-- Original code --------------------------------------------------------------------------------- -- Dynamic code...? if not data._tex.ButtonUp then data._tex.ButtonUp = UIParent:CreateTexture() data._tex.ButtonUp:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up") data._tex.ButtonUp:SetTexCoord(0,0.625,0,0.6875) end f:SetNormalTexture( data._tex.ButtonUp ) if not data._tex.ButtonDown then data._tex.ButtonDown = UIParent:CreateTexture() data._tex.ButtonDown:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down") data._tex.ButtonDown:SetTexCoord(0,0.625,0,0.6875) end f:SetPushedTexture( data._tex.ButtonDown ) if not data._tex.ButtonDisabled then data._tex.ButtonDisabled = UIParent:CreateTexture() data._tex.ButtonDisabled:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled") data._tex.ButtonDisabled:SetTexCoord(0,0.625,0,0.6875) end f:SetDisabledTexture( data._tex.ButtonDisabled ) if not data._tex.ButtonHighlight then data._tex.ButtonHighlight = UIParent:CreateTexture() data._tex.ButtonHighlight:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight") data._tex.ButtonHighlight:SetTexCoord(0,0.625,0,0.6875) data._tex.ButtonHighlight:SetBlendMode("ADD") end f:SetHighlightTexture( data._tex.ButtonHighlight )