forward LoadProfile(playerid) forward SaveProfile(playerid) public LoadProfile(playerid) { new Money[256]; new Respect1[256]; new Kills[256]; new Deaths[256]; new Warnings[256]; new Wantedlvl[256]; new Profilename[256]; format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid)); Money[playerid] = dini_Int(stringS,"Cash"); Level[playerid] = dini_Int(stringS,"Level"); Respect[playerid] = dini_Int(stringS,"Respect"); Kills[playerid] = dini_Int(stringS,"Kills"); Deaths[playerid] = dini_Int(stringS,"Deaths"); Wantedlvl[playerid] = dini_Int(stringS,"Wanted"); Cop[playerid] = dini_Int(stringS,"Cop"); TaxiDriver[playerid] = dini_Int(stringS,"Taxidriver"); SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been loaded.") } public SaveProfile(playerid) { new Money[256]; new Respect1[256]; new Kills[256]; new Deaths[256]; new Warnings[256]; new Wantedlvl[256]; new Profilename[256]; format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid)); //Getting Info Money[playerid] = GetPlayerMoney(playerid); Wanted[playerid] = GetPlayerWantedLevel(playerid); //Saving Info dini_IntSet(stringS,"Cash",Money[playerid]); dini_IntSet(stringS,"Respect",Respect[playerid]); dini_IntSet(stringS,"Kills",Kills[playerid]); dini_IntSet(stringS,"Deaths",Deaths[playerid]); dini_IntSet(stringS,"Wanted",Wanted[playerid]); dini_IntSet(stringS,"Jailed",Jailed[playerid]); SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been saved.") }