if (strcmp(cmdtext, "/counterstrike", true)==0) { if(isinminigame[playerid] == 0) { ResetPlayerWeapons(playerid); SetPlayerRandomSpawn(playerid); isinminigame[playerid] = 1; SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid, 34, 1000); SetPlayerColor(playerid, COLOR_WHITE); SetPlayerTime(playerid, 2, 0); GivePlayerWeapon(playerid, 44, 1); SetPlayerWorldBounds(playerid, 350.3363, 93.423, 1950.205, 1798.393); SendClientMessage(playerid, COLOR_RED, "Welcome to the minigame: Counterstrike!"); SendClientMessage(playerid, COLOR_RED, "For every kill you make you get 5000$!"); SendClientMessage(playerid, COLOR_RED, "Type /leavecs to go back to start!"); SendClientMessage(playerid, COLOR_RED, "You will lose 2000 if you die!"); SetPlayerSkin(playerid, 287); } else { SendClientMessage(playerid, COLOR_RED, "Your already participating the counterstrike!"); } return 1; } if (strcmp(cmdtext, "/leavecs", true)==0) { if (isinchainsaw[playerid] == 1) { SetPlayerScore(playerid, 0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 300); isinminigame[playerid] = 0; SetPlayerPos(playerid,1953.7484,1342.9282,15.3746); SendClientMessage(playerid, COLOR_RED, "Welcome back!"); SetPlayerHealth(playerid, 100); SetPlayerTime(playerid, 12, 0); SetPlayerWorldBounds(playerid, 2989.536, -2977.858, 2989.536, -2989.536); } else { SendClientMessage(playerid, COLOR_RED, "You aren't even in Counterstrike!"); } return 1; } if (strcmp(cmdtext, "/chainsaw", true)==0) { if(isinchainsaw[playerid] == 0) { isinchainsaw[playerid] = 1; ResetPlayerWeapons(playerid); SetPlayerRandomSpawnchain(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid, 9, 1); SetPlayerColor(playerid, COLOR_WHITE); SendClientMessage(playerid, COLOR_RED, "Welcome to the minigame: Chainsaw!"); SendClientMessage(playerid, COLOR_RED, "For every kill you make you get 5000$!"); SendClientMessage(playerid, COLOR_RED, "Type /leavechain to go back to start!"); SendClientMessage(playerid, COLOR_RED, "You will lose 2000 if you die!"); SetPlayerSkin(playerid, 287); } else { SendClientMessage(playerid, COLOR_RED, "Your already participating the chainsaw!"); } return 1; } if (strcmp(cmdtext, "/leavechain", true)==0) { if (isinminigame[playerid] == 1) { isinchainsaw[playerid] = 0; SetPlayerScore(playerid, 0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 300); SetPlayerPos(playerid,1953.7484,1342.9282,15.3746); SendClientMessage(playerid, COLOR_RED, "Welcome back!"); SetPlayerHealth(playerid, 100); SetPlayerWorldBounds(playerid, 2989.536, -2977.858, 2989.536, -2989.536); } else { SendClientMessage(playerid, COLOR_RED, "You aren't even in Chainsaw!"); } return 1; }