 && PlayerGuns == 3 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a night stick in slot 1", playerid); } if(slot == 1 && PlayerGuns == 4 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a knife in slot 1", playerid); } if(slot == 1 && PlayerGuns == 5 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a bat in slot 3", playerid); } if(slot == 1 && PlayerGuns == 6 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a shovel in slot 1", playerid); } if(slot == 1 && PlayerGuns == 7 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a pool cue in slot 1", playerid); } if(slot == 1 && PlayerGuns == 8 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-katana--ATTN- in slot 1", playerid); } if(slot == 1 && PlayerGuns == 9 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-chainsaw--ATTN- in slot 1", playerid); } if(slot == 2 && PlayerGuns == 22 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-dual colts--ATTN- in slot 2", playerid); } if(slot == 2 && PlayerGuns == 23 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a sdpistol in slot 2", playerid); } if(slot == 2 && PlayerGuns == 24 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a deagle in slot 2", playerid); } if(slot == 3 && PlayerGuns == 25 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a shotgun in slot 3", playerid); } if(slot == 3 && PlayerGuns == 26 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual sawnoffs--ATTN- in slot 3", playerid); } if(slot == 3 && PlayerGuns == 27 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-SPAS-12--ATTN- in slot 3", playerid); } if(slot == 4 && PlayerGuns == 28 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual sawnoffs--ATTN- in slot 4", playerid); } if(slot == 4 && PlayerGuns == 29 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a MP5 in slot 4", playerid); } if(slot == 4 && PlayerGuns == 32 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual TEC9s--ATTN- in slot 4", playerid); } if(slot == 5 && PlayerGuns == 30 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a AK47 in slot 5", playerid); } if(slot == 5 && PlayerGuns == 31 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a M4 in slot 5", playerid); } if(slot == 6 && PlayerGuns == 33 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-country rifle--ATTN- in slot 6", playerid); } if(slot == 6 && PlayerGuns == 34 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a sniper rifle in slot 6", playerid); } if(slot == 7 && PlayerGuns == 35 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a RPG in slot 7", playerid); } if(slot == 7 && PlayerGuns == 36 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-heat-seaking RPG--ATTN- in slot 7", playerid); } if(slot == 7 && PlayerGuns == 37 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-flamethrower--ATTN- in slot 7", playerid); } if(slot == 7 && PlayerGuns == 38 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-minigun--ATTN- in slot 7", playerid); } if(slot == 8 && PlayerGuns == 16 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-grenades--ATTN- in slot 8", playerid); } if(slot == 8 && PlayerGuns == 17 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-tear gas--ATTN- in slot 8", playerid); } if(slot == 8 && PlayerGuns == 18 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has molotovs in slot 8", playerid); } if(slot == 8 && PlayerGuns == 39 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-satchel charges--ATTN- in slot 8", playerid); } if(slot == 9 && PlayerGuns == 41 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has spray paint in slot 9", playerid); } if(slot == 9 && PlayerGuns == 42 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a fire estinguisher in slot 9", playerid); } if(slot == 9 && PlayerGuns == 43 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-camera--ATTN- in slot 9", playerid); } if(slot == 10 && PlayerGuns == 10 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid); } if(slot == 10 && PlayerGuns == 11 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid); } if(slot == 10 && PlayerGuns == 12 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid); } if(slot == 10 && PlayerGuns == 13 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid); } if(slot == 10 && PlayerGuns == 14 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has flowers in slot 10", playerid); } if(slot == 10 && PlayerGuns == 15{ GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a cane in slot 10", playerid); } if(slot == 11 && PlayerGuns == 44 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-nightvision goggles--ATTN- in slot 11", playerid); } if(slot == 11 && PlayerGuns == 45 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-thermal goggles--ATTN- in slot 11", playerid); } if(slot == 11 && PlayerGuns == 46 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a parachute in slot 11", playerid); } if(slot == 12 && PlayerGuns == 40 { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer)); SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-detonator--ATTN- in slot 12", playerid); } else { SendClientMessage(playerid, 0xFF000000, " you are not authorized to do this!"); } }