new xdiff = vec2[0] - vec1[0] new ydiff = vec2[1] - vec1[1] new zdiff = vec2z - vec1z server_print("HOLY GOD ~ %d - %d = %d",vec1z,vec2z,zdiff) new Float:yovax = floatdiv(float(ydiff),float(xdiff)) new Float:zovax = floatdiv(float(zdiff),float(xdiff)) new Float:temp = yovax * vec1x new Float:btemp = float(vec1y) - temp new Float:loltemp = 12000.0 * yovax + btemp vec3[0] = 12000 vec3[1] = floatround(loltemp) temp = zovax * vec1x btemp = float(vec1z) - temp loltemp = 12000.0 * zovax + btemp vec3[2] = floatround(loltemp)