CreatureProto * p = CreatureProtoStorage.LookupEntry(3475); if(!p) return; Creature * pCreature = p_caster->GetMapMgr()->CreateCreature(); pCreature->spawnid = 0; pCreature->m_spawn = 0; pCreature->Load(p, 467.19, -3028.86, 91.69); pCreature->SetMapId(p_caster->GetMapId()); pCreature->SetInstanceID(p_caster->GetInstanceID()); pCreature->PushToWorld(p_caster->GetMapMgr());