new CostumeReady[MAX_PLAYERS]; CostumeReady[playerid] = 0; // Any where if(strcmp(cmd, "/removecostume", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember]==8) { if (PlayerToPoint(3, playerid,1204.8582,11.8666,1000.9219)) { if(PlayerInfo[playerid][pSex] == 2) { if(PlayerInfo[playerid][pRank] < 3) { SetPlayerSkin(playerid, 93); return 1; } else { SetPlayerSkin(playerid, 141); return 1; } } else if(PlayerInfo[playerid][pRank] == 1) { SetPlayerSkin(playerid, 165); return 1; } else if(PlayerInfo[playerid][pSex] == 2) { SetPlayerSkin(playerid, 141); return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { SetPlayerSkin(playerid, 59); return 1; } else if(PlayerInfo[playerid][pRank] == 2) { SetPlayerSkin(playerid, 186); return 1; } else if(PlayerInfo[playerid][pRank] == 3) { SetPlayerSkin(playerid, 127); return 1; } else if(PlayerInfo[playerid][pRank] > 3) { SetPlayerSkin(playerid, 166); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, "You are not at the pickup spot!"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, "You are not a hitmen!"); return 1; } } } //Where /portable is if(strcmp(cmd,"/portable",true)==0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(ConnectedToPC[playerid] == 255) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have shutdowned your Laptop, and Disconnected from your Agency."); ConnectedToPC[playerid] = 0; return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have booted up your Laptop, and Connected to your Agency."); SendClientMessage(playerid, COLOR_WHITE, "|___ Hitman Agency ___|"); SendClientMessage(playerid, COLOR_YELLOW2, "| - News - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Contracts - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Givehit - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Order - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Costume - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Ranks - |"); SendClientMessage(playerid, COLOR_YELLOW2, "| - Logout - |"); SendClientMessage(playerid, COLOR_WHITE, "|_____________________|"); ConnectedToPC[playerid] = 255; } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Member of the Hitman Agency !"); return 1; } } return 1; } // At the pickup spot for packages else if(PlayerToPoint(2.0, i,****WHAT EVER THE NEW HITMEN COORDS ARE****)) { if(CostumeReady[i] > 0) { switch (CostumeReady[i]) { case 1: { SetPlayerSkin(i, 274); GivePlayerMoney(i, - 3000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } case 2: { SetPlayerSkin(i, 275); GivePlayerMoney(i, -4000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } case 3: { SetPlayerSkin(i, 276); GivePlayerMoney(i, -4000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } case 4: { SetPlayerSkin(i, 71); GivePlayerMoney(i, -6000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } case 5: { SetPlayerSkin(i, 163); GivePlayerMoney(i, -9000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } case 6: { SetPlayerSkin(i, 164); GivePlayerMoney(i, -9000); SendClientMessage(i, COLOR_LIGHTBLUE, "* You picked up your Ordered Costume."); } } CostumeReady[i] = 0; } // below /portable ranks in the script else if ((strcmp("Costume", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Costume"))) { if(CostumeReady[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You already Ordered a Costume, pick it up at your Head Quarter's Front Door first !"); return 0; } tmp = strtok(text, idx); if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1"))) { if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 3000) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Costume 1 ($3000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 1; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2"))) { if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 3999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Costume 2 ($4000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 2; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3"))) { if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 3999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Costume 3 ($4000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 3; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4"))) { if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 5999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Costume 4 ($6000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 4; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5"))) { if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 8999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Costume 5 ($9000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 5; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6"))) { if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Costume !"); return 0; } if(GetPlayerMoney(playerid) > 8999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Costume 6 ($9000), it will be delivered at your Head Quarter's Front Door."); CostumeReady[playerid] = 6; return 0; } else { SendClientMessage(playerid, COLOR_GREY," You can't afford that Costume !"); return 0; } } else { SendClientMessage(playerid, COLOR_WHITE, "|__________________ Available Packages __________________|"); if(PlayerInfo[playerid][pRank] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) ($3000 ) Rank 1 - 5: Medic Costume 1"); } if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) ($4000 ) Rank 2 - 5: Medic Costume 2"); } if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) ($4000 ) Rank 2 - 5: Medic Costume 3"); } if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) ($6000) Rank 3 - 5: Cop Costume 1"); } if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(5) ($9000) Rank 4 - 5: FBI Costume 1"); } if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) ($9000) Rank 4 - 5: FBI Costume 2"); } SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|"); return 0; } }