if(strcmp(cmd, "/openlspd", true) == 0) { if(gTeam[playerid] == 2 || IsACop(playerid)) { new Float:Positions[2][3]; GetPlayerPos( playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetObjectPos( pdgate, Positions[1][0], Positions[1][1], Positions[1][2]); if( GetDistance( Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0 ) { MoveObject(pdgate, 1588.5617, -1638.0871, 5.7200, 1); } } } if(strcmp(cmd, "/closelspd", true) == 0) { if(gTeam[playerid] == 2 || IsACop(playerid)) { new Float:Positions[2][3]; GetPlayerPos( playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetObjectPos( pdgate, Positions[1][0], Positions[1][1], Positions[1][2]); if( GetDistance( Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0 ) { MoveObject(pdgate, 1588.5617, -1638.0871, 12.7200, 1); } } } Float:GetDistance( Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2 ) { new Float:d; d += floatpower(x1-x2, 2.0); d += floatpower(y1-y2, 2.0); d += floatpower(z1-z2, 2.0); d = floatsqroot(d); return d; }