#include /* * Global objects are usually a bad thing. For the purpose of this * example, we will use them, however. */ GstElement *pipeline, *source, *encoder, *sink; static gboolean bus_call (GstBus *bus, GstMessage *msg, gpointer data) { GMainLoop *loop = data; switch (GST_MESSAGE_TYPE (msg)) { case GST_MESSAGE_EOS: g_print ("End-of-stream\n"); g_main_loop_quit (loop); break; case GST_MESSAGE_ERROR: { gchar *debug; GError *err; gst_message_parse_error (msg, &err, &debug); g_free (debug); g_print ("Error: %s\n", err->message); g_error_free (err); g_main_loop_quit (loop); break; } default: break; } return TRUE; } static void new_pad (GstElement *element, GstPad *pad, gpointer data) { GstPad *sinkpad; /* We can now link this pad with the audio decoder */ g_print ("Dynamic pad created, linking parser/decoder\n"); sinkpad = gst_element_get_pad (encoder, "sink"); gst_pad_link (pad, sinkpad); gst_object_unref (sinkpad); } int main (int argc, char *argv[]) { GMainLoop *loop; /* initialize GStreamer */ gst_init (&argc, &argv); loop = g_main_loop_new (NULL, FALSE); /* create elements */ pipeline = gst_pipeline_new ("snapshot"); source = gst_element_factory_make ("v4lsrc", "webcam"); encoder = gst_element_factory_make ("pngenc", "encoder"); sink = gst_element_factory_make ("filesink", "sink"); if (!pipeline || !encoder || !sink) { g_print ("One element could not be created\n"); return -1; } /* set filename property on the file source. Also add a message * handler. */ g_object_set (G_OBJECT (sink), "location", argv[1], NULL); gst_bus_add_watch (gst_pipeline_get_bus (GST_PIPELINE (pipeline)), bus_call, loop); /* put all elements in a bin */ gst_bin_add_many (GST_BIN (pipeline), source, encoder, sink, NULL); /* link together - note that we cannot link the parser and * decoder yet, becuse the parser uses dynamic pads. For that, * we set a pad-added signal handler. */ gst_element_link (source, encoder); g_signal_connect (encoder, "pad-added", G_CALLBACK (new_pad), NULL); /* Now set to playing and iterate. */ g_print ("Setting to PLAYING\n"); gst_element_set_state (pipeline, GST_STATE_PLAYING); g_print ("Running\n"); g_main_loop_run (loop); /* clean up nicely */ g_print ("Returned, stopping playback\n"); gst_element_set_state (pipeline, GST_STATE_NULL); g_print ("Deleting pipeline\n"); gst_object_unref (GST_OBJECT (pipeline)); return 0; }