/////////////////////////// // Made by Xelynn -2007//// // and chris fixed errors/// //respawn timer for bosses/ //boss kill in bg////////// /////////////////////////// global KilledBoss1 = function(mob) { .Delete() .RegisterTimer(10000, respawn_malfurion, 1); //respawn malfurion in BG }; global respawn_malfurion = function(mob) { .SpawnMonster(9000002, 16824.9, 16805.2, 76.3163); }; global KilledBoss2 = function() { .Delete() .RegisterTimer(10000, respawn_jaina, 1); //respawn Jaina in BG }; global respawn_jaina = function(mob) { .SpawnMonster(9000003, 16826.1, 16789.7, 76.3153); }; global KilledBoss3 = function() { .Delete() .RegisterTimer(10000, respawn_grom, 1); //respawn Grom in BG }; global respawn_grom = function(mob) { .SpawnMonster(9000000, 116656.2, 16891.7, 59.6584); }; global KilledBoss4 = function() { .Delete() .RegisterTimer(10000, respawn_thrall, 1); //respawn Thrall in BG }; global respawn_thrall = function(mob) { .SpawnMonster(9000001, 16656.4, 16863, 59.72); }; .RegisterUnitEvent(9000000, 4, KilledBoss1); .RegisterUnitEvent(9000001, 4, KilledBoss2); .RegisterUnitEvent(9000002, 4, KilledBoss3); .RegisterUnitEvent(9000003, 4, KilledBoss4);