public OnPlayerDeath(playerid, killerid, reason) { if( isinchainsaw[playerid] == 1 ) { SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!"); SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!"); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid, -1000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SetPlayerScore(playerid, GetPlayerScore(playerid) - 1); if(reason == 54) GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_RED, "You loose $3000 for felling of the roof!"); } else if( isinminigame[playerid] == 1 ) { SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!"); SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!"); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid, -1000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SetPlayerScore(playerid, GetPlayerScore(playerid) - 1); if (GetPlayerScore( killerid ) == 1) SendClientMessageToAll(COLOR_RED, ""); new PlayerName[30], str[256]; GetPlayerName(playerid, PlayerName, 30); format(str, 256, "%s promoted to a noobie in Counterstrike", PlayerName); SendClientMessageToAll(COLOR_GREY, str); if (GetPlayerScore( killerid ) == 10) SendClientMessageToAll(COLOR_RED, ""); new PlayerName2[30], str2[256]; GetPlayerName(playerid, PlayerName2, 30); format(str2, 256, "%s promoted to a study in Counterstrike", PlayerName2); SendClientMessageToAll(COLOR_GREY, str2); } else if( isinminigun[playerid] == 1 ) { SendClientMessage(playerid, COLOR_RED, "Fool, now somebody got $5000!"); SendClientMessage(killerid, COLOR_RED, "You earned $5000 for killing someone!"); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid, -1000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SetPlayerScore(playerid, GetPlayerScore(playerid) - 1); } else { SendClientMessage(playerid, COLOR_RED, "You died! Are you going to cry now?"); ResetPlayerMoney(playerid); } return 1; }