***************************************************** Error report - Fri Jul 27 15:18:03 2007 Compiler info - gcc 4.1.2 Compilation Date - Jul 27 2007 14:26:22 Memory load: 82 Total phys: 228848 K available phys: 38920 K Start time: 27-7-2007 17:47:38 Kernel time: 0:0:4.421 User time: 0:0:19.62 Threads: 3 Exception: 0xc0000005 at eip = 0x59b7ab eax = 0x3f9a90 ebx = 0 ecx = 0 edx = 0x3f53d8 -> 0x3f0178 esi = 0 edi = 0 ebp = 0x10aec98 -> 0x10aed18 esp = 0x10aec94 -> 0 efl = 0x10216 ---Stack Trace--- From: 0x10aec94 to: 0x10b0000 0x10aec94 | 0 0x10aec98 | 0x10aed18 -> 0x10aed38 \\\\\\ stack frame ////// 0x10aec9c | 0x49008a -> 0x8910c483 <-- ret 0x10aec9c Items::getItemType(int)(0x49003e) 0x10aeca0 | 0x6be3b8 -> 0x3f53d8 0x10aeca4 | 0x11ae 0x10aeca8 | 0x10af6a0 -> 0x10aff54 0x10aecac | 0x77c15c94 -> 0x83ec8b55 0x10aecb0 | 0x77bf2070 -> 0xffffffff 0x10aecb4 | 0xffffffff 0x10aecb8 | 0 0x10aecbc | 0x60d912 -> 0x8b10c483 0x10aecc0 | 0x10aece8 -> 0x10aed0c 0x10aecc4 | 0x10aed2b -> 0x60edd401 0x10aecc8 | 0x10aee08 -> 0x10af0a8 0x10aeccc | 0x1 0x10aecd0 | 0x10aec90 -> 0x3f3bf8 0x10aecd4 | 0x10aee08 -> 0x10af0a8 0x10aecd8 | 0x10aed08 -> 0x10aed38 0x10aecdc | 0x5d5b5b -> 0x8b10c483 0x10aece0 | 0x68a8c0 -> 0x57e58955 0x10aecec Items::getItemType(int)(0x49003e) 0x10aecf4 | 0xffffffff 0x10aecf8 | 0x10aed18 -> 0x10aed38 0x10aecfc | 0x60d40c -> 0xc910c483 0x10aed00 | 0 0x10aed04 | 0x2 0x10aed08 | 0x10aed38 -> 0x10aed58 0x10aed0c | 0 0x10aed10 | 0 0x10aed14 | 0 0x10aed18 | 0x10aed38 -> 0x10aed58 \\\\\\ stack frame ////// 0x10aed1c | 0x59bcf0 -> 0xc910c483 <-- ret 0x10aed20 | 0x6be3a0 -> 0 0x10aed24 | 0x11ae 0x10aed28 | 0x10aed4c -> 0 0x10aed2c | 0x60edd4 -> 0x830cc583 0x10aed30 | 0 0x10aed34 | 0 0x10aed38 | 0x10aed58 -> 0x10af078 \\\\\\ stack frame ////// 0x10aed3c | 0x5c8221 -> 0x8a10c483 <-- ret 0x10aed40 | 0x6be3a0 -> 0 0x10aed44 | 0x11ae 0x10aed48 | 0x10af013 -> 0x4b285c01 0x10aed4c | 0 0x10aed50 | 0x1 0x10aed54 | 0 0x10aed58 | 0x10af078 -> 0x10af1c8 \\\\\\ stack frame ////// 0x10aed5c | 0x487e8b -> 0x8310c483 <-- ret 0x10aed5c IOMapSerialize::saveTile(_Database*, unsigned int, Tile const*)(0x487c5c) 0x10aed60 | 0x3aa4c10 -> 0x6bab24 0x10aed64 | 0 0x10aed68 | 0x10af013 -> 0x4b285c01 0x10aed6c | 0x1ebada0 -> 0x1933098 0x10aed70 | 0x10260 -> 0x3d0048 0x10aed74 | 0x3f0178 -> 0x1aa6290 0x10aed78 | 0x7e8 0x10aed7c | 0x1 0x10aee2c IOMapSerialize::saveTile(_Database*, unsigned int, Tile const*)(0x487c5c) 0x10af04c Game::Game()(0x464ba8) 0x10af054 | 0 0x10af058 | 0 0x10af05c | 0 0x10af060 | 0x3a93b0c -> 0x3a94860 0x10af064 | 0x3aa13a4 -> 0x116 0x10af068 | 0x10af07c -> 0x488f96 0x10af06c | 0 0x10af070 | 0 0x10af074 | 0 0x10af078 | 0x10af1c8 -> 0x10af248 \\\\\\ stack frame ////// 0x10af07c | 0x488f96 -> 0x8310c483 <-- ret 0x10af07c ItemAttributes::addAttr(ItemAttributes::Attribute*)(0x489222) 0x10af080 | 0x6bebec -> 0x3f4f74 0x10af084 | 0x3f4ef0 -> 0x6ba450 0x10af088 | 0x32e 0x10af08c | 0x3aa4ba0 -> 0x6bbd34 0x10af090 | 0 0x10af094 | 0x4b0000 -> 0x458d0cec 0x10af094 Mailbox::~Mailbox()(0x4b024c) 0x10af098 | 0x10aeff8 -> 0x24b28a4 0x10af09c | 0x692394 -> 0x6bcf70 0x10af0cc ItemAttributes::addAttr(ItemAttributes::Attribute*)(0x489222) 0x10af1a4 | 0x3f4ef0 -> 0x6ba450 0x10af1a8 | 0x69335c -> 0 0x10af1ac | 0x3a93b0c -> 0x3a94860 0x10af1b0 | 0x3f4ef0 -> 0x6ba450 0x10af1b4 | 0x32e 0x10af1b8 | 0x3a93b00 -> 0x3f0101 0x10af1bc | 0 0x10af1c0 | 0 0x10af1c4 | 0 0x10af1c8 | 0x10af248 -> 0x10af2d8 \\\\\\ stack frame ////// 0x10af1cc | 0x4b3fc4 -> 0x8410c483 <-- ret 0x10af1cc Map::saveMap(std::string const&)(0x4b3f1e) 0x10af1d0 | 0x6bebec -> 0x3f4f74 0x10af1d4 | 0x1c54610 -> 0 0x10af1d8 | 0x24c3b5c -> 0x55a630 0x10af1dc | 0x68a8c0 -> 0x57e58955 0x10af1e0 | 0x68e90c -> 0x11100ff 0x10af1e4 | 0x10af210 -> 0x68a8c0 0x10af1e8 | 0x60cc94 -> 0x8b186d8d 0x10af1ec | 0x10af190 -> 0x692c70 0x10af21c Map::saveMap(std::string const&)(0x4b3f1e) 0x10af224 | 0x69ba7d -> 0x61746164 0x10af228 | 0x10af248 -> 0x10af2d8 0x10af22c | 0x175ae94 -> 0x113f300 0x10af230 | 0x69ba7c -> 0x74616400 0x10af234 | 0 0x10af238 | 0x10af2cb -> 0 0x10af23c | 0 0x10af240 | 0 0x10af244 | 0 0x10af248 | 0x10af2d8 -> 0x10af688 \\\\\\ stack frame ////// 0x10af24c | 0x45018f -> 0x8310c483 <-- ret 0x10af24c Game::Game()(0x464ba8) 0x10af250 | 0x1c54610 -> 0 0x10af254 | 0x10af2c4 -> 0x692cb0 0x10af258 | 0x10af2cb -> 0 0x10af25c | 0x7c90ee18 -> 0x83ec8b55 0x10af260 | 0x7c910738 -> 0xffffffff 0x10af264 | 0x10af298 -> 0x4501aa 0x10af268 | 0x68a8c0 -> 0x57e58955 0x10af26c | 0x68f480 -> 0x10d00ff 0x10af298 Game::Game()(0x464ba8) 0x10af2a4 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af2b4 | 0x6bf360 -> 0 0x10af2b8 | 0x4 0x10af2bc | 0x24b2840 -> 0x10e9848 0x10af2c0 | 0x6bf360 -> 0 0x10af2c4 | 0x692cb0 -> 0 0x10af2c8 | 0 0x10af2cc | 0 0x10af2d0 | 0 0x10af2d4 | 0 0x10af2d8 | 0x10af688 -> 0x10af6ac \\\\\\ stack frame ////// 0x10af2dc | 0x4499c9 -> 0x8310c483 <-- ret 0x10af2dc Game::Game()(0x464ba8) 0x10af2e0 | 0x6bed80 -> 0x369f350 0x10af2e4 | 0 0x10af2e8 | 0x2f29b38 -> 0x6ba338 0x10af2ec | 0x7c910732 -> 0x900004c2 0x10af2f0 | 0x10af320 -> 0x24b2838 0x10af2f4 | 0x5c6e5b -> 0x8410c483 0x10af2f8 | 0 0x10af2fc | 0x230000 -> 0x78746341 0x10af304 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af334 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af354 Map::canThrowObjectTo(Position const&, Position const&)(0x4b3620) 0x10af364 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af38c Game::Game()(0x464ba8) 0x10af394 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af3c4 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af484 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af4a4 Game::Game()(0x464ba8) 0x10af604 Game::Game()(0x464ba8) 0x10af63c Game::Game()(0x464ba8) 0x10af664 | 0x10af694 -> 0x10aff54 0x10af668 | 0x400080 -> 0x4550 0x10af66c | 0 0x10af670 | 0x10af68c -> 0x7c9037bf 0x10af674 | 0x7c937be0 -> 0x850fc085 0x10af678 | 0x400000 -> 0x905a4d 0x10af67c | 0 0x10af680 | 0 0x10af684 | 0 0x10af688 | 0x10af6ac -> 0x10af75c \\\\\\ stack frame ////// 0x10af68c | 0x7c9037bf -> 0x258b64 <-- ret 0x10af690 | 0x10af774 -> 0xc0000005 0x10af694 | 0x10aff54 -> 0x10affa4 0x10af698 | 0x10af790 -> 0x1003f 0x10af69c | 0x10af748 -> 0x7c910732 0x10af6a0 | 0x10aff54 -> 0x10affa4 0x10af6a4 | 0x7c9037d8 -> 0x4244c8b 0x10af6a8 | 0x10aff54 -> 0x10affa4 0x10af6ac | 0x10af75c -> 0x10afa60 \\\\\\ stack frame ////// 0x10af6b0 | 0x7c90378b -> 0xc25b5e5f <-- ret 0x10af6b4 | 0x10af774 -> 0xc0000005 0x10af6b8 | 0x10aff54 -> 0x10affa4 0x10af6bc | 0x10af790 -> 0x1003f 0x10af6c0 | 0x10af748 -> 0x7c910732 0x10af6c4 | 0x44995a -> 0x57e58955 0x10af6c4 Game::Game()(0x464ba8) 0x10af6c8 | 0x10afc10 -> 0x128 0x10af6cc | 0x10af774 -> 0xc0000005 0x10af6d0 | 0x10aff54 -> 0x10affa4 0x10af6e8 Game::Game()(0x464ba8) 0x10af734 Map::getTile(unsigned short, unsigned short, unsigned char)(0x4b0a6a) 0x10af738 | 0x10af964 -> 0xffffffff 0x10af73c | 0x7c90ee18 -> 0x83ec8b55 0x10af740 | 0x7c910738 -> 0xffffffff 0x10af744 | 0xffffffff 0x10af748 | 0x7c910732 -> 0x900004c2 0x10af74c | 0x7c9106ab -> 0x7589f08b 0x10af750 | 0x10b0000 -> 0x8 0x10af754 | 0x10a4000 -> 0 0x10af758 | 0x14 0x10af75c | 0x10afa60 -> 0x10afae0 \\\\\\ stack frame ////// 0x10af760 | 0x7c90eafa -> 0xc74c00a <-- ret 0x10af764 | 0 0x10af768 | 0x10af790 -> 0x1003f 0x10af76c | 0x10af774 -> 0xc0000005 0x10af770 | 0x10af790 -> 0x1003f 0x10af774 | 0xc0000005 0x10af778 | 0 0x10af77c | 0 0x10af780 | 0x59b7ab -> 0x4589008b 0x10af7b8 LuaScriptInterface::popNumber(lua_State*)(0x496386) 0x10af90c Game::Game()(0x464ba8) 0x10afa3c | 0x3f4038 -> 0x2 0x10afa40 | 0x320033 0x10afa44 | 0x3f3c70 -> 0x450ec4 0x10afa48 | 0x1 0x10afa4c | 0x3f0178 -> 0x1aa6290 0x10afa50 | 0 0x10afa54 | 0 0x10afa58 | 0x3f3bf8 -> 0x1b44080 0x10afa5c | 0x3af43f8 -> 0 0x10afa60 | 0x10afae0 -> 0x10afb00 \\\\\\ stack frame ////// 0x10afa64 | 0x49008a -> 0x8910c483 <-- ret 0x10afa64 Items::getItemType(int)(0x49003e) 0x10afa68 | 0x6be3b8 -> 0x3f53d8 0x10afa6c | 0x11ae 0x10afa70 | 0x10afae0 -> 0x10afb00 0x10afa74 | 0x6 0x10afa78 | 0 0x10afa7c | 0 0x10afa80 | 0x10afab0 -> 0x10afad4 0x10afa84 | 0x5d5b5b -> 0x8b10c483 0x10afab4 Items::getItemType(int)(0x49003e) 0x10afabc | 0x10afad8 -> 0x3af43f8 0x10afac0 | 0 0x10afac4 | 0 0x10afac8 | 0 0x10afacc | 0x6bed80 -> 0x369f350 0x10afad0 | 0x10afb00 -> 0x10afb80 0x10afad4 | 0x6bed80 -> 0x369f350 0x10afad8 | 0x3af43f8 -> 0 0x10afadc | 0x10afc10 -> 0x128 0x10afae0 | 0x10afb00 -> 0x10afb80 \\\\\\ stack frame ////// 0x10afae4 | 0x59bcf0 -> 0xc910c483 <-- ret 0x10afae8 | 0x6be3a0 -> 0 0x10afaec | 0x11ae 0x10afaf0 | 0x10afb30 -> 0x10afb70 0x10afaf4 | 0x5c6f73 -> 0x83c0b60f 0x10afaf8 | 0x1 0x10afafc | 0x6bed80 -> 0x369f350 0x10afb00 | 0x10afb80 -> 0x10afc30 \\\\\\ stack frame ////// 0x10afb04 | 0x512f61 -> 0x8910c483 <-- ret 0x10afb04 Tile::__queryAdd(int, Thing const*, unsigned int, unsigned int) const(0x512a04) 0x10afb08 | 0x6be3a0 -> 0 0x10afb0c | 0x11ae 0x10afb10 | 0x10e9954 -> 0x6ba9f0 0x10afb14 | 0x10afb70 -> 0x10afb90 0x10afb18 | 0x10e9954 -> 0x6ba9f0 0x10afb1c | 0x2c4ca98 -> 0x6ba338 0x10afb20 | 0x2c4ca98 -> 0x6ba338 0x10afb24 | 0x250000 -> 0 0x10afb34 QTreeLeafNode::QTreeLeafNode()(0x4b0b9e) 0x10afb5c | 0 0x10afb60 | 0x3af4328 -> 0x6bab24 0x10afb64 | 0x2c4ca98 -> 0x6ba338 0x10afb68 | 0x3af4170 -> 0x3af4120 0x10afb6c | 0xd9 0x10afb70 | 0x10afb90 -> 0x10e9954 0x10afb74 | 0x45ce91 -> 0x8b10c483 0x10afb74 Game::Game()(0x464ba8) 0x10afb78 | 0x1c54610 -> 0 0x10afb7c | 0x6bed80 -> 0x369f350 0x10afb80 | 0x10afc30 -> 0x10afcd0 \\\\\\ stack frame ////// 0x10afb84 | 0x4c663e -> 0x8320c483 <-- ret 0x10afb84 Npc::canWalkTo(Position const&, Direction)(0x4c651e) 0x10afb88 | 0x3af42d8 -> 0x6bac04 0x10afb8c | 0 0x10afb90 | 0x10e9954 -> 0x6ba9f0 0x10afb94 | 0x1 0x10afb98 | 0 0x10afb9c | 0x128 0x10afba0 | 0xd9 0x10afba4 | 0x7 0x10afbf4 Npc::canWalkTo(Position const&, Direction)(0x4c651e) 0x10afc0c | 0x7 0x10afc10 | 0x128 0x10afc14 | 0xd9 0x10afc18 | 0x7 0x10afc1c | 0x1af43ec -> 0x6fd 0x10afc20 | 0x3af42d8 -> 0x6bac04 0x10afc24 | 0x6bed80 -> 0x369f350 0x10afc28 | 0x300003ea 0x10afc2c | 0x4 0x10afc30 | 0x10afcd0 -> 0x10afcf0 \\\\\\ stack frame ////// 0x10afc34 | 0x4c67ca -> 0x8410c483 <-- ret 0x10afc34 Npc::getRandomStep(Direction&)(0x4c672a) 0x10afc38 | 0x10e9848 -> 0x6ba844 0x10afc3c | 0x3af43ec -> 0x128 0x10afc40 | 0 0x10afc44 | 0x38d 0x10afc48 | 0x186a0 0x10afc4c | 0x4 0x10afc50 | 0x10afd60 -> 0x10afe80 0x10afc54 | 0xffffffff 0x10afc74 Game::Game()(0x464ba8) 0x10afc84 Npc::getRandomStep(Direction&)(0x4c672a) 0x10afcac | 0x300003ea 0x10afcb0 | 0x6bed80 -> 0x369f350 0x10afcb4 | 0x77c2aed3 -> 0x85084d8b 0x10afcb8 | 0x9ff235a4 0x10afcbc | 0x2a1e9b 0x10afcc0 | 0x3af43ec -> 0x128 0x10afcc4 | 0x6bed80 -> 0x369f350 0x10afcc8 | 0x300003ea 0x10afccc | 0x4 0x10afcd0 | 0x10afcf0 -> 0x10afd30 \\\\\\ stack frame ////// 0x10afcd4 | 0x4c6a3d -> 0xf10c483 <-- ret 0x10afcd4 Npc::doSay(std::string)(0x4c6ac0) 0x10afcd8 | 0x10e9848 -> 0x6ba844 0x10afcdc | 0x10afd28 -> 0x1b78cd8 0x10afce0 | 0x10afd00 -> 0x10afd30 0x10afce4 | 0x6bed80 -> 0x369f350 0x10afce8 | 0x300003ea 0x10afcec | 0x4 0x10afcf0 | 0x10afd30 -> 0x10afdb0 \\\\\\ stack frame ////// 0x10afcf4 | 0x43f1fd -> 0x8410c483 <-- ret 0x10afcf4 Game::Game()(0x464ba8) 0x10afcf8 | 0x10e9848 -> 0x6ba844 0x10afcfc | 0x10afd28 -> 0x1b78cd8 0x10afd00 | 0x10afd30 -> 0x10afdb0 0x10afd04 | 0x44b99a -> 0x8b10c483 0x10afd04 Game::Game()(0x464ba8) 0x10afd08 | 0x10afd28 -> 0x1b78cd8 0x10afd0c | 0x10afd2c -> 0x6bee48 0x10afd10 | 0x3f0000 -> 0xc8 0x10afd14 | 0x159a775 0x10afd18 | 0xfffffa84 0x10afd1c | 0xffffffff 0x10afd20 | 0 0x10afd24 | 0x7c9105c8 -> 0x5d5e01b0 0x10afd28 | 0x1b78cd8 -> 0x1 0x10afd2c | 0x6bee48 -> 0 0x10afd30 | 0x10afdb0 -> 0x10afdd0 \\\\\\ stack frame ////// 0x10afd34 | 0x450f85 -> 0x8310c483 <-- ret 0x10afd34 Game::Game()(0x464ba8) 0x10afd38 | 0x10e9848 -> 0x6ba844 0x10afd3c | 0x300003ea 0x10afd40 | 0x69bdb8 -> 0x656d6147 0x10afd44 | 0x6bee74 -> 0x64 0x10afd48 | 0x77bf2070 -> 0xffffffff 0x10afd4c | 0xffffffff 0x10afd50 | 0x10afd70 -> 0x7c910551 0x10afd54 | 0x5ffd7a -> 0xc910c483 0x10afd84 Game::Game()(0x464ba8) 0x10afd8c | 0x10afdac -> 0x4 0x10afd90 | 0x10afdb0 -> 0x10afdd0 0x10afd94 | 0x59820e -> 0xf10c483 0x10afd98 | 0x20 0x10afd9c | 0x6bedfc -> 0x249f60 0x10afda0 | 0x10e9848 -> 0x6ba844 0x10afda4 | 0x6bed80 -> 0x369f350 0x10afda8 | 0x300003ea 0x10afdac | 0x4 0x10afdb0 | 0x10afdd0 -> 0x10afdf0 \\\\\\ stack frame ////// 0x10afdb4 | 0x5c99dc -> 0xc910c483 <-- ret 0x10afdb8 | 0x6bed80 -> 0x369f350 0x10afdbc | 0x300003ea 0x10afdc0 | 0x3f0000 -> 0xc8 0x10afdc4 | 0xcbed8a9 0x10afdc8 | 0x30b5a4 0x10afdcc | 0x450ec4 -> 0x57e58955 0x10afdcc Game::Game()(0x464ba8) 0x10afdd0 | 0x10afdf0 -> 0x10afe30 \\\\\\ stack frame ////// 0x10afdd4 | 0x5a0aa3 -> 0x8d10c483 <-- ret 0x10afdd8 | 0x2360d38 -> 0x450ec4 0x10afddc | 0x6bed80 -> 0x369f350 0x10afde0 | 0x300003ea 0x10afde4 | 0x59820e -> 0xf10c483 0x10afde8 | 0x6bee74 -> 0x64 0x10afdec | 0x3fd2c0 -> 0xac4 0x10afdf0 | 0x10afe30 -> 0x10afe60 \\\\\\ stack frame ////// 0x10afdf4 | 0x5a15c5 -> 0xc920c483 <-- ret 0x10afdf8 | 0x2360d40 -> 0x6bed80 0x10afdfc | 0x10afe00 -> 0x2360d38 0x10afe00 | 0x2360d38 -> 0x450ec4 0x10afe04 | 0x10afe2c -> 0x10afe6c 0x10afe08 | 0 0x10afe0c | 0x10afe6c -> 0x6bed80 0x10afe10 | 0x3fd2c0 -> 0xac4 0x10afe14 | 0x6bee74 -> 0x64 0x10afe18 | 0x14830 0x10afe1c | 0x5 0x10afe20 | 0x10afd7c -> 0x68c200 0x10afe24 | 0x78 0x10afe28 | 0x10afe0c -> 0x10afe6c 0x10afe2c | 0x10afe6c -> 0x6bed80 0x10afe30 | 0x10afe60 -> 0x10afed0 \\\\\\ stack frame ////// 0x10afe34 | 0x5a3f5f -> 0xc910c483 <-- ret 0x10afe38 | 0x2360d38 -> 0x450ec4 0x10afe3c | 0x10afe6c -> 0x6bed80 0x10afe40 | 0x77c0c2e3 -> 0xccccccc3 0x10afe44 | 0x5c20ad -> 0xc910c483 0x10afe48 | 0x1b7a818 -> 0x22ecba0 0x10afe4c | 0x1c9cce8 -> 0x24d3300 0x10afe50 | 0x10afe80 -> 0x22fe4c 0x10afe54 | 0x679a77 -> 0x8b20c483 0x10afe58 | 0x6bee74 -> 0x64 0x10afe5c | 0x2360d38 -> 0x450ec4 0x10afe60 | 0x10afed0 -> 0x10afef0 \\\\\\ stack frame ////// 0x10afe64 | 0x5c9deb -> 0x8d10c483 <-- ret 0x10afe68 | 0x2360d38 -> 0x450ec4 0x10afe6c | 0x6bed80 -> 0x369f350 0x10afe70 | 0x1 0x10afe74 | 0x662519 -> 0xc910c483 0x10afe78 | 0x10afe9f -> 0xafec400 0x10afe7c | 0x1b7a828 -> 0x3b4e 0x10afe80 | 0x22fe4c -> 0x22febc 0x10afe84 | 0xffffffff 0x10afeac | 0x1b7a818 -> 0x22ecba0 0x10afeb0 | 0x1b7a828 -> 0x3b4e 0x10afeb4 | 0x64b514 -> 0xc910c483 0x10afeb8 | 0x1c9cce8 -> 0x24d3300 0x10afebc | 0x1b7a818 -> 0x22ecba0 0x10afec0 | 0x1b7a818 -> 0x22ecba0 0x10afec4 | 0x6bee74 -> 0x64 0x10afec8 | 0x3fd2c0 -> 0xac4 0x10afecc | 0x4 0x10afed0 | 0x10afef0 -> 0x10aff80 \\\\\\ stack frame ////// 0x10afed4 | 0x598ee4 -> 0xc910c483 <-- ret 0x10afed8 | 0x24d3310 -> 0x5a355c 0x10afedc | 0x6bed80 -> 0x369f350 0x10afee0 | 0x1c9cb00 -> 0x1ca85f8 0x10afee4 | 0x102 0x10afee8 | 0x3fd2c0 -> 0xac4 0x10afeec | 0x6bee74 -> 0x64 0x10afef0 | 0x10aff80 -> 0x10affb4 \\\\\\ stack frame ////// 0x10afef4 | 0x463d15 -> 0x8310c483 <-- ret 0x10afef4 Game::Game()(0x464ba8) 0x10afef8 | 0x24d3300 -> 0x6ba4a0 0x10afefc | 0x6bed80 -> 0x369f350 0x10aff00 | 0x8e62fbc 0x10aff04 | 0x114 0x10aff08 | 0 0x10aff0c | 0xf5dd6c20 0x10aff10 | 0 0x10aff14 | 0x1 0x10aff34 Game::Game()(0x464ba8) 0x10aff58 Game::Game()(0x464ba8) 0x10aff5c | 0x3663e 0x10aff60 | 0x6beeac -> 0 0x10aff64 | 0x6bed80 -> 0x369f350 0x10aff68 | 0x24d3300 -> 0x6ba4a0 0x10aff6c | 0x14e5358 0x10aff70 | 0x102 0x10aff74 | 0x3f3fa8 -> 0x656d6147 0x10aff78 | 0x3fd2c0 -> 0xac4 0x10aff7c | 0x4 0x10aff80 | 0x10affb4 -> 0x10affec \\\\\\ stack frame ////// 0x10aff84 | 0x77c1a243 -> 0xff4be859 <-- ret 0x10aff88 | 0x6bed80 -> 0x369f350 0x10aff8c | 0x4 0x10aff90 | 0x3f0000 -> 0xc8 0x10aff94 | 0x3f3fa8 -> 0x656d6147 0x10aff98 | 0 0x10aff9c | 0x10aff8c -> 0x4 0x10affa0 | 0x804f8621 0x10affa4 | 0x10affdc -> 0xffffffff 0x10affa8 | 0x77c15c94 -> 0x83ec8b55 0x10affac | 0x77bf40c8 -> 0xffffffff 0x10affb0 | 0 0x10affb4 | 0x10affec -> 0 \\\\\\ stack frame ////// 0x10affb8 | 0x7c80b683 -> 0x9cfe850 <-- ret 0x10affbc | 0x3f3fa8 -> 0x656d6147 0x10affc0 | 0x4 0x10affc4 | 0x3f0000 -> 0xc8 0x10affc8 | 0x3f3fa8 -> 0x656d6147 0x10affcc | 0x7ffdd000 -> 0x10ae8d8 0x10affd0 | 0x80f17600 0x10affd4 | 0x10affc0 -> 0x4 0x10affd8 | 0x80e09768 0x10affdc | 0xffffffff 0x10affe0 | 0x7c839aa8 -> 0x83ec8b55 0x10affe4 | 0x7c80b690 -> 0xffffffff 0x10affe8 | 0 0x10affec | 0 \\\\\\ stack frame ////// 0x10afff0 | 0 <-- ret 0x10afff4 | 0x77c1a1d7 -> 0xc8680c6a 0x10afff8 | 0x3f3fa8 -> 0x656d6147 0x10afffc | 0 *****************************************************