/* Stealthy's Auto Equip */ variable string PrimStat = Stamina variable string SecStat = Intellect variable string WeapType = Dagger variable bool DualWield = FALSE variable int LastEquipAttempt ;Thanks for the pointers, M^3. member ArmorType() { ;Thanks to Complex for supplying me with the skill # info ;WoWSkill for Plate is 293 if ${Me.Skill[293]} > 0 { return Plate } ;wowSkill for Mail is 413 elseif ${Me.Skill[413]} > 0 { return Mail } ;WoWSkill for Leather is 414 elseif ${Me.Skill[414]} > 0 { return Leather } ;WoWSkill for cloth is 415 elseif ${Me.Skill[415]} > 0 { return Cloth } echo "ArmorType returned nothing, something is wrong with the Skill values" } member CanShield() { if !${This.DualWield} && ${Me.Skill[433]} > 0 { return TRUE } return FALSE } member ShouldEquip(string ItemGUID, string ItemType) { if ${ItemType.Equal[Armor]} { if ${This.ArmorWeight[${ItemGUID}]} > ${This.ArmorWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]} { return TRUE } return FALSE } if ${ItemType.Equal[Weapon]} { if ${This.WeaponWeight[${ItemGUID}]} > ${This.WeaponWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]} { return TRUE } return FALSE } if ${ItemType.Equal[Bag]} { if ${This.BagWeight[${ItemGUID}]} > 0 { return TRUE } return FALSE } if ${ItemType.Equal[Jewelry]} { if ${This.MiscWeight[${ItemGUID}]} > ${This.MiscWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]} { return TRUE } return FALSE } if ${ItemType.Equal[Trinket]} { if ${This.MiscWeight[${ItemGUID}]} > ${This.MiscWeight[${Me.Equip[${Item[${ItemGUID}].EquipType}].GUID}]} { return TRUE } return FALSE } } member MiscWeight(string NewItemGUID) { ;Possible third stat in the future? return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9)]} } member ArmorWeight(string NewItemGUID) { return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9) + (${Item[${NewItemGUID}].Armor}*${This.ClassArmorweight})]} } member WeaponWeight(string NewItemGUID) { return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9) + (${Item[${NewItemGUID}].DPS}*${This.ClassDPSWeight})]} } member BagWeight(string NewItemGUID) { if !${Object[${NewItemGUID}](exists)} return 0 if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[1].Slots} return 1 if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[2].Slots} return 2 if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[3].Slots} return 3 if ${Object[${NewItemGUID}].Slots} > ${Me.Bag[4].Slots} return 4 if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[1].Slots} return 0 if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[2].Slots} return 0 if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[3].Slots} return 0 if ${Object[${NewItemGUID}].Slots} <= ${Me.Bag[4].Slots} return 0 } member ClassArmorWeight() { if ${Me.Class.Equal[Warrior]} || ${Me.Class.Equal[Paladin]} { return .75 } if ${Me.Class.Equal[Rogue]} || ${Me.Class.Equal[Shaman]} || ${Me.Class.Equal[Hunter]} { return .4 } if ${Me.Class.Equal[Warlock]} || ${Me.Class.Equal[Priest]} || ${Me.Class.Equal[Mage]} { return .25 } } member ClassDPSWeight() { if ${Me.Class.Equal[Rogue]} || ${Me.Class.Equal[Warrior]} { return .9 } if ${Me.Class.Equal[Shaman]} || ${Me.Class.Equal[Paladin]} || ${Me.Class.Equal[Hunter]} { return .75 } if ${Me.Class.Equal[Warlock]} || ${Me.Class.Equal[Priest]} || ${Me.Class.Equal[Mage]} { return .25 } } method AutoEquip() { variable int counter = 1 variable int counterx = 1 variable guidlist ItemSearch variable guidlist BaggieSearch ;For now, using PrimStat and SecStat as the stat vars ;Also using WeapType as the preferred weapon type ItemSearch:Search[-items,-inventory] BaggieSearch:Search[-containers,-inventory] echo "AutoEquip: ItemSearch Count - ${ItemSearch.Count}, ItemSearch[${Math.Calc[${ItemSearch.Count}-1]}] - ${ItemSearch.GUID[${Math.Calc[${ItemSearch.Count}-1]}]}" if ${ItemSearch.Count} > 0 { do { if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[Shield]} { echo "AutoEquip: Entered Shield if" if ${This.CanShield} && ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Armor]} { echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}" Item[${ItemSearch.GUID[${counter}]}]:Use WoWScript EquipPendingItem(0) } } if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[${This.ArmorType}]} { echo "AutoEquip: Entered This.ArmorType if" if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Armor]} { echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}" Item[${ItemSearch.GUID[${counter}]}]:Use WoWScript EquipPendingItem(0) } } if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[Miscellaneous]} { echo "AutoEquip: Entered Miscellaneous if" if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Jewelry]} { echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}" Item[${ItemSearch.GUID[${counter}]}]:Use WoWScript EquipPendingItem(0) } } if ${Item[${ItemSearch.GUID[${counter}]}].SubType.Equal[${WeapType}]} { echo "AutoEquip: Entered WeapType if" if ${This.ShouldEquip[${ItemSearch.GUID[${counter}]},Weapon]} { echo "AutoEquip: Attempting to equip ${Item[${ItemSearch.GUID[${counter}]}].Name}" Item[${ItemSearch.GUID[${counter}]}]:Use WoWScript EquipPendingItem(0) } } counter:Inc } while ${ItemSearch.GUID[${counter}](exists)} } if ${BaggieSearch.Count} > 0 { do { if ${Object[${BaggieSearch.GUID[${counterx}]}].SubType.Equal[Bag]} && ${This.CanAttemptEquip} { echo "AutoEquip: Entered Bag if" if ${This.ShouldEquip[${BaggieSearch.GUID[${counterx}]},Bag]} { echo "AutoEquip: Attempting to equip ${BaggieSearch.GUID[${counterx}]} aka ${BaggieSearch.Name[${counterx}]}" Object[${BaggieSearch.GUID[${counterx}]}]:PickUp WoWScript PickupInventoryItem(ContainerIDToInventoryID(${This.BagWeight[${BaggieSearch.GUID[${counterx}]}]})) WoWScript EquipPendingItem(0) return } } counterx:Inc } while ${counterx} <= ${BaggieSearch.Count} } } member CanAttemptEquip() { if (${This.LastEquipAttempt} == 0) || (${LavishScript.RunningTime} > ${LastEquipAttempt}) { return TRUE } return FALSE } method SetLastEquipAttempt() { LastEquipAttempt:Set[${Math.Calc[${LavishScript.RunningTime} + 10000]}] }