private void render(Texture test) throws IOException, LWJGLException { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GLU.gluPerspective(30.0f/camera[2], 4f/3, -100f, 100f); //GLU.gluLookAt(camera[0], camera[1], camera[2], camera[0], camera[1], 0, 0, 1, 0); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); move(); GL11.glTranslatef(camera[0], camera[1], camera[2]); test.render(); GL11.glPopMatrix(); }