public OnPlayerDeath(playerid, killerid, reason) { if(isinminigame[killerid] == 1) { SendClientMessage(killerid, COLOR_YELLOW, "You got 5000 for killing someone!"); SendClientMessage(playerid, COLOR_YELLOW, "Someone got 5000 because you got killed!"); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid, -2000); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); SetPlayerScore(playerid,GetPlayerScore(killerid)-1); if (killerid == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_YELLOW, "No money for you!"); } else { SendClientMessage(playerid, COLOR_YELLOW, "You died, snif snif!"); } if(isinchainsaw[killerid] == 1) { SendClientMessage(killerid, COLOR_YELLOW, "You got 5000 for killing someone!"); SendClientMessage(playerid, COLOR_YELLOW, "Someone got 5000 because you got killed!"); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid, -2000); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); SetPlayerScore(playerid,GetPlayerScore(killerid)-1); if (killerid == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_YELLOW, "No money for you!"); } else { SendClientMessage(playerid, COLOR_YELLOW, "You died, snif snif!"); } return 1; }