#include public OnPlayerDeath(playerid, killerid, reason) { if(isinchainsaw[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!"); SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!"); GivePlayerMoney(killerid, 5000); } else if( isinminigame[playerid] == 1 ) { SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!"); SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!"); GivePlayerMoney(killerid, 5000); } else { ResetPlayerMoney(playerid); } return 1; }