#alias {cv} {gt &04C&07o&04n&07v&04e&07r&04t&07i&04n&07g ;cast 'convert'} #alias {cvdone} {#var converting 0} #alias {fh %1} {#var {fullhealing} {1};h %1;!} #alias {gres} {greson;look} #alias {gresoff} {#unac {%1 the %2 is %3 here.}} #alias {greson} {#ac {%1 the %2 is %3 here.} {rr %1}} #alias {h} {cast 'heal'} #alias {healoff} {tanka -;tankb -;tankc -} #alias {lat} {3s2e2s5enene2n10e2s3wuuw;pass n;pass n;pray latumfus} #alias {leader} {#var leader} #alias {leadguide} {gt &07Leader&0e:&07 Gt &0edene &07Command &0eGt &07all &0eCommand.&07 Gt &0edene &07tank &0eTarget} #alias {manacheck} {#if {$converting=1} {#if {$mana<$manaset} {cv} {#var {converting} {0};gt Done converting}} {#nop}} #alias {qcv} {gt Quick Convert!;cast 'convert';#var {quickconverting} {1};h} #alias {r} {get recall all;rec rec;cast 'haven'} #alias {rr} {cast 'resistance' %1} #alias {sethp %1} {#var {hpset} {%%1}} #alias {setmana %1} {#var {manaset} {%%1}} #alias {spells} {gt &07Gt &0eden &07bark&04/&07fire&04/&07res&04/&07sat&04/&07vigor&04/&07ref &0eFor &07Spells.;leadguide} #alias {tank} {#var tanka} #alias {tanka} {#var tanka} #alias {tankb} {#var tankb} #alias {tankc} {#var tankc} #alias {tankset} {gt &04 $tanka &07Is &04now &07now &04set &07as &04Tank} #alias {visual} {gt &04Leader &07is &04set &07as &04$leader. &07Tank &04is &07set &04$tanka.;spells} #al {Xavious} {2s7w4n2w14n2nw} #al {Tol} {2s14e26n16e2n4e6s4e2n2esese2sw} #al {Shades} {2s4w5s2e19s;open gate;3w6s2w4n3w4n3w4w;open door;2wn;open door;n;pull book} #al {Moonglow} {2s7e5s11en} #al {Lucky} {2s14e8n2w} #al {Mahn-Tor} {2s7e5s2e3se2sw3sd5seeuu} #al {Hermit} {2s11w2s2wswsws6w7n7w2n3e2s2w2n2u} #al {Karn} {2s4w5s2e19s;open gate;3w2s7w4n3ws2w2ses} #al {Kerim} {25nw} #al {Kerim2} {25nwe2ne2nes3ne} #al {King of Trees} {2s14w2nw2n;open knot;nu2en} #al {Land} {2s4esw} #al {Gate} {2s7w4n2w4n} #al {Galaxy} {2s4e5se;ent ball;ne2nu} #al {Druidwell} {2s11w2s2wswsws6w7n7w2n3e2s} #al {DracKing} {2s7e3n2e6nu9su5n} #al {Circus} {2s7w4n8ws} #al {Castle of the Seven Towers} {2s14e26n4wn2wne2n} #al {Burly Thief} {2s7w4n2w6n8e4nw;pull brick;d} #al {Barovia} {2s7e4nw} #al {Bill} {4n2ws2w3s2w} #al {Banker} {2s7e5s5esw} #al {Baron} {2s14e26n6e3n3w} #action {$tanka is moderately hurt.} {#2 cast 'heal' $tanka} {5} #action {$tanka is near death.} {#2 cast 'heal' $tanka} {5} #action {$tanka is severely hurt.} {#2 cast 'heal' $tanka} {5} #action {$tanka is slightly hurt.} {#2 cast 'heal' $tanka} {5} #action {$tankb is moderately hurt.} {#2 cast 'heal' $tankb} {5} #action {$tankb is near death.} {#2 cast 'heal' $tankb} {5} #action {$tankb is severely hurt.} {#2 cast 'heal' $tankb} {5} #action {$tankb is slightly hurt.} {cast 'heal' $tankb} {5} #action {$tankc is moderately hurt.} {#2 cast 'heal' $tankc} {5} #action {$tankc is near death.} {#2 cast 'heal' $tankc} {5} #action {$tankc is severely hurt.} {#2 cast 'heal' $tankc} {5} #action {%1 beckons you to follow.} {follow %1} {5} #action {%1 gives you the corpse of Denethor.} {get all corpse;wear all;brb;home;shape elephant;wear all;shape black;depart} {5} #action {%1 has been marched.} {tank %1;tankset} {5} #action {%1 tells you, 'Dene temple'} {stand;depart} {5} #action {**$leader: 'gres'} {greson;look} {5} #action {< Denethor | %1h %2m %3v |} {#var hp $1;#var mana $2;#var moves $3} {5} #action {A magical shard lies here.} {get shard} {5} #action {R.I.P.} {get shard all.corpse;save} {5} #action {The Great Bell of} {save;} {5} #action {The Sacred Tree} {e;s;s;o g e;e;e;e;e;e;n;n} {5} #action {The white aura around} {gt Sanctuary has left me!} {5} #action {Welcome to Legends of Kallisti MUD!} {1} {5} #action {You are now a group member.} {visual} {5} #action {You call upon the forces of nature to heal yourself.} {#var {converting} {1};h} {5} #action {You protect %1 from %2.} {gresoff} {5} #action {You wish that your wounds would stop BLEEDING so much!} {r} {5} #action {Your spell fails.} {gresoff} {5} #action {Your wounds begin to close.} {#if {$converting=1} {#if {$hp<$hpset} {h} {#if {$quickconverting=1} {#var {quickconverting} {0};#var {converting} {0};gt Done...} {manacheck}} {#nop}}} {5} #action {^$victim no longer needs healing.} {#var {fullhealing} {0};#unvar {victim}} {5} #action {^%1 picks you up by the neck} {stand;hunt Luminati} {5} #action {^**$leader: 'all %1'} {%1} {5} #action {^**$leader: 'cv'} {cv} {5} #action {^**$leader: 'dene %1'} {%1} {5} #action {^**$leader: 'fh %1'} {fh %1} {5} #action {^**$leader: 'qw'} {r} {5} #action {^**%1: 'den bark'} {cast 'barkskin' %1} {5} #action {^**%1: 'den fire'} {cast 'faerie fire' %1} {5} #action {^**%1: 'den ref'} {cast 'refresh' %1} {5} #action {^**%1: 'den refresh'} {cast 'refresh' %1} {5} #action {^**%1: 'den res'} {cast 'resistance' %1} {5} #action {^**%1: 'den sat'} {cast 'satiate' %1} {5} #action {^**%1: 'den vig'} {cast 'vigor' %1} {5} #action {^**%1: 'den vigor'} {cast 'vigor' %1} {5} #action {^Nobody here by that name} {#var {fullhealing} {0};gt No target with that name!} {5} #action {^You can't do that here} {#var {fullhealing} {0};gt I cannot cast spells here!} {5} #action {^You follow %1.} {leader %1} {5} #action {^You heal $victim's wounds.} {#if {$fullhealing=1} {h $victim} {#nop}} {5} #action {^You heal %1's wounds.} {#if {$fullhealing=1} {#var {victim} {%%1}} {#nop}} {5} #action {^You join the fight with %1.} {cvdone} {5} #action {^You lost your concentration!} {#if {$converting=1} {!} {#nop};#if {$fullhealing=1} {h $victim} {#nop}} {5} #action {^You now follow %1.} {leader %1} {5} #action {^Your wounds begin to close.} {#if {$converting=1} {#if {$hp>=$hpset} {manacheck}}} {5} #action {^[* You see your target's tracks leading %1. *]} {%1;l} {5} #variable {converting} {0} #variable {fullhealing} {0} #variable {hp} {3765} #variable {hpset} {3450} #variable {leader} {Luminati} #variable {mana} {3290} #variable {manaset} {2900} #variable {moves} {1552} #variable {quickconverting} {0} #variable {tanka} {Luminati} #variable {tankb} {Paradigm} #variable {tankc} {-}