public UpdateSpeed() { new Float:x,Float:y,Float:z; new Float:xx,Float:yy,Float:zz; new Float:distance,value,string[256]; for(new i=0; i 1) { value = floatround(value / UpdateSeconds); } if((SpeedMode[i]) == 1) { format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~w~SPEED: ~r~%d MP/H ~w~ALT: ~r~%d",floatround(value/1600),Float:zz); GameTextForPlayer(i, string, 1100, 5); } if((SpeedMode[i]) == 2) { format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~w~SPEED: ~r~%d KM/H ~w~ALT: ~r~%d",floatround(value/1000),Float:zz); GameTextForPlayer(i, string, 1100, 5); } SavePlayerPos[i][LastX] = x; SavePlayerPos[i][LastY] = y; SavePlayerPos[i][LastZ] = z; } } }