const BYTE bGreen[60] = { 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0xFF, 0x66, 0x00, 0x00, 0x00 }; //BLUE GREEN RED // In EndScene if (GetAsyncKeyState(VK_DELETE) & 1) { bChams = !bChams; if (!texPurple || !texGreen) { D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bGreen, 60, &texGreen); D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bPurple, 60, &texPurple); D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID) &bPink, 60, &texPink); } }