public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current= GetPlayerMenu(playerid); if(Current == Car) { switch(row){ case 0: { if(GetPlayerMoney(playerid) <100) { SendClientMessage(playerid, COLOR_RED, "You don't have enough money!"); } else SetVehicleHealth(GetPlayerVehicleID(playerid),1000); } case 1: { DestroyMenu(Car); SetSpoilerMenu(playerid); } case 2: { DestroyMenu(Car); SetNitroMenu(playerid); } case 3: { DestroyMenu(Car); SetWheelsMenu(playerid); } case 4: { DestroyMenu(Car); TogglePlayerControllable(playerid, true); } } } Current= GetPlayerMenu(playerid); else if(Current == Spoiler) { switch(row){ case 0: { AddVehicleComponent(GetPlayerVehicleID(playerid),1000); SetSpoilerMenu(playerid); } case 1: { AddVehicleComponent(GetPlayerVehicleID(playerid),1001); SetSpoilerMenu(playerid); } case 2: { AddVehicleComponent(GetPlayerVehicleID(playerid),1002); SetSpoilerMenu(playerid); } case 3: { AddVehicleComponent(GetPlayerVehicleID(playerid),1003); SetSpoilerMenu(playerid); } case 4: { AddVehicleComponent(GetPlayerVehicleID(playerid),1014); SetSpoilerMenu(playerid); } case 5: { AddVehicleComponent(GetPlayerVehicleID(playerid),1015); SetSpoilerMenu(playerid); } case 6: { AddVehicleComponent(GetPlayerVehicleID(playerid),1016); SetSpoilerMenu(playerid); } case 7: { AddVehicleComponent(GetPlayerVehicleID(playerid),1023); SetSpoilerMenu(playerid); } case 8: { DestroyMenu(Spoiler); SetCarMenu(playerid); } } } Current= GetPlayerMenu(playerid); else if(Current == Wheels) { switch(row){ case 0: { AddVehicleComponent(GetPlayerVehicleID(playerid),1073); SetWheelsMenu(playerid); } case 1: { AddVehicleComponent(GetPlayerVehicleID(playerid),1074); SetWheelsMenu(playerid); } case 2: { AddVehicleComponent(GetPlayerVehicleID(playerid),1075); SetWheelsMenu(playerid); } case 3: { AddVehicleComponent(GetPlayerVehicleID(playerid),1076); SetWheelsMenu(playerid); } case 4: { AddVehicleComponent(GetPlayerVehicleID(playerid),1077); SetWheelsMenu(playerid); } case 5: { AddVehicleComponent(GetPlayerVehicleID(playerid),1078); SetWheelsMenu(playerid); } case 6: { AddVehicleComponent(GetPlayerVehicleID(playerid),1079); SetWheelsMenu(playerid); } case 7: { AddVehicleComponent(GetPlayerVehicleID(playerid),1080); SetWheelsMenu(playerid); } case 8: { AddVehicleComponent(GetPlayerVehicleID(playerid),1081); SetWheelsMenu(playerid); } case 9: { AddVehicleComponent(GetPlayerVehicleID(playerid),1082); SetWheelsMenu(playerid); } case 10: { AddVehicleComponent(GetPlayerVehicleID(playerid),1083); SetWheelsMenu(playerid); } case 11: { AddVehicleComponent(GetPlayerVehicleID(playerid),1084); SetWheelsMenu(playerid); } case 12: { AddVehicleComponent(GetPlayerVehicleID(playerid),1085); SetWheelsMenu(playerid); } case 13: { AddVehicleComponent(GetPlayerVehicleID(playerid),1086); SetWheelsMenu(playerid); } case 14: { DestroyMenu(Wheels); SetCarMenu(playerid); } } } Current= GetPlayerMenu(playerid); else if(Current == Nitro) { switch(row){ case 0: { AddVehicleComponent(GetPlayerVehicleID(playerid),1008); SetNitroMenu(playerid); } case 1: { AddVehicleComponent(GetPlayerVehicleID(playerid),1009); SetNitroMenu(playerid); } case 2: { AddVehicleComponent(GetPlayerVehicleID(playerid),1010); SetNitroMenu(playerid); } case 3: { DestroyMenu(Nitro); SetCarMenu(playerid); } } } }