on *:TEXT:.dmcmds:#: { msg $nick A list of dm commands: msg $nick .dm [Starts the dm] msg $nick .stopdm [Stops the dm ] msg $nick .whip [Whips the other person. (Max 40 damage)] msg $nick .dds [Hits the other person with a DDS special (Max 60 damage) {Drains 25% of special bar}] msg $nick .eat [Eats a shark and heals 20 hp. Can use when frozen. {10 sharks}] msg $nick .cbow [Hits the person with a crystal bow. Can use when frozen. (Max 30 damage) {4 damage penalty when frozen}] msg $nick .barrage [Hits the opponent with ice barrage. Has 70% chance of freezing the opponent for 1 turn. (Max 30 damage) {4 uses}] msg $nick .dh [Hits the oppenent with dharoks set. (Max 70 damage {Need 7 or less hp for hit of 70})] msg $nick .fwave [Hits the opponent with fire wave. Can use when frozen. (Max 20 damage)] msg $nick .msb [Hits the opponent with a magic shortbow. Can use when frozen. (Max 50) {Drains 50% of special bar}] msg $nick .guth [Hits the opponent with Guthans Set. (Max 30) {35% chance of healing yourself}] msg $nick .score [Tells you your score] msg $nick .turn [Says whos turn it is] msg $nick .status [Tells you your hp, special bar, sharks etc.] msg $nick Weapons to come in the future: Poisons, AntiPoisons, Super Strength Potions, and much more! msg $nick All scripts written by Kol. } alias dmoff { unset %hp [ $+ [ %nick1 ] ] unset %hp [ $+ [ %nick2 ] ] unset %specbar [ $+ [ %nick1 ] ] unset %specbar [ $+ [ %nick2 ] ] unset %sharks [ $+ [ %turn1 ] ] unset %sharks [ $+ [ %turn2 ] ] unset %barrages [ $+ [ %turn1 ] ] unset %barrages [ $+ [ %turn2 ] ] unset %frozen [ $+ [ %turn1 ] ] unset %frozen [ $+ [ %turn2 ] ] unset %nick1 unset %nick2 unset %turn1 unset %turn2 unset %turn11 unset %turn22 unset %whip unset %eat unset %dds1 unset %dds2 unset %msb1 unset %msb2 unset %cbow unset %barrage unset %R unset %dh unset %fwave unset %hai unset %N unset %J unset %heal unset %guth disable #dm } alias scores { inc %wins [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] } on *:TEXT:.dm:#: { if (!%nick1) { enable #dm set %nick1 $nick set %N $r(1,2) set %hai %nick1 msg $chan DM has been started by 2 $+ %nick1 $+ ! Type 4.dm to challenge 2 $+ %nick1 $+ . } elseif ($address($nick,2) == $address(%nick1,2)) { msg $chan 2 $+ %nick1 is such a freaking moron that he wants to dm himself. | halt } elseif (%nick1) && (!%nick2) && ($group(#dm).status == on) && ($nick ison $chan) && (%nick1 ison $chan) { set %nick2 $nick set %turn1 $iif(%N == 1, %nick1 , %nick2) set %hp [ $+ [ %nick1 ] ] 99 set %hp [ $+ [ %nick2 ] ] 99 set %turn2 $iif(%N == 1, %nick2, %nick1) set %turn11 %turn2 set %turn22 %turn1 set %specbar [ $+ [ %turn1 ] ] 100 set %specbar [ $+ [ %turn2 ] ] 100 set %sharks [ $+ [ %turn1 ] ] 10 set %sharks [ $+ [ %turn2 ] ] 10 set %barrages [ $+ [ %turn1 ] ] 4 set %barrages [ $+ [ %turn2 ] ] 4 set %frozen [ $+ [ %turn1 ] ] off set %frozen [ $+ [ %turn2 ] ] off msg $chan 14 $+ %nick2 has accepted 2 $+ %nick1 $+ 's challenge! timer 1 1 msg $chan For a list of dm commands, type 4.dmcmds timer 1 2 msg $chan It's 2 $+ %turn1 $+ 's turn. } else { notice $nick There is a dm already in progress, please wait. halt } } on *:TEXT:.stopdm:#: { if ($nick == %nick1 || $nick == %nick2) || ($address($nick,2) == $address($me,2)) { dmoff msg $chan DM halted by 2 $+ $nick $+ . } } #dm off on *:TEXT:.turn:#: { if ($group(#dm).status == on) { msg $chan It's currently2 $iif( !%nick2 , %hai , %turn1 ) $+ 's turn. } else { halt } } on *:TEXT:.status:#: { if ($nick == %turn1 || $nick == %turn2) { notice $nick Your current hp is: %hp [ $+ [ $nick ] ] $+ . You have %sharks [ $+ [ $nick ] ] sharks left. You can use %barrages [ $+ [ $nick ] ] more barrages. Your special bar is %specbar [ $+ [ $nick ] ] $+ % $+ . You $iif(%frozen [ $+ [ $nick == on ] ] , are , are not) frozen. } else { halt } } on *:TEXT:.whip:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { set %whip $rand(0,40) dec %hp [ $+ [ %turn2 ] ] %whip } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %whip with a 10whip.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 2 $+ %turn1 just hit a4 %whip with a 10whip.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick You are frozen, you can't use the whip. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.eat*:#: { if ($nick == %turn1) && (%sharks [ $+ [ %turn1 ] ] > 0) { set %eat $iif( %hp [ $+ [ %turn1 ] ] >= 79, $calc( 99 - %hp [ $+ [ %turn1 ] ] ) , 20) inc %hp [ $+ [ %turn1 ] ] %eat dec %sharks [ $+ [ %turn1 ] ] msg $chan 2 $+ %turn1 just healed4 20 hp by eating a 10shark. 2 $+ %turn1 $+ 's hp is 4 %hp [ $+ [ %turn1 ] ] . notice $nick You have %sharks [ $+ [ %turn1 ] ] sharks left. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif (%sharks [ $+ [ %turn1 ] ] < 1) { notice $nick You have already used up all 10 of your sharks, please use something else. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.dds*:#: { if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) { set %dds1 $rand(0,30) set %dds2 $rand(0,30) dec %hp [ $+ [ %turn2 ] ] $calc( %dds1 + %dds2 ) } elseif (%specbar [ $+ [ %turn1 ] ] <= 24) { notice %turn1 Your special bar is less than 25% so you cant use the dds. halt } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %dds1 and4 %dds2 with a 10dds.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) { dec %specbar [ $+ [ %turn1 ] ] 25 msg $chan 2 $+ %turn1 just hit a4 %dds1 and4 %dds2 with a 10dds.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . notice %turn1 You're special bar is %specbar [ $+ [ %turn1 ] ] $+ % $+ . set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick You are frozen, you can't use the dds. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.cbow:#: { if ($nick == %turn1) && ($nick != %turn2) { set %cbow $rand(0,30) dec %hp [ $+ [ %turn2 ] ] %cbow } if ( %frozen [ $+ [ %turn1 ] ] == on ) { dec %hp [ $+ [ %turn1 ] ] 4 } if ( %hp [ $+ [ %turn1 ] ] < 1 ) && (%hp [ $+ [ %turn2 ] ] < 1 ) && (%frozen [ $+ [ %turn1 ] ] == on) { msg $chan 2 $+ %turn1 just hit a4 %cbow  with a 10crystal bow. However,2 %turn1 was frozen so there was a4 4 damage penalty so both2 %turn1 and14 %turn2 are 4dead! inc %wins [ $+ [ %turn1 ] ] inc %wins [ $+ [ %turn2 ] ] inc %losses [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] dmoff } elseif ( %hp [ $+ [ %turn1 ] ] < 1 ) && {%hp [ $+ [ %turn2 ] ] > 0 ) && (%frozen [ $+ [ %turn1 ] ] == on) { set %hp [ $+ [ %turn1 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %cbow with a 10crystal bow.14 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan However,2 %turn1 was 11frozen so there is a4 4 6damage penalty.2 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ . timer 1 2 msg $chan 2 $+ %turn1 is now 4dead! inc %wins [ [ %turn2 ] ] inc %losses [ $+ [ %turn1 ] ] dmoff } elseif (%hp [ $+ [ %turn1 ] ] > 0) && (%hp [ $+ [ %turn2 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == on) { msg $chan 2 $+ %turn1 just hit a4 %cbow with a 10crystal bow. 14 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan However,2 %turn1 was 11frozen so there is a4 4 damage penalty.2 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 2 msg $chan It's14 %turn1 $+ 's turn. } elseif ( %hp [ $+ [ %turn2 ] ] < 1 ) && (%hp [ $+ [ %turn1 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == off) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %cbow with a 10crystal bow.14 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! inc %wins [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 2 $+ %turn1 just hit a4 %cbow with a 10crystal bow.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.barrage:#: { if ($nick == %turn1) && (%barrages [ $+ [ %turn1 ] ] >= 0) { set %barrage $rand(0,30) set %R $r(1,10) dec %barrages [ $+ [ %turn1 ] ] dec %hp [ $+ [ %turn2 ] ] %barrage } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %barrage with 10ice barrage.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif (%barrages [ $+ [ %turn1 ] ] <= -1) { notice %turn1 You have used the ice barrage 4 times already, please choose something else. halt } elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 1-7) { set %frozen [ $+ [ %turn2 ] ] on msg $chan 2 $+ %turn1 just hit a4 %barrage with 10ice barrage.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . notice %turn1 You have %barrages [ $+ [ %turn1 ] ] more barrages left. timer 1 1 msg $chan 14 $+ %turn2 is 11frozen. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 2 msg $chan It's 14 %turn1 $+ 's turn. } elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 8-10) { msg $chan 2 $+ %turn1 just hit a4 %barrage with 10ice barrage.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . notice %turn1 You have %barrages [ $+ [ %turn1 ] ] more barrages left. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn1 ] ] off unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.dh:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { if (%hp [ $+ [ %turn1 ] ] isnum 70-99) && (%hp [ $+ [ %turn1 ] ] !isnum 0-69) { set %dh $rand(0,30) } elseif (%hp [ $+ [ %turn1 ] ] isnum 50-69) && (%hp [ $+ [ %turn1 ] ] !isnum 0-49) && (%hp [ $+ [ %turn1 ] ] !isnum 70-99) { set %dh $rand(0,35) } elseif (%hp [ $+ [ %turn1 ] ] isnum 35-49) && (%hp [ $+ [ %turn1 ] ] !isnum 0-34) && (%hp [ $+ [ %turn1 ] ] !isnum 50-99) { set %dh $rand(0,40) } elseif (%hp [ $+ [ %turn1 ] ] isnum 20-34) && (%hp [ $+ [ %turn1 ] ] !isnum 0-19) && (%hp [ $+ [ %turn1 ] ] !isnum 35-99) { set %dh $rand(0,50) } elseif (%hp [ $+ [ %turn1 ] ] isnum 8-19) && (%hp [ $+ [ %turn1 ] ] !isnum 0-7) && (%hp [ $+ [ %turn1 ] ] !isnum 20-99) { set %dh $rand(0,60) } elseif (%hp [ $+ [ %turn1 ] ] isnum 1-7) && (%hp [ $+ [ %turn1 ] ] !isnum 0) && (%hp [ $+ [ %turn1 ] ] !isnum 8-99) { set %dh $rand(0,70) } dec %hp [ $+ [ %turn2 ] ] %dh if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %dh with a 10dharoks. 14 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 2 $+ %turn1 just hit a4 %dh with a 10dharoks.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick You are frozen, you can't use dharoks. } elseif ($nick == %turn2) { notice $nick It's not your turn } } } on *:TEXT:.fwave:#: { if ($nick == %turn1) && ($nick != %turn2) { set %fwave $rand(0,20) dec %hp [ $+ [ %turn2 ] ] %fwave } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %fwave with 10fire wave.14 $+ %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) { msg $chan 2 $+ %turn1 just hit a4 %fwave with 10fire wave.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.msb*:#: { if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 50) { set %msb1 $rand(0,25) set %msb2 $rand(0,25) dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 ) } elseif (%specbar [ $+ [ %turn1 ] ] <= 49) { notice %turn1 Your special bar is less than 50% so you cant use the magic shortbow. halt } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 10magic shortbow.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) { dec %specbar [ $+ [ %turn1 ] ] 50 msg $chan 2 $+ %turn1 just hit a4 %msb1 and4 %msb2 with a 10magic shortbow.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] $+ . notice %turn1 You're special bar is %specbar [ $+ [ %turn1 ] ] $+ % $+ . set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif ($nick == %turn2) { notice $nick It's not your turn } } on *:TEXT:.guth:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { set %J $r(1,100) set %guth $rand(0,30) dec %hp [ $+ [ %turn2 ] ] %guth } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 2 $+ %turn1 just hit a4 %guth with a 10guthans set.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 14 $+ %turn2 is now 4dead! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 1-35) { msg $chan 2 $+ %turn1 just hit a4 %guth with a 10guthans set.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . set %heal %guth set %hp [ $+ [ %turn1 ] ] $iif($calc(%heal + %hp [ $+ [ %turn1 ] ] >= 100, 99, $calc(%heal + %hp [ $+ [ %turn1 ] ]) timer 1 1 msg $chan 2 $+ %turn1 also healed4 %guth so2 %turn1 $+ 's hp is now4 %hp [ $+ [ %turn1 ] ] $+ . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 2 msg $chan It's14 %turn1 $+ 's turn. } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 36-100) { msg $chan 2 $+ %turn1 just hit a4 %guth with a 10guthans set.14 %turn2 $+ 's hp is 4 %hp [ $+ [ %turn2 ] ] . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan It's14 %turn1 $+ 's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick You are frozen, you can't use guthans. } elseif ($nick == %turn2) { notice $nick It's not your turn } } #dm end on *:TEXT:.score*:#: { var %nick = $iif(!$2,$nick,$2) var %allwins = $iif(!%wins [ $+ [ %nick ] ],0,%wins [ $+ [ %nick ] ]) var %allloss = $iif(!%losses [ $+ [ %nick ] ],0,%losses [ $+ [ %nick ] ]) var %totalwins $round($bytes($calc(100/( %allwins + %allloss ) * %allwins ),b3),3) msg $chan 2 $+ %nick $+ 's Win-Loss record:2 %allwins -2 %allloss $+ . The win vs loss percentage is2 %totalwins $+ % -2 $calc( 100 - %totalwins) $+ % $+ . }