if( local.x > main.room.width - ( bounds.width + 30 ) && !( local.y > main.room.height - ( bounds.height + 60 ) ) ) { bitmap.rotation = -90; } else if( local.x < bounds.width + 30 && !( local.y < bounds.height + 60 ) ) { bitmap.rotation = 90; } if( local.y > main.room.height - ( bounds.height + 30 ) && !( local.x > main.room.width - ( bounds.width + 60 ) ) ) { bitmap.rotation = 0; } else if( local.y < bounds.height + 30 && !( local.x < bounds.width + 60 ) ) { bitmap.rotation = 180; }