Serge' says: setting blend modes? Adam says: spriteBatch.Begin(...) Serge' says: damn Serge' says: that means you'd have to write your own culling by blend mode Adam says: I wouldn't know. Serge' says: oh well, better than game maker not doing it AND not giving you an option do to it Serge' says: think of it this way Serge' says: every time you change states, you lose speed Serge' says: I could a) draw 20 sprites in normal blending and another 20 in add blending or b) draw 1 normal 1 add, reset, repeat 20 times Serge' says: the second is obviously considerably slower Adam says: Ahh. Adam says: Yeah. Serge' says: so in a serious game Serge' says: you'd have to write a script that would order things by the number of state changes they require and grouped them together Adam says: Wow, fun. Serge' says: =) Serge' says: awfuly low-level Serge' says: I was hoping it already did this Serge' says: ogre does