stock LoadProfile(playerid) { new Money[ MAX_PLAYERS ]; new Level[ MAX_PLAYERS ]; new Respect[ MAX_PLAYERS ]; new Kills[ MAX_PLAYERS ]; new Deaths[ MAX_PLAYERS ]; new Wantedlvl[ MAX_PLAYERS ]; new Cop[ MAX_PLAYERS ]; new TaxiDriver[ MAX_PLAYERS ]; new Profilename[ MAX_PLAYERS ]; format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid)); Money[playerid] = dini_Int(Profilename,"Cash"); Level[playerid] = dini_Int(Profilename,"Level"); Respect[playerid] = dini_Int(Profilename,"Respect"); Kills[playerid] = dini_Int(Profilename,"Kills"); Deaths[playerid] = dini_Int(Profilename,"Deaths"); Wantedlvl[playerid] = dini_Int(Profilename,"Wanted"); Cop[playerid] = dini_Int(Profilename,"Cop"); TaxiDriver[playerid] = dini_Int(Profilename,"Taxidriver"); SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been loaded."); } stock SaveProfile(playerid) { new Money[ MAX_PLAYERS ]; new Wanted[ MAX_PLAYERS ]; new Profilename[ MAX_PLAYERS ]; format(Profilename, sizeof(Profilename),"xadmin/Users/%s.ini",Player(playerid)); //Getting Info Money[playerid] = GetPlayerMoney(playerid); Wanted[playerid] = GetPlayerWantedLevel(playerid); //Saving Info dini_IntSet(Profilename,"Cash",Money[playerid]); dini_IntSet(Profilename,"Wanted",Wanted[playerid]); dini_IntSet(Profilename,"Respect",Respect[playerid]); dini_IntSet(Profilename,"Kills",Kills[playerid]); dini_IntSet(Profilename,"Deaths",Deaths[playerid]); dini_IntSet(Profilename,"Jailed",Jailed[playerid]); SendClientMessage(playerid, COLOR_GREY, "* Your Profile has been saved.") }