alias c1 { return $+($chr(3),12,$1-) } alias c2 { return $+($chr(3),04,$1-) } ON :text::#: { if ($chan isin %halt) { /halt } if ($right($1,-1) == skillcape) { if ($2 == attack) { $iif($left($1,1) == @,msg $chan,notice $nick) Location: Warrior Guild Spreak to: Ajjat $iif($left($1,1) == @,msg $chan,notice $nick) Location: Warrior Guild Spreak To: Sloane halt } if ($2 == strenght) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(ajs) = $c2(Small island with penguins north-west of Miscellania.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(cip) = $c2(Miscellania $+ $chr(44) north of the castle.) halt } if ($2 == defence) && ($2 == hills) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(aks) = $c2(Feldip hills.) halt } if ($2 == hitpoints) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(akq) = $c2(Piscatoris Hunting grounds just west of the Gnome Stronghold.) halt } if ($2 == range) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(alr) = $c2(New section of the Abyss $+ $chr(44) contains all creatures from the RuneCrafting Abyss as well as Abyssal Demons in a non-multicombat area. Cannot be used for RuneCrafting, and you are neither skulled or drained of prayer when you enter. ) halt } if ($2 == prayer) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(als) = $c2(McGrubber’s Wood.) halt } if ($2 == magic) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(cls) = $c2(Hazelmere’s peninsula with Jungle Spiders.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(djp) = $c2(Southeast of Ardougne at Necromancer’s tower.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(air = $c2(Island south of Witchaven.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bis) = $c2(Unicorn enclosure in Ardougne zoo.) halt } if ($2 == cooking) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bip) = $c2(Island on the River Salve.) halt } if ($2 == woodcutting) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(biq) = $c2(Kharidian desert $+ $chr(44) halfway between Shantay pass and Kalphite lair.) halt } if ($2 == fletching) && ($3 == grail) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bjr) = $c2(Holy Grail land /Fisher King’s Realm (only works if you have finished the Holy Grail quest).) halt } if ($2 == fishing) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bkp) = $c2(Southwest of Castlewars.) halt } if ($2 == firemaking) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bkq) = $c2(Nature Grove.) halt } if ($2 == crafting) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(bkr) = $c2(Morytania swamp $+ $chr(44) south of the gate.) halt } if ($2 == smithing) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(blp = Tzhaar caves.) halt } if ($2 == mining) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(blr) = $c2(Outside Legends guild.) halt } if ($2 == herblore){ $iif($left($1,1) == @,msg $chan,notice $nick) $c1(ciq) = $c2(South of Tree Gnome maze.) halt } if ($2 == agility) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(cjr) = $c2(Eastern circle at maples north of Seers’ Village and West of Sinclair Mansion.) $iif($left($1,1) == @,msg $chan,notice $nick) $c2(djr) = $c2(Western circle at maples north of Seers’ Village and Northwest of Sinclair Mansion.) halt } if ($2 == thieving) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(ckp) = $c2(Starflower area.) halt } if ($2 == slayer) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(ckr) = $c2(Karamja $+ $chr(44) Tai Bwo Wannai lake.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dkp) = $c2(Karamja $+ $chr(44) karambwan fishing place.) halt } if ($2 == farming) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(cks) = $c2(Morytania $+ $chr(44) next to mushroom patch “Canifis”.) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dls) = $c2(Passage between Canifis and Mort’Ton.) halt } if ($2 == runecrafting) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(clp) = $c2(Island east of Port Sarim “south of Draynor Village” ) $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dis) = $c2(Wizards tower.) halt } if ($2 == constuction) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dir) = $c2(Gorak area “level 145”.) halt } if ($2 == hunter) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dkr) = $c2(Edgeville canoe npc.) halt } if ($2 == qp) && ($3 == lizards) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(dlq) = $c2(Desert lizards.) halt } If ($2 == list) || ($2 == $null) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(Here is a list of your choices. You must type !fairy followed by one of the following) $iif($left($1,1) == @,msg $chan,notice $nick) $c2(abyss $+ $chr(44) ardougne $+ $chr(44) canifis $+ $chr(44) castlewars $+ $chr(44) desert lizards $+ $chr(44) dorgesh $+ $chr(44) desert $+ $chr(44) edgeville $+ $chr(44) feldip hills $+ $chr(44) gorak $+ $chr(44) holy grail $+ $chr(44) karamja $+ $chr(44) legends $+ $chr(44) morytania $+ $chr(44) mudskipper $+ $chr(44) mcgrubber $+ $chr(44) miscellania $+ $chr(44) nature $+ $chr(44) piscatoris $+ $chr(44) relleka $+ $chr(44) salve $+ $chr(44) sinclair mansion $+ $chr(44) starflower $+ $chr(44) isafdar $+ $chr(44) tzhaar $+ $chr(44) tree gnome $+ $chr(44) wizard tower) } else { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(sorry but you must type !fairy followed by one of the following) $iif($left($1,1) == @,msg $chan,notice $nick) $c2(abyss $+ $chr(44) ardougne $+ $chr(44) canifis $+ $chr(44) castlewars $+ $chr(44) desert lizards $+ $chr(44) dorgesh $+ $chr(44) desert $+ $chr(44) edgeville $+ $chr(44) feldip hills $+ $chr(44) gorak $+ $chr(44) holy grail $+ $chr(44) karamja $+ $chr(44) legends $+ $chr(44) morytania $+ $chr(44) mudskipper $+ $chr(44) mcgrubber $+ $chr(44) miscellania $+ $chr(44) nature $+ $chr(44) piscatoris $+ $chr(44) relleka $+ $chr(44) salve $+ $chr(44) sinclair mansion $+ $chr(44) starflower $+ $chr(44) isafdar $+ $chr(44) tzhaar $+ $chr(44) tree gnome $+ $chr(44) wizard tower) } } }